Reminder: A new Dragon Quest Monsters game was released after a 12 year hiatus

Board 8

Crescent-Moon posted...
How do they play and what's the difference between DQM and DQM Joker for someone who knows basically nothing about the franchise

Pokemonlikes

DWM was 2D, had more procedural/infinite level design. (I prefer this)
To tame monsters, you feed them meat in battle and maybe they'll join after you win.
Monsters inherit moves from their parents, and have three each for their own species.
Breeding is focused around the family (type) of monster, and has a lot of different combinations that will get you different monsters than you might expect. (I vastly prefer this)
DWM's translation was a bit more normal (I vastly prefer this)

DQM:J is 3D, attempts a bit more plot, and is all pre-made.
To tame monsters, you burn a turn to hit them in a special way where the harder you hit the better your chances.
Monsters have skill trees to invest in to learn moves and other perks- they get a couple innately, but you can replace them with inherited ones. (I prefer this)
Breeding is focused around the tier (rarity) of monster, with fewer combinations that break from the "default" results. There's an increase in palette swaps.
DQM:J is more like the modern DQ translations where everybody speaks in heavy UK dialects.

An hour in, this looks more like the latter, except you can recruit monsters by both the meat and the intimidation methods. Haven't gotten to breed yet tho.

I'll take pretty much any game in the series over its contemporary Pokemon games, even if I miss the good ol' days.
New name, new gender, same great Bolo flavor!
She is messy, but she's kind; she is lonely, most of the time