how long into Helldivers before the gameplay becomes smooth? my issue with co-op games is how gameplay is purposely clunky to make you more reliant on others.I mean it always felt pretty smooth to me. The difficulty and what makes co-op the most appealing is that you just can't carry all the answers you need for the sheer volume of enemies at higher difficulties. The only particularly cruddy early part is when you have almost no req and don't know what stratagems are worth getting, so you can screw up and waste it.
So what's the verdict on the Dominator post buff? Almost got enough to buy itI just picked it up and I dig it.
So what's the verdict on the Dominator post buff? Almost got enough to buy it
Getting close to the medal cap and wanting to keep medals for the new warbond has been a little hectic as I get closer to finishing the last premium bundle. Really want that groundbreaker helmet.Yeah, I forgot I was at the medal cap and when I logged on today, it backfilled two major orders and I got no medals from either of them because of it.
Damn I didn't know there was a cap on shit until today. I maxed out on 50k credits and found out the hard way. Good to know there's a medal limit as well, I have around 150 and growing for the new warbond.500 common samples
I have so few common samples, not sure if I'm doing something wrong or the rate is just that low. My next difficulty is hard. Just did a mission where we were supposed to defend until 8 rockets were launched, but we failed :(Sometimes that's just how it be. And it won't always be your fault. Sometimes you're in a lobby full of "good" players but the strategems don't mesh well or you get bad RNG with mobs or someone just teamkills too often. I was scared to raise levels too at first but just remember the game is a marathon full of death and you just gotta be at peace with that.
Correct, don't do defense planets (planets with timers) if you're trying to unlock difficulties. Run through liberate planets (no timer, just liberate percentage) if you want to unlock difficulties or wait for the weekend and I'll be able to run you through everything .
explosive bolt action is kind of crap. Decent power for a primary but the painfully slow rate of fire is going to get you overwhelmed at any higher difficulty. Just gonna stick to the devastator for my medium armor penetrating needs.People were saying it's a primary that can work on heavies (and destroys holes/fabs), so it's best if you lug it around for that purpose when using a support that deals with smaller things.
People were saying it's a primary that can work on heavies (and destroys holes/fabs), so it's best if you lug it around for that purpose when using a support that deals with smaller things.It can destroy fabricators but as for heavies, I guess it depends on what you classify as heavy. Worked great on devastators but a hulk just shrugged off a face shot before killing me.
explosive bolt action is kind of crap. Decent power for a primary but the painfully slow rate of fire is going to get you overwhelmed at any higher difficulty. Just gonna stick to the devastator for my medium armor penetrating needs.
Correct, don't do defense planets (planets with timers) if you're trying to unlock difficulties. Run through liberate planets (no timer, just liberate percentage) if you want to unlock difficulties or wait for the weekend and I'll be able to run you through everything.Gotcha, thanks!
Every primary (or secondary) option that gives me a tool against the armored heavies, is an option that makes the "less powerful" support weapons more valid.
As long as EAT, Recoilless and similar big guns are "necessary" to quickly take out chargers and hulks, it won't be possible to justify the machine guns.
It can destroy fabricators but as for heavies, I guess it depends on what you classify as heavy. Worked great on devastators but a hulk just shrugged off a face shot before killing me.Hulks, tanks, chargers, and titans count as heavies to me. Devastators would be mediums. From what I saw people were saying you still have to hit weak spots but it works. Like I said though, can't try it out myself just yet.
What's the difference in regards to unlocking difficulty?You need to complete the whole set of missions in an operation and Emergency Evacuation is pretty much always present in defense missions. Enemy spawn rates are raised to the point the evacuation area for civilians will get overrun from the constant reinforcements showing up. People are now intentionally drawing aggro as far away as possible while one diver loops around and does the objective with little to no opposition since the other divers are causing so much commotion.
People are now intentionally drawing aggro as far away as possible while one diver loops around and does the objective with little to no opposition since the other divers are causing so much commotion.Not sure if the devs intended this, but that seems like a smart move on the players part.
Not sure if the devs intended this, but that seems like a smart move on the players part.At higher difficulties, it's the only move on the players' part. It simply isn't possible to complete the objective otherwise.
Adjudicator feels badI'm not even sure why they added it.
Atmospheric Monitoring - 200c/150r/15s/25k req - Reduces spread of Orbital 380/120 barrage by 15%
I'll just stick with my eagle airstrikes and precision strike for outposts until I get the grenade pistol to do it.I just got eagle airstrike, its so much better than the previous eagle stratagem lol