Lurker > Kerred

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TopicForget God of War and RDR2, here's the most orgasmic moment in gaming in 2018
Kerred
06/29/19 11:22:39 AM
#7
Timohtep posted...
I heard Obra Dinn was cool as hell


I wager you would enjoy it. Your average voting citizen though I wouldn't recommend it to.
TopicForget God of War and RDR2, here's the most orgasmic moment in gaming in 2018
Kerred
06/29/19 11:19:15 AM
#3
Ah, its Return of the Obra Dinn. What examples do you have for an indie games were gameplay was sacrificed for the name of art?

What was the last indie game you bought where you felt ripped off? And how much was it if you recall?
TopicForget God of War and RDR2, here's the most orgasmic moment in gaming in 2018
Kerred
06/29/19 11:08:15 AM
#1
https://i.redd.it/8ix41pob9b731.jpg

(not a spoiler at all for Obra Dinn)

Actually I'm sure GoW and RDR2 are fine games, but Obra Dinn only sold 200k copies according to steamspy :(
TopicWhere all the money in a game goes
Kerred
06/19/19 9:21:09 AM
#1
So here is the breakdown of a board game sale. Let's say a board game's MSRP is $50. Source: Stonemaier games blog.

The publisher sells the game to a distributor for about $13 each. $1 goes to the designer of the game. $2-$11 goes towards making more games and publisher costs, the remaining $1 can be considered the publisher's "profit".

Distributors/wholesalers sell them for $25 to retailers.

Retailers sell them for the average $50 making $25 in profit every sale, with nearly ALL of it going back into overhead costs (rent, reordering, wages, etc)

This is different for amazon/online stores that can sell them for crazy left due to no overhead.

So how do video games differ from this model? Has Nintnedo said how much it costs to makeper cartridge?
TopicWill Super Mario Maker 2 flop?
Kerred
06/19/19 9:16:41 AM
#10
I'm sure I am wayyyy off on costs, but I will assume production cost about $10 million, advertising probably $10-$15 million.

Let's say Nintendo pays $20 per cartridge (or $2-$10 per bandwidth and server costs for download sales), sells them to distributors for $40 each, with vendors selling them for $50-$60.

Just selling a million copies alone nets Nintendo $20-$30 in revenue each, generating $20-$30 million dollars. I think it will be fine. But if anyone who works at a Gamestop can tell me how much your company buys games for, let me know :)

Special note: yes I know the average profit from wholesale to retail is 50%, but I am guessing big chain stores sell games for a much lower margin.
Topicon your daily commute and that damn SHRINE taunts you to skip work.
Kerred
06/16/19 3:54:21 PM
#1
TopicHas the Keanu date/love scenes in Cyberpunk 2077 been confirmed yet?
Kerred
06/11/19 10:13:20 AM
#12
Also Forlex, what if he dies like a big actor in a Bethesda game?

Oooh, imagine what BETHESDA could do with Keanu! Better yet, imagine Bethesda hiring Keanu for a MOBILE game!... I have gone too far, I apologize.
TopicHas the Keanu date/love scenes in Cyberpunk 2077 been confirmed yet?
Kerred
06/11/19 10:10:24 AM
#10
Kitt posted...
It looks like his character might just be a hologram. At least that's what people are saying.


I could see that. Seriously I am imagining he will just have a small part, like they flew him to do mocap and dialogue for a few days and that is all Keanu had time for. Unless CD Projekt Red spent way more money that they should have to keep him for craptons of dialogue AND ADR's (additional dialogue recording which requires bringing people back after things are done). My assumption is ADR is almost impossible for busy stars even for Hollywood films... *cough* Superman mustache.
TopicHas the Keanu date/love scenes in Cyberpunk 2077 been confirmed yet?
Kerred
06/11/19 10:08:26 AM
#9
Frolex posted...
He's mine, keep your filthy virtual hands off him


Also, what if there is no dating option and there is just a linear story where he friend zones you no matter what you do? Would that affect the metacritic score?
TopicHas the Keanu date/love scenes in Cyberpunk 2077 been confirmed yet?
Kerred
06/11/19 10:05:33 AM
#6
Ivynn posted...
Will Keanu hang dong


I don't recall dongs in the Witcher, just that GTA4 DLC that one time?
TopicHas the Keanu date/love scenes in Cyberpunk 2077 been confirmed yet?
Kerred
06/11/19 10:03:29 AM
#4
Frolex posted...
He's mine, keep your filthy virtual hands off him


What if Cyberpunk 2077 comes out for Vive/Oculus, and has a scene where you can use your hands in the scene to do anything. ANYTHING. Millions of people uploading videos on youtube of their moments in VR with Keanu.

Edit: also imagine bad youtuber react videos doing this. millions of them.
TopicHas the Keanu date/love scenes in Cyberpunk 2077 been confirmed yet?
Kerred
06/11/19 9:59:39 AM
#1
If the Witcher games taught me anything, I would think there would be dialogue tree options to go out on a date with Keanu Reeves. Seems obvious aside from the difficulty of having to fly Keanu out to Poland to do saucy motion capture with the mocap actress who played Siri probably.

Your thoughts?
TopicWhat's your favorite board game that came out after 2015?
Kerred
06/06/19 9:45:32 AM
#3
2015-2019 has arguably not been as strong as 2005-2015, but there's still lots of great hidden gems no one will ever know about until a youtuber makes it viral.
TopicWhat's your favorite board game that came out after 2015?
Kerred
06/06/19 9:26:50 AM
#1
Some of my recent picks:

Gaia Project: Has everything I like: perfect information, faction abilities with some game changing powers, everything is modular. Awesome design everywhere.

Just One: Already nominated for game of the year, and will most likely win for 2019. Backwards Codenames :D

Santorini New Edition: Has replaced chess for me for a while. Love my 2 player abstracts
TopicEdgar Wright voiced Darkwing Duck's director on Duck Tales
Kerred
05/26/19 1:02:22 PM
#5
Hanky_Bannister posted...
Idgi


Recent Duck Tales episodes have a crapton of small references to past disney shows, comics, and video games. Like an Edgar Wright film actually now that I think of it.
TopicEdgar Wright voiced Darkwing Duck's director on Duck Tales
Kerred
05/26/19 1:01:23 PM
#4
FF_Redux posted...


And the Drake ending to boot :3
TopicEdgar Wright voiced Darkwing Duck's director on Duck Tales
Kerred
05/26/19 11:36:50 AM
#1
Disney knows how to appeal to their audience O_o

Does this mean we'll get Quentin Tarantino as a guest star on a Tale Spin related episode?
TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
Kerred
05/21/19 12:26:18 PM
#43
MC_BatCommander posted...
Reminds me of Fallout New Vegas disabling quick load for 60 seconds after gambling to help discourage save summing.


Game design wise, I prefer positive reinforcement rather than negative reinforcement.

What I may have done was every game you play (win or lose) will increase your cred with the location. And technically if you lose a lot of money, would the casino's want you there more? Maybe even give you some added benefits the more you spend? Even something as silly as increasing your luck for all future mini games until you can rock it out. The downside is it no longer feels fair, but ask any GWENT or Blitzball player if they like the idea of losing their cards/stats :P

Therefore you lose money, but you gain something else, which may encourage one to just keep going :)
TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
Kerred
05/21/19 11:56:01 AM
#37
Alpha218 posted...
This sounds like a solution in search of a problem tbh. Youre talking about this in the context of open-world games, where the player is supposed to be able to do whatever they want anyways.


Yes, but often a game creator's vision is to encourage not reloading saves as much. Except if it a game mechanic (Sands of Time)
TopicWould you believe if I said I worked for The Pokemon Company?
Kerred
05/20/19 8:49:59 PM
#9
I can see that, the Pokemon Company has a lot of staff.

/Deals B2B with said company and used to run Pokemon events.
TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
Kerred
05/20/19 8:24:48 PM
#31
Webmaster4531 posted...
Who gives a ?


Its just fun game design stuff. Like why did they remove the sword at the start in the original legend of zelda. No one gives two craps, but from a game design perspective its fun and interesting why they removed the sword :)
TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
Kerred
05/20/19 8:23:44 PM
#30
ThePrinceFish posted...
Kerred posted...
Elder Scrolls has a lovely idea where thugs come after you well after you have saved 20 times, making you unlikely to reload a save and not steal from said person.

Elder Scrolls sending thugs after you is terrible.

20% of the time you didn't actually steal anything, you just knocked something over. And 95% of the time, you're getting a hit put on you by someone who didn't see you knock over or steal anything.


I am thinking the mod that fixes the issues and thugs come after you for legitimately getting caught stealing. Like imagine game design where its properly implemented. That I like.
TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
Kerred
05/20/19 10:26:47 AM
#16
WilliamPorygon posted...
Have Mr. Resetti show up and chastise the player for half an hour


There is positive reinforcement and then there's negative reinforcement. And then there's mr. Resetti
TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
Kerred
05/20/19 10:26:02 AM
#15
stone posted...
bover_87 posted...
making it non-random

Or randomizing it with each new game, but once it's all been allocated, they stay the same with each reload.


XCOM does that I know. When the issue with your casual player though is they may keep trying it over and over again.

By the way all this gameplay stuff I'm speaking of from the casual gamer mind.
TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
Kerred
05/20/19 10:24:37 AM
#14
clearaflagrantj posted...
Replicate XCOM Ironman autosaves


For a Bethesda game this would be a problem, as imagine game breaking bugs for example not being able to complete a main quest or join a guild unless you reload a previous save
TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
Kerred
05/20/19 9:55:56 AM
#1
Quicksave, steal, get caught, reload, steal successfully, save again.

From a game design perspective, it would be ideal for the player to avoid repeating reloads tons of times to avoid breaking immersion. This would go for things like reloading because you lost at a poker or liar's dice minigame.

Fallout New Vegas "changes decks" when you reload poker so you have to wait a minute. A punishment for reloading, but doesn't seem to be effective.

Pyre pulls it off beautiful by just not giving you the option to reload and the story keeps going if you lose, but you aren't punished as the story is now different and doesn't punish you, and in fact makes it better as you keep your high level character at the expense if feeling bad for the character.

Elder Scrolls has a lovely idea where thugs come after you well after you have saved 20 times, making you unlikely to reload a save and not steal from said person.

Personally my ideas to reduce reloading when stealing would be:

- Tier lists for stealing. You always steal something every time and very rarely have a guard after you immediately, but the rewards are dice rolls based on your skill. And maybe an NPC getting suspicious after your first attempt to make you prevent you from stealing from that NPC again.

- Guards issue an arrest warrant later next time you visit the area, just like the thugs. This may encourage more players to interact with jails.

Your thoughts? Yes you could just go by the honor system, but remember if the game allows you to do it, the mass percentage of the population will do it if it makes it easier.
TopicWhat is your favorite Supergiant Games song?
Kerred
05/13/19 9:50:46 PM
#1


This banger just hit this morning. Video starts at 3 min 45 seconds for the ADD music lovers that want to get right into the sex part.
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