I wanted a wife who'll take care of my cows, chickens, horses (?), orchard-picking, etc. I plan to have an enormous estate completely lined with apple trees, not like the little isthmus I have in that screenshot above. Since I've never played this game before, I dunno if that's what the domestic duties entails or anything. I just want to go into the mines, build relics, and leave the rest up to someone, lol.Ye, Ack is the one that does that stuff in reality. Having a spouse just gives you an RNG chance of doing it. Minus the pets thing. No matter who you have you have to do the petting (Ack can feed, but it is a lot better to do it manually as he will use up all of your high end materials as food).
I hear you can hire Ack to do some of this stuff, so maybe he's the one I should be cozying up to, lol.
Can't I just put several thousand plant fiber in his helper box to feed my livestock? I thought that was how helper stuff worked.Sadly no. It has a cap that is annoyingly low (100, IIRC). While farm animals only eat 2 per day if you plan on having a lot of animals of each type you have to keep at it almost every day.
Okay, now that I have a factory, I notice some stuff I put into the material box can't be used for normal farm activities (i.e. plant fiber can't feed cows). Would that "safe storage" be a good idea to hide high-end food from Ack if I hire him?Yes. You can also use Safety Boxes to not have Ack pull from them if you are talking about things not in the factory. This is relevant as you can't use the Workbench with stuff in the factory which means that your crafting isn't instant and Artisan doesn't apply.
Ahh yes, safety boxes. I haven't unlocked the recipe in the museum yet, but I've been making some strides to get some. Now that I dumped most of my materials into the factory drop-off slot, it's probably time to start getting rid of all these wooden boxes or changing them into safety boxes (soon). Gonna need to do a few deep dives to get up to thirty relics, I guess. I do like workbench reduction bonus, although I think you need to make batches of five or something to avoid wasting resources (?).It's a bit of a math thing. It reduces your costs by 20% and due to rounding up you can only guarantee getting a discount if you make things in batches of five. Anything that uses 5+ of something will get a discount but 1-4 doesn't actually give you anything. It's sort of an unfortunate thing about the skill system in that basically every passive is actually kind of bad or utterly overpowered.
I guess it's not too bad to make extra since it comes in handy for daily commissions -- it's already paid off in spades, honestly. Some materials (waterproof cloth, for instance) are just a pain in the ass to find or make, though, even with the Civil Corps running my fur-demanding errands. But yeah, it could've been implemented a lot better.Oh, it's definitely not worthless. It's just kind of bad in my eyes as you basically get nothing for 3 levels and it only starts to pan out on the 4th, and is mostly only valuable when making bulk things. By comparison you have something like Intimate Interaction which gives a 2x/3x/etc. boost to your daily relationship points gain through giving boosted interactions or Guard, which can make you basically immortal if you hit level 4 and are using level appropriate clothing. That said, Waterproof Cloth isn't impacted as you make it through the Skier and thus it gets no bonus. You can get a discount on the things you make with it, but as both are used in quests there isn't really a need for more than one.
I've married Alice, Gust, and Emily.Who was your fave?
My fave commissions are the ones where people are asking for entire balloons out of nowhere. What? You gonna keep that in your one-room shack? I'd rather throw the waterproof cloth in the gutter than bother with those annoying assignments. Missions that waste w-cloth are just n00b traps.Ye, the commissions are really goofy by the end. Another goofy one is the Industrial Furnace being requested by random people. Like, I want to say that the church is one of the source of the request. WTF does a church need with an industrial furnace?
Who was your fave?
Alice was my first choice and favourite but I don't think she offers much and it always struck me as odd that she just leaves her kid brother to live on his own. Gust was interesting. Emily is a great choice. If I ever play again I would probably pursue Sam.Yeah, I remember that quest where you deliver goods to Alice and her bro since they're down on their luck or something. I guess I do have a little pity for them, but her bro living in town on his own would be messed up. I know Sam gives a reduction with Civil Corps stuff, but most of what they currently find for me isn't that useful. I've mostly been using 'em for fur as part of the w-cloth mill. Maybe this new marsh place I built a ramp to will give more options (crocodiles, etc.)