Why do people hate optional QOL features

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ssb_yunglink2 posted...
Im seeing some VERY mixed opinions to Shin Megami Tensei V: Vengeance having a save anywhere feature, and im just wonderingwhy? Ive seen similar complaints for other games and I just dont understand them

The game does not force you to save ever, but most complaints are like you can save constantly so the game has no tension. Like justdont save constantly?

It seems to be a pretty common argument but i really dont understand why its a bad thing


I've played hundreds of hours of Wizardry 7 on pc. And after every single fight I save, because almost any fight can end you. It's still tense.

The notion of not saving anywhere is mostly a console limitation (or choice) as almost any old school CRPG lets you save anywhere, sometimes even in combat.
Ultima, Bards Tale, Wizardry, Might and Magic etc
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