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Gamechamp3k

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Last Post: 12:49:47pm, 08/25/2019
I think the bigger debate isn't so much "glitches vs. glitchless" as it is "what's a glitch?" Actually defining what should and shouldn't be defined as a glitch is extremely difficult.

GrimCyclone posted...
You wouldn't glitch a marathon in real life and take a 10-mile shortcut that no one sees. Why are the fabricated realities of video games which are all collections of digital rulesets anyway somehow different?

There's a distinct problem with this analogy: glitches aren't just some oddity where the world suddenly stops following the laws of physics. They are a mistake IN the laws of physics themselves. If a glitch existed in reality, we wouldn't recognize it as a glitch: we would just see it as ordinary reality functioning as usual. An outside observer might say that everybody running a marathon is abusing the glitch where moving from Point A to Point B is faster when moving in a straight line.

Video games follow their own laws of physics, which is why glitches can be replicated. As far as the game's laws of physics are concerned, there is no such thing as a glitch: no matter how weird the game looks as an outside observer *or even the creator of the game world itself*, all the objects in the game world are acting as they were programmed to.
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Kuro-channnnnnn... <3


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