Games devs always sound like laziest mother fuckers, we work so hard and long hours on our game why are criticizing our product, wahhh
Imagine wild we kept using excuse all of the time at your own workplace
Doesnt matter since they are excusing the behavior/enabling/normalizing even if they arent personally responsible.What, should they just not work then?
What, should they just not work then?No just don't make excuses for them.
The new standard is a level cap of 12?I've seen a lot of people say that things kinda start to break down balance-wise in late-game fifth edition.
I've seen a lot of people say that things kinda start to break down balance-wise in late-game fifth edition.Mages in general, whatever the edition, pretty much destroy balance at higher levels tbf.
I hope we can become OPhttps://gamefaqs.gamespot.com/a/user_image/5/9/4/AAMoiAAAEwGa.png
No this "game devs are lazy" shit is so ignorant. You think a bunch of people just gather together and work on a bunch of random shit and suddenly there's a game at the end of it? The design leads and project managers are the ones deciding what actually gets worked on and what doesn't, what compromises have to be made, and when deadlines are set, etc. If some artist is asked to make characters and they make the characters they're asked to make, how are they lazy? If a programmer fixes the bugs they're told to fix and ignores the ones they're told to ignore, how are they lazy?There is certainly a bit of a point there.
There is certainly a bit of a point there.I think it is much more very few have CEO's/publishers who would even let them make it in such a way and so simply cant meet said expectations, no matter how much they might want to.
From what I hear Larian went above and beyond in making this game, in several ways, and expecting some of what they did to become industry standard is unrealistic, if nothing else. But there is also something to be said about how most of this sounds like developers panicking really hard to not have to make their mid shit better
It shouldn't. I don't want every RPG to be a 100+ hours game with a 6 year dev cycle