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Cynyn

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Last Topic: 1:47:10am, 04/27/2024
Here come the little hyenas now!

Posts: 24
Last Post: 6:36:10pm, 11/13/2023
It actually was a great game...for one playthrough and that's part of the problem when you have 4 houses to pick from. The house you pick doesn't matter at all which even if you throw out the source material it should have had a much larger shaping of the narrative than just how your commons and one specific house related robes look. The comments on your house are middling at best after the first week and you make the exact same friends no matter which house you choose and aside from Sebastian none of them really felt fleshed out at all. In fact the Ravenclaw guy only appears twice and you never interact with him again even if you yourself are a Ravenclaw. Plus the dialogue choices seem to imply a morality system that's just never used. There's literally no consequence for using the unforgivable curses which is profoundly odd given how much of a big deal the books made out of that. Also the lack of classes just felt underwhelming. It's like you have 2-3 classes with each professor and call it good. Granted I didn't want them to take away from the exploration because that was great...mostly (at times tedious actually) the classes were one of the more important part of the books both for exposition and character development and idk world building in general. The first class nails this because you actually compete with another student and the others just fall flat in that regard.

TLDR: It's actually great for a single playthrough but doesn't have any replayability and fails to deliver on some narrative components you would expect for a Harry Potter game but does offer a decent combat system and a lot of open world exploration if you like getting lost in that. So of course it's not GOTY.

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"Obedience is submission veiled with gravity." - Funboy "The Crow"


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