Kamekguy

03.2024 -
- now
Community » Kamekguy
No topics logged for 'Kamekguy' Posts: 23
I don't have enough stock behind 'em to defend DK64 and Banjo-Tooie, but I do find their technical optimization absolutely hilarious. The fact that they compensate for the N64's native lag so greatly that they balance the games around it is pretty outstanding. For instance, there's the race in Fungi Forest with the rabbit in DK64 - in order to make it actually close, the rabbit is sped up to be nearly impossible to defeat natively, but when played on N64, is a relatively fair challenge. However, when it was ported forward to Wii U without that native lag, the rabbit reverted to regular levels and became nearly impossible unless you cancel the race while in mid-race, then restart the race whilst already inside of Lanky Kong's speed-up barrel, thus eliminating a several-second animation.

Tooie also had a similar issue where the intro is perfectly synced up to its music on N64, but due to the speedup of the Xbox 360 version, the intro cutscene is terribly desynced with its music and just gets progressively worse. I think that's worthy of SOME level of technical commendation... just not quite at the level of PD and Conker actually pulling off a lot of what they're going for.
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
Community » Kamekguy