being evil is never rewarding enough to justify doing evil things
being evil is never rewarding enough to justify doing evil things
being evil is never rewarding enough to justify doing evil thingsYeah, I get too used to the do-gooder rewards to justify wanton massacres and loving the bad guys' side.
Kotor and the Fallout games are the biggest ones that come to mind and all the talk about New Vegas lately has made me rethink how I'd try to replay these games.
It's been a long time but I remember when I did give KOTOR a shot (never got too far mind you), one of the earliest decisions was just being able to disable life support on a bunch of cyrogenically frozen people... it felt like a completely arbitrary decision to make out of the blue on a whim and I wondered why would anyone feel compelled to actually do that.'
Or support slavers like in FO3 or especially Caesar's Legion in NV...
To be honest, yeah. Being a dick in star wars knights of the old republic just felt awful I can't lie, lol.
I even struggle playing GTA.To be fair when it comes to dynasty warriors, all those old warlords were pretty damn hardcore so they are just doing the only thing they knew for their time period.
But on the other hand, i have no problem playing Lu Bu in dynasty warriors.
Does anyone else struggle to play games as an evil character?
I tried an evil run in BG3 and I still couldn't stop myself being nice to my companions at least, even if I was murdering everything else and it made no sense.
I have great difficulty playing evil characters, it's just not in my nature. I forced myself to try it once, in Mass Effect 1. That was the only playthrough of that game I didn't enjoy.I also tried to play as Evil in Mass Effect 1 and my main problem was with how they wrote that character tract in general.
being evil is never rewarding enough to justify doing evil things
I have great difficulty playing evil characters, it's just not in my nature. I forced myself to try it once, in Mass Effect 1. That was the only playthrough of that game I didn't enjoy.
I also tried to play as Evil in Mass Effect 1 and my main problem was with how they wrote that character tract in general.
The "good" character is shown as calculating, strategic, considerate, intelligent. The "bad" character is just shown as some mindless ass who can't put 2 and 2 together. There was a big disparity in the writing that went just beyond the moral choices.
When it was still a novelty, it was fun to roleplay.
But the evil path is just consistently worse. And I don't just mean morally--like, your dude starts turning ugly, and nothing has a satisfying payoff.
I can get behind discouraging evil behavior, but you still shouldn't provide two options and have one of them just be a straight-up inferior experience.
I've only known fable to have being evil affect looks.KotOR 1 did, though it was just on the status screen IIRC. Then there was Infamous 1/2 and MGSV TPP.
Think more people should try jade empire. I feel it did a moral choice based game right.
The evil choices felt fucked up and I don't seem to recall it punishing you at all for either choice. Only thing I really remember it affecting certain allies you get change at a certain point based on choices. Like one could only be gotten through a evil choice and another would change based on a choice made.
Think it might have affected fighting styles effectiveness but I'm not sure but all styles where perfectly viable so that was just a matter of preference
KotOR 1 did, though it was just on the status screen IIRC. Then there was Infamous 1/2 and MGSV TPP.
it depends on the evil.This is also a factor. Like I can think of some times it's done well even if it's fucked up.in wasteland 3, there's a lady looking for her slave that ran away. You find the slave, and the woman tells you that if you turn the slave over, she can give you the codes to unlock the doors further down in your base because she was the original owner of the base.
too often it's just "okay so you're a sociopath/violent berserker/just plain Stupid Evil" as opposed to like...some kind of plan or goal?
Like the options -always- boil out to "Do the morally correct thing" or "Be an ass for no particular reason or gain" and it's always a struggle to play the second route