Board 8 > Just in case you thought Cyberpunk couldn't get delayed again

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andylt
10/27/20 6:29:16 PM
#51:


UltimaterializerX posted...
I'm just going to say it out loud.

Every profession has a form of "crunch". These devs need to stop bitching or GTFO. If you choose to be a tax accountant, you don't get to bitch about your hours from February through April. It comes with the job. My crunch happens every 6 months or so.

If you're a gaming developer, your hours will suck in the months leading up to release. Deal with it.

??? Are workers not entitled to demand fair treatment? Should everyone just accept being mistreated because others suffer too? I'm by no means an expert on this topic but your outlook seems needlessly cruel. This isn't people whining about a bit of overtime, by all accounts this is a really serious issue of exploitation by pretty much all the major companies. Crunch is not a mandatory part of game development, it only exists because of greedy execs wanting to meet their own self-imposed deadlines so they can get a bigger bonus, and they can get away with it because the gaming industry is an absolute mess and nobody is unionised.

https://twitter.com/jasonschreier/status/1321140689309175808

Not to mention CDPR already said they wouldn't be enforcing crunch on this game, then went back on it a year later.

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masterplum
10/27/20 6:32:32 PM
#52:


Nah, ulti is kind of right here.

Video game development is a terrible profession for work life balance. This isn't a secret. I wouldn't touch video games with a ten foot pole.

Source: Developer at an insurance company

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masterplum
10/27/20 6:35:28 PM
#53:


And to add to that lol at the idea of unions in video game development, a skill that requires zero formal training and may be literally the easiest profession to outsource.

Video game developers have terrible hours because 21 year olds fresh out of college want to work on video games and are willing to do 80 hour weeks because they have no families and because video games

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HeroDelTiempo17
10/27/20 6:37:39 PM
#54:


masterplum posted...
And to add to that lol at the idea of unions in video game development, a skill that requires zero formal training and may be literally the easiest profession to outsource.

Video game developers have terrible hours because 21 year olds fresh out of college want to work on video games and are willing to do 80 hour weeks because they have no families and because video games

So video game developers have terrible working conditions because they're being exploited, but unions are lolworthy

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StealThisSheen
10/27/20 6:39:29 PM
#55:


Yeah, those are some... Interesting takes.

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masterplum
10/27/20 6:40:41 PM
#56:


Unions would be literally impossible. They are being exploited because there are thousands of college grads who would gladly take their place because they grew up loving the witcher.

The second they unionized they would shut it down and hire non union labor. From anywhere

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MoogleKupo141
10/27/20 6:41:31 PM
#57:


masterplum posted...
And to add to that lol at the idea of unions in video game development, a skill that requires zero formal training and may be literally the easiest profession to outsource.

Video game developers have terrible hours because 21 year olds fresh out of college want to work on video games and are willing to do 80 hour weeks because they have no families and because video games


where do you get the idea that its all fresh out of college people

almost any time I see an opening at Netherrealm or Iron Galaxy around here theyre looking for people with a bunch of experience already with specific types of college degrees. Theyre not hiring kids with no formal training.
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masterplum
10/27/20 6:42:19 PM
#58:


You know in school when everything is ruined by the kid who reminds the teacher they forgot to collect homework?

Those are fresh video game developers. They have no family. They are willing to work 80 hours, and so that's the baseline.

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masterplum
10/27/20 6:45:27 PM
#59:


https://www.google.com/amp/s/time.com/5603329/e3-video-game-creators-union/%3famp=true

Theres a belief in the games industry that working in it is a privilege, and that you should be willing to do whatever it takes to stay there,

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UshiromiyaEva
10/27/20 6:46:25 PM
#60:


You've certainly got some takes, sir.

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charmander6000
10/27/20 6:47:00 PM
#61:


If grocery store workers can unionize so can video game developers. If you think any video game company can survive by firing their entire staff and rehiring non-union new people then you are crazy. Like imagine a film studio doing that...

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StealThisSheen
10/27/20 6:48:44 PM
#62:


Also, yeah, this idea that companies just randomly hire people with no formal training/experience is pretty bizarre.

Bigger companies aren't even going to look at you if you don't have adequate training or a good portfolio behind you.

Even the company I work for that is a smaller web and mobile app development company runs its own training programs and will hire you only if you don't suck.

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masterplum
10/27/20 6:48:46 PM
#63:


charmander6000 posted...
If grocery store workers can unionize so can video game developers.


You don't understand the logistics of unionization. There are two huge differences

  1. Grocery store workers can't do their job from India
  2. Nobody is trying to break into the grocery store business and dreams about it

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charmander6000
10/27/20 6:49:56 PM
#64:


Fair points, now what about the film industry?

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masterplum
10/27/20 6:49:58 PM
#65:


StealThisSheen posted...
Also, yeah, this idea that companies just randomly hire people with no formal training/experience is pretty bizarre.

Bigger companies aren't even going to look at you if you don't have adequate training or a good portfolio behind you.

I have hired developers before. There are times when we would have given a sack of flour an interview it was so hard to find someone

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MoogleKupo141
10/27/20 6:50:37 PM
#66:


masterplum posted...
https://www.google.com/amp/s/time.com/5603329/e3-video-game-creators-union/%3famp=true

Theres a belief in the games industry that working in it is a privilege, and that you should be willing to do whatever it takes to stay there,


theres obviously also a competing belief that the crunch is bad, and theyre right. they just need to work on getting through to the ones who are ok with being exploited.
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StealThisSheen
10/27/20 6:51:15 PM
#67:


masterplum posted...
I have hired developers before. There are times when we would have given a sack of flour an interview it was so hard to find someone

Okay but I can tell you that is absolutely not standard across the industry.

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masterplum
10/27/20 6:51:40 PM
#68:


charmander6000 posted...
Fair points, now what about the film industry?

I honestly don't know enough about the film industry. I imagine it is partially due to how old the union is and how it came about in days when unions were more frequent.

And you still can't outsource actors

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MoogleKupo141
10/27/20 6:52:54 PM
#69:


masterplum posted...


I honestly don't know enough about the film industry. I imagine it is partially due to how old the union is and how it came about in days when unions were more frequent.

And you still can't outsource actors


you can totally outsource actors. we have a British guy playing Spider-Man
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masterplum
10/27/20 6:52:58 PM
#70:


MoogleKupo141 posted...
theres obviously also a competing belief that the crunch is bad, and theyre right. they just need to work on getting through to the ones who are ok with being exploited.

Oh I agree with this.

I'm not anti union. I'm pro pragmatism.

When people say unions will solve the problem they are missing the big picture which you just nailed

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charmander6000
10/27/20 6:53:13 PM
#71:


masterplum posted...
I honestly don't know enough about the film industry. I imagine it is partially due to how old the union is and how it came about in days when unions were more frequent.

And you still can't outsource actors

Sure you can, do you know how many people want to be an actor? More than the number of people who want to develop video games.

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masterplum
10/27/20 6:53:51 PM
#72:


MoogleKupo141 posted...
you can totally outsource actors. we have a British guy playing Spider-Man

I meant from location.

Movie unions are powerful because of the extras and such not the one off stars

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StealThisSheen
10/27/20 6:53:54 PM
#73:


We used to outsource work and we got shitty results so we stopped doing it. It was fine when we were making and trying to sell our own apps, but when we actually started getting big name clients, outsourcing didn't get us the quality or reliability we needed in the slightest.

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masterplum
10/27/20 6:56:05 PM
#74:


A google found me this

https://marginalrevolution.com/marginalrevolution/2007/11/why-are-hollywo.html

Seems like in movies powerful people prop up the unions. Idk. I'm a developer not a movie producer

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StealThisSheen
10/27/20 6:57:13 PM
#75:


Basically, the point is yeah, it's easy to outsource and find crappy workers that are willing to be exploited, but you're much less likely to end up with quality work and a quality product. That's why bigger companies in the industry don't just hire Joe Schmoe fresh out of high school with no experience.

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HeroDelTiempo17
10/27/20 6:58:02 PM
#76:


I also think you are drastically underestimating the value of consistent developers, as much as these companies do.

How many (formerly) prestigious AAA game studios have just collapsed under the weight of bad practices, revolving doors of employees, or just started churning out garbage these past few generations? Off the top of my head: Bioware, Telltale, Blizzard, Ubisoft with Assassin's Creed (a whole lot of shit going down there tbqh), fucking Rare and Bethesda. Literally this year we are starting to see Naughty Dog fray at the seams. Who knows how this will turn out for CDPR but it's never a good sign. This stuff does not happen in a vacuum.

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StealThisSheen
10/27/20 7:01:59 PM
#77:


The company I work for is small, but over the years we've earned ourselves big projects from big name clients that become consistent clients because they like the work we do, and we got there by hiring good workers that stay because the conditions are good and the company atmosphere encourages growth. We've expanded by branching out to run our own training programs to scout quality workers and give them the tools to work for us or other companies of their choosing. We'd absolutely not be where we were if we just had a revolving door of flour sack employees.

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StealThisSheen
10/27/20 7:06:32 PM
#78:


Now, I'll be fair. Maybe it's different if you're working in-house for like a bank or a small store or what have you, since you're not working for clients or to sell products, you're serving the company you work for specifically. I could see standards being lower in that regard.

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Lightning Strikes
10/27/20 8:33:12 PM
#79:


Games unions already exist in some countries. If a given country has laws or social factors making it difficult, then that is a deeper problem with that society not video games as a medium.

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redrocket
10/27/20 8:35:58 PM
#80:


Lightning Strikes posted...
If a given country has laws or social factors making it difficult, then that is a deeper problem with that society not video games as a medium.

Uh oh, were getting dangerously close to talking about the real problem.

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KommunistKoala
10/28/20 6:21:49 AM
#81:


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davidponte
10/28/20 6:59:48 AM
#82:


Any developer who is unwilling to work 24 hours a day, 7 days a week for multiple months to ensure that I can play my life-changing video game when I want to is simply worthless to me. It's clear that these developers value stupid things like, 'family' and 'wellbeing' over making sure that my video game is ready for me when I want it, which is simply unacceptable.

I'm being sarcastic just in case anyone is thinking about getting whooshed by my post.

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KommunistKoala
10/28/20 12:47:21 PM
#83:


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KamikazePotato
10/28/20 4:40:20 PM
#84:


That's lame. It was funny.

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masterplum
10/29/20 12:03:21 PM
#85:


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BetrayedTangy
10/29/20 12:32:15 PM
#86:


I think the main reason this has gone on for so long is because people who want to make games would much rather spend 100 hours a week working on a game than 40 hours at a 'normal job' while trying to make the game at home on your free time. It seems like either way you're gonna be working 100 hours a week.

That said the gaming industry does need to get their act together and start treating their employees better or unions are going to get involved.

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Not_an_Owl
10/29/20 12:44:28 PM
#87:


BetrayedTangy posted...
That said the gaming industry does need to get their act together and start treating their employees better or unions are going to get involved.
por que no los dos

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andylt
10/29/20 12:55:47 PM
#88:


The weirdest thing about CDPR to me is how they're treated as scrappy outsiders turning the industry on its head and not the massive government-backed soulless corporation they are. They're no better than Naughty Dog/Rockstar etc on the crunch front, yet gamer ire seems to be reserved for EA/Bethesda/anyone putting clothes on an anime lady.

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BetrayedTangy
10/29/20 1:08:58 PM
#89:


Not_an_Owl posted...
por que no los dos

Because despite being overall positive unions can also have a negative effect on the workplace. So if game companies can actually start treating their employees well you eliminate the need for one.

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Not_an_Owl
10/29/20 1:26:20 PM
#90:


BetrayedTangy posted...
Because despite being overall positive unions can also have a negative effect on the workplace. So if game companies can actually start treating their employees well you eliminate the need for one.
Okay, and how do you plan to force companies to treat their employees well without a union?

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andylt
10/29/20 1:34:52 PM
#91:


Don't think this has been posted yet:

https://twitter.com/jasonschreier/status/1321857302115151873

What an absolute ghoul

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KamikazePotato
10/29/20 1:42:48 PM
#92:


andylt posted...
The weirdest thing about CDPR to me is how they're treated as scrappy outsiders turning the industry on its head and not the massive government-backed soulless corporation they are. They're no better than Naughty Dog/Rockstar etc on the crunch front, yet gamer ire seems to be reserved for EA/Bethesda/anyone putting clothes on an anime lady.
Gamers only care about whether or not a company caters to them and often develop weird parasocial relationships with said companies that are predicated on the companies continuing to cater to them

It's not like any of these crunch stories would have gotten traction if gamers weren't triggered about the game being delayed several times

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ChaosTonyV4
10/29/20 1:44:43 PM
#93:


andylt posted...
Don't think this has been posted yet:

https://twitter.com/jasonschreier/status/1321857302115151873

What an absolute ghoul

Megacorps are real

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WarThaNemesis2
10/29/20 1:50:44 PM
#94:


KamikazePotato posted...
Gamers only care about whether or not a company caters to them and often develop weird parasocial relationships with said companies that are predicated on the companies continuing to cater to them

It's not like any of these crunch stories would have gotten traction if gamers weren't triggered about the game being delayed several times

Yeah, Capcom was like, the most hated Japanese gaming company in the world a few years back.

Their crime that made them so evil?

Not making more Mega Man games.

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Leonhart4
10/29/20 2:00:02 PM
#95:


Now they're evil because they aren't making enough Ace Attorney games!

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#96
Post #96 was unavailable or deleted.
BetrayedTangy
10/29/20 2:38:33 PM
#97:


Not_an_Owl posted...
Okay, and how do you plan to force companies to treat their employees well without a union?

Haha that's why I said they better start or a union's going to get involved.

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HeroDelTiempo17
10/29/20 2:44:55 PM
#98:


andylt posted...
The weirdest thing about CDPR to me is how they're treated as scrappy outsiders turning the industry on its head and not the massive government-backed soulless corporation they are. They're no better than Naughty Dog/Rockstar etc on the crunch front, yet gamer ire seems to be reserved for EA/Bethesda/anyone putting clothes on an anime lady.

That's because crunch on Witcher 3 was not highly publicized and CDPR could coast on its consumer friendly image and practices (GOG, no microtransactions, high-effort DLC). Then they made an anti-crunch promise for this game people naively assumed would stay intact. Other than that their controversies have been fairly minor and easily overlooked, so it's no surprise.

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KamikazePotato
10/29/20 2:49:24 PM
#99:


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HeroDelTiempo17
10/29/20 2:52:13 PM
#100:


WarThaNemesis2 posted...
Yeah, Capcom was like, the most hated Japanese gaming company in the world a few years back.

Their crime that made them so evil?

Not making more Mega Man games.

Also I know you're joking here but a major factor of the Capcom hate was all the on-disc DLC stuff they did in that awkward period when devs hadn't figured out microtransactions or knew how to convincingly structure and price add-on content

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