Even on the hardest difficulty tales of games are a complete joke
most FFs are easier than tales of games, but some FFs notably FF tactics are harder than anything in tales of
FighterStreet posted...
Even on the hardest difficulty tales of games are a complete joke
most FFs are easier than tales of games, but some FFs notably FF tactics are harder than anything in tales of
There's nothing hard about Final Fantasy Tactics. That game is super easy.
Esrac posted...
FighterStreet posted...
Even on the hardest difficulty tales of games are a complete joke
most FFs are easier than tales of games, but some FFs notably FF tactics are harder than anything in tales of
There's nothing hard about Final Fantasy Tactics. That game is super easy.
Lol
the majority of players give up on the first 5 missions, btw
i agree it's easy, but we're comparing it to tales here
FighterStreet posted...
Esrac posted...
FighterStreet posted...
Even on the hardest difficulty tales of games are a complete joke
most FFs are easier than tales of games, but some FFs notably FF tactics are harder than anything in tales of
There's nothing hard about Final Fantasy Tactics. That game is super easy.
Lol
the majority of players give up on the first 5 missions, btw
i agree it's easy, but we're comparing it to tales here
I would say the hardest setting of a Tales game on a New Game is harder than FFT.
I don't know where you're pulling that "majority of players give up within the first five missions" stat, but it sounds like something you invented.
Even if they do stop withing the first half-dozen missions, that is less indicative of them thinking it's too difficult than it is that they just don't like the game.
Even on the hardest difficulty tales of games are a complete joke
most FFs are easier than tales of games, but some FFs notably FF tactics are harder than anything in tales of
Esrac posted...
FighterStreet posted...
Esrac posted...
FighterStreet posted...
Even on the hardest difficulty tales of games are a complete joke
most FFs are easier than tales of games, but some FFs notably FF tactics are harder than anything in tales of
There's nothing hard about Final Fantasy Tactics. That game is super easy.
Lol
the majority of players give up on the first 5 missions, btw
i agree it's easy, but we're comparing it to tales here
I would say the hardest setting of a Tales game on a New Game is harder than FFT.
I don't know where you're pulling that "majority of players give up within the first five missions" stat, but it sounds like something you invented.
Even if they do stop withing the first half-dozen missions, that is less indicative of them thinking it's too difficult than it is that they just don't like the game.
no not all, there are several battles that a lot of players can never get past
one of them being the tragic riovanes castle battle where you cant ever leave if you dont have more than save slot
that game, like most other TRPG/SRPGs, is far more difficult and complex than any tales game
i honestly dont really care btw, i lvoe tales partic xillia 1 and symphonia, but please dont pretend that those games are anything other than button mashers
Would easily give it to Tales but FF 2 and 3 exist. 5 also has some high challenge if you don't understand the job system well/don't grind enough.
It's not really fair to compare the two tho, tbh. Their difficulty levels are extremely different. FF games are hard because the player doesn't know the game well. Once the player has the needed game knowledge (knowing which characters.skills/gears/etc are totally broken) even the hardest FF game becomes somewhat trivial (excepting only FF2 and 3, which are the black sheep of the series).
In contrast, Tales games have mechanical difficulty. Instead of simply cycling thru a menu and spamming whatever is broken, Tales games require things like stunlock combos, juggling, dodging/positioning, etc. They require the player to have more actual SKILL, where FF games require players to have more KNOWLEDGE. Obviously Tales games also take some knowledge but for the most part mechanically skilled players can steamroll the game.
fire_bolt posted...
Would easily give it to Tales but FF 2 and 3 exist. 5 also has some high challenge if you don't understand the job system well/don't grind enough.
It's not really fair to compare the two tho, tbh. Their difficulty levels are extremely different. FF games are hard because the player doesn't know the game well. Once the player has the needed game knowledge (knowing which characters.skills/gears/etc are totally broken) even the hardest FF game becomes somewhat trivial (excepting only FF2 and 3, which are the black sheep of the series).
In contrast, Tales games have mechanical difficulty. Instead of simply cycling thru a menu and spamming whatever is broken, Tales games require things like stunlock combos, juggling, dodging/positioning, etc. They require the player to have more actual SKILL, where FF games require players to have more KNOWLEDGE. Obviously Tales games also take some knowledge but for the most part mechanically skilled players can steamroll the game.
you are correct on the mechanical stuff
I think everyone here is an experienced gamer
Personally I found FFT harder because my mechanical skills from experience in SC2, Mobas, Street fighter, wavedashing etc have been honed and make tales of seem silly. Ninja gaiden black/sigma, DMC heaven or hell, dark souls...all these titles make Tales seem really really easy.
I think the biggest prob with tales is that the hitstun is too abusable, you can virtually stunlock almost any reg enemies to death (with a little exception in xillia 2)
Frankly, I dont know a single person who has been stuck in a tales game due to difficulty. I know a lot of people stuck on various FFT missions because Ramza is still somehow a squire and their in-battle tactics suck
FighterStreet posted...
fire_bolt posted...
Would easily give it to Tales but FF 2 and 3 exist. 5 also has some high challenge if you don't understand the job system well/don't grind enough.
It's not really fair to compare the two tho, tbh. Their difficulty levels are extremely different. FF games are hard because the player doesn't know the game well. Once the player has the needed game knowledge (knowing which characters.skills/gears/etc are totally broken) even the hardest FF game becomes somewhat trivial (excepting only FF2 and 3, which are the black sheep of the series).
In contrast, Tales games have mechanical difficulty. Instead of simply cycling thru a menu and spamming whatever is broken, Tales games require things like stunlock combos, juggling, dodging/positioning, etc. They require the player to have more actual SKILL, where FF games require players to have more KNOWLEDGE. Obviously Tales games also take some knowledge but for the most part mechanically skilled players can steamroll the game.
you are correct on the mechanical stuff
I think everyone here is an experienced gamer
Personally I found FFT harder because my mechanical skills from experience in SC2, Mobas, Street fighter, wavedashing etc have been honed and make tales of seem silly. Ninja gaiden black/sigma, DMC heaven or hell, dark souls...all these titles make Tales seem really really easy.
I think the biggest prob with tales is that the hitstun is too abusable, you can virtually stunlock almost any reg enemies to death (with a little exception in xillia 2)
Frankly, I dont know a single person who has been stuck in a tales game due to difficulty. I know a lot of people stuck on various FFT missions because Ramza is still somehow a squire and their in-battle tactics suck
That comes back to the game knowledge thing. If those same people educated themselves about the game they could probably easily roflstomp their way thru the thing. Only the Wiegraf fight at Riovanes really counts a difficult, and that's only because you can fuck over your game if you only have one save. I was lucky to beat it when I was a kid, but I kept Ramza as a Monk damn near the entire game, sooo...
I agree, but at the same time alot of the knowledge of FFT is esoteric as fuck. The game hides so much shit from you. Simply telling the player that they can go fight random bandits in the hills would be a big step in the right direction for instance. That's not obvious to new players, and a lot of them just THROW themselves at the story missions, then get frustrated when they can't advance. If they went and fought a few random battles, leveled up a bit, bought some gear.... You see what I mean. Making the requirements to unlock new classes more obvious would help too. Might put an end to all the people running around as Squires and Chemists.
Tales.
Only FF that griefed me was FF4 DS.
Tales of. At least they have heightened difficulty settings. All of the Final Fantasy games are easy as pie.
Ving_Rhames posted...
Gattuso
Arietta
DeltaRayquaza posted...
Ving_Rhames posted...
Gattuso
Arietta
No shame I switched back to Normal because of that shit lol, though I did stay on Hard for Sync/Largo in Zao, that was too cool to pass up.