Board 8 > Exdeath Plays Every Game in the GotD 2020 Contest

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Evillordexdeath
10/19/20 3:12:30 AM
#452:


BetrayedTangy posted...
So I have some advice on dealing with those enemy types if you're interested.

Thanks. I admit that when I first read your advice my response was "Oh, I don't want to use the plasma pistol." There's something about the feeling of that charge shot that I don't really like. Still, I tried it out and I agree that it's the most effective way of taking Elites down. I tend to keep the plasma pistol and assault rifle on the average day. The first appearance of the hunters definitely felt like a difficulty spike. I was pretty confident their back was the weak point but I found it hard to actually get behind them unless I had an ally distracting them.

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I finished the stealth mission and what I guess constitutes about half of the next one. The stealth mission starts you out with a sniper rifle and a lot of ammo, which is pretty nice. It can one-shot some elites with a headshot. I tried to make the ammo last for a while, but I got into the whole cycle of being low and having to just grab whatever I could find later on. You have to protect a group of civilians, who later join up and follow you around. None of them made it to the end, I'm afraid. There's one notable section where a bunch of grunts are fighting a large kind of yeti-like alien native to Reach. I decided to just kind of sneak past that whole kerfuffle. The later sections have some troubling Covenant turrets around. They can be manned by most enemy infantry, so you're encouraged to flank around and try to take them out. In the end Noble Six finds out that the Covenant are preparing from a large-scale invasion, and the next mission is where the war begins proper.

This time you start out with a grenade launcher, which lets you just straight up decimate some of those turrets that were such a pain before. Noble Six's job is mostly to take out Anti-Air guns. You just get inside the towers around them and blow up the generators in the middle. The first one is absolutely swarming with guys. They give you a warthog with some rather mighty guns attached and a regular army guy to help you use it. I decided to drive again. I found it pretty easy to deal with the enemy vehicles, but had a harder time getting rid of the mass of infantry around the building. Eventually I did manage to clear things out in a firefight that saw me lose both my car and my buddy - so I had to hoof it to the next area on foot, which the developers didn't strictly have in mind, I suspect. It took a while, and it also led me into a tricky situation dealing with the Wraith (big alien tank) up ahead, since I had no heavy weapons to bring it down with nor vehicle to match against it. Luckily, there's a sort of stealth takedown against Wraiths where you can sneak up behind them and plant them with a sticky grenade, so that's what I ended up doing.

The second AA gun doesn't have nearly as many guards - its commanding officer must have preferred quality to quantity, because it's staffed with two of our old bionicle-like friends the Hunters. You get a lock-on heavy weapon in the area just before, but I wasted all its ammo inefficiently taking down a wraith. Dealing with two hunters on your own with normal weapons is a bit of a rough time, so I didn't do that. A smaller covenant vehicle called a ghost came into play here. You find a couple waiting unoccupied as you infiltrate some enemy positions. It's a faster vehicle that can strafe, but charged plasma shots cause it to short-circuit for a little while, so my first experience with it was the surge of confidence as I picked up an armored vehicle, only to drive it into a group of enemies, get stopped dead, and then die before I realized what had happened. Once I figured out how maneuverable it was, though, I used it to take down most of the enemies around the AA gun, then lured the hunters away from the inside, drove straight past them to the back entrance, blew the generator up, and then got back on the Ghost and drove away. It took a few tries to pull that off without getting shot dead in the attempt. The game didn't quite let me get away with that chicanery, because it declared a defend objective and made me clear the area, but it also dropped some human soldiers nearby and I found it surprisingly easy to shoot the hunters in the back while they were distracted with those fellows.

After that there's one of those standard FPS coffee-break sections where you gun down some enemies from a helicopter, and then you go into an area of electronic interference near what's called a Spire and the copter goes down. That's not technically the start of a new level, but I did notice that Noble Six had different weapons when he got out of the crash compared to what I was carrying beforehand, so I figured it was a good enough time to take a break.

That last section does take off the training wheels to a certain extent, because it's the first time you can't exploit an unkillable ally character to get through the rough bits. I managed to struggle through on heroic, but I expect to resort to lowering the difficulty sooner or later. I suck badly enough at this game that it's causing me to progress very slowly.


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I'm playing every game from GotD 2020! Games Completed: 9/129
Currently Playing: Halo: Reach
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BetrayedTangy
10/20/20 1:49:18 AM
#453:


So I ended up watching a speedrun of Reach instead of playing it and man do I love how many alternate approaches there are to get through the levels. For example before one of the AA guns there's a broken part of highway that you can jump up leading to a Warthog that's lined up perfectly with the AA gun so you can just sit there and destroy it without worrying about enemy encounters.

I feel like this is something Halo has always been great at as not a lot of AAA shooters encourage exploration like that.

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Backlog Progress: 75 Games Remaining
Current Game: Metal Gear Solid 3 & LoZ: Oracle of Ages
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Evillordexdeath
10/21/20 9:45:42 PM
#454:


BetrayedTangy posted...
So I ended up watching a speedrun of Reach instead of playing it and man do I love how many alternate approaches there are to get through the levels.

Yeah, that's definitely neat. I think it also shows a kind of open-endedness toward how you play even if you just take the regular path, as demonstrated to a certain extent by my lost warthog misadventure.

Now that you mention how the games reward exploration, I'm reminded of one of the few things I knew about this series before I really played any of them, which are those weird semi-humanoid monkey creatures that are hidden in the corners of the maps in one of the games (was that Halo 3?) I still think those are kind of funny.

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This was one of those nights where I slept in much too late and barely had any time to do the things I need, but I still managed to boot up the game and finish off the spire section of the Tip of the Spear mission. It actually went quite quickly and smoothly, much to my surprise. There isn't a lot of opposition on the Spire itself: it's mainly large waves of Grunts and a few of the Skirmishers. You also start out with the rapid-fire sniper rifle weapon (I forget what it's actually called,) and an assault rifle with a lot of ammo. I was able to get some satisfying headshots on the early waves, and found the sniper rifle pretty effective against the shield guys.

There's also a chance to swap sprint out for a jetpack, which of course I took, but I didn't really end up using it. I had a hard time finding a good time to give it a shot. I got through the whole section without losing any lives except at the very end, where there is an energy sword guy guarded by some grunts who seemed to have some really heavy firepower. The first time I peeked into the room where they were standing I got blown to smithereens in a matter of seconds. I ended up tossing a grenade into the room and then taking out the swordmaster with the old plasma pistol into assault rifle method, and that was the end of the mission.

With Noble Six's mission to disable the spire's shield complete, the army sends a large assault ship after the structure, but it turns out to be a trap: the spire can warp in a massive Covenant mothership that tears the battlecruiser in half like a sheet of paper. The human position on Reach suffers catastrophic losses, and the seemingly lone Noble team have two objectives:

1. Hold out for reinforcements in 48 hours
2. Destroy the mothership using an experimental warp drive in a hidden base, where Noble 6 used to work.

So begins the next mission, Long Night of Solace, which I'll tackle next time I play. Hopefully tomorrow.


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I'm playing every game from GotD 2020! Games Completed: 9/129
Currently Playing: Halo: Reach
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