I don't get it either. If you want to self-impose challenges or have the option to setup a challenge mode, then do that. But not including QoL features limits the amount of gamers who will play it.Its especially weird in games that have manual save points in addition to the save anywhere feature
SMT4 had save anywhere too so whoever is complaining about it is a decade lateYeah and base SMTV had an instant teleport to a save point too, so it basically already had it. Strange journey redux also had save anywhere, so as you said, its not even new to the series.
I don't agree with this argument but for the example of Skyrim, the game was built around using fast travel feature so choosing not to use it doesn't make the game better.But when it comes to things like saving anywhere killing the tension i dont see how it makes it less fun to just save at the manual save points and keep that tension.
Another example is when they introduced Free Run for Tales of the Abyss. Again, the feature is built around using Free Run and choosing not to use it doesn't make the game challenging or more fun.
Same reason we don't want an easy mode added to FromSoftware gamesBut why wouldnt you want that
Same reason we don't want an easy mode added to FromSoftware gamesI'm shocked it took twelve posts
Sometimes not having the option to do things in a game is good for us.Fuck that.
Same reason we don't want an easy mode added to FromSoftware games"I don't want my game to be accessible to others! How will I feel superior to the casuals if they can also play it?"
Sometimes not having the option to do things in a game is good for us.Name one example
Sometimes when people make arguments like this I throw my arms in the air and conclude they're being obtuse on purpose. Sometimes not having the option to do things in a game is good for us. What's that saying that someone supposedly said. "If they can, gamers will maximize the fun out of a game". Something like that. If the option is utilize something that for whatever reason is considered bad but is beneficial at the moment is there in front of you is there, sometimes we will go for it even if it creates a worse overall experience.Youre saying that thinking QOL features arent bad is being obtuse??
ya like when people complain about exp share in Pokemon. Just turn it off.But the game is built around using exp share.
https://m.youtube.com/watch?v=5PzRebs9blA&pp=ygUlcGhpbCBsZW90YXJkbyBiZWNhdXNlIHRoZXkncmUgc3R1cGlkIA%3D%3DMany of the posts im discussing with people on reddit about Vengeance are literally just them saying that they dont have the self control to not save constantly
It's always funny when people complain about QOL features and "OP" things in single player games. If you don't have the self control to not use them, that's on you.
ya like when people complain about exp share in Pokemon. Just turn it off.
Name one exampleThat's kind of like proving a negative, but uh, Sekiro would be a worse game if it had weapon options like Dark Souls does.
If you cant physically prevent yourself from giving yourself a worse experience because you have the option to how is that the games fault? Will you choose easy mode in any game because its there?Sometimes maybe. Everyone agrees that stores put the candy at the cashier area to prey on the weak wills of customers I assume. Same concept, minus the predatory aspect.
Everyone agrees that stores put the candy at the cashier area to prey on the weak wills of customers I assume. Same concept, minus the predatory aspect.Not particularly, because it's a save button on a menu.
That's kind of like proving a negative, but uh, Sekiro would be a worse game if it had weapon options like Dark Souls does.How would bloodborne be better without the inclusion of a completely optional weapon? Thats just kind of ridiculous.
Bloodborne would be better if Ludwig's holy blade wasn't in the game. Or at least if its scaling was massively reduced.
Sometimes maybe. Everyone agrees that stores put the candy at the cashier area to prey on the weak wills of customers I assume. Same concept, minus the predatory aspect.
Also QoL doesn't equal good. A lot of the time quality of life is code for dumbing down.
is OP the guy who complains about Souls games not having easy mode??????
Another example is the sheer amount of accessibility options in TLOU2. I turned on the option that let's you essentially ping for nearby items and highlighted them, which took away the attention to detail you'd need to pay when exploring without it on.Then turn it off.
Then turn it off.
The existence of the options is what would bother people who complain about them though.I'll go hunting for a violin for them, but I'm gonna need help moving the electron microscope around.
The existence of the options is what would bother people who complain about them though.thats really dumb if thats their argument though
I didn't suffer the same 'hardship' they went through so their own experience is cheapened.
But even with those improvements, can those casual players defeat the Hydra?Theyll be allowed to save right in front of Hydra now instead of like a 15 second walk before it and that makes some people angry I guess
The existence of the options is what would bother people who complain about them though.Too fucking bad, they'll just have to get over it
I didn't suffer the same 'hardship' they went through so their own experience is cheapened.
people don't have self control and the more people have fun with a game the less they can fantasize about their own supposed superioritythe SMT fanbase specifically can be really fucking bad with the superiority complex and elitism
I'm honestly glad there's save anywhere. Sometimes I'll get super tired but in the middle of a dungeon nowhere near a save point. This gives me the option to save so I can sleep. Or if I need to go do something around the house or whatever.its a strange complaint for smtV specially because the base game already allowed you to teleport to save points for free at anytime
Im seeing some VERY mixed opinions to Shin Megami Tensei V: Vengeance having a save anywhere feature, and im just wonderingwhy? Ive seen similar complaints for other games and I just dont understand them
The game does not force you to save ever, but most complaints are like you can save constantly so the game has no tension. Like justdont save constantly?
It seems to be a pretty common argument but i really dont understand why its a bad thing
That's kind of like proving a negative, but uh, Sekiro would be a worse game if it had weapon options like Dark Souls does.I think they meant an example of an actual choice or QoL feature that was added to a game that actively made the game worse and not a hypothetical change that could possibly make a game worse if said a change was implemented. And I don't think the existence of an entirely optional weapon really makes Bloodborne a worse game or that Bloodborne would be noticeably better without that weapon's inclusion.
Bloodborne would be better if Ludwig's holy blade wasn't in the game. Or at least if its scaling was massively reduced.