TheRealDill2000 posted...
I love it in multiplayer games. Mario Kart is a perfect example.
I owned both MKWii and MK8. When I visited friends, I would bring the games along. I had an obvious experience advantage, but MKWii was a much better experience. The other friends could steal a race here and there. With MK8, it was nearly impossible for those comebacks to happen. As a result, MK8 did not see nearly as much playtime.
I'm really mixed on if it's good for multiplayer games or not. I never play online with those games because there's people who are either just so much better than me I can't complete or just assholes that just try to ram everyone around and everything. Rubber banding sounds dumb as hell for multiplayer, that should be 100% equal and balanced in terms of being solely about your vehicle choice, tuning, and skill, or however many of those things are applicable for that specific game. Having something that slows you down or speeds up other players depending on position seems stupid. Like part of me gets that nobody wants to feel like they're in the lead with no chance of losing it, and nobody wants to be in the back and feel like they have no chance of coming back, but I'm not sure how I'd really feel about rubber banding for that...
I played MK online on Wii and that's the only one I've done that with, honestly the multiplayer seemed like a complete game of chance half the time. Like you're either going to get fucked over by a random blue shell at the end and go from first to last or you're going to get lucky and make it. When I'd win I never really felt like it was because I was the best racer, I just felt like I got lucky with the items and everything.
"You need to lay off the peanut-butthurt and u-jelly sandwiches" - Neon Octopus