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Unbridled9

Topics: 184
Last Topic: 10:07:07am, 05/04/2022
Best Star Wars Trilogy?

Posts: 477
Last Post: 3:17:02am, 02/16/2022
Sansoldier posted...
Voted kinda important. Usually, it doesn't matter, but it helps in these areas:

1. Character creator options, especially with hair and skin tones.
2. Character writing (human world). Unless you're really experienced, it'll be tough writing well developed characters of the opposite gender. Not many games are all that story focused, so it doesn't typically matter. Same with modern settings - It would be nice to have someone from the story setting, or the staff has contacts with someone who is.
3. Having people from all walks of life may make the game more well rounded. In America, racial identity is a pretty important part of this, but I'm certain it's quite different in other countries. Even non-gamers providing valuable input would be helpful, since many of us may take for granted systems that may turn others off.
Higher spanersity has a greater chance of allowing different voices be heard. Some people may have some great ideas that can enhance the game.

And far, far, more of them will offer ideas and complaints that are self-serving if not outright terrible. I'm sorry, but while I do agree that an outside view CAN be helpful, the idea that it's, somehow, a good thing in of itself is foolish. Should a CoD player need to have the voice of a JRPG fan in his shooter? Or a FF fan have to listen to someone complaining that they can't trick-shot the boss? Should either of them have to listen to, or see their game mechanics be influenced by, someone whose gaming 'experience' is playing Candy Crush on their rides to and from work? I want the doors to my house to be open to let others in, not knock down the supporting walls. We've already seen that game companies are more than willing to destroy their games and franchises for a quick buck. We shouldn't be encouraging them.

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No more shall man have wings to bear him to paradise. Henceforth, he shall walk. - Venat


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