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LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear

iGenesis

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Last Post: 7:38:00pm, 04/23/2012
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I usually like to wait anywhere between a few weeks and a few months for a game to "sink in" and the hype to die down before attempting to evaluate it. During this time, many games tend to leave a sour aftertaste as their shortcomings become apparent, although for Skyward Sword, it was the reverse. While I was playing the game, I was annoyed by the backtracking and fetch quests just as much as anyone else, but after some time I really gained an appreciation for the intuitive motion controls. I don't think I could ever go back to regular button presses after this. On the other hand, the mediocrity of Super Mario 3D Land was apparent fairly early into the game. Recycled assets, bite-sized levels (as short as 5 ticks from start to flagpole), the regurgitated second half (yes, I know SMG1 and SMG2 did the same, but their "first quests" were actually substantial) made this feel like a quick and desperate cash-in than one deserving of the Super Mario name.

This may well be the final tier list update for the foreseeable future. With the rehashy-looking NSMB2 on the horizon, my interest in Nintendo products is on hold indefinitely, at least for now.

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