as someone currently playing an MMO, healers absolutely do not have a low skill floorThat was my primary focus, yes. I don't know enough about MMOs to comment there.
are you talking about FPS games with classes or something
That was my primary focus, yes. I don't know enough about MMOs to comment there.
as someone currently playing an MMO, healers absolutely do not have a low skill floorWould we say tanks are the low skill floor of MMOs, or is aggro management more complicated than I think?
So explain a low skill ceiling then.A character or class which doesn't require much competency to reach their maximum effectiveness, regardless of how effective they are compared to other characters.
So explain a low skill ceiling then.I can't find the comic, but it's two guys playing Smash.
So explain a low skill ceiling then.The name is self explanatory. Think of something like a turn based RPG. If there were any Pro gamers, theyre not going to be any better at it than normal people because the skill ceiling is low. Whereas if you look at an RTS, certain FPS, fighting games, etc., the skill ceiling is insanely high, so the difference between a pro and a regular gamer is going to be earth to sky.
as someone currently playing an MMO, healers absolutely do not have a low skill floorI'm literally a decade and a half out of date, but when I swapped to playing a healer in WoW it was basically mindless unless my tanks were completely suicidal.
are you talking about FPS games with classes or something
A character or class which doesn't require much competency to reach their maximum effectiveness, regardless of how effective they are compared to other characters.^. Generally the result of said thing being relatively simple compared to its competition.
The name is self explanatory. Think of something like a turn based RPG. If there were any Pro gamers, theyre not going to be any better at it 5an normal people because the skill ceiling is low. Whereas if you look at an RTS, certain FPS, fighting games, etc., the skill ceiling is insanely high, so the difference between a pro and a regular gamer is going to be earth to sky.Not quite. Just use Pokemon as the easy example. I'm willing to bet I can beat 19 people out of 20 in a Bo3 on this board in ranbats right now.
I didn't think of comparing games themselves but that's a good analogy.Chess is probably the quintessential "low floor high ceiling" game, if we extend past Vidya.
Games, characters, etc. That are more accessible also have lower skill floors by default.
That's not a bad thing. Having a low floor and a high ceiling is also possible.
I'm literally a decade and a half out of date, but when I swapped to playing a healer in WoW it was basically mindless unless my tanks were completely suicidal.
So explain a low skill ceiling then.
I don't know about WoW, but in FF14 for regular/non-Savage/Ultimate content I'd say it's DPS > Tank > Healer in terms of ease of being minimally competent.Never played FF14 so I can't comment on it. From my time playing WoW, tanking was hardest because you needed your DPS to not be suicidal and your healer to be awake, but tanking itself was easy. DPS was easy as long as you and the tank weren't suicidal and your healer was awake. And healing was easy as long as your tank wasn't suicidal and your DPS were awake.
I can't find the comic, but it's two guys playing Smash.https://gamefaqs.gamespot.com/a/forum/1/1927b929.jpg
You see this frequently in discussions on competitive games with different characters/classes.I'm really curious what sorts of ways you see people misuse "skill ceiling". Since I basically never see anyone use it, correctly or not
funny thing is that captain falcon probably has a higher skill floor than marth doesI know it's not technically correct, it's just an excellent illustration of the idea.
Also thank you, I couldn't find that fuckin' anywhere.I dug out an ancient external archive drive for it since I knew I had it saved somewhere. last modified date was June 2009
I'm really curious what sorts of ways you see people misuse "skill ceiling". Since I basically never see anyone use it, correctly or notI don't see the phrase used too frequently, but I see it enough and actually saw it used today which sparked my decision to make this topic.
If you've ever played Team Fortress 2, here's how I would describe the 9 classes.
Low Floor, Low Ceiling: Heavy, Pyro
Low Floor, High Ceiling: Soldier, Medic
High Floor, Low Ceiling: Spy
High Floor, High Ceiling: Scout, Sniper, Demoman
Engineer is pretty middle-ground for both.
Everything in TF2 is low skill ceiling compared to TFCNo one fucking cares other than the 7 people still playing that garbage game
Pyro airblasting is low ceiling?Getting good at airblast isn't too hard, honestly. The skill it takes fluctuates based on your opponent, and while advanced tech like reflect-jumping exists, the current mechanics make it highly impractical as you simply take too much damage. Thus it doesn't contribute much to overall effectiveness despite being difficult to do.
Id say Medic and Engie are the lowest skill floors. Their higher skill ceilings are mostly for Ubersaw or Frontier Justice variants.Medic definitely has the lowest floor of the 9 since any healing is good healing. But counting enemy uber, landing arrows, and general heal spread is hard so the ceiling is pretty high.
Huntsman Sniper is honestly pretty low skill floor too, as a Huntsman main myself.I wouldn't say /pretty/ low. Lower than stock sniper sure but being effective at the huntsman still requires a minimum level of competence above some other classes.
I would hesitate to call Heavy low anything either, given how theyre prime Sniper/Spy fodder.heavy is mechanically low-skill. tracking, positioning, and jump-revving are the upper end of his toolkit. Doesn't take much mechanical skill to execute heavy to a competent degree, and there's not much higher he can go than that.