Lurker > Frolex

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TopicWe've reached the "crisis actors" stage of the response
Frolex
02/20/18 5:00:29 PM
#7
Well, that stage comes as soon as any information about any given tragedy becomes publicly available
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TopicWhat is the appeal of GTA Online?
Frolex
02/20/18 10:22:05 AM
#9
Skinner box coupled with occasional flashes of a coherent video game experience
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TopicGonna get demonitized on YouTube on the 20th since I don't have 1K subs.
Frolex
02/17/18 10:18:35 AM
#29
gimmie your channel link so i can subscribe then unsubscribe on the 19th
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TopicWhy are you guys voting that soyboy Ike over alpha Hector?
Frolex
02/17/18 2:27:42 AM
#3
TopicWhat's the first meme you remembered?
Frolex
02/16/18 9:30:30 PM
#7
TopicMy Fallout 4 playthrough...awesome or pathetic?
Frolex
02/15/18 2:56:46 AM
#6
TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/15/18 2:14:21 AM
#127
Darmik posted...

Then I'm not sure how you've handled any sort of dlc in the last 15 years.


I haven't had a problem in cases where the publisher was charging a reasonable price for well-crafted content. But a lot of the bullshit associated with it (on-disk dlc, horse armor memes etc.) has just been carried through and then some in the more recent monetization trends. I'll be more than happy to give credit to free to play games that handle their microtransactions fairly and potentially provide players a more flexible value proposition compared to $60 games.
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/15/18 2:00:29 AM
#123
Darmik posted...
They've said that fancy gear is still attainable in-game. They're not gonna have 3 months of jack shit.


And they've been open about the fact that you're not realistically going to get what you actually want unless you pay for it. Locking content behind the choice of extreme grinding or a paywall isn't actual "player choice"
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/15/18 1:52:50 AM
#120
Darmik posted...


Why? You can choose what you want to buy.

In the old system you'd need to spend a chunk to get all of the pets, all of the new islands, all of the new clothes and if you didn't buy it you would experience none of it at all. They'd likely need to split the userbase and the worlds.

In this one you can spend money to get things you specifically want. If you want just a monkey and not the cat go for it. But because islands and quests are free you aren't split from your friends if you don't want to pay for anything.

Do you seriously think the first system is automatically better solely because of microtransactions? Imagine sailing with your friends to a new island and suddenly half your crew disappear because they didn't buy the new expansion.

And if you hated DLC that much you could simply play it for the first three month where there isn't any.


You can choose what you want to buy paying an exorbitant mark up and buying a la carte. Character and ship customization are touted to be a huge portion of the game and your interaction. If I were the kind of person who were interested in shutting myself off from a major gameplay feature, maybe the value proposition of microtransactions would be a minor improvement over more robust content updates. But as a whole, just throwing microtransactions into the old $60 model isn't actually giving players more milage out of their money.
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/15/18 1:25:36 AM
#115
Darmik posted...
But it has significantly less of an impact than paid expansion packs. Which is how games used to be funded after launch.


And also offers significantly less value to the consumer as a product, and usually at a higher price.
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/15/18 1:17:18 AM
#113
Darmik posted...

I'm referring to the hours comment. You don't need to spend hours constantly opening lootboxes to get what you want because you can just buy it.

That would apply to both microtransactions and buying with in-game currency.


He made reference to the game in that part of the quote, too. He's using hyperbole when comparing it to other games, but ulitmately the takeaway is that the only realistic way to get the item you want is by buying it.

Darmik posted...

Neither of those things are locked behind DLC.

I don't see how a pet animal released months after launch is as central as a character creator or soundtrack. it's a cute bonus at best. Something that probably is worth 5 bucks or whatever if you wanted to pay for it. It's not something they've marketed the game with either. It's marketed as their first paid DLC.


And they're all part of the game, and they all have an impact on the player experience, especially in a multiplayer game where socializing with other players is meant to be an import part of the gameplay.
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TopicITT we pretend its 2009
Frolex
02/15/18 12:57:27 AM
#21
Sativa_Rose posted...
I just tried out this new browser, it's called Google Chrome. Google is making their own browser now, how crazy? It's so much faster than firefox, you should try it out.


Cool story bro
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TopicList internet slangs that are acceptable for RL convos
Frolex
02/15/18 12:54:57 AM
#8
Kinny100 posted...
fam


lol, "fam" isn't internet slang anymore than "bro" is
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/15/18 12:49:49 AM
#108
Darmik posted...
Pretty sure he's referring to taking your chances with lootboxes.


There will be a chance to acquire some of this stuff in the game, by rewards and chance, but if you want to guarantee a specific pet then you have to buy.


seems like he's being pretty specific to this game in the interview

Darmik posted...


No. It means they're charging for content that doesn't shift the scales unfairly or ruin the experience for people who don't want to pay.

If people want some cute cat on their ship I'm sure they'll find value in it.


Things that don't "shift the scale" in terms of stats or w/e are still part of the game experience. It's why the "just cosmetic" excuse is bullshit. Things like having a soundtrack or a character creator are "just cosmetic" but they're still a part of the player experience.
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TopicC/D mods need to do something about alt account abuse
Frolex
02/15/18 12:45:20 AM
#3
It's something that they've been laughably terrible at and haven't even paid lip service to. The main problem is that they need to stop treating the usermap like it's state secrets. It doesn't necessarily have to be that connected accounts are listed on a user page, but if you ignore or tag on account on a map, it should apply to all accounts. It's part of the reason i don't use the former feature at all; it's pointless to ignore the kind of user that's actually worth ignoring since it's also the kind of user with countless alts. In addition, any punishment that's a warning or worse needs to apply to all accounts on a usermap. as it stands, really the only users that actually get punished are the ones who don't get banned enough that it's worth making a bunch of alts. of course, there would still be ways around it, but the answer certainly isn't "so just do nothing"
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/15/18 12:36:53 AM
#106
Darmik posted...
What massive grind are you talking about? Where has this been said? I don't think you get any pets if you don't pay for them.


I'm just going off their claim that you would have buy a specific item to get what you want rather than in their words playing for "60,000 hours".

Darmik posted...


I am giving a shit about that.

Rare are saying that they're going to constantly add new worlds, quests, whatever and only charge for cosmetics and fluff like pets and potions that make you look old.

I would only pay for worlds and quests. That's what I used to pay for. That's the only DLC I still pay for.

It's funny because as much as people whine about this stuff I have never spent less on video games when it comes to hours played. I remember when I was expected to pay $20 for a bunch of multiplayer map packs only 20% of the userbase would even play.


And ultimately, everyone whos playing is going to be locked out of those parts of the game's experience if they aren't paying on top of the entry price. Even at best, it would mean they're charging for content they know isn't actually worth buying
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/15/18 12:19:11 AM
#104
Darmik posted...


That's lootboxes. Sea of Thieves doesn't have lootboxes.

And shifting to their next cow isn't a crash lol. It's adapting to the market demands.


Shifting to a new cash cow in response to sudden consumer backlash. Use whatever terminology you like if "bubble" upsets you.

Darmik posted...
And I didn't buy or play any of those games


Well that's great. But it's an industry norm.

Darmik posted...

Why? Because you personally don't like it?

How many games do you even buy these days if you're this extreme about it? At this rate you'd need to be opposed to any paid content released for a $60 game.


Because "we aren't fully monetizing the game for a few months" isn't a defense for charging 60 dollars for a free to play game

Darmik posted...

Claiming that Sea of Thieves is a free to play game because it has cosmetic DLC is ridiculous dude. You'd probably piss your pants if you saw how mobile users monetize their userbase.


It's a free to play game because it's forcing players to pay money to skip a massive grind. It's certianly not designed that because it's the way players want to unlock items

Darmik posted...
What continuous fees? Why would you personally need to continuously buy cosmetics to access content?


You don't need to pay for new content just like you don't need to play the game in the first place. But saying that forcing a free to play business model on top of a $60 game is justified because it adds content becomes a non-argument if you're stipulating the content isn't worth paying for in the first place.

Darmik posted...


What bullshit?

Am I really expected to give a shit that I don't get to have a cat on my pirate ship for free when it's added to the game months after launch? Does that seriously bother you down to your core?


You should give a shit about the content they're adding if you're saying they are justified in charging for it. If not then yes, I agree with your earlier point, charging $30 for a chintzy pets expansion is the opposite of pro-consumer
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/14/18 11:54:57 PM
#93
Darmik posted...

Getting additional content for free months after launch has never been the standard. Buying some $30 Pets Expansion three months after launch doesn't magically become more pro-consumer because it's not a microtransaction. Buying Sea of Thieves 2 in 2019 isn't somehow more pro-consumer too. Expecting Rare to produce constant, additional content for free years after launch is not a reasonable expectation. It has never been the standard. Even in L4D2's case those expansions were released well after launch and were spread apart. Sea of Thieves is a live game that will get new shit every month. If you don't buy the microtransactions you get it for free because other people are paying for them.


Before a few years ago, releasing free content for a game was certainly more standard practice than slapping a $60 price tag on a free to play game. Paying for a robust game expansion or sequel is certainly a better value proposition for consumers than paying $60 for one game and then paying continuous fees on top of that to access whatever modicum of content they eek out over the course of a year. And can we dispense with the the nonsense about how "microtransactions are free as long as you don't buy them!" even this game's dev team have been uncharacteristically honest about having to pay money to get what you want rather than being disingenuous with the claim the technically the content is free because you can grind an exorbitant amount of hours to maybe have a chance to get an item. Having to put up with that bullshit is the price "free" players are paying
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/14/18 11:54:51 PM
#92
Darmik posted...
Either the bubble is about to burse and everyone is going to go bankrupt or they're making an obscene amount of money they should be giving more shit out without people playing money. It can't be both.


They're making an obscene amount of money and it's reached saturation to the point that it's coming under player scrutiny and attracting the attention of the government. Which is why they're trying to
shift to their next cash cow

Darmik posted...
Yes Destiny 2 and Battlefront 2 are shitty. This is probably why they're selling less than their predecessors. But just because these two companies are shitty every single other one is?


But it's not just those two games or companies.Nearly every major (and even some minor) publisher has been engaged in a race to the bottom to provide the least amount of content that consumers will pay 60 dollars for. Street fighter 5 launched as a shell of a game. Blazblue has locked half its roster behind a paywall. The Division was rushed out as a buggy unfinished mess. And it's all being used to justify monetization schemes because hey, they're providing more content than they did at launch, right?

Darmik posted...

Left 4 Dead 2 is a perfect example of this. Straight away gamers frothed at the mouth because they were expected to pay for a new game instead of some cheaper DLC. They expected a quick buck sequel. Why wouldn't they? Ubisoft and EA were doing this same exact thing!


So you're saying that microsoft, the publisher that removed basic race options from Forza 7 and locked them behind lootboxes, deserves the benefit of the doubt in saying that they're going to do right by consumers in their new game?

Darmik posted...
Games as a Service is the exact same thing. If the game does it well then it's a great model. If it doesn't then it sucks and so does the game. Just like always.


And if they want to push it as a new pricing model, then they should actually be adapting it as a new model. Not just stacking different monetization methods on top of the $60 business model

Darmik posted...

The argument "Sea of Thieves should be free because it has microtransactions" doesn't hold up if you know a single thing about how they're handling it. You expect gamers to play the game absolutely free for 3 months before they roll out paid content? Nonsense.


Then they could launch the game as a free to play title three months from now.
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TopicNoted intellectual heavyweight Jordan Peterson argues with a bot on Twitter
Frolex
02/14/18 11:00:56 PM
#10
So does this somehow connect to evopsych and our natural inclination to fight against AI or something
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/14/18 10:59:42 PM
#77
Darmik posted...
What kind of argument is this?


about as good an argument as "the bubble hasn't popped yet, therefore it's not a bubble"Darmik posted...

Yes. But they can't rely on making DLC so more people buy a game can they? Especially since used games and price drops are a thing.


1.Publishers are almost entirely responsible for when a game gets a price drop. And the distributor instituting a price drop on their end doesn't effect the amount of profit a publisher is making off a sale. 2. Used games have always made up a small portion of the overall market, and it's essentially disappearing entirely in the rise of digital distribution. Used game sales have been raised as a justification for everything from online passes to retailer exclusive pre order bonuses, and it's never been substantiated

Darmik posted...
'Microtransactions are anti-consumer just because' isn't an argument for them being anti-consumer either


microtransactions deliberately lock off content and compromise player experience in exchange for increasing publisher revenue. and in free to play games, that's fine because it serves as the price of entry. but it's a different story when you're compromising on something consumers have already paid for

Darmik posted...

Left 4 Dead 2 being a new game release was a controversial thing to begin with.


controversial pre release sure, but they actually justified themselves by releasing a robust, long supported sequel

Splatoon is not a genuine example. They specifically launch that game with less content. The first 3 months or so of the game are just unlocking content already on the disc. Then they add DLC until the first year is up. Then it's Splatfests for another year and that's it. ARMS did the same thing. I'm pretty sure AC also does something similar. It's timing and spreading the content out over a year to keep players engaged. Nintendo also don't drop the prices on their games as well.


Splatoon was certainly more feature complete at launch than a lot of recent AAA games. Titles like Battlefront and Destiny 2 that launched with less content than their predecessors, then play catch up over a period of years by charging players for DLC and micro transactions to fill in the gaps. Their post release support may not have been perfect, but it was certainly better than what other companies are trying to charge for

The games on the other list aren't AAA titles. Don't they also use lootboxes?

lol, if you're defining "AAA" as release from an overbloated publisher with an even more bloated marketing budget, maybe not. But if you're talking about gameplay, features or quality, then absolutely they are (though given the fact that QA standards for "AAA" games have all but evaporated in recent years,that definition might be questionable). Dota 2 is a straight up big budget game from a major publisher, so there's really no argument there
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/14/18 10:01:42 PM
#72
Darmik posted...
People have been waiting for this bubble to burst for like 10 years now. Games as a Service just continues to grow for them.


and people have been "waiting" for bitcoin to crash for just as longDarmik posted...

You don't think that the constant support for GTA Online is why this game has sold 90 million copies?


almost as if providing post release support for a title can be a major driver for new purchases, crazy

Darmik posted...

GTA is a beast on its own and I'm not interested in it. But these companies aren't a charity. They're not gonna support a game for 4 years without some sort of additional revenue after the $60. Microtransactions are proven to be more popular than expansion packs so here we are.


"Companies are not a charity" has never been an argument for anti-consumer practices, no matter how many people like to believe it is.

Darmik posted...
Show me a list of games that have released for $60 and have been given 2-4 years of extra content with no additional purchases.


https://en.wikipedia.org/wiki/Left_4_Dead_2
https://en.wikipedia.org/wiki/Gran_Turismo_6
https://en.wikipedia.org/wiki/Splatoon
https://en.wikipedia.org/wiki/Animal_Crossing:_New_Leaf

Darmik posted...
Show me a list of games that are AAA in scale that have been successful by only selling cosmetic DLC.


https://en.wikipedia.org/wiki/Smite_(video_game)
https://en.wikipedia.org/wiki/Dota_2
https://en.wikipedia.org/wiki/Brawlhalla

regardless, I don't have a problem with the concept of post release monetization or even stat-effecting microtransactions in F2P games (the "it's just cosmetics" defense is bullshit anyway) as long as it's done right. But locking away content players already paid $60 for behind additional paywalls is inexcusable
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/14/18 8:24:27 PM
#68
Darmik posted...

But you understand why that's not going to happen right? Like GTA Online was a mess as it at launch. Imagine if people could play GTA for free? That alone would sink a lot of money in their servers.

They do make a lot of money from games and microtransactions. That's how Rockstar managed to keep updating the game for 4 years after it originally released. But there's still a lot of people out there who pay for the game and nothing else. These people are the majority.

If people could play AAA games for free the F2P mechanics would be even worse. I don't think people seem to realize how much worse it is in the mobile space and that's with games with small budgets.


It's not going to happen while the it's being propped up by small number of whales spending hugely disproportionate amounts on microtransactions, no. but of course, it'll all eventually change when that bubble inevitably bursts (which is why now publishers are trying to see how far they can push games as service when it does). And GTA5 is still $60 and breaking into to the top 10 sales charts every month coming up on 5 years after its release, they would have been just fine supporting the game without railroading their players with a mobile cash grab business model. How much worse could microtransactions in $60 dollar games get when they've already taken just about every cue they possibly could from the F2P/mobile market (locking content behind a series of multiple paywalls, charging for items that are objectively better than others in pvp games, locking content behind ridiculous timers that can be skipped with cash, etc.)? And even if it could get worse, there's aboslutely nothing stopping them from making them worse right now. Selling a game for $60 is still a sustainable business model. Free to play games with microtransactions is still a sustainable business model. The only people actually arguing that publishers have to create Free to play games and then charge sixty bucks for them are fanboys and PR teams
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/14/18 7:57:18 PM
#59
Darmik posted...
So you think games like Uncharted 4 and GTAV should be free to play?


The online modes? Definitely, especially in the case of GTA given how closely they've been following the free to play business model with their most recent updates
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/14/18 7:51:06 PM
#51
Darmik posted...
.

One good reason for what?

Expecting to be able to play a AAA game for free because you can buy a parrot for $3 isn't reasonable at all.


Considering the amount of money those cosmetic microtransactions drive and the fact that, by their own admission, they're intentionally locking away content behind a paywall,seems more than reasonable enough to me.
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/14/18 7:47:00 PM
#46
Darmik posted...

EA making money on microtransactions doesn't somehow magically mean that Sea of Thieves would be sustainable solely on a cosmetic microtransaction business model.


Give me one good reason. You said yourself their players are happy about them.
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/14/18 7:41:13 PM
#39
Darmik posted...
I don't know what this argument is supposed to be. EA make lots of money so that means you should be able to play their games for free?


since any claims that microtransactions aren't hugely profitable are objectively demonstrably bullshit, what is the justification for your claim that sea of thieves couldn't be supported as a free to play title
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/14/18 7:36:07 PM
#35
Darmik posted...
Frolex posted...
Good. If you're going to present your consumers with a free-to-play model, your game should be free-to-play


I don't think a game like Sea of Thieves could be funded entirely by cosmetic microtransactions. Also it's sold in retail.


http://www.techtimes.com/articles/138382/20160303/ea-makes-1-3-billion-on-microtransactions-and-dlc-per-year.htm

If the microtransactions are as o p t i o n a l as you claim and the player base is as h a p p y about them, why can't it be supported as a free to play title?
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TopicJim Sterling now whining about Sea of Thieves microtransactions
Frolex
02/14/18 7:31:36 PM
#32
Good. If you're going to present your consumers with a free-to-play model, your game should be free-to-play
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TopicTired of people saying that Star Trek 4 is where they go to San Francisco
Frolex
02/14/18 4:07:36 AM
#6
The director of Star Trek 2 even admitted under oath that the film was set in San Francisco, why is this still even a discussion
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TopicFake news sharing in US is a rightwing thing, says study
Frolex
02/12/18 7:23:39 AM
#1
https://www.theguardian.com/technology/2018/feb/06/sharing-fake-news-us-rightwing-study-trump-university-of-oxford


Low-quality, extremist, sensationalist and conspiratorial news published in the US was overwhelmingly consumed and shared by rightwing social network users, according to a new study from the University of Oxford.

The study, from the universitys computational propaganda project, looked at the most significant sources of junk news shared in the three months leading up to Donald Trumps first State of the Union address this January, and tried to find out who was sharing them and why.

On Twitter, a network of Trump supporters consumes the largest volume of junk news, and junk news is the largest proportion of news links they share, the researchers concluded. On Facebook, the skew was even greater. There, extreme hard right pages distinct from Republican pages share more junk news than all the other audiences put together.


i can believable
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TopicDo you use customized or default ringtones on your phone?
Frolex
02/11/18 11:59:13 PM
#9
kingdrake2 posted...
cjsdowg posted...
I have different songs for different people.





lol, i actually had a dog that learned to recognize the ringtone i had set for a family friend. I guess he picked on the voice on the other end of the phone
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TopicI don't see the point of fast cars anymore.
Frolex
02/11/18 6:38:58 AM
#8
TopicA guy on Xbox Live said he was fucking my mother
Frolex
02/09/18 6:26:34 PM
#13
TopicHave you ever bought a micro transaction in a $60 game?
Frolex
02/09/18 7:06:47 AM
#13
Nope, decided i never would do it on principle the moment they showed up in me3 since buying them would only encourage the practice
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TopicLiterally the ONLY Jimmy Garoppolo jersey sold out is the white mens medium
Frolex
02/08/18 10:39:49 PM
#4
TopicLet's talk about Samus's ass in great detail!
Frolex
02/08/18 5:58:02 PM
#6
you ever think of doing something better with your time sybb
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TopicThe mods are the reason I hated Obama so much
Frolex
02/07/18 7:59:46 PM
#238
Frolex posted...
zikten needs to get axed just for the sake of his own mental health

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TopicGTAV has reached 90 million sales. 15 million sales in 2017 alone
Frolex
02/07/18 6:35:41 PM
#29
eston posted...
AzNDarkSamurai posted...
I hate it enough how they scrapped the single player DLC

Honestly the only thing I ever heard about it was that Franklin's actor recorded some dialog. I'm thinking it never really got moving


They had already started development on it. All of the content that they had made for it before it got scrapped eventually just got added to online.
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TopicGTAV has reached 90 million sales. 15 million sales in 2017 alone
Frolex
02/07/18 6:14:21 PM
#19
SK8T3R215 posted...
What do you even do in GTA online


Grind. Get killed by from literal outer space by a player 200 levels above you
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TopicWho asked for this?
Frolex
02/07/18 12:18:33 AM
#4
TopicThat guy who tried to get an undocumented classmate deported has been expelled
Frolex
02/06/18 10:20:35 PM
#166
zikten needs to get axed just for the sake of his own mental health
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TopicIf you think gay is genetic, and are pro-gay marriage, you're a homophobe.
Frolex
02/06/18 7:04:49 AM
#13
i don't know why i still visit this site
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Topicjust got a MWD for "flaiming"
Frolex
02/05/18 8:32:57 PM
#10
Nomadic View posted...
JustMyOpinion posted...
Fair, next.


Yeah, you would have been hit for that even under the old rules
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TopicSo apparently the final ending of MGSV was officially released? (Spoilers)
Frolex
02/03/18 10:20:50 PM
#3
Guess that just signifies how dead the game really is at this point
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TopicLuis Gutierrez (D) walks out as Congress chants "USA! USA!"
Frolex
02/03/18 10:18:46 PM
#2
you know for a little while i had thought mix had left to actually make better use of his time than making troll posts on a videogame message board
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TopicWhy did Professor Utonium create a black daughter if he is white
Frolex
02/03/18 9:33:44 PM
#16
Topicit's possible to be evil and not be a nazi
Frolex
02/03/18 9:01:35 PM
#115
Go outside and take a vacation from gamefaqs, christ man
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TopicFriend wants to know if its creepy or weird to want to lose your v card to a...
Frolex
02/03/18 3:32:59 AM
#4
are we talking about fantasizing about it or seriously insisting on it?
---
Topichow do fultoned soldiers work together in Metal Gear Solid?
Frolex
02/03/18 2:01:29 AM
#8
They all follow Big Boss's cult of personality
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