Elder Scrolls, I like high-fantasy more than Science fiction fantasy. Also Fallout 4 sucked so there's that.
At least they got rid of the moronic karma system this time.
Revelation34 posted...
At least they got rid of the moronic karma system this time.
Karma didn't necessarily need to be omitted. Just reworked.
If you're going to put a morality system in, at least utilize it properly.
I like the style and humor of Fallout more, but I kinda wish they incorporated Elder Scrolls style of experience-based skill building. I'd much rather build up my small guns skill by shooting than by dropping points when I level up.
But I'd definitely take the classic Fallout skill mechanics over the dumbed down nonsense we got in Fallout 4.
Snuggletoof posted...
Revelation34 posted...
At least they got rid of the moronic karma system this time.
Karma didn't necessarily need to be omitted. Just reworked.
If you're going to put a morality system in, at least utilize it properly.
"You're an evil dude because you stole that item nobody saw you steal". It was awful.
Revelation34 posted...
Snuggletoof posted...
Revelation34 posted...
At least they got rid of the moronic karma system this time.
Karma didn't necessarily need to be omitted. Just reworked.
If you're going to put a morality system in, at least utilize it properly.
"You're an evil dude because you stole that item nobody saw you steal". It was awful.
That's what I mean, That's too simplistic. Maybe instead, bad karma gives you access to more unscrupulous perks. Someone who has no qualms with taking other peoples belongings would be the kind of person who would get better at lying and stealing. Maybe categorize different types of Good/Bad karma. Maybe you'd have Violent/Nonviolent Bad Karma, or Heroic/Altruistic Good Karma.
Walking around by Riften feels like an alternate version of home.
i choose Elder Scrolls.
SusanGreenEyes posted...
Walking around by Riften feels like an alternate version of home.
i choose Elder Scrolls.
Where do you live that Riften feels like home? That sounds like a wonderful place to be!
In The Elder Scrolls, people try to kill or arrest you for stealing a carrot. :-)
I don't mean that Riften is like Arizona, I mean that I feel an internal sense of being home when I visit by Riften.
SusanGreenEyes posted...
I don't mean that Riften is like Arizona, I mean that I feel an internal sense of being home when I visit by Riften.
I see. I've always liked the Rift the best, too.
That's what I mean, That's too simplistic. But to be fair, stealing gives you a minuscule amount of bad karma compared to murder.
Snuggletoof posted...
SusanGreenEyes posted...
I don't mean that Riften is like Arizona, I mean that I feel an internal sense of being home when I visit by Riften.
I see. I've always liked the Rift the best, too.
It's not as snowy or swampy.
Markarth is pretty too.
Revelation34 posted...
Snuggletoof posted...
Revelation34 posted...
At least they got rid of the moronic karma system this time.
Karma didn't necessarily need to be omitted. Just reworked.
If you're going to put a morality system in, at least utilize it properly.
"You're an evil dude because you stole that item nobody saw you steal". It was awful.
That's what I mean, That's too simplistic. But to be fair, stealing gives you a minuscule amount of bad karma compared to murder.
Maybe instead, bad karma gives you access to more unscrupulous perks. Someone who has no qualms with taking other peoples belongings would be the kind of person who would get better at lying and stealing. Maybe categorize different types of Good/Bad karma. Maybe you'd have Violent/Nonviolent Bad Karma, or Heroic/Altruistic Good Karma.
I always enjoyed Whiterun the most, as far as Skyrim environments go.
Clean, open plains with a cool climate. SImple and serene.
ES is better than the Bethesda Fallout games imo.
Not sure if I can pick between the original Fallout games/NV or the ES series though...
"You're an evil dude because you stole that item nobody saw you steal"
talking strictly bethesda, elder scrolls is boring as hell. fallout 3 sucked, but NV was amazing and 4 was at least fun.
Nade Duck posted...
talking strictly bethesda, elder scrolls is boring as hell. fallout 3 sucked, but NV was amazing and 4 was at least fun.
NV was Obsidian though.
I'm not defending the karma system from the FO games or anything, but on a basal level that should be how karma should work. Just because you don't get caught doing something bad doesn't mean you didn't do anything bad...
And I say this as someone who was never really all THAT into the Elder Scrolls as a series, because it always seemed like one of the duller WRPGs available out there. So I'm not really looking at this like one of the filthy casuals who loved Skyrim or the crusty old grognards who still obsess over how much better than everything Morrowind was/is (and for the record, I thought Morrowind was hot garbage). I'm comparing the two as someone who was always "meh" about Elder Scrolls who still thinks Oblivion, Skyrim, and even ESO are easily better than Fallout 3 or 4.
green dragon posted...
I'm not defending the karma system from the FO games or anything, but on a basal level that should be how karma should work. Just because you don't get caught doing something bad doesn't mean you didn't do anything bad...
So people are supposed to automatically know you're "evil" just from looking at you?
Revelation34 posted...
green dragon posted...
I'm not defending the karma system from the FO games or anything, but on a basal level that should be how karma should work. Just because you don't get caught doing something bad doesn't mean you didn't do anything bad...
So people are supposed to automatically know you're "evil" just from looking at you?
Karma/morality isn't supposed to be how people see you, but who you are. It's weird trying to apply that to a video game, though.
They shouldn't automatically know you're evil, but that doesn't mean you aren't evil.
Yet that's the point. They see you as a bad person when you don't do anything in front of them.
Revelation34 posted...
green dragon posted...
I'm not defending the karma system from the FO games or anything, but on a basal level that should be how karma should work. Just because you don't get caught doing something bad doesn't mean you didn't do anything bad...
So people are supposed to automatically know you're "evil" just from looking at you?
Karma/morality isn't supposed to be how people see you, but who you are. It's weird trying to apply that to a video game, though.
They shouldn't automatically know you're evil, but that doesn't mean you aren't evil.