Lurker > itrumpmypillow8

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TopicSteam Gift Contest X: Nothing to fear, the gift's here!
itrumpmypillow8
06/23/17 11:00:15 PM
#446
Spartanruler99 sent me Keep Talking and Nobody Explodes
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Formerly ihumpmypillow89 but someone Trumped it up.
TopicWhat are you drinking?
itrumpmypillow8
05/05/17 12:22:27 AM
#8
Vodka and some Arnold Palmer iced tea, about a 90/10 mixture.
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Formerly ihumpmypillow89 but someone Trumped it up.
TopicWell, The steam sale gift threads are going to be fun this year.....
itrumpmypillow8
05/04/17 12:27:53 AM
#6
TheVipaGTS posted...
Why?


Few limitations were in place before, if you directly gifted a game to a person and they got a VAC ban on that game you could no longer gift that game to anyone else, to combat smurf accounts and shit like that from a bunch of copies and selling them for other common steam market items. The loophole for that is that you could purchase as a gift store in your inventory wait the 30 days to be tradeable and "trade" it. This closes that loophole.

Another thing that was common was buying the game on steam and reselling it on other sites like g2a, kinguin, etc. this helps fix the steam copies on those sites. In the wake of this it also fucks over the legitimate trades as well but I don't think publishers liked that either so they might have had a say in this one.

My theories of why.

On the other hand Valve increased the max item listing on their community market from $400 to $1,800 USD and the max wallet value from $500 to $2,000

edit: I also haven't checked but before when you gifted a game to someone directly through steam they could see your email associated with Steam, not sure if this is the case anymore.
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Formerly ihumpmypillow89 but someone Trumped it up.
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