I'm not an industry expert by any means but dropping a high-budget walking simulator where the main gameplay gimmick is hearing auditory hallucinations and doing so with no marketing or advertising whatsoever doesn't seem like a good ideaStraight out of the Square Enix playbook. It'll sell gangbusters.
I'm not an industry expert by any means but dropping a high-budget walking simulator where the main gameplay gimmick is hearing auditory hallucinations and doing so with no marketing or advertising whatsoever doesn't seem like a good ideaIve seen ads for this on streaming services
I'm not an industry expert by any means but dropping a high-budget walking simulator where the main gameplay gimmick is hearing auditory hallucinations and doing so with no marketing or advertising whatsoever doesn't seem like a good idea
The game is a walking simulator now? Did it change dramatically?That's all I felt like I was doing for about 90% of the first game. The rest was finding shapes and shitty combat sequences
The game is a walking simulator now? Did it change dramatically?If it's anything like the first game, pretty much. Granted, I loved the first game, but it was very much a walking simulator, interspersed with "puzzles" that were just "line up the shapes with the camera." What rudimentary combat existed was an afterthought, and it was pretty much impossible to lose.
I have zero interest in this game.