Silksong Topic 2 - It was the best of sequels, it was the worst of sequels

Board 8

Page of 10
Board 8 » Silksong Topic 2 - It was the best of sequels, it was the worst of sequels
https://gamefaqs.gamespot.com/a/forum/1/1441bdd3.jpg
Gin
Unflappable, unserious, unimportant
I found the spike traps and tacks a lot of run to use, but the cogflies (probably the most OP) are pretty boring. I used them primarily for situations with multiple enemies - 1v1s are for the needle.

Completed the speed run in 3h32m. Getting the Wanderer's Crest, an extra mask and Weavelight after W idow, , then the 2nd nail upgrade (and the Cogflies) after reaching the citadel made it fairly easy.

Now I'll take this file to 100% again and finish the platinum.
We are living our lives
Abound with so much information
KamikazePotato posted...
Castlevania ditched expendable subweapons for an MP bar though. Just like Souls ditched farming healing herbs for the Estus system (and then reintroduced farming in Bloodborne for some reason). I dont mind using resources if they replenish, but there's no worse feeling than using some one-use items and then dying to a boss.
I mean yeah if you don't like expendable weapons then you probably won't like them. But in terms of how fun they are to use and how necessary, subweapons feel like the right comparison.
"You're childish. What are you getting? Are you getting strawberry? Ha! That's such a childish flavor, only children eat strawberry."
Xiahou_Shake posted...
Economy hasn't really been an issue using them this way either - I'm usually scratching at the shard cap and I've got a bunch in my inventory for emergencies. They do feel very strong so I'm assuming the economy is there in the first place to A) Encourage you not to skip every non-pilgrim enemy B) Add a layer of hesitation from just dumping them nonstop against bosses and C) Give you a nudge to go check out another area if you're getting folded by a single boss to the point that you burn through your supply

If you're constantly hitting cap I don't think you're engaging with the economy at all actually. Let me explain what I mean by responding to these points:

A) This is a good reason in theory, however non-pilgrim lategame enemies are rarer and so foes tend to drop very few shards unless you are in an area like Memorium which seems designed for grinding and not incidental shard gain? Additionally, if rewards from enemies are as low as they are, you're still encouraged to skip fighting them to not waste resources.

B) If the fights can be trivialized by spamming tools without a specialized build, I simply don't think they are well-designed fights. There are, in fact, fights that give unlimited tool use and they are some of the most fun and engaging and difficult ones in the game! Additionally, many common enemies are designed to encourage frequent tool use (such as how every single flying enemy spams projectiles and backs away from the player).

C) I think the game has plenty of mechanisms to signal this already, additionally as mentioned not all areas even give plentiful shards so it's kind of inconsistent.

Take the design of Architect Crest for example, which is built to encourage extremely frequent tool use and give you ways to replenish your stock between rests. So it's made for long excursions, but will burn through shards faster than it receives them, so it actually can't do that. So instead, what the economy pushes you to do is completely ignore tools during exploration, not engage with the shard economy at all, hoard until you're at or near cap, and now you actually do have the leeway to take your tool burst build into bosses and absolutely spam the shit out of them (or save them for the final phase of the fight), invalidating the design goal of B.

The tools are very well-designed and balanced as part of a normal moveset. So maybe the real issue is that the full power tool specialist build is SO strong and the economy seems built around discouraging that level of spam, which then prevents the player from actually using them in the way that's balanced. This would seem fine except Shaman and Wanderer's Crests are equally if not even more busted as this build and they don't even have to deal with shards!
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
https://www.backloggd.com/u/aitchdeetee/
Just finished the A Hero's Call quest in Act 3.

That was uncalled for Team Cherry.
skull
Okay Phantom was the first boss to get me titled
But I think I blame mostly myself for trying it with Reaper for so long. I was missing too many pogo hits and getting hit by the beams too often due to my reaper-orb greed
When I moved back to Wanderer, I beat him in one go.

Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
Yeah I finished doing my run for the speedrun achievement after aborting one that was going really poorly. 3h15m to completion which was about how long my first one took to get to act 2.

Anyways, part of that was I had picked up Reaper for comfort, having used it for most of my original playthrough. But it's a huge liability on almost every critical path boss. This time I just stuck with Hunter and had a way better time on bosses like M oorwing and W idow and P hantom . Hitting more/faster is just too strong, it's more damage, more silk, and quicker stuns to snowball advantage. If you dont reliably get crazy silk refunds on Reaper you'll more reliably build meter on Hunter. It's great for exploration but the more aggressive playstyles are so heavily favored on bosses that Reaper probably could use some buffs.

Also since I was basically toolless (only picked up the knife) and had minimal upgrades I was scared as hell of THAT gauntlet but it took me less attempts than the end bosses! All you need is the parry because it is busted as hell
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
https://www.backloggd.com/u/aitchdeetee/
(I'm only talking about different Crests here but will spoil just in case)

My big problem with Reaper is that its hitboxes just don't seem to cover everything that I want them to .

I've just been using Hunter for everything. I've tried Reaper at a few points to basically no success, with the exception of 1 pure platforming section where leaning on the non-diagonal pogo made it easier.

I expect Wanderer might be better for the highest skill players, but I don't like that there's only 1 red slot and that your needle hitbox at least seemingly doesn't extend as far .

I only have Hunter, Wanderer, Reaper, Witch, and Beast right now. Witch and Beast I don't even want to touch. I'm aware there is at least 1 (maybe more) that I don't have yet, which I obviously don't have an opinion on.
I didn't do guru this year but azuarc can be in my sig anyways.
I may have to see how Hunter does in fights again, but I do prefer Wanderers pogo skills

Also full-on aggressiveness really does not suit a boss like Phantom either
Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
Personally I don't like the pogo and never have liked the pogo since the original game, and just prefer to avoid it altogether anyways.

Don't think I'd like Hunter much if I had or wanted a playstyle that leaned on that more.
I didn't do guru this year but azuarc can be in my sig anyways.
htaeD posted...
Also full-on aggressiveness really does not suit a boss like Phantom either

It absolutely does. Obviously you need to dodge but you're dodging toward the boss or sneaking in a pogo to get 1-2 followup hits in every time she attacks. And also blasting with silk spear as often as you can. If you screw up and get parried you can jump to dodge.

And like, the best thing to do if you are out of heal juice and desperately need to heal is to hit the boss more
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
https://www.backloggd.com/u/aitchdeetee/
pyresword posted...
My big problem with Reaper is that its hitboxes just don't seem to cover everything that I want them to.

One, I don't think we need to spoiler descriptions of crests. The existence maybe but I think that cat is firmly out of the bag.

Two, the key with Reaper is that your initial horizontal slash has nearly the vertical coverage of other crests up swings, so you really only need the up swing when you will be firmly underneath an enemy, probably when crossing under.
"One toot on this whistle will take you to a far away land."
-Toad, SMB3
Okay so I found a secret fourth heart , I assume I could have used this for the Shaman rites instead of one of the others ?
http://i.imgur.com/k0v0z3q.gif
WazzupGenius00 posted...
Okay so I found a secret fourth heart , I assume I could have used this for the Shaman rites instead of one of the others ?

Yes

Whichever you do or do not use, the 4th heart is used as a collectible for Hornet's house. Which is kinda fucked up girl not gonna lie
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
https://www.backloggd.com/u/aitchdeetee/
The circumstance of how she gets that one is a little fucked up too. Yes it seems clear the Green Prince wanted to die but he also explicitly told her to leave him alone and that she should not have entered his memory
http://i.imgur.com/k0v0z3q.gif
GAME THEORY: is Hornet homophobic???
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
https://www.backloggd.com/u/aitchdeetee/
HeroDelTiempo17 posted...
Yes

Whichever you do or do not use, the 4th heart is used as a collectible for Hornet's house. Which is kinda fucked up girl not gonna lie

Especially when it's the Green Prince. The other ones are dead or barely living, but Green Prince is physically completely fine.
"One toot on this whistle will take you to a far away land."
-Toad, SMB3
HeroDelTiempo17 posted...
It absolutely does. Obviously you need to dodge but you're dodging toward the boss or sneaking in a pogo to get 1-2 followup hits in every time she attacks. And also blasting with silk spear as often as you can. If you screw up and get parried you can jump to dodge.

And like, the best thing to do if you are out of heal juice and desperately need to heal is to hit the boss more

I mean yeah obviously I was still using every chance I got to hit, using swift step hits or pogos after most of her attacks. I preferred Wanderer over Reaper for a reason.
But what I mean is that it did not seem at all rewarding to make the first move against a boss like that.
Most of my hits came right after she finished hers and triggering her counter is a waste of time.
Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
So where the hell is Nuu (enemy journal lady) in Act 2? I remember finding her somewhere , but it was just a little cameo appearance. I'm assuming she's somewhere in the Citadel and you can continue her quest of filling out the enemy journal? She implied as much after filling out the first 100 enemies.
Welcome to your Divinity.
_Blur_ posted...
So where the hell is Nuu (enemy journal lady) in Act 2? I remember finding her somewhere , but it was just a little cameo appearance. I'm assuming she's somewhere in the Citadel and you can continue her quest of filling out the enemy journal? She implied as much after filling out the first 100 enemies.
Halfway Home
All the stars in the sky are waiting for you.
kevwaffles posted...
Especially when it's the Green Prince. The other ones are dead or barely living, but Green Prince is physically completely fine.

Green Prince is more dead inside lol
XBL GT: Demon Ninja X2
"There comes a time in every man's or woman's life where they have to make **** up to cover their ass." - Hazama
So from what I gather, Mementos don't count for 100%. So I currently have no idea what I'm missing at 99%.
"One toot on this whistle will take you to a far away land."
-Toad, SMB3
kevwaffles posted...
So from what I gather, Mementos don't count for 100%. So I currently have no idea what I'm missing at 99%.
do you have the upgrade that lets you recover silk at benches?

or crafting kit/tool pouch upgrades maybe
does anyone even read this
kevwaffles posted...
So from what I gather, Mementos don't count for 100%. So I currently have no idea what I'm missing at 99%.
Final Crest?
All the stars in the sky are waiting for you.
KommunistKoala posted...
do you have the upgrade that lets you recover silk at benches?

or crafting kit/tool pouch upgrades maybe

You got it in one I think. I was starting to think that didn't exist in this game.
"One toot on this whistle will take you to a far away land."
-Toad, SMB3
MacArrowny posted...
Halfway Home
Just checked and not there. She literally said she was leaving after I finished the first 100 journal. Maybe there just isn't another one? But that would be quite odd.

Thanks for making me check the Halfway Home though because there was a memory locket I missed there!
Welcome to your Divinity.
Nuu comes and goes from Halfway Home, but I'm not sure based on what or if she leaves for good at some point.
"You're childish. What are you getting? Are you getting strawberry? Ha! That's such a childish flavor, only children eat strawberry."
The times I've seen her outside the Halfway Home, it's been because she was looking at a boss I just killed. Not sure if you need to see her there to get her to return or what.
Gin
Unflappable, unserious, unimportant
Nuu doesnt have anything else besides completing all the journal entries including the notes. You dont need to "progress" her in any way after the initial quest, she just moves around and has optional scenes and will eventually park her ass where you met her initially.
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
https://www.backloggd.com/u/aitchdeetee/
The First Sinner runback is lowkey the worst in the game. It's the one boss you actually respawn at if you die, but none of your tools replenish. So you have to go all the way back to the bench and come back every time if you want to use your tools.

Wtf were they thinking? Could have just put a bench right outside the boss entrance. But this is basically the first flaw in an otherwise flawless game, so I digress.
Welcome to your Divinity.
Despite using the Mist entrance, I still found my way to the Underworks
Glad I didnt miss such a hilariously bleak dungeon
Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
Game beated

Final percentage 77%

Final runtime 28:31:02

Don't really care to get to 100% so I'm good for now. Great game but there some times in Act 2 when I felt like it was dragging a little bit. I think I was just getting sick of the Citadel and how mazy and annoying it could be.

Hardest bosses:

1) Karmelita
2) Flea Dodge
3) Lost Lace

Most bosses were beaten in around 2-3 tries but these took me closer to 5-10.

skull
Question for those who have already beaten the game (I'm not there yet, so please try to avoid spoilers in your answer):

If I beat the game before triggering Act 3, getting what I presume is the "bad ending," will the game send me back at my last save afterward, so that I can easily trigger Act 3 and go for the true ending?
Burnin, Blazin
_Blur_ posted...
The First Sinner runback is lowkey the worst in the game. It's the one boss you actually respawn at if you die, but none of your tools replenish. So you have to go all the way back to the bench and come back every time if you want to use your tools.

Wtf were they thinking? Could have just put a bench right outside the boss entrance. But this is basically the first flaw in an otherwise flawless game, so I digress.
It's a bizarre choice but also that boss is really fun (and lowkey kinda easy) to fight without tools so it didn't bother me
"You're childish. What are you getting? Are you getting strawberry? Ha! That's such a childish flavor, only children eat strawberry."
YoBlazer posted...
Question for those who have already beaten the game (I'm not there yet, so please try to avoid spoilers in your answer):

If I beat the game before triggering Act 3, getting what I presume is the "bad ending," will the game send me back at my last save afterward, so that I can easily trigger Act 3 and go for the true ending?

Yes
"One toot on this whistle will take you to a far away land."
-Toad, SMB3
_Blur_ posted...
So where the hell is Nuu (enemy journal lady) in Act 2? I remember finding her somewhere , but it was just a little cameo appearance. I'm assuming she's somewhere in the Citadel and you can continue her quest of filling out the enemy journal? She implied as much after filling out the first 100 enemies.
She visits the corpses of various act 1 bosses you've defeated. I know she shows up at Skull Tyrant, Twin Conchflies and Sister Splinter.

kevwaffles posted...
You got it in one I think. I was starting to think that didn't exist in this game.
Speaking of things that don't exist, I spent the entire game waiting for a tool that increases silk gain on hit.
pepsi for tv-game
Thanks kev!
Burnin, Blazin
Man they really just saved some absolutely kickass upgrades for Act 3 , huh? That whole escaping from the Abyss segment was so good.
Let the voice of love take you higher,
With this gathering power, go beyond even time!
The last phase of Lost Lace feels really unnecessary. Its just more of the same thing
http://i.imgur.com/k0v0z3q.gif
That fucking first try domination of Grandmother Silk was the most exhilarating gaming moment I've had since FFVII last year. I'm riding the adrenaline right now.

It honestly felt like an easy boss? Though maybe I just lucked into a really clutch moment to play at my skill ceiling.
Burnin, Blazin
I didn't first try it, but it felt like one of the easier bosses. Died more times to Savage Beastfly despite not even attempting that one until act 2. Very fun fight though...unlike Savage Beastfly.
I didn't do guru this year but azuarc can be in my sig anyways.
Its definitely on the easier side. If you want a little more challenge from it, try beating it while you have the parasite (this is the something I found earlier in the topic which ultimately was a dead end)

Anyway game beated, got 95% completion. I know Im short two mask shards, half a spool extension, a red tool and a blue tool. I assume each of those is 1%
http://i.imgur.com/k0v0z3q.gif
Not sure if true, but I saw someone say you have to get the normal end to unlock the true end
All the stars in the sky are waiting for you.
About 11 hours into Act 1, just reached Sinner's Road and man, I don't like that place.
Still the number one reason for the success of the Internet.
Well right after I make that post about not liking Reaper crest it does look like Savage Beastfly in Far Fields is definitely a Reaper fight. Pogo is one of the best opportunities to safely hit them and believe me I am NOT diagonal diving into that
I didn't do guru this year but azuarc can be in my sig anyways.
Reaper also helps you keep distance and avoid some of its erratic movement.
http://i.imgur.com/k0v0z3q.gif
Man what

Spent all that time tracking down ingredients and there's a pale oil just lying there in the Whispering Vaults? I know I can use the ingredient one to upgrade further but damn.
Gin
Unflappable, unserious, unimportant
MacArrowny posted...
Not sure if true, but I saw someone say you have to get the normal end to unlock the true end

I would be surprised. They may just be conflating that with HOW you get to Act 3.
"One toot on this whistle will take you to a far away land."
-Toad, SMB3
Kenri posted...
It's a bizarre choice but also that boss is really fun (and lowkey kinda easy) to fight without tools so it didn't bother me
It was a relatively easy fight but I needed my venomed up cogflies for sure. They're so good. I just get to focus on dodging attacks. I'll still go in for the occasional hit, especially if I need silk, but these last phases are always so crazy that getting to focus more on dodging is a godsend.

That one Bilewater boss though, forgot his name (it's the one that appears at the end of an enemy gauntlet because fuck you) will literally eat the cogflies should you get sucked in when he does that attack. Think I had 6 or 7 out at once and they were suddenly all gone lol.

44 hours in and at the final boss of Act 2 and man, what a game. I...still cannot believe they only charged $20 for this. That's utterly absurd. Like...I want to give the devs more of my money.
Welcome to your Divinity.
_Blur_ posted...
The First Sinner runback is lowkey the worst in the game. It's the one boss you actually respawn at if you die, but none of your tools replenish. So you have to go all the way back to the bench and come back every time if you want to use your tools.

Wtf were they thinking? Could have just put a bench right outside the boss entrance. But this is basically the first flaw in an otherwise flawless game, so I digress.
The fast runback made me not even care. I could retry it so fast that it was fun to learn how to beat it tool-less. If you deleted tools from the game and made every runback that instant I would've beaten the game much faster.
All the stars in the sky are waiting for you.
Board 8 » Silksong Topic 2 - It was the best of sequels, it was the worst of sequels
Page of 10