Create-A-Most-Powerful-Character Contest: The MPFC Simulator.

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Board 8 » Create-A-Most-Powerful-Character Contest: The MPFC Simulator.
so the last topic got me to thinking that maybe this can work. all depends on user effort more than anything else. on the most basic level, the whole most powerful character bit is kinda played out. yes you can have interesting matches, yes you can have an interesting contest, and it's good to have what's usually well defined characters - all true. new blood's a great thing too as it helps spice things up a bit. a couple attempts to make it a little more interesting has happened over the years with subtle and not-so-stuble ideas of how to do this, and most likely within the year we'll see someone try it again and enjoy watching it spiral to its death or be an okay success.

but this isn't either of those. this is a create-a-character take on this and primarily serves as a create a character topic. character creation is the most important phase and by far the longest, and the contest itself is a flexible idea so eventually a competition can be made with user-made characters in a way that will fit. obviously most characters are expected to have a nod towards combat, but we'll see how that works as i've no idea what level of power to expect, but so long as it fits and we don't have crazy mismatches like superman vs. rambo or something, we should be fine. hopefully there'll be some actual entries worth a damn too, not just 2-3 throwaway lines. creativity's the game! and probably where the game ends but still...! so to be clear, this isn't a case where you pick characters to fit the mold of a contest, it's you make the characters and a contest will be made to fit them. if a character won't be a good mix in one run, then fine, he'll be sidelined. if a character is more focused towards a tag-team battle then if there are enough entries you could make a tag-team duo (mpfc contest based on this in 3...2..). hell, if somehow there's enough entries of fighting cats with guitars then i guess that'd be the contest too.


so, how will this work? let's start with the basic part: character creation. to one line it: the best way to solve a boring contest is to have interesting competitors. you make a character and edit it accordingly during the start of this, call it the "character creation" phase. if you think your character is too weak, ask. too strong, ask. if you're looking for ways to make him more interesting, ask. but once you're done, bold that your character's completed and that you're done. from there you have no creative control on it and if someone sees something differently, that's their call to make. from there with enough entries to fit the mold, we'll be able to start something up. ideally it'd be from a range of users - last thing wanted is a contest made up of 4 people with too much time. for now, thinking of shooting for a smaller one due to the necessary effort, so 16 entries seems like a good figure to start with. if things go well then maybe it can be increased.

for some general tips, describe the character. tell us their strengths, weaknesses, and try not to be too vague (e.g., "the greatest warrior on the planet!" means what, how good is the tech, the other warriors, the magic, what can a "standard" person do, etc). some backstory, facts, feats, and specific traits can be helpful too. tell us what they can do, why they do it, where they're from, and how. if there's a problem of frequency (e.g., can only use this skill once) then say so.

have a couple basic rules that exist really to not make things boring. mostly simple stuff - don't make them these flawless creatures, give them a weakness, avoid one trick ponies, and be original mostly. will flesh out the rules in a bit.

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The future must protect the clone's past.
"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.
The best thing to avoid a boring contest is to add terrain. Is this going to be the usual Final Destination Intelligence Doesn't Matter Haw Haw borefest or are you going to make truly neutral terrains?

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Twostuck, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/62168402
"Create your own MPFC"
"No Flawless Characters"

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terrains i honestly don't know what to think of yet. "neutral" translates to boring or not really neutral.

<_<; halfway thinking of spirit of the contest can take that over too. make the terrain. have people voice opinions on it, see what can work. when it comes to matches a couple ideas stand out - if your character ends up being selected to compete then you can pick up to <insert number> from a list of eligible terrains. if two match up, that's the terrain. if they don't, randomizer ahoy.

ain't perfect, but does make for better terrains and fits thematically.

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The King Wang.
Listen up Urinal Cake. I already have something that tells me if I'm too drunk when I pee on it: My friends. - Colbert.
Interesting. I'd be up for making a character for this if other people show interest too.

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"The courtroom is the garden of holy judgment. Those with lechery in their hearts should leave this sanctuary at once!" ~Franziska von Karma
From: Wanglicious | #004
terrains i honestly don't know what to think of yet. "neutral" translates to boring or not really neutral.

<_<; halfway thinking of spirit of the contest can take that over too. make the terrain. have people voice opinions on it, see what can work. when it comes to matches a couple ideas stand out - if your character ends up being selected to compete then you can pick up to <insert number> from a list of eligible terrains. if two match up, that's the terrain. if they don't, randomizer ahoy.

ain't perfect, but does make for better terrains and fits thematically.


Yeah, pretty much. You need real terrains or you come down to the speeblitzes. You also need to take out the 'knows there's a fight and wants to win' clause because again, speedblitz. Just 'knows there's a fight' should be enough. Otherwise it's all about making fast dudes and that's boring as hell.

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Twostuck, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/62168402
Perfect Ultima

except with a target on his chest that kills him if it's touched

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http://img806.imageshack.us/img806/7351/xiiirocks.jpg
... huh.

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My Little Phineas and Ferb: Summer is Magic!
Aww, I lost to SuperNiceDog , Winner of the Rivalry Rumble Guru Contest
Also I was kind of going to start a new CaC in a couple of weeks so I hope these don't clash. Maybe they'll help each other out!

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XIII_rocks , the cream of XIII fanboyism.
I know without reading the opening post that I am way too f***ed up right now to read the opening post...

however, this seems interesting and I tag it for something to read later and probably do something

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I never said anything about banging her. Also, I wouldn't bang her. -LusterSoldier (on a fat pageant mom whose daughter chugs Mt. Dew)
who knows, they might! but now for wall of 4 rules. all mostly stuff you'd expect, but feel free to point out if something don't make sense.


1) don't make your character too perfect. give him a sensible weakness, a flaw, notable and relevant limitations. a mary sue is lame. it's fun to think of a character who has a solution to everything and can do almost anything, but "the hero always wins!" is terrible and results in boring characters who give boring matches. you can see this with the complaints superman has - he's strong enough to palm a black hole, fast enough to escape a double black hole, can stop a collapsing multiverse by singing, all while being the bestest guy ever. all absurd, all happened, all used as feats, and all reasons why people hate him. he can be interesting at times but what gets brought up leaves him as being simply too much and too perfect. actual characters with actual flaws/limits, despite being really powerful, helps. it's fine to have them good at a lot but don't make "Mr. McPerfect but-he-has-bad-hair."

3) avoid one-trick ponies. Balefire. timehax, invincibility, speed force, there's a long list of "oh well there's this move and there's asdfsadg." not all of those have to be a move either - if your case is basically "with this he's invincible but without it he's lame" then you have a bad case. there's also stuff like Flash, where he rarely ever shows those specific powers used in conjunction, yet he just so happens does it all the time here. it's not entirely out of character, but it's entirely unusual. just try to avoid stuff that boils down to "if he does X" or "well, his power is Y and it results in X" because nobody really likes it and it serves no purpose beyond being annoying. the point's to have fun, not make the most broken thing imaginable. yes, i see the hypocrisy in the name. you're half a decade late.

4) be original. this isn't a '100% creativity!' rule or something - if you like a certain power or something that's fine. inspiration's good and all, but don't go along mooching off characters that already exist. no making superman-that's-not-superman or making a character who just so happens to have 90% of the the same backstory, powers, etc of someone else. if you have a certain world in mind (e.g., Mistborn or Fate/Stay Night), try to detail it and picture your character in a vacuum, away from the source, because that's where he'll be in. he's not from that material, but from what you described. no, going "he's from __" isn't gonna work: if you want your character to be a servant or something, explain how it works in your setting. you don't have to follow the same rules, though if you do, you still should detail them. because...

5) create what you want, but once you say you're done, you are done. this keeps consistency, originality high, and keeps things moving. once you're comfy with your final version, just bold in clear terms that your character's completed and be sure to include a writeup that matches what you said, otherwise all that'll be taken is a frankenstein mess of what you said with minimal editing. the important part here is that when you say you're done, that's it. the character is no longer in your hands, he's out there and if you thought that his powers work one way, but others don't, that is perfectly fine. if you weren't clear on something then you don't have "word of god" to say "oh no it works this way!" and people have to accept that, they can instead agree or disagree with you. think of it like the random spell contest in that regards, because interp matters quite a bit. if you want less interp and people to see exactly what you have in mind, then write it out better, ask if anything's missing, etc.

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"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.
Tagging this - I plan to enter, hopefully I won't take too long

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
tag

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XBL GT: Demon Ninja X2
"There comes a time in every man's or woman's life where they have to make **** up to cover their ass." - Hazama
I am in. So much. I'll get working on a character or two. Also...

From: XIII_rocks | #006
Perfect Ultima

except with a target on his chest that kills him if it's touched

Excellent.

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MMBN style fighting game made by me in the link below!
http://sandbox.yoyogames.com/games/184947-b8bn
So, what's the format on our character entries?

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My Little Phineas and Ferb: Summer is Magic!
Aww, I lost to SuperNiceDog , Winner of the Rivalry Rumble Guru Contest
short answer, no real set format. write out your character and how you think he fits best. organization can happen afterwards and you'll eventually have a writeup on just the guy that's easy enough to post.

long answer...
thought about making one or a template, but ultimately figured that anything i'd come up with just is good for me, not necessarily for everyone else. so it's a bit of a copout - the general format is "how the character can be best represented." basically, write away. tweak accordingly. it doesn't have to be set in stone immediately and there's time to tweak, work on, and edit your entry.

some stuff you'd want to cover in there, like how's the world he's from, what can he do, how does he do it, what has he done, what special rules does his universe have that are relevant (e.g., star wars and the force), if there are any specific traits or features to him that are relevant (e.g., a special mole that seduces women *cough*). so long as you flesh things out, the format will generally come together and eventually a 'standard' that people like will be used.

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"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.
How's this as a start?

Richard S. Tigerfestival

A human spellcaster with above average durability and running speed. He is well trained in hand to hand combat and can use weapons such as sword or firearms. He possesses several spells including "Axes of Platinum" which lets him summon several axes made of platinum that he can wield. They can also be summoned slightly in midair and dropped on an opponent but can not be fired off Gate of Babylon style. "Golems' Dexterity" despite the name reduces Richard's agility but increase his ability to tank attacks as if opponent was attacking a stone golem. "The Trap of Greed" spell lets Richard create illusions that appeal to his opponent's greed as a distraction. "Track Weapons" allows Richard to know how a weapon will move at all time. This greatly increases his ability to dodge attacks from weapons like swords but will not let him get past weapons that are too fast to dodge. "Cloud of Force" lets Richard create a cloud that can be used to forcible crush things or simply move objects. "Ring of Blasphemous Shocking" creates a ring of electricity that can fire off electrical attacks. He can create a small ring as use it like a fin funnel or create a large ring around the battle field that fires attacks inward. "Hex of Negate Resurrection" is an anti-regenration spell. It is useful against opponents like Fujiwara no Mokou that can revive themselves from the dead or slowing down opponent's with strong natural healing. Finally, Richard has the spell "The Savage Witchery of the Sacred Cats". This spell has a long casting time but lets Richard summon up to a quadrillion cats. The cats can be fired of Gate of Babylon style. The cats wear capes.

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We'll show her the power of a dream.
brain isn't working as smoothly for writeup analysis at the moment (others can comment away too obviously, maximum effect gained that way) but cats with capes hell yeah.

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"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.
Hmm interesting. Tagging

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NIO BUNNY:http://img.imgcake.com/nio/45darpnggu.png
Curious, but I have no idea what's a "proper" character for this kind of thing. If I can wrap my head around that, maybe I'll write something. Or maybe I'll just submit the main character to my NaNoWriMo novel from last year.
IMO

there should be some sort of point based system based on previous results and powers, destruction scales, etc.

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Chrono1219
The beautiful genius who graduated from Harvard as a child and has an IQ of 1.3^googolplex.
Gonna go with Tenma from early on in the series he comes from. He sorta scales from peak human to being able to destroy a well protected multiverse in an instant. Don't ask. Anyways, this form of him seems about right for something like this (maybe), but I might use a version of him from further into the story if the powerlevel seems above him.

Tenma Akuma

Son of the lord of Hell, and heir to the power of the Akuma. However, his strength as an Akuma has not yet been fully realized. This is in part because he is only half demon, with his mother being half human, half angel. Yeah. As an Akuma, he is naturally as strong as a human in peak physical condition. He can augment himself using his aura, which essentially projects part of his soul into a shroud of power around his body, which increases his physical parameters (think about 1.5x strength/speed and 2x reflexes), gives him limited ability to detect movement of things or energy in a roughly ten meter radius, and greatly decreases the damage from explosions and other blast damages. He can summon any demon he has previously defeated. He mainly summons support demons, including mimics (which appear to be him, used as a distraction. They're slightly stronger than the average human, but lack significant combat skill and cannot use special abilities), small demons that act as smoke bomb of sorts, strong barrier demons, and red eyed crows used for tracking and/or keeping enemies off balance. His main weapon is the demon sword Mashin. It looks like an oversized broadsword with a jagged crack running from hilt to tip. The sword can split down that crack, revealing the blade to be the maw of the sword. The sword is sentient, but largely incapable of movement on it's own. It can however observe the battlefield with an eye on it's hilt, and communicate through small movements if someone is behind Tenma. The sword is capable of spewing forth clouds of miasma, which is in essence pure concentrated evil removed from the soul so it can pass on. This miasma is toxic to humans, though strong willpower can overcome the effects, and has an extreme dampening effect on magical abilities. Most spells passing through the miasma fizzle out.

Once Tenma has identified someone as an enemy, he is ruthless in exterminating them. However, he is enormously cautious, preferring to attack directly only if he's successfully caught the enemy off guard either by surprise or using his demons, or if his aura reveals the enemy is weak enough to not present a threat. He does not trust enemies to be dead, and is extremely paranoid if it appears he has won, only truly calming down after he observes the soul leaving the body.

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http://img.imgcake.com/Punny/FDpnggy.png
From: KokoroAkechi | #021
IMO

there should be some sort of point based system based on previous results and powers, destruction scales, etc.


Any point system can be gamed. This is a dumb idea. Trust me here, pointbuys can and will be cracked like eggshells.

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Twostuck, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/62168402
I thought this was an interesting idea in the last topic, glad to see something came out of it.

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You beat yourself up with your past. Don't blame yourself, blame the world. Blame God. Blame me.
tag

external image


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another place and time, without a great divide, and we could be flying deadly high
Damn, I was just going to make "Smagneto", who's real name is Derik Flensherr.

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The King of GameFAQs Brawl posting from his phone .
http://images4.wikia.nocookie.net/board8/images/8/8b/ViviffChampS1.jpg
What's stopping you?

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My Little Phineas and Ferb: Summer is Magic!
Aww, I lost to SuperNiceDog , Winner of the Rivalry Rumble Guru Contest
hm I may make something

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The only way to live a good life is to act on your emotions
All right, my guy's name is Smagneto . Somebody was reading an X-Men comic near a nuclear reactor when it exploded. The explosion engulfed a fairy which didn't kill it, but instead made it into a zombie fairy. This zombie fairy when back to the fairy world and was immediately killed by Fairbear, queen of the faeries who is also half bear. she went back to the site where this fairy was stationed to investigate what happened. The only things left in the rubble were the guy who was almost dead, and his X-Men comic. The queen of the faeries then used her bear fairy powers to understand the comic and it's entire story. The fairy also wanted to right the wrong of the zombie fairy, so she healed the guy and assumed he was one of the people in the comic that he looked like: Magneto.

Now armed with the powers of Magneto, Smagneto has set out into the world to do whatever he damn well pleases, because seriously, he has peak Magneto's powers, who could stop him? He begins the journey of self-discovery with his trusty new helmet that was also made by the bear-fairy. He also slept with her twice and didn't call.

</end>

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Official King of the Brawl Online Board (Brought to you by Rocky Patel Premium Cigars)
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A guy with the powers of Galactus, Juggernaut, and Martian Manhunter combined. His only weakness is cheese fondue.

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This sounds amazing. In if there's still a spot.

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Boomshine
~Justin_Crossing
Eveny also possesses a few magical items. The first and most important is the Sol Sword, a two-handed sword she keeps strapped to her back; it is forged of the unwilling solidified soul of an angel, and can cut through any physical material: even the very gates of Heaven have been instantly cut in two via Azure Cascade. If an object exists, the Sol Sword can cut through it.

The second are her bracers. Eveny’s Star Bracers automatically draw any magic other than Eveny’s into themselves. If magic is cast in the vicinity of Eveny and she does not consciously will her bracers not to draw it into them, the magic is pulled into them and rendered useless. The Star Bracers have no limit to the amount of magic they can draw into themselves. Eveny uses the bracers both defensively (to become immune to attacks that would otherwise be undodgeable even with Azure Cascade) and offensively (just by being near an enemy magic-user, his defensive spells are destroyed, and his magical items are drained of their power).

The third is her Lunar Tiara. Although she thinks it looks silly, it protects her from mind-influencing effects: both magical and psychic effects cannot penetrate the tiara, so no charm or mind control abilities work on her (not that magical effects would even get that far, as her bracers would stop them before the tiara).

The fourth and final is her Comet Dagger. This is a glass dagger that can cut through anything that a literal comet could smash through, as it strikes with the full power of a comet. Although it can be used for melee strikes, she uses it for ranged attacks as a throwing weapon. Although it wouldn’t otherwise return when thrown, Eveny doesn’t need to throw it, as she has Azure Cascade. Indeed, she doesn’t even have to take it into her hand at all.

In battle, Eveny’s strategy is simple: use Azure Cascade to kill her enemy instantly. She instantly slices him with the Sol Sword or Comet Dagger. If she can’t because he has some kind of magical barrier up or something, she uses her bracers to drain the barrier and then strikes. She can also use Azure Cascade to ferret out someone who is invisible: she uses the technique to strike all areas he could possibly be, which instantly reveals him as long as she knows he’s somewhere . If, for some reason, Azure Cascade fails her, Eveny will rely on her magical prowess to blast her enemies into dust or solve her problems, but because they can’t be used with Azure Cascade and they time to cast, Eveny is wary of using spells. Eveny does her best to end fights as quickly as possible and tries to end fights quickly: she knows that she’s ultimately as frail as a regular human if something goes wrong, and doesn’t want to die because she underestimated someone, so her policy is to assume everyone is incredibly powerful and wants her dead.

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
Tell me if I have to cut her down in strength, and I will, but I like her, personally. I hadn't started planning on her to be this powerful, it just sort of happened.


Eveny, Hand of Angels

Eveny is a dark-skinned, blue-eyed woman of twenty-four years of age with short red hair. She was engineered by the Council of Angels, by carefully selecting her ancestry over a thousand human generations, to be the only mortal user of the Azure Cascade technique, a power that the angels otherwise keep to themselves. It was thought that a non-angelic agent, not vulnerable to the same things angels are, might be valuable, so it was decided to create, train, and arm Eveny to be the Hand of Angels when the angels themselves would be otherwise unable to handle problems.

Eveny possesses superhuman strength (enough to lift five-hundred-million pounds above her head) and superhuman speed (enough to move – and think and react at speeds of – Mach 10), but no superhuman toughness – she is as physically fragile as a regular human being, but makes up for this with her Azure Cascade technique. She also possesses superhuman swordfighting abilities, and would easily be a match for an entire mortal army of twenty thousand men if she was armed with only a mundane sword, naked, and had no Azure Cascade. She also has the finest magical training Heaven can offer: she knows spells that can destroy mountains, summon barriers that can absorb nuclear blasts, and teleport herself any distance, and cast them all in less than a half-second – though she can only cast one spell at a time. She can perform more impressive feats with her magic, but they take longer (though even her most powerful spells don’t take more than six or seven seconds to cast). Spellcasting is special, and it cannot be used with Azure Cascade.

Eveny has mastered the Azure Cascade technique. This ability allows the user to make anything she is capable of causing to happen instantly without having to actually take the action necessary to cause it to happen. As an example, Eveny can cause a door to open without touching it, because she is physically capable of opening a door. She can cause a normal human to be sliced in half without having to remove her sword, because she is physically capable of removing her sword and slicing him in half; even if he outskills her to such an extent that in a fight, she could never touch him, she can still instantly cut him in half if she possesses the strength to do so. This applies to actions that would take a while to make happen: if it would take two cuts, or ten cuts, or ten thousand cuts, or even ten thousand years of devoted attention to just cutting her target again and again to make him be cut, as long as he would eventually be cut, even if she would take so long that she would die of old age first, her target will be cut instantly and with no effort on her part. If she incapable of causing the action to happen no matter how much time or effort she could devote to it, either because she lacks the physical strength or because she’s restrained, she can’t cause it to happen (but if restrained, if she could ever escape by wriggling out or snapping the bonds, she can instantly escape). If, for example, something is simply out of reach (like it’s a bird) and Eveny only has a sword, she can’t hurt it, though if she could climb a cliff, jump off of it, and slice it while falling, she still can, and without moving from where she is. Eveny can use this ability to slice through an enemy, dodge an attack, or move a thousand miles, in an instant, but she can’t use it unless she consciously means to: she needs to know an attack is coming to consciously dodge it.

whoo good thing to wake up to.

by all means, there's still a spot. even ignoring that we haven't even gotten close to the needed number yet, it wouldn't make sense to stop at 16 entries either by the very nature of the contest; realistically you'll have someone as an outlier, characters who are good creations and nothing wrong with them, but based on everyone else create a mismatch of some sort. the more entries there are the bigger the pool the better things can get. i just pick 16 because i know it's asking for a lot. and if you want to make more than 1, go for it, just that for any contest-purpose there'd prob be a cap per person to avoid it being "5 people run this contest of 32" or something. i'm pretty glad to see there's interest and a few entries already to read.


there should be some sort of point based system based on previous results and powers, destruction scales, etc.

as for a point system - i'm trying to avoid that. i initially thought of something fate/stay night-y because there's a general level, it already has stats, and there's a certain amount of points to it. but within the hour i realized that's the wrong way to go with this; the entire point is freedom of creativity. a point system bogs you down and while that's helpful to establishing certain levels it changes the balance from "Make stuff up and we'll run a contest based on that" to "We're running a contest so make stuff up to fit it." i'm not even sure which results in something more balanced either as while you can have strict limits and, by definition, balanced characters it doesn't necessarily mean that in practice the situation's balanced. it's entirely dependent on if you were right or wrong by your setup and there is almost always a loophole. done this way where it's open and very loose, the content itself determine what you do. of course, and something that's also to worry about on other boards to, that does make it easier to troll or copy things that already exist (e.g., if i didn't know anything about Mistborn and someone made a "Fin", then 'whoops'). i think this way works better though and the pros outweigh that of a point or stat system. it's a gamble, but i think it has legs to it, especially if people are genuinely interested. it also helps bring in some people as not everyone's a big fan of the style of the MPFC contests as they've become since it's new and fresh. it alsowidens the available pool to "so are you interested in making stories or characters?" even if you aren't interested in a vs. contest, you can find creation much more interesting and an incentive to participate.

besides, "destructive scale" is at times useful, at times not. fact is a city buster can job out to a guy who can barely take out a car under the right circumstances. the most broken things usually end up being not as a matter of level of destruction, but personell ones (Gae Bolg, Balefire, Shiki Ryougi's eyes) that just have these wildly broken effects and defended on the basis that it's not widespread damage. there's a connection between the scale and how powerful the character is in a lot of series, yes, especially in shounen. but you'll find that even in those you have outliers (Krillin's destructo-disc immediately comes to mind - a crapton weaker than everyone else yet the only one with a move that could actually can kill Frieza ).

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"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.
I should definitely do Caelus from my random elimination stories. He has plenty of flaws. I think I'll have to write the rest of the current story first because otherwise I would spoil what I have planned for the end

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I never said anything about banging her. Also, I wouldn't bang her. -LusterSoldier (on a fat pageant mom whose daughter chugs Mt. Dew)
So... my character okay?

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
Bob, Discoverer of Life's Mysteries.


His power is he can discover the difference between Butter and I Can't Belive it's not Butter. His weakness is he's lactose intolerant.

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Oh SuperNiceDog 's doing it again dude.
SuperNiceDog , you ain't no pimp dude
reading through them now. yours is uh... bluntly, bad. will explain. parameter-wise, extreme super strength, mach 10 speed (whether that's high or not remains to be seen), low durability. 500 million pounds is... 250,000 tons. for a reference point, the empire state building is about 365,000 tons, so you're saying she has the strength of one.

regarding Azure Cascade: you turned her to a one trick pony by definition. it's quite literally a "if this character can do it at all they can do it without any effort or problem." so it's a single question you're left with the equipment furthers this. like that 'cut anything' sword mixed with her skill and other equipment. who cares if you can do something that tanks nukes when you have bracers that would auto-absorb the magic that does that? who needs to bust a mountain when her sword can literally cut through it and in enough pieces cut through the mountain anyway ? even the teleporting has a drain on this because she can be somewhere, then somewhere a little later, and a little later after that... which as a results lets her be there instantly. not the same as teleporting, but very close to it. and a cut-anything that's physical sword ends up running into the problem that most things are physical. psionics are one of the few that often aren't, and you have her immune to that. the limit on azure cascade being "needs to be aware of something to do it, so it's a conscious effort." ends up not REALLY being a limit. if she's on a terrain and can't see stuff, then nothing says she can't just repeatedly slice everything up instantly. and then you make the really powerful sword halfway useless (it's glass, but it can cut through anything, so as long as it's not hit on a bad angle it's fine) and the mountain-busting spell completely useless by putting in the dagger that literally hits with a comet's strength. as a result, you're left with 2 scenarios for her at all times:

- if she can do something to win the fight, then should she be able to use this single move she wins.
- if she can't do something to win the fight, then you go into the magic question. yet being able to do anything instantly, regardless of how long it would take, results in the magic not REALLY mattering due to the equips being able to do anything there + azure to access multi-step actions. the only one there that may be useful is teleportation, assuming she just doesn't want to superspeed there + superspeed there 2 = superspeed there 3. i assume she needs line of sight for azure to work at least. but that's... really not much of a limit because she'd just repeatedly use it.

her strategy for combat doesn't entirely make sense either. unless she conciously makes and effort, the bracelets will absorb. therefore if there are magical barriers that aren't physical and cast in whatever her vacinity counts as they'd auto-absorb anyway. they'd have to already be up (since they aren't cast) but even then, she can literally 'find a way' by just being able to comet blast the ground, be under them, stab them under it. or she can drop them in a ditch into the mantle of the planet and bury them.


summing it up, you basically made 2 big mistakes.

1) you turned her into the very definition of a one trick pony. it's hard to see how that'd actually be interesting in a fight. interesting to write about, but when combat comes around it's a single question that'll determine a good 99% of her fights.

2) you made her too perfect. you made her a glass cannon but in order to compensate gave her immunity to magic, psychic attacks, and a power that is exclusively enhanced by two things: strength and speed. and she can do anything so long as it's in her capabilities as far as strength and speed go. it doesn't matter what her opponent's capabilities are either, simply 'if it can be done then...'

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"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.
Up for hype

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http://img.imgcake.com/SantaRPG/MAIZEpngdu.png
Also, hey Anagram is Evany from a story of yours? If so, what sort of opponents does she fight? I'm all for powerful characters, but I tend to balance it with villains that outpower them cleanly.

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http://img.imgcake.com/Punny/FDpnggy.png
This sounds like a train wreck and a half just waiting to happen. This is "pour ketchup in your milk" levels of potential catastrophe.

...tag in case I think of anything to contribute

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We clasped our hands, our hands in praise of a conquerors right to tyranny
Yeah, Evany is borked, and not in an interesting way.
- Can make anything she is capable of doing happen instantly, without having to actually take the action necessary to cause it to happen
- Her sword can literally cut through anything that exists
- Bracers make her immune to magic
- Tiara makes her immune to magic AND psychic
- Instantly opens with her most powerful technique and tries to end matches as quickly as possible ('gamefaqs evany')

'mpfc simulator' does not mean 'compete to make the most broken character conceivable' - apparently you missed that memo


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another place and time, without a great divide, and we could be flying deadly high
TRE - reading it over, seems fine honestly. assuming since nothing's really specified you mean to mean human akin to our world. don't really know anything about this guy - his personality or style, so that could be fleshed out, but fundamentally he seems reasonable. fleshing him out is an option if you want to make him focus on certain things (e.g., track opponents then start the cat summoning or something) but i see no problem there outright. personally i'd also see the long casting time relate to the number of cats summoned, but if you mean something different feel free to specify. mostly just details and character specifics remain, but that's obviously something that can be interp'd.

Jeffrey - badass. even though not everything is specified, it paints a really clear picture, tells us about him, and details on how he works. obviously you're free to flesh things out as you want (and who knows where we'll end up so it's nice that you've a range to play with), but i personally can't see any real problems here and rather like it a lot.


viviff - <_<; i don't think i need to say much on magneto-but-not-magneto. i mean it could be a fun story detailing the life of someone who got a superhero/villain power in the real world (and had a zombie fairy do it) but... yeah. that boils down to less 'how does this character work' and more 'so what can magneto do', which goes against the spirit of the contest here.

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"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.
Thanks! I'll answer any questions people have before the contest begins. It wasn't too hard to belt it out, Tenma's more or less my favorite of my characters (not counting Perfect Ultima >_>)

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http://img.imgcake.com/SantaRPG/MAIZEpngdu.png
Also

KanzarisKelshen posted...
Yeah, pretty much. You need real terrains or you come down to the speeblitzes. You also need to take out the 'knows there's a fight and wants to win' clause because again, speedblitz. Just 'knows there's a fight' should be enough. Otherwise it's all about making fast dudes and that's boring as hell.


This is dumb. "Real terrains" don't do anything but give a random advantage to someone (every single case of arguing the terrain in past MPFC matches has been "well this guy can totally win if we just let him start in a position where he's hidden and get the first attack because the opponent has no idea what's going on" and that's just going to continue), the "knows there's a fight and wants to win" clause is necessary because otherwise we get into stupid arguments about how character A will win because character B just flat out won't even try to defend themselves, the point of this is to have the characters actually fight, otherwise you're just trying to bias the contest against certain personalities by allowing "oh the opponent just won't realize they should try to win until it's too late" crap, it just opens up out of character behavior.

And there's nothing wrong with rules that supposedly encourage speedbliztes, if that's in-character for the entrant in question - it's an entirely valid argument and a useful tactic and entirely in-character for some. With a contest like this, you can deal with them by creating people who aren't complete glass cannons (seriously, most of the anti-speedblitz sentiment has always been people whining that their pet character whose biggest [only] flaw is pathetic durability doesn't get a free pass when fighting an opponent much faster than them who has no reason, in or out of character, to not use their speed advantage).

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We clasped our hands, our hands in praise of a conquerors right to tyranny
actually i disagree on the "wants to win" part - that opens itself to out of character behavior. like... if courage the cowardly dog were nominated, knowing he's in a fight would result in him bailing, not wanting to win. knowing there's a fight should be enough, especially when we're actually MAKING them after all. if a character is super powerful but doesn't want to actually fight then it lends itself to 'well, can the opponent win without fighting directly?' which i think is fine. of course that'd have its own set of problems - the issue of "Well, either they talk him out and win or they don't, pick a fight, and lose." but the idea is being forced to want to win always seemed... unnatural.

and yes, terrains will always be what decides fights a majority of the time. we've seen it in the spell contest too. with that said though, if we have a list of possible terrains and some that are favored, some that aren't, you can have a fight in the element for 2 people, or not a bad place for 1 of them. snake vs. sam fisher is more interesting in a place with stealth than on neutral after all, but snake vs. wolverine would suck on 'neutral', despite it being more interesting if you included stealth (even WITH the damn nose). if there's options, it'd help. like... i understand it exists for stuff like the good guys who may or may not want to insta-win (supes, flash) and not go all out, but i'd rather they be themselves. "Flash knows he's in a fight" leans on Flash being how he always would be. "Flash knows he's in a fight and wants to win" leans on GameFAQs Flash. after all, he wants to win.

i do agree with nothing wrong for speed blitzes fundamentally and everything wrong with that it's usually not a balance made. Ichigo vs. Ryu Hayabusa isn't interesting because it's a case of "speed from 1 is better than speed from 2 and that's all that matters." that though ends up being a matter of scale - if Hayabusa had a more appropiate person to fight (e.g., movie Luke Skywalker) then it's better because the gap isn't as big and the other tricks come to play. they want to speed blitz, but it's not entirely possible. or if you have the classic speed blitz vs. tank, where the question is can he do it before he gets tagged, can he take a hit, etc.


basically, i agree that 'knows they're in a fight' is enough because it lets the characters be themselves. i disagree with a speedblitz problem, because i neither see it as a problem nor do i think it's relevant for most people (most aren't Flash or Courage and will try to win if they're in a fight anyway).

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"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.
Here's a rough draft of what I would probably submit.

Charles "D Money" Dallace, the Ganstamancer

Charles is a 26 year-old born from the mean streets of the ghetto. His experiences on the streets turned him into a well-hardened thug and gangsta, the likes of which would make even G-Unit blush. He is also a decent amateur rapper under the name 'D Money'. Charles' father was a sorcerer, but of course he left home when Charles was very young. When his powers started to manifest, it took the form of the thing Charles was most familiar with, rap/street culture. These powers have propelled 'D Money' into the stratosphere of popularity and fame. Charles several powers based around the tenements of being a gangsta.

-"Dont Get Caught"
Charles can turn invisible at will. Also, Charles has excellent awareness in urban environments and can use them greatly to his advantage.
-"Keep your piece"
Charles can summon any fireman to his hands. Any make and model, from glocks to rocket launchers, as long as they can be used by a human of peak physical condition (as in, he can't summon like cruise missiles but anything made for people to be used can). Charles does not suffer any recoil or fatigue from using these weapons. Any weapon Charles summons can also be turned invisible, and can be destroyed any time Charles wills it.
-"bros before hos"
Charles is immune to any kind of mind control, possession, or any other kind of pervasive control from females. He also knows that any woman can be trouble, and would never underestimate one.
-"stack that paper"
Charles has money for days. Literally, he can pile out the cash from his pockets. Any type of paper or coin money can be summoned from Charles' pockets.

D Money's greatest power, though, comes from his ability to manifest mighty spells from any successful rap album he has unleashed. Unfortunately for him, his great powers has not made him a better rapper and he has only had one actually popular/good track.

"An Embarrassment of B****es"
- Similar to the Gate of Babylon, Charles can open a rift through which powerful sorceresses and witches in somewhat trashy clothing fly out. These witches have the general power of an endgame mage from a final fantasy game. Devoted to helping Charles, they will help him in any way he asks for.

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You beat yourself up with your past. Don't blame yourself, blame the world. Blame God. Blame me.
i am in awe.
f*** yeah.

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"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.
Drakeryn posted...
Yeah, Evany is borked, and not in an interesting way.
- Can make anything she is capable of doing happen instantly, without having to actually take the action necessary to cause it to happen
- Her sword can literally cut through anything that exists
- Bracers make her immune to magic
- Tiara makes her immune to magic AND psychic
- Instantly opens with her most powerful technique and tries to end matches as quickly as possible ('gamefaqs evany')

'mpfc simulator' does not mean 'compete to make the most broken character conceivable' - apparently you missed that memo


seconded.

I had an idea myself but it might be too close to what GANON1025 already did so there's a good chance I'll just pass unless I come up with something else

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which one's green, broccoli or cauliflower?
http://i.imgur.com/XxFPf.jpg
Wanglicious posted...
actually i disagree on the "wants to win" part - that opens itself to out of character behavior. like... if courage the cowardly dog were nominated, knowing he's in a fight would result in him bailing, not wanting to win. knowing there's a fight should be enough, especially when we're actually MAKING them after all. if a character is super powerful but doesn't want to actually fight then it lends itself to 'well, can the opponent win without fighting directly?' which i think is fine. of course that'd have its own set of problems - the issue of "Well, either they talk him out and win or they don't, pick a fight, and lose." but the idea is being forced to want to win always seemed... unnatural.


The problem with not including the part where the combatants will actually want to win is that its the same as not having the "knows they're in a fight" rule at all. The whole point is who would win in a fight, it doesn't really do anything if you have one person just not fight, they still need to lose a fight for the other person to win. Deliberate giving up defeats the purpose of the contest, it really does need to come down to an actual battle between the two, otherwise its pointless. At the very least, both sides should be assumed to know that nothing will happen until one of them beats the other.

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We clasped our hands, our hands in praise of a conquerors right to tyranny
Board 8 » Create-A-Most-Powerful-Character Contest: The MPFC Simulator.
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