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TopicMichael Scott in Mass Effect
scarletspeed7
03/18/23 5:52:15 AM
#1
I just really had to share these on the board. I've seen a lot of these short-form clips hybridizing TV shows into games, but these were probably the most impressive.

https://www.youtube.com/watch?v=DZls7EIkbVk
https://www.youtube.com/watch?v=UdecjBcKUwI

Share your favorites!

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks 52 Characters from 52 Sessions of the DCRPG Campaign: Part II
scarletspeed7
03/17/23 3:00:45 PM
#53
#16 - Miki
https://gamefaqs.gamespot.com/a/user_image/4/7/8/AAUHRBAAESh-.png
Lush is a wannabe avatar of the Green. There are Parliaments of Waves, of Trees, of Limbs, of Stones... and then there's the Gray.

Miki is the mistress of the Gray, colonizers that spread their germination across every living being, spawning an infinite horde of spores which infect everyone everywhere. You are a sleeper agent of the Gray. I am. And so is Tefe Holland, daughter of Swamp Thing... and, technically, John Constantine.

It was within the mind of Tefe Holland herself that Miki first emerged, the powerful spearhead of a waiting, sleeping, time-biding Parliament. Fungus, the antithesis of the Parliament of Trees, has filled much of Tefe Holland's mind. And this would be a perfect antidote to the Anti-Life Equation, capable of beating it back and holding a line with unflinching solidarity, were it not for the fact that Miki sees the Parliaments of Earth as nothing more than arcane, outmoded relics, ready to be absorbed into her own Phylum, her own order of things. There is an insidious inevitability to Miki's creepy, crawling infection as it encroaches not just in Tefe's mind, but potentially around the world. Anyone who stands against Miki has learned quickly that she is swift to anger - Lush nearly choked on mushrooms and lichen emerging like thick, white pus from her throat after her second confrontation with Miki.

Roz'etta, too, has a connection to Miki - who in Martian and Saturnian mythology is the Goddess of Inevitability. And what is more inevitable than a kingdom of decay being the last parliament standing in a world ruled by Darkseid? Yet, even still, Miki in all of her inevitability is poised against the Anti-Life Equation. She is a bacteria. The Equation is a virus. The two are contrived to do battle wherever the clash - does that mean there is a shred of hope in Miki's presence? And is she truly within the walking corpses of everyone in Z'onn Z'orr?

Hint: Part of a menagerie.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks 52 Characters from 52 Sessions of the DCRPG Campaign: Part II
scarletspeed7
03/17/23 2:14:16 PM
#47
War just likes Lizzie because Roz'etta got to see Inchie again.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicSave My Major US City - Day 18
scarletspeed7
03/17/23 2:08:43 PM
#14
Detroit

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks 52 Characters from 52 Sessions of the DCRPG Campaign: Part II
scarletspeed7
03/17/23 9:39:21 AM
#40
#17 - Lizzie Hexam
https://gamefaqs.gamespot.com/a/user_image/2/4/6/AAUHRBAAESeW.jpg
Our mutual friend. Everybody hates Lizzie; after all, through deception, trickery and poisoned Turkish delight belonging to some poor, dead soul, she's managed to kidnap more than a dozen refugees and Checkmate members and send them hurtling towards an imaginary place for as-yet not entirely clear reasons. But for Lizzie Hexam, this path was put in place a long, long time ago, and carrying out each step of her mysterious plan might be merely performative now.

Lizzie Hexam should be fictional, very well might even actually BE fictional, but her perhaps taps into reality itself. By unveiling event after event through the train cars of the Story Line, Lizzie pushes a train northward through Darkseid-controlled Scottish territory. Inch by inch, story by story. When questioned, Lizzie rarely if ever provides answers. When confronted, Lizzie remains stone-faced and defiant. Make no mistake; the woman who pilots this one-way trip to the imagination is just as easily the villain of this tale as the hero - perhaps even moreso. With eyes ever aimed towards her destination, the sacrifices of the journey mean little at all to Lizzie. She has her reasons; she has her methods. Anything else is merely a stumbling block, an obstacle on the path towards Hogwarts.

As for the party's reactions to Lizzie, they've been almost uniformly those of hostility and anger. In particular, Saoirse has demonstrated a significant animosity towards her captor. In fact, the push and pull between begrudging subservience to Lizzie's demands and angry self-righteousness has really added another layer to Saoirse's personality. But there's also curiosity there as well, and learning the truth about her familiar Twiggy has put a little bit of conflict into Saoirse's mind - at least that seems to be the case through our first three sessions on the Railway to Hogwarts. Saoirse's natural inquisitive nature and unbridled curiosity has always weighed significantly on her own morality - and I think the entire party has become fascinated as to what great changes their every action has on the course of history.

As for Lizzie, the engines churn on, and the train lurches forward, pistons firing, stacks pumping steam - and if she gets her way, Lizzie Hexam's captives will propel her to the end of the Story Line... all the way to Hogwarts itself.

Hint: Our highest undrafted character made it to a staggering 16th place.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks 52 Characters from 52 Sessions of the DCRPG Campaign: Part II
scarletspeed7
03/17/23 12:29:01 AM
#27
#18 - Indigo-1
https://gamefaqs.gamespot.com/a/user_image/9/1/3/AAUHRBAAESZJ.png
The face of compassion is a relentless, ruthless, murderous psychopath, the killer of Arin Sur, mind manipulated by a ring so that almost nothing of the original individual remains. Nok klek Abin Sur. Welcome to Zatanna 2.0.

Indigo-1, despite only having three sessions under her belt, walked a very interesting narrative arc, a major component of it spearheaded by Pepper. But I would be remiss to say the other PCs didn't play a crucial role in her evolution, from Xander to Data to Bloodfruit. The Indigo Lantern Tribe, of course, are the Lanterns of compassion, though compassion was not the watchword when it came to their creation and induction into this Corps. Instead, a warden, frightened of the most heinous criminals gathered under the roof of the facilities on his prison-planet, designed each Indigo Ring to overwrite the brain, carving out new neural pathways and flooding the old ones with pure resonant compassion as an emotional energy.

However, as the party reeled from this revelation, it was a lone act of forgiveness, inspired by Pepper Spray's words, that would forever change the course of this Corps forever. As Pepper attempted to demonstrate meaningful compassion to Indigo-1 while the rest of her allies fought for their survival around her, Liseth Vok heeded the words of Pepper and offered her mother's killer an embrace of forgiveness. Suddenly, the forced compassion of an unwanted ring was replaced with a rejuvenation to the very power battery of Nok itself, and true, meaningful empathy begin to fill this Corps with a new indigo light.

Indigo-1, as leader of the Indigo Tribe, now faces a critical decision for her people. With all prophecies pointing to a War of Light, what role will this newly revitalized Corps play? Those who gathered on Nok from our playerbase seem to have decided to put their full-throated support behind this Corps in metamorphosis, as well as their somewhat inscrutable leader. There's still complexity to be had there - including the fact that the warden has taken a critical role in the Corps' continued development despite his actions prior.

And some people still are higher on other Corps - like the red.

Should be interesting.

Hint: Stick to the branching paths.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks 52 Characters from 52 Sessions of the DCRPG Campaign: Part II
scarletspeed7
03/17/23 12:17:22 AM
#26
Jingle jingle jingle

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks 52 Characters from 52 Sessions of the DCRPG Campaign: Part II
scarletspeed7
03/16/23 9:19:38 PM
#12
Hey, he's totally peace-loving, when you consider that peace comes at the bloody, violent destruction of the Green Lanterns and all who oppose the destruction of the Green Lanterns.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicSave My Major US City - Day 17
scarletspeed7
03/16/23 3:46:01 PM
#48
Austin

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks 52 Characters from 52 Sessions of the DCRPG Campaign: Part II
scarletspeed7
03/16/23 3:14:36 PM
#3
#19 - Atrocitus
https://gamefaqs.gamespot.com/a/user_image/5/9/5/AAS3NhAAD64L.png

Rage is borne too often from tragedy, and if anyone knows injustice in this universe, it would be the beings of Sector 666. After the Guardians' first policing corps of the universe, the Manhunters, went absolutely stark-raving mad, an entire sector found itself the victim of something so massive, so unimaginably heinous and widespread, xenophobia as a concept is too narrow in its scope to describe it. Few worlds saw any survivors after years and years of war between the Guardians and their creations. On Ysmault in particular, one being gestated in his rage, incubated in the boiling blood of his entire race. Biding his time, waiting, anger bubbling and bubbling until it boiled over.

And from the rage of the crimes inflicted against Sector 666, Atrocitus was born.

Our party - particularly Bloodfruit and Data 7 - seemed quite enamored with Atrocitus when they met him. The leader of the Red Lantern Corps may be in possession of a frightening visage and dominating personality, but he was well-spoken, fluent in the dialogue of what equality and peace was, favoring a universe unburdened by the malfeasance of the Guardians' oversight. This struck a chord in particular after a tour of Ysmault - the Red Lantern homeworld - revealed so many beings like Atrocitus - once broken by grief, now empowered by the idea of revenge. This concept of vengeance fuels Atrocitus' Corps - and oftentimes, vengeance can be conflated with the idea of justice. For so many party members, the conflict of the Red Lanterns' primary purpose - to wipe the Green Lantern Corps from the universe stands in stark contrast with the dream of justice realized, and the complexity of this tenuous alliance has played a different role in each PC.

The various facets of how to view Atrocitus' very gray morality has been a treat to witness in each PC's decisions. As we march further forward in the War of Light, I highly suspect that Atrocitus and his edicts will continue to have a starring role in every decision throughout the space-based quarter of the campaign, and I look forward to that. After all, sometimes you just get mad as hell, and you can't take it anymore.

Hint: Violets aren't blue.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks 52 Characters from 52 Sessions of the DCRPG Campaign: Part II
scarletspeed7
03/16/23 3:04:36 PM
#1
We continue where we left off, with #19 just on the horizon!

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/16/23 2:56:15 PM
#495
Who's ready for some prizes at the end of next topic?

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicSave My Major US City - Day 17
scarletspeed7
03/16/23 1:35:07 PM
#2
Detroit

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/16/23 10:56:59 AM
#484
#20 - Tala
https://gamefaqs.gamespot.com/a/user_image/0/4/4/AAUHRBAAESLk.png
Of immediate note, Tala's art seems remarkably incongruous to the rest of the campaign's more obvious comic book fare. That's entirely intentional, as Tala in comics hasn't had relevance since the 1950s, despite her notable appearances in Justice League Unlimited. My take on the character is entirely inspired by her - a lieutenant with aspirations for power, but power that lurks behind the throne. Tale enjoys being visible but detests the responsibilities of leadership. In many ways she's a mewling coward, but with a powerful leader to serve as a buffer, she can present as extremely cocky and arrogant.

The beautiful mistress of the night first came upon the scene in the Cinque, as leader of a facility devoted to bizarre and cruel experimentations designed to test the limits of the Equation for the Society. But Tala also revealed that her efforts were designed to study and understand the Equation as it relates to her true master, Eclipso. Tala is a traitor, an insider within the wide umbrella of the Society, focused on undermining them at every turn. Now, usually, a traitor to the Society is something the party can work with - a questioning young commander like Nite-Wing, for example, or an all-out defector like the Crime Doctor - but Tala's disloyalty only leads to an even more remarkably dismal master. Hell, she even converted a minor but somewhat beloved Campaign 1 returnee, Ballistic, into one of the Eclipsed, right before the party's eyes, just to show that she can.

At the end of a gauntlet that focused on the rescued of innocent children from Tala's clutches, the party likely expected a large final battle - instead, they held back, refused to engage, and in fact played the diplomats. An unexpected move, to be sure, and one that had them dabbling in the knowledge that Tala was so unbothered by their presences that she dared them to take the children and leave - Tala and her ilk, including such luminaries as Blue Devil's own brother, couldn't have been less intimidated by the party. She taunted them, mocked them, and bade them farewell.

That sort of power, that confidence, deflated the party in a big way. Tala just outclassed them without lifting a finger. Sporting just a few tantalizing bits of knowledge for our prison-busting crew, I think this dark sorceress, cold, sexy, cruelly beautiful, set herself up as a strong secondary antagonist for the campaign moving forward. This block of sessions has been about beginning to draw the net tighter - recurring enemies, closer-knit connections between storylines... things are coming together. As they do, a character like Tala will begin to step into the limelight in a big way. I can't wait.

Hint: Roses are red.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/15/23 11:28:30 PM
#479
Brennus got arrested... in Z'onn Z'orr!

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/15/23 7:08:44 PM
#470
#21 - Herr Starr
https://gamefaqs.gamespot.com/a/user_image/5/1/9/AAUHRBAAESDX.jpg

Incomparably malevolent, searching only for power at virtually any cost. Herr Starr once had a greater purpose, but Jesse Custer saw an end to that. God is dead, and now, next in line is Herr Starr.

Encountered in a hidden bunker within the confines of Cairo's free city, Herr Starr commands the Grail, an secret organization once thought entirely destroyed, whose purpose had been to prepare the world for the second coming of Jesus Christ and the new world order that would be to follow. But that path was obliterated when Jesse Custer killed God, Starr and everyone in between. Yet, Starr survived a massacre at the Alamo and began the slow, painstaking process of rebuilding a two-thousand year-old organization. Now, at the end of the world, he has decided to reveal himself once more; this time, he's targeted the daughter of Darkseid, the immensely powerful Grail. With her destruction, Starr believes that he could lead the African resistance, laden down with accolades and glory.

Thus, it was born. Grail vs. Grail. Who will win in Cairo?

The fascination I have with Herr Starr is his clearly corruptive influence of Freddy Freeman. Due to a series of intricate circumstances, the future Captain Marvel is, for the time being, forced to sit in Herr Starr's office during Checkmate's visits to Egypt. After all, Herr Starr has a clear line to the location of the next deity in Freddy's list. An unknowing bead on a god, but a bead nonetheless. And while that party attempts to carefully tightrope walk an alliance with Starr that allows them to hunt down this god without angering a potentially valuable asset on the frontlines of the global war, Freddy has been playing the part of collateral. But lounging about in Herr Starr's office has the untoward consequence of allowing a man who once kept Jesus' last disciple in his basement to whisper uncomfortable truths in Freddy's ear, and combined with the delicate emotional state Freddy is currently in, thanks to BRENNUS...

Well, it's possible that some small amount of Starr's dark rationale for his even darker practices might be heeded by Freddy. And then who knows what happens?

I get chills thinking about it. From having a hand in the near-realization of Revelations to unintentional freedom fighter for the people of Egypt and Africa at large, Herr Starr may be one of the few actively standing against Darkseid's forces. Herr Starr, a monster; ruthlessly, efficiently evil; and now, perhaps, an advisor to the greatest hope in the Eighth Age of Magic.

Hint: Is this a Society member less trustworthy than Cheshire?

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/15/23 2:51:13 PM
#461
ScareChan posted...
Mid-Nite made a cameo during Campaign 1in the Patchwork. He was Earth-2 Mid-nite and he tried to perform surgery while drun
Just a point of clarification - this was the original Doctor Mid-Nite, predecessor to Pieter. His name was Charles McNider. On Earth-1, he's been dead for many years, however.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/15/23 2:41:24 PM
#456
#22 - Doctor Mid-Nite
https://gamefaqs.gamespot.com/a/user_image/3/3/2/AAUHRBAAESAc.jpg
When our heroic team of player characters brought down the sky, one of the Justice Leaguers returned to Z'onn Z'orr was a Justice Society member as well - Doctor Mid-Nite! Surprisingly, though many outside of the comics community don't seem to know my dear boy Pieter, he was actually an extremely prolific star of the first decade of the 2000s. Pieter Cross, a blind man and a doctor, rose to prominence with the JSA, becoming the superhero community's resident surgeon, doctor and mortician. Considered by virtually everyone as Earth's greatest doctor, the return of Mid-Nite to Z'onn Z'orr would have been considered an unqualified success, except for one small stipulation. His Nite-goggles were irreparably damaged into the mass teleportation event that injured many on arrival in Washington from the JL Satellite.

Since that point, Mid-Nite has served as a wise man, a veteran with experience for Spirit. But he also has been tested with an occasionally unbridled rage, the rage of a man who has fought for relevancy for years, overcome his disability, and now finds himself back in his starting place, back in the dark once more. It's just another painful reminder that this crisis can, in an instant, steal everything... but more insidiously, it can leave you with a lingering scar, the sort of phantom limb scenario that has a much more painful psychic toll than physical one. Mid-Nite's emotional trauma doesn't end with his blindness however. As Roz'etta has recently read in Paul Lincoln's first chapter of Legacies, Mid-Nite has been intimately involved in Sue Dibny's murder from the first moments after Ralph Dibny discovered his wife's burned, lifeless body.

Mid-Nite was the one to discover footsteps on Sue's brain. Mid-Nite was the one to make an accusation against the Atom - when, in reality, it was his ex-wife who accidentally killed one of the most beloved fixtures of the community. And Mid-Nite, even in Z'onn Z'orr, still is in custody of Sue's body. In a way, he's been holding onto her, holding a torch for Sue, for months. And as this crisis drags on further and further, a man living in darkness - in more ways than one - must be brought back towards the light if there be any hope of Spirit turning his new mentor back into the hero he's known to be.

Hint: An enemy to some in Z'onn Z'orr -- but a highly valuable asset to others.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/15/23 1:54:34 PM
#445
https://gamefaqs.gamespot.com/a/user_image/2/9/8/AAUHRBAAER_6.jpg

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicSave My Major US City - Day 16
scarletspeed7
03/15/23 1:50:50 PM
#11
Detroit

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/15/23 1:50:35 PM
#443
#23 - Whisper a'Daire
https://gamefaqs.gamespot.com/a/user_image/2/9/7/AAUHRBAAER_5.png
Well, look who it is. Good to see you, nefarious mastermind mistress of the League of Assassins from Campaign 1. Why don't you pull up a seat and tell us your plans for the second campaign? Oh, you've managed in one tense scene to not only turn everything anyone knew about your character on its head, but also to potentially, possibly, probably, leave your PC Sworn Enemy - a rash, impulsive teenager who punches first and asks questions later - prepared... to deal with you?

Whisper excites me from a DM perspective. Sure, she was nothing less than the sort of intensely evil, overarching villain in the first campaign that left little to no wriggle room for how she should be dealt with. And yet, and yet, and yet... this time around, in a world where the scale has been expanded to include Eclipso, Darkseid, the Spectre, Mordru, and, quite frankly, Minerva's dad, Whisper doesn't look nearly half as bad on a second glance. That's good; after all, she had Brennus kidnapped, had his grandmother murdered, and forced Varra into a situation where she was prepared to turn Field into a superweapon aimed at Gotham City. It was only by the grace of Vertigo that the day was saved - clearly no one else. Thanks, Vertigo! And Brennus was forever left with an intense, brewing hatred for Whisper.

Except, well, Whisper was left alive by the party at the end of the day, and giving someone the opportunity to evolve, change, flourish in a new world means the decisions made yesterday aren't necessarily the ones you're ready to make today. Whisper saved the life of the party (alongside her constant canine companion, Kyle Abbott) when they were frantically attempting to escape from Zor the Time Tailor. What's more, she offered them valuable information about the Church of Blood, notably its extremist sect known as the Cult of Cain. And with a promise of meeting again, time, date and place all aligned, she hinted at being connected to what's becoming the biggest watershed location of the campaign.

Detroit.

Good God, I love Whisper. She's a spotlight-stealer unlike any other, capable of controlling a scene with ease. I (hopefully) don't let too many NPCs dominate a conversation, but Whisper is the sort of coy, serpentine woman who possesses the capacity to keep anyone off-balance. And now she has earned the forced obligation of a party that owes her their lives to at least hear the woman out. Exciting times. But while we wait, Brennus has been spiraling a bit, turning to the Queen herself, Amanda Waller, for guidance. And Amanda Waller doesn't pull punches.

I can't wait to see how everything goes down when a savvier, angrier, more experienced Brennus decides it's time for Whisper's comeuppance. It's going to beautiful.

Hint: Both a JSAer and JLAer, this legacy hero carries a mantle from a hero who debuted in the 1940s.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/15/23 1:12:05 PM
#439
TotallyNotMI posted...
I was hoping she'd keep the yellow ring.
Since we're past the decision point, I'll admit that Soranik could have been convinced to accept her father's offer and take up the Yellow Lantern ring, beginning a rivalry between herself and Iolande. It would have certainly been an exciting path to go down!

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/14/23 11:33:08 PM
#432
#24 - Soranik Natu
https://gamefaqs.gamespot.com/a/user_image/8/3/8/AAUHRBAAER4u.jpg

A healer, a Lantern. Despite shouldering the burden as the ELDEST daughter of Sinestro, Soranik Natu spent much of her life unaware of this genetic legacy until the recent attack on Oa by the yellow lantern corps. Since then, she has retreated to her homeworld; it is here that Soranik has briefly forsworn two rings - one, a gift sent by her father, the other, a responsibility once worn by him. These two hand-me-downs have both played havoc with Soranik's sense of obligation and her desire to do right by her variation of the Hippocratic Oath - and to top all of this off, in a big ol' shit sundae of conflicting promises, Soranik's ring was delivered to her by Kyle Rayner, a Lantern she holds in very high esteem.

Much like Liseth Vok, Soranik is an example of destiny's eschews and paths independently forged. The desire to find own one's path, separate from the resolutions provided by one's forebears can hang like an anchor around one's neck, and it's no surprised that Soranik's fallback in a time of great uncertainty was to the one calling not force upon her by the edicts of others. Yet, when faced with perils that put her home planet in jeopardy and her partner's life on the line, Soranik not only took up one ring, but both.

It would be fair to say Soranik was hiding - but with encouragement from Brennus, Saoirse, and Spirit in particular, our good doctor recognized that waiting things out in secret was an act of cowardice. Knowing that her obligations were hers to choose or not gave Soranik a sense of self-identity again, and she chose to wield her rings on her own terms. I was really impressed with how complex the immediate relationships with Soranik were, right off the bat. But maybe Soranik is just a complicated woman.

Now returned to Oa, I'm already thrilled at Spirit's relationship with Soranik. While still demonstrating a little of the natural pecking order through experience, I think the pair come across more as partners than teacher and student, and yet Soranik still plays an almost older-sister role for the two, just in their first (still extant) ongoing encounter. I hope things maintain that dynamic as we forge forward - after all, Spirit has been rushed through his development thanks to a cruel, unforgiving world. He deserves an opportunity to digest the darkness in a healthier way.

Meanwhile, our Green Lantern has chosen to be entirely green, turning her back on Sinestro's ring and sending it home packing. However, defying Sinestro - no matter your tie to the man - is a dangerous decision to make. One cannot imagine Sinestro allowing that precedent to be set for long.

The Lanterns have needed their doctor for some time, Sinestro's hunting for his girl, and there's a growing war of light spreading across the universe. Now is the time for Soranik to return to action. I can't wait to see what the party does with her.

Hint: The strong, silent type.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/14/23 10:52:05 PM
#428
TotallyNotMI posted...
Let me summarize an event shortly after his introduction:

Brennus: Pepper, help, I'm locked in a room with a zombie and a serial killer!
Pepper: Shut up Brennus, some of us have real problems.
How many rivalries is MI going to start tonight???

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/14/23 7:54:04 PM
#422
The rivalry begins

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/14/23 7:36:44 PM
#419
#25 - Jim Gordon Jr.
https://gamefaqs.gamespot.com/a/user_image/5/7/8/AAUHRBAAER0q.png

It is entirely possible that the individual the party can rely on most to topple the leader of the OMACs within the city of Gotham is a psychopathic serial killer hellbent on revenge against his father. Jim Gordon Jr., discovered to be a hospitalized prisoner of the OMAC-controlled GCPD during a visit with Leslie Thompkins gone entirely awry, may have been the most dangerous individual in a lock-in event involving OMACs, an evil mortician, gangbangers, and more. Yet, despite surviving the travails of a nanovirus that can take nearly any form at all, it just may be that the most deadly thing on that hospital floor was the son of the once and future commissioner of the Gotham Police Department, the Dark Knight's closest friend, Jim Gordon.

Jim Gordon Jr. is a pariah of his family, a black sheep. Often forgotten and entirely absent from the first campaign, JGJR awoke, handcuffed to a hospital gurney without warning this time around, however, and he made no bones about his clear and uncompromising goal - he was going to bring down his father. Of course, there were caveats involved, such as ensuring his sister was aware of it when he did - and there appears to be no love lost when it comes to that pairing either. Yet, the party has very tenuously accepted an alliance with this unhinged - and prolific - killer. With the OMAC'd commissioner in his crosshairs, and the party's, just how comfortable are the players going to get with a bloodthirsty sociopath?

It wouldn't be the first. In Gotham. That wants Jim Gordon's head.

That's oddly specific, isn't it?

When I weight the potential for characters in this campaign, the wide-open set stage that is Gotham City seems the perfect place for JGJR to flourish, now that he's been left burst out in the open on the scene. Is the party's insatiable need to win enough to allow this sort of darker demon to overcome their better angels? We'll see.

Hint: The daughter of a supervillain.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicSave My Major US City - Day 15
scarletspeed7
03/14/23 4:36:36 PM
#55
Boston

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/14/23 3:07:38 PM
#408
#26 - Bandit
https://gamefaqs.gamespot.com/a/user_image/3/8/4/AAUHRBAAERxo.jpg
Who is Bandit? Why is Bandit ranked? Is #26 a good position to be ranked in this grouping? Do the readers know that Bandit is a very good, loyal dog who, despite being stolen and experimented on by evil, cruel scientists, escaped and found his way a hundred miles home to his dear owner Rose Hardin? Is it important to share that Rose now takes care of Bandit and his two other dear friends, the rabbit Pirate and the cat Tinker, who both were also experimented on? Would anyone notice that Bandit, Pirate and Tinker call themselves We3, for they are so closely bonded that they consider each other family? Would Bandit be recognized for the armor that was cruelly wired into his very body, so large that it looks like a massive shell possessing claws on every leg capable of shredding metal?

Does Bandit tug at the heartstrings of several players? Does his extremely inquisitive nature constantly get in the way of conversation, shifting a player's roleplaying experience with him in odd and unexpected ways? Is Bandit sometimes whimsically philosophical and yet always extremely earnest in his every interrogative? Could Bandit's questions even affect a player's perceptions of the world around them?

Is this ranking a fair one? Oh! There's Tinker. Goodbye, friend!

Hint: Few characters are more revenge-driven than this one.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicSave My Major US City - Day 15
scarletspeed7
03/14/23 1:27:31 PM
#15
Detroit

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/14/23 12:49:24 PM
#405
And for the last Honorable Mention...
https://gamefaqs.gamespot.com/a/user_image/2/5/8/AAUHRBAAERvq.jpg
Breach

For the moment, Major Zanetti, the second successful participant ever in the Atom Project is more of a Roz'etta Project. Rescued himself from the bowels of Area 51, Breach was the reason the party traveled to Area 51 in the first place, as the Visionary of Platinum Flats led them there to hunt down an item of significant importance. This item is Breach, a being that Darkseid seems to be extremely interested in capturing for his own purposes. Like others, such as Nightshade, the Ray and Lady Quark, Breach possesses some peculiar and unique function that makes him invaluable to Darkseid's continued conquest of Earth. And given his almost limitless nuclear abilities, it would make sense for a number of reasons.

This is where Rosetta comes in. Amanda Waller has forbidden Breach from entering the field; his energy signature is also extremely unique and easily identifiable. If word were to get back to Darkseid as to Breach's presence either in Z'onn Z'orr or the field, it could bring down the full might of Apokolips' forces on Checkmate. This is why Breach has been benched for the duration. Yet, Major Zanetti trained with the United States Army; nothing about waiting idly by while the country is at war sits well with him. So Rosetta has begun to form a sympathetic relationship with a man whose powers are godly and yet may in fact be the least useful member of the resistance right now. It's a really interesting story about being impotent in the face of a coming doom, and I've really enjoyed the two scenes the pair have had so far. I highly expect Breach to play a larger and larger role in the coming days - Black Canary has already hinted at more to come - but for now, this is a tale with no happy ending.

And with that, we're back to the ranking! The top half continues with our previous hint!

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/14/23 11:53:46 AM
#400
Marvin the Martian
https://gamefaqs.gamespot.com/a/user_image/2/1/2/AAUHRBAAERu8.png

A case of the voice winning the day. I would never in my wildest dreams consider my silly little voice choices in our sessions to be particularly impressive - I do put in as much effort as I can to provide them emotion and some level of uniqueness. But in the case of Marvin the Martian, I practiced, I labored and ultimately I feel as though I succeeded in recreating the unique, stuffy tenor of this iconic classic.

Marvin the Martian was, as you might not imagine nor even believe, a prisoner in Area 51. In possession of some rather bizarre weaponry and eventually possessed by a Venusian mind worm (see Mr. Mind), Marvin's brief appearance tickled the party in an otherwise taut, deadly thriller of a session that saw an entire contingent of the Society ally with Checkmate's PC party members to invade the world's most famous forbidden destination and extract the valuables from within. Ultimately, though, Marvin, like most of the relics of this place, was mind-controlled during a storm whipped up by the Sand Superman, and the party was forced to leave him behind.

Moments where I can take a little pride in a simple accomplishment - like manufacturing a famous vocal mannerism - end up meaning a lot to me. That's really all this is. Nothing else to see here.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/13/23 11:12:13 PM
#398
https://gamefaqs.gamespot.com/a/user_image/8/2/7/AAUHRBAAERo7.jpg

THE GORIAK LlKES THIS POST.

For me to explain this Honorable Mention further is a disservice to the Goriak.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/13/23 3:13:20 PM
#395
https://gamefaqs.gamespot.com/a/user_image/4/6/4/AAUHRBAAERjQ.png
Big Lou Maroni

A really good Kid summon - or at least my perception of one - is a very self-contained, pocket narrative. Usually, the focus is on capturing a specific flavor of history in a particular moment. With Nefertiti, for example, there is, I believe, a clear sense of arrogance at her perceived divinity. With Juliet, there was a presentation of pitiful rage, railing against the indignity of having dirty laundry aired incorrectly by Shakespeare. Big Lou was different, however - this is a character deeply rooted in COMICS history rather than history itself. As such, I thought that it would be a unique challenge in presenting an entirely fictionalized accounting of the lifestyle of an entirely fictionalized city, Gotham.

Lou Maroni was the father of the infamous Sal Maroni, responsible for the disfigurement of Harvey Dent (which has since led to his becoming Two-Face). For Big Lou, life as a crime boss was an almost noble profession. There was a sense of honor involved; you pay off the cops promptly. You keep your men in line - there are places and times where you murder your rivals. It's not in the streets, not like those punks like the Joker with no sense of discretion. Big Crime is an orderly affair, and the less time you have to spend on the day-to-day, the more you can enjoy your gardening, your wine tastings.

In fact, to hear it from Big Lou, Batman busted down the dam, and in flooded the crazies that Gotham's mobs and mafias never had to compete with. I think, for me, Big Lou was a success because he managed to really convey an old school position on how the world works. There are always going to be crimes committed in any society. Why not profit from controlling the flow and direction of crime itself? What Batman has done is try to change the nature of humanity. Lou works with the natural intricacies and iniquities of mankind, and as a result, he profited from it, sure. But so did the mayor, the police, the rich and the poor, in his mind. Lou would support seat belt laws, you see. You don't ban a car, you just curb its more dangerous consequences because we've all gotta drive.

And that's Big Lou in a nutshell.

I hope the players enjoyed Big Lou as much as I did! It really helped firm up my vision for a pre-Batman Gotham, a sort of black-and-white movie rooted in the movies of the 30s and 40s, where hard-boiled mobsters and detectives fought things out, and Big Lou reigned supreme over Gotham.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicSave My Major US City - Day 14 [RULE CHANGE]
scarletspeed7
03/13/23 3:03:38 PM
#17
Detroit

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/12/23 10:34:59 AM
#387
How about this for an Honorable Mention? It's...
https://gamefaqs.gamespot.com/a/user_image/4/2/8/AAJ38fAAEFF0.png
Bronagh

Aboard the Story Line, an untold chapter of Data 7's story pertains to those last lingering days in the transition from No Man's Land to... Man's Land, I suppose, where Gotham is fitted with all of the trappings of a city returned to its greater state and country. In these final, uncomfortable hours, Data 7 has been called upon by his old acquaintance Trish McKenzie to obtain a pair of socks from a number of cats who live in Oracle's clocktower and worship Data as the consort to their goddess. And thus, new doors open on the Story Line as Data and the party participate in the hottest new game show in the world, "Get That Cat!"

It's... a lot to explain. But, functionally, the only way to save the world in the present appears to be hunting socks in the past. As one does.

One of the cats that appeared in this sequence seemed to really win the hearts of a few players. And if you look at that sweet, overwhelmed little face for a moment, you'll see why. Bronagh! She's so dramatic. Though she was not the culprit of the sock-robbery, Bronagh seemed entirely put off by... everything. Ever. Suffering a case of the cat-vapors, this feline troublemaker has since, despite only having a cameo status, become a recurring reaction face in our campaign, posted all over our server. Prissy, well-kept, a princess to a fault, Bronagh is exactly what you would expect from a herd of cats that will eventually become spies in high places for Ra's al Ghul. She's taken on a life of her own!

Bronagh!

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicSave My Major US City - Day 13
scarletspeed7
03/11/23 2:00:22 PM
#2
Detroit
Dallas

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/11/23 1:35:54 PM
#378
With that, we're halfway through!

#52 - Jimmy
#51 - Ham
#50 - Floronic Man
#49 - Patroklos
#48 - Hooty
#47 - Greg Briggs
#46 - Morisca
#45 - Thunder
#44 - Paul Lincoln
#43 - Mera
#42 - Air Wave
#41 - Marlus Randone
#40 - Bleez
#39 - Tanakata Z
#38 - Bat-Boy
#37 - Baphomet
#36 - Sentinel
#35 - Tomcat
#34 - Prince Henry
#33 - Jemm
#32 - Black Lightning
#31 - Onomatopoeia
#30 - Little Miss Hollywood
#29 - Mister Ives
#28 - Crime Doctor
#27 - Liseth Vok

If people are interested, I might throw in some more honorable mentions next, but if not, I'll pick up with #26, and the first to fall on the top half of the list!

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/11/23 1:33:36 PM
#377
#27 - Liseth Vok
https://gamefaqs.gamespot.com/a/user_image/6/2/3/AAUHRBAAERGf.png
A destiny unsure. Liseth Vok is the daughter of the Korugaran Sinestro and the Ungaran Arin Sur, as this image plainly shows. Right down the middle, she is split, torn twain between two destinies. First encountered as an acolyte to Malvolio, tyrant of the planet Ungara, Liseth had only recently come to know the truth of her parentage, and that dual legacy had played havoc with the young woman psychologically. Easily manipulated by a spark of the Starheart itself, Liseth was preyed upon and used, for she seems to possess some hidden talent, some secret hidden ability that not even the party has come to recognize yet.

Functionally captured and then convinced by a team of Terrans to take a good long look in the mirror, what came next was a roller coaster ride filled with ups and downs. Liseth met her cousin in earnest for the first time. She discovered her mother's killer, who offered her a Lantern ring. She forgave Iroque for the murder of the mother she never had the chance to know. And she ultimately was responsible for firing every single missile in her home planet's arsenal, crippling but not destroying the waiting flight of Thanagarians.

All of this is to say that Liseth has been having a rough go of it as of late, and if your head wasn't dizzily spinning from all of these revelations, then you'd be rather heartless. But for Liseth, all of this has become prelude, heralding a greater future to come. Now a resident of the party's expanding hotel and bar on Oa - Warriors - Liseth may represent, once again, a new generation, an untold and unexpected way of doing business. There are far more questions than answers for the young woman, but all of them lead forward, to the future. What will be next for a girl who has a hand in the color, smeared with a bit of green, yellow, indigo and red so far? I can't wait to find out, personally. And judging by how quickly the shy, soft-spoken girl has been lifted up and made their own by the party so far, I have no trouble believing that the players can't wait either.

Hint: Which character is next? Can you name them? And who will earn points for this ranking?

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/11/23 6:27:09 AM
#366
#28 - Crime Doctor
https://gamefaqs.gamespot.com/a/user_image/3/6/3/AAUHRBAAERCb.png
In Campaign 1, the Crime Doctor might have had the largest impact of Spirit of any NPC. Coopting the young boy into his sidekick and mentee, Crime Doctor instilled much of his practical medical knowledge - and some of his moral sensibility into John, helping to inspire his burgeoning career as a young Doogie Howser. From his willingness to treat anyone regardless of their crimes to the gift of Dum Dums after every successful operation to the patient, Spirit picked up more than a few trademark tricks of the trade, and when it came time for Crime Doctor to escape Gotham before his doctorial crimes became a subject of interest to a reintegrated Gotham and its federal law enforcement community, the pair bid farewell.

But as we've learned as of late, the story doesn't end there.

While you won't get rankings from other special RP sessions that happened as a result of hitting our 100-week anniversary mark (those characters have yet to be officially introduced in the campaign), you will get this little tale. For you see, the night of Spirit's kidnapping (which would lead to the beginning of Campaign 2), he was performing his residency at Gotham General. And wouldn't you know it, his new fellow doctor, the older, wiser "Gabriel Homes" was there as well. The pair had begun to really form a unique bond. Spirit had his moral quandries, as any young doctor does, and Homes had answers. At the end of the night, mere moments before Spirit would be tranquilized and en-tubed for weeks of suspended animation, Homes even offered Spirit a place on his yet-unrealized team for a diagnostics department, and Spirit certain seemed ready to accept.

Then Spirit went away for a while. And Gabriel Homes, who was revealed to be the assumed identity of the Crime Doctor, disguised and watching his onetime pupil, might never have seen Spirit again...

Fast forward to much more recently, where, at West Point, Spirit ran into Crime Doctor once again. It was a tense reunion - after all, the party was facing down the Society's most dangerous and Prometheus. Out trots Crime Doctor, and to stick the dagger into the heart, he callously tells his allies to throw his once young protege and his friends into cells for torture and interrogation. But in the hubbub, he actually let loose a whispered secret - he wanted out of the Society, and this was the only way he knew how to get it. The teacher now turned to the student for aid. And the student, who has ever been firmly in the camp of trusting a man CALLED THE CRIME DOCTOR began to move heaven and Earth to ensure a breakout of not just his fellow compatriots but the man who inspired his medical career, who had helped him firm up his own identity, calcify his very soul. Without Crime Doctor there would be no Doctor Davison, after all.

In the end, there were casualties, there were injuries physically and emotionally, but the Crime Doctor returned to Z'onn Z'orr - perhaps the first truly major betrayal of the Society party line. And now, the Crime Doctor works as La Dama's personal physician in Z'onn Z'orr.

Spirit has always been defined by his teachers. Still only fourteen (almost fifteen!), these great forces that exert influence on his life still play a pivotal role in his development. In the last six months especially, the normally moody and depressed young teen has finally found some healthy outlets of trust and compassion, such as Patroklos and Zoe. But maybe none is more influential than the Crime Doctor, that first and longest guardian to a young orphan who never knew a mother or a father.

And what's more, it's good to see a son of sorts return the favors from that pseudo-father, protecting him now the way the Crime Doctor did in the days gone by.

Hint: The daughter of a notable supervillain.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicB8's Triple Blind Bracketeering 2: Round 2 - Heavy Metal
scarletspeed7
03/10/23 9:34:13 PM
#12
The West Wing could refer to an insane asylum, so that

Community could refer to cannibals, so that.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/10/23 4:41:02 PM
#357
WickIebee posted...
I had to avoid mentioning too much regarding Black Lightning during my Marlus write-up, but yeah. Him getting captured just destroyed us, and created the tension in the room when the Satellite started. What I want to mention though, is how we ran into Black Lightning. We were following a lead, but we didn't know if the lead was going to take us to an ally or an enemy. We saw someone inside a bit of a trench, but it was pretty open and daylight. Minerva tapped into a fish that gave her advantage on Sneak rolls, making her the best person for sneaking up on someone on the mission (and we needed to stay hidden from Justifiers that were marching along the street). Since there wasn't much to hide behind, Minerva had Rosetta shapeshift into a trashcan to cover her. After getting close enough, we were thinking that this person might be on our side considering he was hiding from Justifiers likely. So we made a noise to alert him and upon realizing it was Black Lightning, Minerva poked her head out of trash can'zetta. Started to think of ways to get him on their side and just pointed down with: "This trash can is Rosetta" (Because Rosetta was working with Amanda Waller between campaigns, so naturally the hero who is also a politician would know who she is).

For another that I've interacted with in the past, Onomatopoeia. I'm obligated to mention with his appearance something that happened in Campaign 1. As mentioned, he only talks through business cards and... well, onomatopoeias. In Campaign 1, he was the personal bodyguard to Victor Zsasz in a territory filled with some of the worst people one could imagine. After beating both him and Zsasz to finish off that territory, Onomatopoeia handed us a business card that mentioned like "if found, turn over to a particular people that I don't remember." And then we took him to Blackgate Prison. Riev still wanted to get some information out of Onomatopoeia, so he tried to think of a way to get the man to communicate. He brought a chalkboard and some chalk to the prison, much to the prison warden's grief as it was warned that even chalk was a weapon in Onomatopoeia's hands. But Riev figured this could get Onomatopoeia to write down a message. Instead, he drew a picture with the only words being even more onomatopoeias to indicate what he wanted. I felt so defeated in the moment.
I love reliving these stories. The second in particular was such a triumphant moment... for Onomatopoeia.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/10/23 4:09:15 PM
#352
#29 - Mister Ives
https://gamefaqs.gamespot.com/a/user_image/8/7/7/AAUHRBAAEQ61.png
Bedraggled and well-loved, eyes made of buttons that could use new stitching and an ear that inevitably loosens a little more freely with each stretch of his threadbare head, a massive, life-sized teddy bear trundles towards you on soft, powder-puff paws, a toeless foreleg waving gently in your direction. In Manchester, this was the experience of the party as they encountered a trail of refugees that would go on to become the passengers of the Railway to Hogwarts. I would imagine there is nothing quite so reassuring as a friendly, cuddly stuffed animal to have at your side as you brave the unknown, and Mister Ives lives the role to perfection - he's far from aggressive, sweet, slow to any form of anger, and perhaps even a little fearful of this adventure into the unknown. However, he is never without the patience and capacity to offer quiet encouragement.

As with everyone on the Story Line, Lizzie Hexam has picked Mister Ives for a reason. Narratively, there is some hidden possibility in his past that creates doubt, and in that doubt Lizzie has found room for the Story Line to inch closer towards Hogwarts. But unlike each other passenger, who appear one by one, the further the party delves down the train's various cars, Mister Ives has been carefully guarding that secret from others. Though other passengers who have arrived later than Mister Ives seem ready to impart their tales to the party, whatever Mister Ives holds close to his furry, cotton-filled chest... he's not ready to share just yet.

There's a very sweet vulnerability to Mister Ives, but those white-buttoned eyes aren't real ones, and they do well in hiding away whatever dark secret lurks behind the aged teddy. Just how much of Mister Ives' disposition is genuine and how much is exquisitely and intricately crafted? Behind the soft, smothering hugs and the gentle pats of reassurance, who knows what awaits.

Hint: After suffering a significant loss in the commencement of reaching a Snapper beacon for teleportation, the party rescued this new arrival to Z'onn Z'orr, a doctor providing mentorship to Spirit.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicSave My Major US City - Day 12
scarletspeed7
03/10/23 1:59:31 PM
#17
Detroit
Dallas

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/10/23 1:45:09 PM
#341
#30 - Little Miss Hollywood
https://gamefaqs.gamespot.com/a/user_image/5/3/7/AAS3NhAAEA95.png
I've always had a fascination with seedier side of the Hollywood experience. Not the modernized corporate corruption that produces your power misers like Harvey Weinstein, the sort of expected end to amalgamation of power, but the old Wild West days of the original silverscreen stars, from the early silents right on through to postwar celebrity. It's in this particular era that a generation of talent was gobbled up under a few banner studios and spat out. Tales woven of murky legends like Fatty Arbuckle and the Black Dahlia were the order of the day, and to simply survive in a world run with gin and drugs and crime was a much taller order.

The Kid brought to life an opportunity to spin my take on classic Hollywood in the form of a one-shot member of the Newsboy Army, the World War II children's unit that served as collective sidekicks to the Guardian. The story of Little Miss Hollywood was one of innocence lost. As a child, she was beloved by filmgoers - and she loved them back just as strongly. But time passed, and Hollywood began to change. LMH had to fight tooth and nail to maintain her innocence as she began to develop physically - and the studios refused to see her as anything other a sexpot and a cash cow. Ultimately, LMH couldn't resist. When the Time Tailor, Zor, took a very integral part of LMH away, her life fell into ruins. She succumbed to the temptations of Hollywood, and her life slid downhill quickly. By the end of the '60s, she'd killed herself, overdosing and taking the last train out of celebrity. She died relatively forgotten, penniless and without hope.

In one of my favorite Kid tales, it was Lush who gave her a little pot and dragged Little Miss Hollywood to the spring, to experience Lush's own personal take on paradise. It... gave Little Miss Hollywood some relief. There was, for the first time in years, an opportunity to be at peace.

And when it was time, Little Miss Hollywood faded away. It wasn't a grand victory, but it was a little bit of quiet resolution. Lush's compassion really touched me in that week of Little Miss Hollywood - one California girl taking care of another, the cinema freak that Lush is using her passion for film and screen to give the proper send-off to a woman who had given everything to both the superhero business and the film industry.

Then she just faded away, as is the way with every Kid summon, in the end.

Hint: And they say people don't like tabletop RPGs that stay on-rails the whole time.

---
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/10/23 1:04:56 PM
#326
#31 - Onomatopoeia
https://gamefaqs.gamespot.com/a/user_image/7/0/6/AAUHRBAAEQ4K.jpg
When reintroducing a character from the first campaign to the second, I always focus on two things. First, being mindful of the past and building into the future. Onomatopoeia, the sociopathic serial killer of superheroes who can only speak in sound effects, in my estimation, succeeded on both of these fronts. Encountered in Star City, Onomatopoeia appeared at first to be a disastrous wild card, pulled from the deck that inevitably has dealt only bad hands, over and over. But Onomatopoeia, his silent visage and vacuous, inscrutable mask before them, surprised the party thanks to one lone individual.

You see, Brennus has inadvertently stumbled into the position of becoming the face of the Checkmate field teams. After two very public appearance - one in Fawcett City and one confronting his mother in Chicago - the Society has determined that Brennus of all people is the leader of this gang of fast-moving guerilla resistance fighters. Bounties have been placed, chits have been called in, and villains like Onomatopoeia have been hired to bring down this menace. But if you knew the story of Campaign 1, you would know that wouldn't come so easily.

After all, it was Stephanie Cruz - a false identity cobbled together by Varra as she infiltrated Victor Zsasz's True Facer territory, that would ultimately confront Onomatopoeia. And in the final battle to eradicate Zsasz's power, Onomatopoeia would be brought down - but not killed. In the last moments, facing down down death, Onomatopoeia would reveal his trump card - a business card, actually, and one that demanded Onomatopoeia, on surrender, be treated under the rules of the Geneva Convention. Thusly, the party decided to honor this request, despite being nearly killed by an array of bizarre household objects brutally utilized. And Onomatopoeia would live, though he would be delivered to a prison, expected to languish for his remaining days within a cell.

But he lived. And when he confronted Brennus in Star City, Onomatopoeia remembered Stephanie Cruz and her honor - and instead of viciously murdering Brennus like any other superhero in his path, he gave him a warning. And now, a conundrum. How do you manage expectations and push forward with the most tenuous of alliances imaginable? How do you trust a killer with only the most vague notions of a conscience?

EDIT: I should mention that all of this has always been presented via business cards and sound effects - Onomatopeia never EVER talks outside of mouth sounds.

Hint: Summon up your guesses for this one.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/10/23 12:43:48 PM
#324
Maniac64 posted...
Honorable Mentions (roughly in order)
D Tier
Joe Hollywood
Perdoo
Uncle Sam
Kilowag
Prowley
Thom Kallor
Arisia
Batman Tokyo Jiro Osamu
Bluebird Harper Row
Lord Death Man
Blue Devil
Foal Frontell
Leroy
Detective Chimp
Jesse Custer
Nightmaster Jim Rook
Rot Lop Fan
Black Canary
Hamilton Drew
Man, the end of this honorable mentions list is a murderer's row!

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/10/23 11:27:05 AM
#313
#32 - Black Lightning
https://gamefaqs.gamespot.com/a/user_image/6/0/6/AAUHRBAAEQ2m.jpg
The cruelty of Darkseid's world is the suddenness in which a man can be torn from his loved ones and left replaced by a cold-hearted husk devoted to everything that they stood against moments before. In Washington, one of the last major superheroes in the world scoured the city for resources and aimed to find his way to the Justice League Watchtower. This was Black Lightning, former Secretary of Education and member of the Justice League in his own right - and without any incoming or outgoing communications, he believed himself to be both the current President AND the leader of the Justice League.

He was wrong on both counts, it would turn out.

But Black Lightning's plans didn't hinge on either of these honorifics. He desired no more than to regroup with his family and try desperately to unite some sort of resistance. When Checkmate discovered Black Lightning's existence in the ruins of the District of Columbia, they thought they'd found a like-minded ally. Instead, they found an unexpected sacrifice.

As work on the Justice League teleporters commenced, the veteran hero Black Lightning was nearly the last man on the ground - and as troops began to advance on the ruins of the Hall of Justice, Black Lightning made the noble, stupid, painful decision to push Rosetta through the door, slam his hand on the device, and ensure that Rosetta would survive - and he would be taken by the Equated.

But that wasn't the end of his story.

When the party was shunted through the teleporter on the JL Satellite back to Earth, Silhouette and Green Arrow would find themselves the only ones inside of the Hall of Justice on arrival. Both severely injured from a bumpy ride, Silhouette was in no condition to take on the Justifiers scouring the building - Justifiers led by Black Lightning now, converted into another prowling, vicious minion of the Dark Lord himself. So Green Arrow would follow the lead of Black Lightning, sacrificing himself to the Justifiers, forced don their mind-controlling helmets, as Silhouette and the rest of the battered party escaped with their wounded. In both of these moments, there was an audible deflation, a palpable shocked silence. These weren't simply rescues turned awry, after all. The loss of Green Arrow and the loss of Black Lightning left an indelible mark on those who witnessed them, and the entire tenor of the campaign has transformed as a result. There is a different form of resolution that has stemmed from these darkest moments, something you can see in so many of the PCs since they brought down the sky in Washington, all of those weeks ago.

The cycle never ends - Darkseid is. And Darkseid begets Darkseid. Always. Forever. In this dying age of superheroes, the instinct to put oneself on the line does not create martyrs - it creates new foes, rising in place of towering giants, of icons of justice. Instead, there is no justice. There is just us.

Hint: We sound off for one who knocks - another undrafted ranking!

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/10/23 11:15:41 AM
#311
WickIebee posted...
I was waiting for a set of missions to finish before talking to Rosetta, and soon I will.
I can't wait for this!

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/09/23 10:44:51 PM
#302
#33 - Jemm
https://gamefaqs.gamespot.com/a/user_image/1/6/6/AAUHRBAAEQvu.png
The Son of Saturn, crown prince of the rings and all its surroundings moons. Jemm is the rightful ruler of the Red Saturnians, a long-tenured peaceful leader- did we mention he's Roz'etta's boss yet? Has that not come up? Well, there you go. Roz'etta Schtone is, in reality, not a superhero - she's Diplomat-12, a titled dignitary whose entire life was spun out of a routine mission trip to Earth, courtesy of the red feller gracing your screen currently.

Now, if you've been following along, you might be aware of the story of the Odyssey. You wouldn't consider Jemm a member of that coterie, and that's not an oversight on your part. The Odyssey is comprised of metahumans solely from Earth's community. Jemm showed up in space purely of his own volition, traveling to Rann in response to distress pleas sent to hundreds of allied worlds by Rann's leader, Sardath. War was bowled over to discover that the character that had long been the motivating force in both his Campaign 1 and Campaign 2 actions was suddenly before him. I didn't give him a lick of prep time. Roz'etta was tongue-tied, shocked and off of her game the moment the crimson visage of Prince Jemm revealed himself. In fact, she nearly earned herself a demotion, she was so errantly wobbling about.

However, since then, Jemm has demonstrated, I think, a truly boundless depth of compassion, as well as wisdom. Jemm has laid out his master stratagem - one that, believe it or not, Amanda Waller is party to as well. Jemm was captured by Lex Luthor, mistreated, abused and forced to carry out psychic missions as an unwilling accomplice to Luthor's Injustice Gang. After recovering, Jemm left - and he's now vowed to return... to make Earth a subsidiary territory of Saturn. Jemm's plan is to eliminate Darkseid and bring humanity to the intergalactic stage as part of a new, united federation of planets.

Suddenly, the wayward players have a potential ally... but for quite uncomfortable reasons. Uncomfortable, that is, for all except Roz'etta. Will Jemm's determination to unite the Sol system earn the undying loyalty of Roz'etta or cause her to question the decades-tenured leader? Time will tell. In the meantime, Jemm has determined that he will carve a swathe across the universe, right through the solar system and up to the Grid surrounding the Earth. Darkseid vs. Jemm. You can book it here, now.

Hint: A shocking turn of events put this father figure's allegiance in peril.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
TopicScarlet Ranks the Top 52 Characters of the Last 52 Sessions in the DCU RPG Campa
scarletspeed7
03/09/23 10:35:35 PM
#300
Never trust Booster Gold.

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"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful
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