I quit Spirit of Justice halfway through. I started it back up again *spoilers*

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Board 8 » I quit Spirit of Justice halfway through. I started it back up again *spoilers*
I mean you're expecting absurd name puns with the Khura'in characters at this point in the game so you should just naturally be looking for them
I got to the point where you have to explain which aspect of the case had yet to be explained. I had one magatama left, so I purposely answered wrong with their married life. I thought it would be hilarious to have proven Amara orchestrated everything only for Apollo to be like "wait, we didn't cover how happy you two were together" and then the magistrate considers that the last straw and declares Dhurke guilty posthumously. But it gave me a more detailed game over where Amara is charged anyway. Ah well, it was worth a shot.
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FUCK YEAH ACTlON POINT APOLLO ACTIVATE
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transience posted...
I never noticed it either

I mean it only plays once. but also a name being a pun isn't really mindblowing to me at this point


Yep, same here.

It's also possible I was trying to avoid seeing any more Kura'in name puns though!
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Game beated. It kinda suffers from JFA-syndrome, in that there's really nothing great about it until its finale. However, the highs aren't as high, and the lows most certainly aren't as low. I don't have great recollections of Case 1, 2 and 4, other than how I felt about them as a whole. Case 1 was a good to great opening, Case 2 was about average as a case, and Case 4 only beats, out of the non-opening cases, 1-2, 2-3, and 4-3, I guess? It's probably just below 4-2, 4-4, and a good 3 of AAI's cases.

Overall, I feel like that gives it a pretty clear-cut place in my rankings:

AAI2 > T&T > DD > SoJ > PW:AA > JFA > AAI > AJ

And since that concludes the series for me, let's do some full case-rankings! God help me.
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hype

AAI2 too high
I'm beginning this ranking and I sorta want to cheat. I feel like 5-4 and 5-5 should really be combined, whereas 6-5 needs to be split into, I dunno, 6-5a and 6-5b? How are these usually handled?
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MrSmartGuy posted...
I'm beginning this ranking and I sorta want to cheat. I feel like 5-4 and 5-5 should really be combined, whereas 6-5 needs to be split into, I dunno, 6-5a and 6-5b? How are these usually handled?

I've wondered this a lot myself. In my current ranking I have 5-4 and 5-5 split and 6-5 combined but I really think you could do it any of the four ways:

5-4, 5-5, and 6-5: purist
5-4, 5-5, 6-5a, 6-5b: split
5-4/5-5, 6-5: combined
5-4/5-5, 6-5a, 6-5b: actual most sensible divisions

I don't really know, though. It's true that 6-5a stands as its own case far better than 5-4 does but it's hard to say what you really do with it.
correct top 2, correct bottom 3, i like the ranking!

i like the comparison to 'AA2 but less painful lows' - though every corresponding case is significantly longer, so the lows take more time
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
people do whatever they feel like

I stick strictly to case numbers because I think that's how they should be judged, but it's up to you.
oh man, a full case ranking, hype!

the 5-4/5-5/6-5 situation is at your discretion! i think 5-5 benefits from losing 5-4, while 6-5 day 2 probably benefits from being part a contiguous whole. so depending on your favorite segment of each of these cases, you can make a selection based on that, maybe?
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
I keep 6-5 combined because I have a really hard time deciding how I want to rank 6-5a and 6-5b separately
Paratroopa1 posted...
I keep 6-5 combined because I have a really hard time deciding how I want to rank 6-5a and 6-5b separately

This is kind of what I was getting at! Together, 6-5 is a top tier case for me, but it's hard to gauge how I'd rank it split up - so if it's me, I probably keep them together.

Though as a thought experiment, I guess I could try ranking them split up, too. That would make me feel sad!
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
I think both halves of 6-5 are top 10 cases each personally. 6-5a is just a really fucking solid case, Apollo + Dhurke is a great pair that get tons of great development in it, Paul Atishon and Sarge are both fantastic supporting characters, going up against Phoenix is fucking perfect, and even the murder scenario itself is pretty good.
I still kind of wish it had never developed into a murder at all, but oh well.
2-4 > 3-5 > 6-5 > E2-5 > 5-DLC > E2-4 > 3-2 > 1-5 > 5-2 > 3-4 > 5-5 > 5-4 > E2-3 > 1-4 > 1-3 > 6-3 > 5-3 > 4-1 > E2-2 > 6-2 > 2-2 > E1-5 > E2-1 > 3-3 > 6-DLC > 4-2 > E1-3 > 4-4 > E1-4 > E1-2 > 6-1 > 3-1 > 5-1 > 1-2 > 6-4 > E1-1 > 1-1 > 2-3 > 2-1 > 4-3

Might as well explain a few of them.

6-5: If I had decided to split them up, I think 6-5a would be where I put 6-5, then 6-5b would be after E2-4. Since that's not a huge difference, I figured I might as well place them together.

5-DLC: Still the best non-finale ever.

3-2: Ron remains one of my top 3 defendants. I think he's absolutely hilarious, and him getting off on double jeopardy is legitimately one of my favorite moments in the entire series.

5-2: Even though the game shows you the culprit at the start, there's no guessing the way everything unfolds at all. There are three points in particular where the case decides to throw you some really unexpected curveballs - the revelation that everything you built your day 1 case on is completely wrong, Filch confessing to being Tenma Taro, and the mayor being The Amazing Ninetails instead of the alderman. The more I replay this case, the more I enjoy and appreciate it.

3-4: I didn't used to like this case all that much, but I'm starting to think more and more that this is the only case there will ever be that ends in a loss. 2-4 is still a win. This is just awful, and even though you know what's coming, it still hits really hard.

5-4/5-5: I guess you see why I wanted to group these together. 5-5 gets the nod because it has two jaw-droppers (Apollo taking the stand and Bobby Fulbright?!), compared to 5-4's one (Athena's prints).

1-4: I don't like this case unconditionally. For all the talk about winning being impossible, the difficulty of the case feels fake. Why does a 40-year veteran who's never lost a case lead one of the easiest cases in the entire franchise? The best part of the whole case is Larry and that's never a good sign.

1-3: You're gonna look at this and say "wait, 1-3 right behind 1-4, MSG what are you on?" When I reminisce about cases, I typically only think of the highs. And 1-3 has them in spades. Cody's breakdown, Gumshoe's rescue, Edgeworth's face turn. The latter two in particular are two of my five favorite moments in the first game. Eh, the investigations are boring, big deal.

AJ: I still think it's funny that a game this bad manages to have the best opening case ever.

E1: Not a good sign when your best case barely beats out your sequel's worst case.

1-2: I hate 1-2. I get that they were still trying to get their wheels underneath them, but for all the good things this case has, it falls flat everywhere. It kinda goes hand-in-hand with why I don't love 1-4. The stakes are ridiculously high, but it all ends up way too easy, and incredibly straightforward. To compare, 5-2 shows you the villain, but the path to taking him down is absurd. Meanwhile, 1-2 shows you the villain the path to proving it is just "yeah, he was there and killed her". And the ending is just the worst. To contrast, I hate 1-2 more every time I play it.

Worst of the worst: 2-3 at least has a relatable villain and Moe has some fun lines and turns out likable in the end. I hate everything about 4-3. And I mean everything.
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Pretty good rankings. I could quibble with a few things, like E2-5 and 5-6 being too high (E2-3 the real best non-finale case and best AAI2 case) or 3-1 being too low, but it's solid. Good to see 5-2 get some love. 3-4 is a top ten case.

MrSmartGuy posted...
The best part of the whole case is Larry and that's never a good sign.


Polly and the metal detector are both better than Larry's role in the case!

MrSmartGuy posted...
You're gonna look at this and say "wait, 1-3 right behind 1-4, MSG what are you on?"


if anything you have 1-3 too low

top ten case for me
1-4's weird but otherwise good ranking. I like seeing E2-4 in the top 10 and 5-6 as the game's best case. most people wouldn't have that, from what I see.
xyzzy
holy crap you like E2-4 a lot

I'm gonna do a full case writeup thing when I finish AAI2 but I had to put it on hold because I'm out of town and only have my laptop and my laptop can't run AAI2
I've seen a lot of people rank 5-6 as the best DD case!

it's that weird situation for me where I think DD is kind of underappreciated while at the same time thinking 5-6 is kind of overrated
I really, really like Kay as a character, and E2-4 Kay is best Kay. I mean, she's not actually herself, and I like her better when she's herself, but E2 kinda put her in the backseat for a while until here. Also, the Justine face turn is suuuuuuuper hype.
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E2-4 Kay brings the best out of Edgeworth if nothing else.

MrSmartGuy posted...
but E2 kinda put her in the backseat for a while until here.


Eh, I don't totally agree with this. AAI2 introduces a boatload of recurring characters so she doesn't get a lot of plot focus, but she's literally always there. There's probably less of her in E2-4 than in any other case in the game...!
As for E2-3, I really need to play that again. I watched dowolf's playthrough on YouTube when he did his, then played the rom on my own a little over a year ago or so, and I'm still kinda lost on a lot of its details. There's just so much to keep track of, and I never had a handle on any kind of timeline for it. It's the case where I felt like Phoenix the most, just flying by the seat of my pants the entire time, answering questions one by one and going along for the ride, and Phoenix isn't even in that game very much .
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5-6 is close to being my favorite case in the series
don't have time to parse the entire thing right now (it's common courtesy to use a list instead of just an inequality for something this long...!) but initial thoughts - swap 1-4 and 3-5, e1-4 and 1-5, and baby you got a stew going!
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
E2-2 has always been the most confusing AAI2 case to me.

E2-3 is emotionally very strong for me, and it's got the best cast of one-offs in either AAI game, not to mention my dream of playable Gregory coming true.

MrSmartGuy posted...
It's the case where I felt like Phoenix the most, just flying by the seat of my pants the entire time, answering questions one by one and going along for the ride


this is the ideal way to play imhotbqh
SeabassDebeste posted...
but initial thoughts - swap 1-4 and 3-5, e1-4 and 1-5, and baby you got a stew going!


nah he's one of the rare people who has E1-4 where it should be
E1-4 suffers from having the worst AA character ever be its villain.
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MrSmartGuy posted...
E1-4 suffers from having the worst AA character ever be its villain.


*is now imagining Mike Meekins as an arc villain*

*flees the topic in horror*
might as well give this one bump
Board 8 » I quit Spirit of Justice halfway through. I started it back up again *spoilers*
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