Games don't need to be playable forever you know.
It's okay to make a single player game that gives you a beginning and an end and you move on to other games.
Look at all these games that are popular for a few weeks and then lose all popularity, total fads
Whole process is pretty fucked
"Modern" expectations of AAA games take way too long to make and are way too expensive.
Then the "modern" Gamers just binge the content rushing through it as quickly as possible to be the first or fastest to beat it or to continue to be part of the games trend. Then after a week the player base drops off and they complain there is nothing to do in the game.
All that wasted time and money just for people to blow through the game in less than a week.
too many games not enough players
Yeah, AAA development has been going downhill. Costs are rising and dev time is increasing all the time, so they're basically forced to make stuff that would be near guaranteed to turn a profit, rather than taking chances with new ideas.AAA never meant you were going to have a fantastic experience. That may be what you used to associate it with, but that term has always been about budget.
I remember when AAA meant premium games that also offered fantastic experiences, like a few gens ago. I miss that. I suppose lower budget devs/indies will fill that role from now on.
Games dropping off after a few weeks is completely normal. It's only because games-as-service extending game lifespans that y'all even notice it and think it's a bad thing.
Baldur Gate 3 didn't have this problemHow come?
How come?
I don't know a lot about the game beyond some characters people have told me about.
Games don't need to be playable forever you know.Gamers: "We're adults. We don't want to play 80-100 hour open-world games over and over"
It's okay to make a single player game that gives you a beginning and an end and you move on to other games.
Gamers: "We're adults. We don't want to play 80-100 hour open-world games over and over"Nah gimme more of them 20 hour fuckers. That's the perfect length.
Also gamers: "So I'm just supposed to play 15-30 hours and then hang the game up? What a fucking waste of money."
Games don't need to be playable forever you know.+1
It's okay to make a single player game that gives you a beginning and an end and you move on to other games.
When will people ever look at the consumers and blame it on them? Why is it always the devs fault?I do place some blame on consumers too. People ragging on games for not being "hyper realistic with tons of details" has been pushing developers to increase dev budgets to unreasonable rates. It's unironically why Final Fantasy has been on a steady decline. People expect these games to look hella pretty and expensive and won't accept anything less, and Square Enix can barely support the budgets of these games when the profit margins are really small.
Whole process is pretty fuckedThis
"Modern" expectations of AAA games take way too long to make and are way too expensive.
Then the "modern" Gamers just binge the content rushing through it as quickly as possible to be the first or fastest to beat it or to continue to be part of the games trend. Then after a week the player base drops off and they complain there is nothing to do in the game.
All that wasted time and money just for people to blow through the game in less than a week.
Baldur Gate 3 didn't have this problemBut also Baldurs Gate 3 is a bit more niche for the game it is so it connects to a very specific gamer.
Games don't need to be playable forever you know.
It's okay to make a single player game that gives you a beginning and an end and you move on to other games.
Palworld should be a wakeup call to the industry.
If a game launching early access that isn't AAA, super big budget, advertised everywhere etc can sell millions of copies, why the hell are these companies spending and wasting so much of their money on duds.
Palworld should be a wakeup call to the industry.Exceptions are not going to be the norm though and when you consider the nature of Palworld itself its more a one off concept that probably wont work a second time.
If a game launching early access that isn't AAA, super big budget, advertised everywhere etc can sell millions of copies, why the hell are these companies spending and wasting so much of their money on duds.
Palworld should be a wakeup call to the industry.
If a game launching early access that isn't AAA, super big budget, advertised everywhere etc can sell millions of copies, why the hell are these companies spending and wasting so much of their money on duds.
Personally I think the opposite. Palworld should be the nail in the coffin for dev creativity.
If a game launching early access, with buggy AI, little to no content apart from creature collecting and breeding, assets that look like they could be stolen and no real story can sell so many copies. Then what the f*** do gamers actually want in a game.
like I enjoy Palworld and cant wait for some updates. But man if I had to pick a game release in the last 3 years to sell that much. It sure wouldnt be that
Personally I think the opposite. Palworld should be the nail in the coffin for dev creativity.
If a game launching early access, with buggy AI, little to no content apart from creature collecting and breeding, assets that look like they could be stolen and no real story can sell so many copies. Then what the f*** do gamers actually want in a game.
Cliffy B tried it twice and it failed miserably so clearly there's more to the equation than just "rip off someone and release a glitchy game"
Cliffy B tried it twice and it failed miserably so clearly there's more to the equation than just "rip off someone and release a glitchy game"You attach a hook the thing is what you do because again it probably wouldnt attract too much if it was just a survival crafting game. Add Pokmon with guns.
? The whole point of the AAA industry is to get large amount of sales during the first few weeks and the price drops like a rocket a few months after to get the few extra sales. Only Nintendo actually does the opposite and instead keeps a stable price.Probably because Nintendo is the one out of the three that are a primary console creator while the others have other massive tech industries they are a part of.
Cliffy B tried it twice and it failed miserably so clearly there's more to the equation than just "rip off someone and release a glitchy game"
Yeah. But other than the ripping off of Pokmon what is that hook? I admit the game is a bit of fun. But thats a lot of sales for a bit of funThe gun part probably. Honestly cant really place my finger on a lot of games I. The survival crafting genre that lets you go from Stone Age weapons to modern guns outside idk Ark maybe? (Feel free to correct me on that if Ark doesnt have guns)
Although games used to be pretty short
Most games from my youth could be beaten in under two hours from start to finish, if you knew what you were doing. Of course, we died a lot and had to redo everything over and over until we made it through.Plus some games were designed with arcades in mind so the mentality in creating games was making them hard as shit to beat to extend the play time.
A lot of gamers dont think this.Most gamers don't even finish their games.
Although games used to be pretty short
Most gamers don't even finish their games.