I even struggle playing GTA.Pretty much all the real life warlords were pretty crappy people. Zhang Fei deserved every thing he got. When I heard his memorial got flooded when the area around the 3 Gorges Dam got flooded. I said well he deserved to have no one remember him fondly
But on the other hand, i have no problem playing Lu Bu in dynasty warriors.
In games where it's a choice I always do play a pure evil run at least once. In bethesda rpgs I almost never do a pure good run as at the very least I'm gonna be stealing stuff.
I've shared this story before but I will again. Skyrim I decided to do the most fucked up thing I could imagine
Kill and soul trap these two kids parents. Make them undead thralls.. enchant 2 daggers using the parents souls. Adopt those kids gift them the daggers then ocassially re kill the parents and leave the bodies in their bedroom. Still remember hearing the girl scream something like "who would do this?!" As I was about to do some alchemy and thought to myself oh she found her mother
I'm horrible for laughing about this
I find it hard to be evil and cruel towards my companions, but games like Detriot: Become Human, I found it very difficult to go full robot and kill all humans, or to kill all robots. It's just not in my nature to do that.
Doing "evil" things like stealing, pickpocketing, looting homes, etc., where there's no actual consequence programmed into the game for the affected and everyone just goes on with their lives as normal, doesn't bug me. It's just a gameplay element that lets you play with stealth a bit, in that case.Oh yeah definitely this. That's something I actually hope the next Elder Scrolls improves on, a mechanic where if you steal enough from a household you can actually leave them in a bad way but also vice versa where if you start depositing riches in places, they can benefit too.
Where the lines can blur a bit is when there's an obvious pragmatic solution that benefits the overwhelming majority of people, but the game flags it as evil for some emotional reason. People mention Dragon Age: Origins as an example. In that game, for the ending,There's a reason for that.I had zero qualms about keeping Logain alive so he could be used as the sacrifice, even if it caused Alistair to whine about how he couldn't be a martyr and instead had to live a long life where he could actually accomplish good in the world.
There's a reason for that.My memories on specifics were fuzzy, but I definitely knew the common knowledge went that way. There's probably a route with conversations that allude to it or something. Histories you could read, something.
Oh yeah definitely this. That's something I actually hope the next Elder Scrolls improves on, a mechanic where if you steal enough from a household you can actually leave them in a bad way but also vice versa where if you start depositing riches in places, they can benefit too.While that would be an interesting mechanic, the way Bethesda keeps stripping back it's games I wouldn't expect to see it.
Would totally do a Robin Hood inspired character.