but is it at the tipping pointLolololol
Seriously? Ybarra wants to be able to tip developers for making good games that don't try to nickel and dime their way into players pockets?
If a game retails for $70, all dlc going forward should be free. If a developer isn't finished with their game when they put it up for sale, it shouldn't cost full price.
The Tweet in the topic post is dumb, but I'll also never understand this mindset, either.Advertising a fraction of a game as a full game, doesn't make it so.
Take a fighting game, for example. If they advertised 30 characters, and I bought the game because 30 characters was enough for me, cool. The game is complete, since they gave me everything they advertised that they'd give me before I spent my money. If they then add more characters later on as DLC, that doesn't mean the game is now suddenly "incomplete," because I had already decided what I was getting initially was worth the money I paid initially. They don't owe me anything more for free. It'd be nice if they give it, but they certainly don't owe it to me, because I deemed what they offered initially to be enough value.
Advertising a fraction of a game as a full game, doesn't make it so.
It isn't that I'm embracing tipping devs but I'm not going to lie I have felt this to a degree.
When it comes to big huge games like Elder Scrolls, Witcher, Dragon Age, those type of games I usually wait about 2 years after release for most of the bugs to be worked out, all DLC and any expansion to be put out.
So by the time I play them I'm often picking up a GOTY type edition for like $20 to $25 and at the completion of those games after doing everything possible to 100%, every single quest, everything I have often felt damn near guilty about how much amazing content I received for such a paltry investment on my part.
Yes, it does, because if you bought the game, then you deemed it a full enough game to warrant your purchase. If it wasn't enough, then why did you buy it?"Full enough" doesn't even make sense. A game is either full or not. If you don't have access to all the fighters in a fighting game, you don't have the full game. You bought it because you want the new Street Fighter or whatever. Selling a fighting game for $70 and charging extra for literal fighters is scummy as fuck.
Selling a fighting game for $70 and charging extra for literal fighters is scummy as fuck.
what about day-one dlc characters locked behind premium editions, etc? as in, content already finished and packaged with the game at the time of release, but which costs extra just because?
American pro-tipping takes should never be taken seriously. Keep that shit in America and dont spill it out to the rest of the world sane enough to not have any tippingThe absurd part now in America is that it's basically become incorporated to any non-drive thru transaction in which you're getting food. If you either order food online to pick up or are checking out at a register...you'll be prompted to tip, and if it's in person, it's usually non-intuitive to get out of the screen or select a no-tip option.
how do we also justify the costs of these characters? if the base game has 30 characters, and the game is $70, that's $2.3 per character... but the base game of course includes tons of other things, they had to create the engine, there's voice work for the story mode, tons of new music, etc. so realistically the characters probably aren't even half the cost of the game but let's say half to be generous, now we're looking at $1.16 per character
but when they are released as DLC it is of course a minimum of $5, sometimes more, sometimes there's no way to access them without buying a $30 season pass which includes only three characters at nearly half the cost of the fucking game
listen, i know this post is making wild assumptions and there's a lot to take into consideration but just hear me out, when you zoom the scope out a bit it's not hard to see how people are feeling cheated
You're going to finish Elden Ring, a message box pops up at the end of the credits:
"Hi, I'm Miyasaki. The producer of this game you just finished. If you enjoyed the experience we crafted for you, please consider tipping the developers & me for our work."
Then several dialogue boxes pop up with a 10%, 15% & 20% tip option. If you select "no tip", they don't let you start a new game until you authenticate your account online to bypass it, but you had to make an email with Namco first.
This is how it should be looked at. Yeah most DLC isn't free to make. But then you have to ask what is the best way to maintain ongoing support for a game?Buying soundtracks, artbooks, supporter packs, merch, etc.
how do we also justify the costs of these characters? if the base game has 30 characters, and the game is $70, that's $2.3 per character... but the base game of course includes tons of other things, they had to create the engine, there's voice work for the story mode, tons of new music, etc. so realistically the characters probably aren't even half the cost of the game but let's say half to be generous, now we're looking at $1.16 per character
but when they are released as DLC it is of course a minimum of $5, sometimes more, sometimes there's no way to access them without buying a $30 season pass which includes only three characters at nearly half the cost of the fucking game
listen, i know this post is making wild assumptions and there's a lot to take into consideration but just hear me out, when you zoom the scope out a bit it's not hard to see how people are feeling cheated
I'd rather tip a traffic cop who pulled me over.
And then you'll have to pay an additional 20% gratuity fee for playing over 20hrs on the game.This honestly is the future I could see taking place for games, the next step is just companies determining where they want to add that extra monetization