DEX should govern action speed, not damage

Current Events

Current Events » DEX should govern action speed, not damage
DEX is always just an inferior STR. It's pointless to have two stats that do the same thing
https://i.imgur.com/m6Rgs8D.jpg https://i.imgur.com/qUMZhdW.jpg
https://i.imgur.com/LACtH6q.jpg
Dex Stacking HOWA goes brrr
In simplicity, utility. Through utility, simplicity.
Being able to hit what you aim for is absolutely gonna impact your damage
Typical gameFAQers are "Complainers that always complain about those who complain about real legitimate complaints."-Joker_X
It depends on game. Like, in D&D Dex is waaaaaaaay stronger than Str.
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
My FC is in my profile.
DEX is stronger than STR in DnD 5e due to affecting Initiative, AC, Hit/Damage with Ranged & Finesse weapons, and boosting stealth/acrobatics (since acrobatics is used to contest grapples).

STR affects carry weight, but that almost never comes up due to items like the Bag of Holding, Jump distance which also doesn't come up very often and with spells like Fly you don't really need to jump either, performing grapples which have confusing rules around them, and hit/damage with Melee Weapons.

Plus in 5e, Dex Saves are far more common than Str Saves.
http://i.imgur.com/BBcZDLJ.png
Strength = you deal damage by overpowering or forcing your way through their defenses.
Dexterity = you deal damage by hitting weaknesses in their defenses with precision

They both make perfect sense and are not remotely the same thing.
PSN ID: Aristoph
https://www.youtube.com/channel/UCj5ydFYxnEODxpQeBswmiAA
If dex is about hitting weak points, then it should affect crit rates, not attack power.
Hambo's alt.
RPG stats are so weird sometimes.

Almost every one has a feature where the higher your stats are the more damage you do even when it doesn't make sense like firing an arrow from a bow.

A few TT games try to fix this by having you roll to hit, then roll to see WHERE on the body you hit, and then deal damage based on that, sometimes location specific damage like in BRP/CoC but it really slows things down.

And then the stat distributions are all messed up. Like why does basically all of them use DEX to determine how fast you can run? That should be STR.
'Do you remember, Odin, when in bygone days, we mixed our blood together?
You said you would never drink ale unless it were brought to both of us.' ~ Loki
Aristoph posted...
Strength = you deal damage by overpowering or forcing your way through their defenses.
Dexterity = you deal damage by hitting weaknesses in their defenses with precision

They both make perfect sense and are not remotely the same thing.
In ARPGs like Dark Souls and Elden Ring, these concepts don't apply to the mechanics of the game at all.
https://i.imgur.com/m6Rgs8D.jpg https://i.imgur.com/qUMZhdW.jpg
https://i.imgur.com/LACtH6q.jpg
MarthGoomba posted...
In ARPGs like Dark Souls and Elden Ring, these concepts don't apply to the mechanics of the game at all.
Then complain about garbage games that do everything because of their lack of imagination rather than the stat system actually being a problem. Good games, old and new, have made dex and str distinct just fine.
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
My FC is in my profile.
Current Events » DEX should govern action speed, not damage