you have one game. games are expensive. birthday is once a year. you get like 2 or 3 games a year max. your options are play video games, watch tv, or go outside. no internet or phone to distract you like no. you have a lot of time to just play the same game over and over again. you git gud.Yep, and most didn't even have cable, so you had basic channels. Hell, I think my family had 1 tv at the time.
Because it's not that damn hard. What is this confirmation bias shit where a literal dude who works in a warehouse goes "this is too hard" and now the ENTIRE INTERNET thinks this comfortably easier-than-average game is some omega level Pantheon of Hollowness garbage?You just make bizarre posts all the time, huh?
I mean gracious, its own predecessor was a much harder game.
learning how to accelerate backwards makes some segments way easier
You kids are too young.I remember leaving my GameCube on until it unlocked Mewtwo in Super Smash Bros Melee
We would leave consoles on for weeks if needed. I think our Windows 95 would go months before getting shut down.
I mean gracious, its own predecessor was a much harder game.This is a blatant lie.
You just make bizarre posts all the time, huh?Almost exclusively because of the Hammer Bros. In 2, they're constantly moving forward,meaning you can easily run under the hammers and the enemy in a single pass. In 1, they frequently reverse direction in midair and land on you as you try to pass under. And by frequently I mean they ruined about 20 years' worth of my runs at the game.
How is mario 1 harder than mario 2? That doesnt even make sense
This is a blatant lie.No, Howard Phillips thought it was too hard. And at the time he was literally just a guy who worked in a warehouse at NoA. And was the only person they asked.
Even Nintendo of America thought SMB2J/Lost Levels was too hard (not to mention the fact that it was a Mission-Pack Sequel), and thus they chose to reskin Doki Doki Panic instead as SMB2.
Because it's not that damn hard. What is this confirmation bias shit where a literal dude who works in a warehouse goes "this is too hard" and now the ENTIRE INTERNET thinks this comfortably easier-than-average game is some omega level Pantheon of Hollowness garbage?
I mean gracious, its own predecessor was a much harder game.
No, Todd Howard thought it was too hard. And at the time he was literally just a guy who worked in a warehouse at NoA. And was the only person they asked.
This was standard procedure for Nintendo at the time. Ask this one guy named Todd Howard, who worked in a warehouse, if they should localize games. Why they chose him, I don't know.
But it certainly never bounced off of NoA suits or QA proper.
It's a hard game compared to the original, but I agree that anyone can beat it with a little practice. However, half the Internet thinks the TMNT dam level is boarderline unbeatable and it makes the game one of the hardest on NES, even though that level is pathetically easy compared to areas 4-6. Sometimes I think the casual NES gamer has no concept on what is *really* hard.When it comes to the TMNT dam, I think the only explanation is that one or a handful of people played the game, didn't realize they could switch turtles for some reason and posted on the Internet about it being extremely hard, and the rest of the Internet just repeated them without ever having actually played it.
I think you mean Howard Phillips.Thanks. I always get those guys mixed up because at least one of them has another guy with the same name.
You increase your skill. Playing Megaman zero and going for S rank, z saber only was grueling.
When it comes to the TMNT dam, I think the only explanation is that one or a handful of people played the game, didn't realize they could switch turtles for some reason and posted on the Internet about it being extremely hard, and the rest of the Internet just repeated them without ever having actually played it.Doing it solo is not that hard after some practice.
Because yeah, I've never beaten it without switching, but if you do switch, it's actually one of the easiest parts of the game. Actually, the part of the dam level that everyone forgets about (the platforming part) is a lot trickier, though levels 3-6 are much harder still.
Almost exclusively because of the Hammer Bros. In 2, they're constantly moving forward,meaning you can easily run under the hammers and the enemy in a single pass. In 1, they frequently reverse direction in midair and land on you as you try to pass under. And by frequently I mean they ruined about 20 years' worth of my runs at the game.
Doing it solo is not that hard after some practice.I never had trouble with the dam, it was the jet pack laser guys in the technodrome that would shred me. Never got to the end, but could always get to the last level without too much trouble.
Just before the ten minutes mark;
https://youtu.be/-fZ6kcFBZ4w?si=cqK4FL91HETUwwOA
I never had trouble with the dam, it was the jet pack laser guys in the technodrome that would shred me. Never got to the end, but could always get to the last level without too much trouble.The last corridor?
Ninja gaiden 3 was definitely a sweat-fest on the NES, even more so since so many companies back then got in the habit of increasing the difficulty for north american versions of games for the sole purpose of getting people to rent the games more/actually buy the game. (The rpg "americans brains might hurty hurt so lets give them this easy mystic quest final fantasy game and a easier version of FF4" was more the exception then the rule. Everything else we was getting like contra hard corps and one hit deaths compared to having HP points like in the JP version was rough, lol).
Yeah imo both ninja gaiden 3 and castlevania 3 (NA) were a good deal harder than lost levels.
The last corridor?Yep. Like tapping the D-pad instead of holding it slow.
The secret is to go slow.
Yeah, with the limited lives and continues in the North American version of Ninja Gaiden 3, I had to train myself to be able to get up to the first infinite life trick without any game overs, from there I would max out my lives (unfortunately that was only 9, compared to the over 100 in Ninja Gaiden 1), then get to the next infinite life trick (hopefully without any game overs, but that was more iffy), and then from there get to the end of the game to actually beat it. Gameplay wise I actually found it easier than the first two games, but those limited continues meant I couldn't just get good enough at each individual stage to slowly progress, I had to actually master the bulk of the game.I actually learned that the limited continues in the western version was because of game rentals. Japan has never allowed game rentals. It's illegal there I think. They were mad that Americans would rent instead of buy, beat the game and move on. So they tried to make it very hard to beat that game in 3 days or whatever. By making it much harder than in Japan