I usually try to rotate through my party members to keep everyone equally leveledI thought I was going to do that with Persona 3 Reload, then I just decided to use only Yukari, Mitsuru, and Akihiko.
Chrono Cross, considering that for most players the first character that joins you is Poshul
I usually try to rotate through my party members to keep everyone equally leveled
What games do you find this ISN'T true for? I was thinking about this, and I do fall into this almost all the time.
I dont think this is how I play anything
I dont think this is how I play anything
ffx
I usually try to rotate through my party members to keep everyone equally leveled
You're pretty much forced to use everyone in FFX unless you wanna spend ages chipping away at certain enemies in fights.
I can't remember, do P4 or P5 party members scale when outside of the party? Because I know P3R don't, and it's more modern than them.
I dont think this is how I play anythingAnd
Level everyone equally when possible
They do not.What a bad idea. Games in the mid-90s had party level scaling, I don't understand why they don't add it. It must be a conscious decision.
I usually rotate, but I like using the initial party members for the final boss.
Kimahri's great to get Steal & Use so I can have a second character with access to those, without needing to disrupt any of my other characters' natural progressions. Then send him down whichever path (I think I did Yuna's last time for another white mage). He's fine to use for the main story, as is Lulu since she's your main black mage. Lulu also gets a deathtouch weapon before anyone else, which is nice (and humorous watching her attack do something). I never got far enough into the post game to get to the point where I didn't need certain characters.
What a bad idea. Games in the mid-90s had party level scaling, I don't understand why they don't add it. It must be a conscious decision.