Last Topic: 12:51:35pm, 12/17/2019
Last Post: 8:56:50pm, 12/29/2018
when i hear dudes like jonathan blow (braid, the witness), edmund mcmillen (super meat boy), phil fish (haha) talking in panels/interviews/etc, they all seem to share this approach to game development where games that don't intuitively teach you how to play are in fact doing something wrong
some of my favorite games are pretty much defined by not being very intuitive, i guess the most extreme example being dota. a game like that could never come out of the current indie zeitgeist, the dev would get torn to shreds by their peers