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man101 11/11/25 11:17:06 AM #51: |
Damn_Underscore posted... The GameCube remake has a lot of extra glitches. I remember the Game Grumps were laughing at one in the first level, but that doesnt even exist in the Dreamcast version. I wonder how much the Game Grumps trashed Sonic Adventures good name.To be fair, I don't think Sonic needed any help generally trashing its name. I think the consistently half finished busted games for the last two decades did enough of that on its own. Here's my bottom line opinion on the franchise: if any given Sonic game post 2000 had been functionally identical but with an independent IP cast and title, it would have been rightfully ignored and condemned to the garbage bin of gaming history. The recognizable IP is the ONLY thing keeping the franchise alive. And while there are a handful of longstanding franchises that have clearly stopped trying very hard *cough cough pokemon* I think Sonic stands alone in consistently producing sub par content. --- \\[T]// Praise the Sun ... Copied to Clipboard!
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Kallainanna 11/11/25 12:24:00 PM #52: |
I'll uh, never understand being so invested in a game series being definitionally bad. Like, not even mediocre, but free of redeeming qualities. It's just a game series about anthropomorphic cartoon animals that had its golden age right at the beginning of its lifespan and has been inconsistent since- including a terrible, glitchy, unfun nadir that would kill a lot of other, less established series, yes- literally no one is saying otherwise. But there have been good entries since the golden age as well(including the last two entries), and all along the games have (mostly) maintained a vibe of charmingly stupid fun and great soundtracks. Also it's a better movie franchise than Mario ever was or will be. --- "I thank you for never losing that light You gave me a chance at this life" - New Constellations, "Believe Again" ... Copied to Clipboard!
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Salrite 11/11/25 4:12:01 PM #53: |
I had a coworker in his 50's ask us what the appeal of Sonic was when the movies were coming out and I had to say, it's probably the iconic designs and simple, but identifiable character traits. Sonic loves adventure and going fast (and also chili dogs), Tails is a child genius who looks up to Sonic, Knuckles... well just listen to the song, man. The characters definitely carry the series. All I can really comment on is the cast circa-Sonic Adventure 1 and 2. I have no idea about any of these new guys. A vaguely remember Blaze. I think she was supposed to be an edgy bad girl. Like a female Shadow. ... Copied to Clipboard!
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Damn_Underscore 11/11/25 4:19:50 PM #54: |
AltOmega2 posted... I absolutely loathe when the popular opinion about a game is solely due to some dumb eceleb's hot take. Big is underrated/overhated His levels in Sonic Adventure are really chill --- Four bells were tolled, Four torches were lit And the world continued for thousands of years... ... Copied to Clipboard!
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adjl 11/11/25 5:20:57 PM #55: |
man101 posted... if any given Sonic game post 2000 had been functionally identical but with an independent IP cast and title, it would have been rightfully ignored and condemned to the garbage bin of gaming history. Which post-2000 Sonic games have you played? --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard!
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man101 11/11/25 6:12:19 PM #56: |
adjl posted... Which post-2000 Sonic games have you played?I've only personally played two of them but I've watched Let's plays of every subsequent game and I can see that they're no better, or in some cases even worse. It's the same flat characters and incoherent writing and repetitive game design. And there's the fact that they all get generally dogshit reviews even from professional outlets. Most places like Gamespot and IGN will give literally anything with a functioning start screen a 7, so when they do give something a 6 or less it must really be a disaster. --- \\[T]// Praise the Sun ... Copied to Clipboard!
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Salrite 11/11/25 7:40:36 PM #57: |
man101 posted... if any given Sonic game post 2000 had been functionally identical but with an independent IP cast and title, it would have been rightfully ignored and condemned to the garbage bin of gaming history. So Penny's Big Breakaway? ... Copied to Clipboard!
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ToastyPOP 11/11/25 8:21:10 PM #58: |
AltOmega2 posted... the first Sonic Adventure game isn't even THAT jankIt is jank but people absolutely overstate how buggy it is. man101 posted... if any given Sonic game post 2000 had been functionally identical but with an independent IP cast and title, it would have been rightfully ignored and condemned to the garbage bin of gaming history.Nah, they certainly would not have sold as well but they still would have likely gotten about average to good critical reception and still be fondly remembered by a lot of people. ... Copied to Clipboard!
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adjl 11/11/25 10:00:23 PM #59: |
man101 posted... I've only personally played two of them but I've watched Let's plays of every subsequent game and I can see that they're no better, or in some cases even worse. It's the same flat characters and incoherent writing and repetitive game design. They aren't exactly story-driven games, and platformers generally don't translate well to Let's Plays. I can't help but feel that your opinion isn't particularly well-qualified. I also question why you've watched Let's Plays of every game in a series you hate. That's kind of weird. ToastyPOP posted... It is jank but people absolutely overstate how buggy it is. And really, it was the late 90's/early 2000's. There were a ton of janky 3D platformers around, most of them quite a bit worse than either SA game. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard!
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man101 11/12/25 9:19:44 AM #60: |
adjl posted... They aren't exactly story-driven games, and platformers generally don't translate well to Let's Plays. I can't help but feel that your opinion isn't particularly well-qualified. Because the people playing it are entertaining and the game itself is secondary. Also, if I'm watching the player character fall through the ground or stick onto a wall, it doesn't really matter who's playing. I can see the game doesn't work right. They also just LOOK boring to play. Because you only ever really have two attacks and most enemies die in one hit so there's not even any strategy to the gameplay. --- \\[T]// Praise the Sun ... Copied to Clipboard!
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adjl 11/12/25 10:52:16 AM #61: |
man101 posted... They also just LOOK boring to play. Because you only ever really have two attacks and most enemies die in one hit so there's not even any strategy to the gameplay.adjl posted... platformers generally don't translate well to Let's Plays. Platformers like Sonic (that is, distinct from metroidvanias and action platformers like Megaman) rarely have particularly deep, strategic combat. Combat's just not the focus. It's just there to provide an obstacle that can't just be jumped over. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard!
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man101 11/12/25 11:16:50 AM #62: |
adjl posted... Platformers like Sonic (that is, distinct from metroidvanias and action platformers like Megaman) rarely have particularly deep, strategic combat. Combat's just not the focus. It's just there to provide an obstacle that can't just be jumped over.Right, so if they don't have a plot worth consuming and they don't have interesting combat and they don't even have exploration that yields anything worth looking for, what exactly is the point of the game? Run in a straight line and try not to die or glitch off the stage? That's cool for a free to play mobile game for a couple hours but not something that can sustain a 30 year running world famous franchise with $60 installments. --- \\[T]// Praise the Sun ... Copied to Clipboard!
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heIly 11/12/25 11:20:48 AM #63: |
it has sustained it, though --- i am back baby ... Copied to Clipboard!
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man101 11/12/25 11:30:08 AM #64: |
heIly posted... it has sustained it, thoughIf your only goal is to make money and produce another thing to pay for itself and repeat that cycle, then sure. But the question here is whether it's good. And by most metrics, no, it isn't, and hasn't been for a very long time. --- \\[T]// Praise the Sun ... Copied to Clipboard!
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heIly 11/12/25 11:36:43 AM #65: |
the mere fact that it has sustained itself and been kept relevant all these decades implies that there is a silent majority who thinks the sonic games are good. --- i am back baby ... Copied to Clipboard!
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man101 11/12/25 11:40:07 AM #66: |
heIly posted... the mere fact that it has sustained itself and been kept relevant all these decades implies that there is a silent majority who thinks the sonic games are good.The metacritic scores say otherwise. I'd suggest it's more a case of people being psychologically tied to a franchise and buying everything it produces regardless of quality. Pokemon suffers from the same thing. People bitch about how every new entry is worse than the last and yet they keep buying every single game because they don't understand the concept of voting with your wallet. Also, a significant percentage of the population are zombies who don't hold the media they consume to any standards at all and are happy with almost everything. As long as the person who created whatever they're watching didn't personally come to their house and kill their dog they give it a 10/10. Millions of people loved the last two seasons of Game of Thrones just as much as the first half of the show and millions of people think Taylor Swift is among the most gifted lyricists of our generation. --- \\[T]// Praise the Sun ... Copied to Clipboard!
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SilentSeph 11/12/25 11:50:56 AM #67: |
man101 posted... Right, so if they don't have a plot worth consuming and they don't have interesting combat and they don't even have exploration that yields anything worth looking for, what exactly is the point of the game? Run in a straight line and try not to die or glitch off the stage? That's cool for a free to play mobile game for a couple hours but not something that can sustain a 30 year running world famous franchise with $60 installments.How is this description different for Mario games and other platformers? --- Delicious and vicious, while maliciously nutritious. ... Copied to Clipboard!
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heIly 11/12/25 11:58:15 AM #68: |
man101 posted... Pokemon suffers from the same thing. People bitch about how every new entry is worse than the last and yet they keep buying every single game because they don't understand the concept of voting with your wallet. this is another example of a silent majority the few hundred people online who voice their hatred for what pokemon has become is not anywhere close to the tens of millions who buy them. --- i am back baby ... Copied to Clipboard!
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man101 11/12/25 12:01:32 PM #69: |
heIly posted... this is another example of a silent majorityAgain, sheer sales numbers do not in any way equate to quality. McDonalds and Subway are not considered high quality cuisine by anyone with an opinion worth anything. --- \\[T]// Praise the Sun ... Copied to Clipboard!
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man101 11/12/25 12:11:23 PM #70: |
SilentSeph posted... How is this description different for Mario games and other platformers?
--- \\[T]// Praise the Sun ... Copied to Clipboard!
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adjl 11/12/25 12:18:25 PM #71: |
man101 posted... Right, so if they don't have a plot worth consuming and they don't have interesting combat and they don't even have exploration that yields anything worth looking for, what exactly is the point of the game? I've heard that some people like playing platformers for the platforming. Dunno how true it is. Could be one of them "urban ligands" folks are always going on about. man101 posted... The metacritic scores say otherwise. Do they? Even just looking at the last few years' releases, the Generations remake managed 89, Superstars managed 82, Frontiers managed 81, Mania managed 85... Not top-tier scores, and there have been more substantial ups and downs (especially if we get back to the era of 06, Black Knight, and Unleashed, since Generations was widely felt to be a breath of fresh air after some really questionable ideas), but certainly respectable enough. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard!
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ConfusedTorchic 11/12/25 12:19:33 PM #72: |
man101 posted... Again, sheer sales numbers do not in any way equate to quality. McDonalds and Subway are not considered high quality cuisine by anyone with an opinion worth anything. no one is talking about quality also using two (three if we include pokemon from your last attempt) examples of something people really like as an example of no one liking them is crazy --- https://imgur.com/a/d1RYdRe 04/14/2011 - 07/08/2025; miss you buddy ... Copied to Clipboard!
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man101 11/12/25 12:26:13 PM #73: |
ConfusedTorchic posted... no one is talking about qualityThe title of the topic is literally a question of whether the games are or were of quality. And like I already said, just because a bunch of people like it and consume it doesn't mean it's good. It means a lot of people have no taste or frame of reference for quality, or that they just don't pay attention and they categorically like whatever they currently have their hands on. --- \\[T]// Praise the Sun ... Copied to Clipboard!
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adjl 11/12/25 12:44:51 PM #74: |
man101 posted... The title of the topic is literally a question of whether the games are or were of quality. Generally speaking, "is this game good?" means "is this game likely to be enjoyable to play?". It's not looking to answer any deeper questions of objective value or cultural significance or anything more prestigious than that. In the particular case of Sonic, as I've mentioned elsewhere, what people are saying when they say "Sonic was never good" is generally less "Sonic was never worth playing" and more "Sonic's always been about as janky as many of the modern games are, therefore longtime fans of the series shouldn't expect more than that." --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard!
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man101 11/12/25 1:00:09 PM #75: |
adjl posted... Generally speaking, "is this game good?" means "is this game likely to be enjoyable to play?". It's not looking to answer any deeper questions of objective value or cultural significance or anything more prestigious than that.That's a perfectly reasonable interpretation of the question but I don't think that's necessarily a universal. I interpret "is it good" as, "does it have some quality about it that makes it worth engaging with over everything else in the culture pile." And in the case of Sonic games, that answer is almost certainly a No. Whatever element of a Sonic game you ostensibly connect with, there is a game that does it better. Unless you very specifically want brightly colored animals spouting 90's cool kid dialogue against a probably very tonally inconsistent environment and some banging butt rock, then they definitely have the market cornered. --- \\[T]// Praise the Sun ... Copied to Clipboard!
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heIly 11/12/25 5:50:40 PM #76: |
tbf the boss music in sonic frontiers went exceptionally hard for no reason https://www.youtube.com/watch?v=K0kPtUjLqeg --- i am back baby ... Copied to Clipboard!
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Beveren_Rabbit 11/12/25 6:00:54 PM #77: |
this is like saying N64 games were never good. it was just a new experience for those who never experienced 3D gaming made more memorable with those that played with friends/family. --- *flops* ... Copied to Clipboard!
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Lokarin 11/12/25 6:06:44 PM #78: |
Ok, lets settle this for the 2D era at least Have you played the Master System Sonic games (Game Gear as applicable)... they're better than Alex Kidd, but still pretty sucky. Now, lets step up to the real system, the Genesis Sonic games. Out of the 1053 ish Genesis games that were platformers, how many were at least a 5/10? I'd put Sonic 2 over Alex Kidd, Kid Chameleon, Vectorman, and Alfred Chicken... that's for sure. --- "Salt cures Everything!" My YouTube: https://www.youtube.com/user/Nirakolov/videos ... Copied to Clipboard!
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Kallainanna 11/12/25 6:12:12 PM #79: |
Lokarin posted... Ok, lets settle this for the 2D era at leastHonestly the MS/GG Sonics are surprisingly solid and do their own things. Well, okay, I can't say I like the second one at all, but the first and Chaos are pretty decent. --- "I thank you for never losing that light You gave me a chance at this life" - New Constellations, "Believe Again" ... Copied to Clipboard!
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Lokarin 11/12/25 6:36:17 PM #80: |
Kallainanna posted... Honestly the MS/GG Sonics are surprisingly solid and do their own things. Well, okay, I can't say I like the second one at all, but the first and Chaos are pretty decent. actually ya, I'm just a little bitter cuz of the hang gliding emerald --- "Salt cures Everything!" My YouTube: https://www.youtube.com/user/Nirakolov/videos ... Copied to Clipboard!
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ConfusedTorchic 11/12/25 6:39:09 PM #81: |
Beveren_Rabbit posted... this is like saying N64 games were never good. it was just a new experience for those who never experienced 3D gaming made more memorable with those that played with friends/family. aside from the marios and the zeldas, the n64 did not have a single thing worth playing --- https://imgur.com/a/d1RYdRe 04/14/2011 - 07/08/2025; miss you buddy ... Copied to Clipboard!
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Damn_Underscore 11/12/25 6:41:06 PM #82: |
ConfusedTorchic posted... aside from the marios and the zeldas, the n64 did not have a single thing worth playing Ever heard of a developer called Rareware --- Four bells were tolled, Four torches were lit And the world continued for thousands of years... ... Copied to Clipboard!
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ConfusedTorchic 11/12/25 6:46:00 PM #83: |
i said what i said and what i said is the unmitigated truth --- https://imgur.com/a/d1RYdRe 04/14/2011 - 07/08/2025; miss you buddy ... Copied to Clipboard!
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Blue_Thunder 11/12/25 6:48:11 PM #84: |
ConfusedTorchic posted... aside from the marios and the zeldas, the n64 did not have a single thing worth playing L take. --- Music: https://www.youtube.com/playlist?list=PLv4cNOBY2eCInbxg6B-KRks6vKMfmFvtp Genshin Showcase: https://enka.network/u/608173646/ ... Copied to Clipboard!
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Zeus 11/12/25 6:53:26 PM #85: |
It really wasn't that good. Sonic was an average platformer with a speed gimmick. As others have noted, the fact it was built on a speed gimmick is undermined by the fact you can't just play the game quickly until well after you know what you're doing and have gone through levels countless times. The character designs were neat, though. And the gimmick of S&K making Knuckles playable in the previous games (or was it just 2 and 3? ...although technically 3 wasn't really "previous" since they'd kinda meant for Knuckles to be in it) was fun, even if it meant skipping most of the level half the time. --- (\/)(\/)|-| There are precious few at ease / With moral ambiguities / So we act as though they don't exist. ... Copied to Clipboard!
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adjl 11/12/25 9:17:04 PM #86: |
man101 posted... I interpret "is it good" as, "does it have some quality about it that makes it worth engaging with over everything else in the culture pile." That's basically the same thing, just with an effort to shoehorn some objectivity in there. man101 posted... And in the case of Sonic games, that answer is almost certainly a No. At least when experienced exclusively through a medium that generally isn't great for showing off platformers to people that haven't played them. ConfusedTorchic posted... aside from the marios and the zeldas, the n64 did not have a single thing worth playing This might just be the helly opinionest helly opinion every helly opinioned. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard!
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ConfusedTorchic 11/12/25 10:18:20 PM #87: |
it really absolutely didn't though --- https://imgur.com/a/d1RYdRe 04/14/2011 - 07/08/2025; miss you buddy ... Copied to Clipboard!
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ToastyPOP 11/12/25 11:48:08 PM #88: |
Zeus posted... As others have noted, the fact it was built on a speed gimmick is undermined by the fact you can't just play the game quickly until well after you know what you're doing and have gone through levels countless times.Right... The more you play the game, the more you learn the game, the better/faster you can play it. It's like literally any other platformer. ... Copied to Clipboard!
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Salrite 11/13/25 12:45:28 AM #89: |
ToastyPOP posted... Right... The more you play the game, the more you learn the game, the better/faster you can play it. It's like literally any other platformer. It's really not. Any other proper platformer you can theoretically do just as well the first time because you're presented with all the visual information you need. Sonic games require you to memorize maps after you stumble through them the first dozen times because you can't possibly know where the path you choose will take you until after you've experienced it over and over. Other games don't rely on absurd speed, either. ... Copied to Clipboard!
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Lokarin 11/13/25 2:23:29 AM #90: |
also it's not based on a speed gimmick persay; it's based on beating the first world really fast so get your flow on and then adding in tricky stuff Sonic 1 failed hard here because Marble Zone was TOO slow and breaks the flow almost immediately, but they adjusted the pacing in later games. --- "Salt cures Everything!" My YouTube: https://www.youtube.com/user/Nirakolov/videos ... Copied to Clipboard!
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darkknight109 11/13/25 5:00:03 AM #91: |
"Sonic the Hedgehog was never good" is an excessively silly opinion. The first game really didn't understand fully what it was doing, relying too much on precision-platforming with an engine that was not designed on it and failing to take full advantage of Sonic's speed; Sonic CD had terrible level design that bizarrely combined exceedingly closed-in, obstacle-filled paths with an encouragement for exploration and speed via the time-travel mechanic... but Sonic 2 substantially streamlined the system and figured out how to use Sonic's speed in combination with limited platforming to make a fun product, and Sonic 3 & Knuckles perfected the model (while also adding in some remarkably good, if subtle, environmental storytelling). Salrite posted... And the comparison isn't helping your case. Star Wars never was good, just less bad.This is about as close to objectively wrong as an opinion can get. The original Star Wars literally created the concept of a summer blockbuster, gave rise to one of the most profitable franchises in human history, and was genre-defining for sci-fi and science-fantasy. I'm reminded of the famous quote about Lord of the Rings being the "Mount Fuji" of fantasy (it's so omnipresent to be always visible, sometimes near, sometimes far, and the only times you don't see it are because you've either made a conscious decision to turn away from it and ignore it, which is still a tacit acknowledgement of its presence and importance, or because you're standing on top of it) - Star Wars is basically that for sci-fi. Salrite posted... Any other proper platformer you can theoretically do just as well the first time because you're presented with all the visual information you need. Sonic games require you to memorize maps after you stumble through them the first dozen times because you can't possibly know where the path you choose will take you until after you've experienced it over and over.I disagree that this is true (on either statement), but even pretending it was, so what? Soulslike games use the exact same gameplay loop (get your ass kicked a few dozen times until you learn how to deal with a specific boss) and are some of the most popular games of the modern era. F-Zero GX did that back on the Gamecube and it is still fondly remembered for it. And anyone who enjoys speedrunning is used to the idea of playing a game over and over again until they perfect it. There is an appeal to doing that. man101 posted... You cannot argue with the fact that every 3D Sonic game has been some level of a janky broken mess with an incoherent plot and absurd tonal inconsistency.Sure I can. I feel like this opinion is consistently voiced by people who have not played a Sonic game since 2010. Were the immediate post-Dreamcast Sonic games shit? Yes. Heroes, Sonic '06, and the Wii spinoff games were all garbage. Unleashed had its moments, but was bogged down by Werehog tedium and wildly inconsistent difficulty. And while I love the Adventure games, I will concede they are somewhat janky and dated by modern standards. But the Sonic franchise has managed to turn out good games since then. Colours and Generations were legitimately great, and Frontiers, while different, reviewed well and was fun to play. This is not to say it's been all sunshine and roses, of course - Forces was bad, Lost World was worse, and Sonic Boom was the absolute worst game to ever come out of the franchise (even Sonic '06 compares favourably to it, and I will die on that hill), but the Sonic franchise has shown itself capable of turning out fun and well-made 3D entries. --- Kill 1 man: You are a murderer. Kill 10 men: You are a monster. Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror! ... Copied to Clipboard!
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Salrite 11/13/25 5:12:43 AM #92: |
darkknight109 posted... Soulslike games use the exact same gameplay loop (get your ass kicked a few dozen times until you learn how to deal with a specific boss) and are some of the most popular games of the modern era. Still not true. Everything you need to know is conveyed while you're playing. You can beat everything in a souls game first try taking no damage if you're good enough. A first time player can't know the layout of a Sonic level because they aren't given the information they need. A perfect run (without any pause in momentum) can ONLY be done on a replay. You need to know where the path will lead before it shows up on the screen. ... Copied to Clipboard!
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darkknight109 11/13/25 5:22:38 AM #93: |
Salrite posted... A first time player can't know the layout of a Sonic level because they aren't given the information they need.You don't *need* to know the layout of a Sonic level in advance, because there are multiple ways to the goal. What you're suggesting here is that it's impossible for a Sonic game to be interesting or fun unless you can do the level absolutely flawlessly the first time through, which is sort of like saying that Souls games are no fun because you can't no-damage clear every boss in the game the first time through. Salrite posted... You can beat everything in a souls game first try taking no damage if you're good enough.You could also do a perfect runthrough of a Sonic game, taking zero damage and not losing any speed, first time through if you have good enough reflexes, and both of those things happening are about equally likely. --- Kill 1 man: You are a murderer. Kill 10 men: You are a monster. Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror! ... Copied to Clipboard!
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SunWuKung420 11/13/25 5:27:05 AM #94: |
Salrite posted... Still not true. Everything you need to know is conveyed while you're playing. You can beat everything in a souls game first try taking no damage if you're good enough. A first time player can't know the layout of a Sonic level because they aren't given the information they need. A perfect run (without any pause in momentum) can ONLY be done on a replay. You need to know where the path will lead before it shows up on the screen.Lies --- "I don't question our existence, I just question our modern needs" Pearl Jam - Garden My theme song - https://youtu.be/-PXIbVNfj3s ... Copied to Clipboard!
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man101 11/13/25 9:00:36 AM #95: |
ConfusedTorchic posted... aside from the marios and the zeldas, the n64 did not have a single thing worth playingThis is an even worse opinion than claiming that Sonic is a 10/10 franchise. --- \\[T]// Praise the Sun ... Copied to Clipboard!
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adjl 11/13/25 11:49:36 AM #96: |
ToastyPOP posted... Right... The more you play the game, the more you learn the game, the better/faster you can play it. It's like literally any other platformer. There's some truth to that, but because other platformers don't put quite so much emphasis on speed, that learning curve is more consistently fun. A lot of older Sonic levels fall more toward "this will be fun once I figure it out well enough to go fast," while other platformers manage "figuring this out is fun, and it'll be even more fun once I figure it out well enough to go fast." The flip side, of course, is that once you figure out the Sonic levels, they're designed to let you go super fast and feel awesome, so there is a payoff that isn't necessarily there in a lot of other platformers. The road to get there just isn't the greatest. It's also worth noting that while I say this is a problem they have, it's not that bad. It's meant that Sonic doesn't grab my attention the same way other 2D platformers do, and I wouldn't call myself a huge fan of the series, but I've still enjoyed the ones I've played. It just means that I get what people mean when they respond to people complaining about modern Sonic games having problems by saying that Sonic was never that great. The series has always been a little rough around the edges. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard!
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Kallainanna 11/13/25 1:55:30 PM #97: |
darkknight109 posted... You don't *need* to know the layout of a Sonic level in advance, because there are multiple ways to the goal.Yeah, seriously, the games are well-made and still fun on sub-optimal paths. What having multiple paths does is increase replayability- there are different parts of a level that you will not see on every playthrough. Which was/is an actual concern, especially back in the day. You're also highly unlikely to get all the Chaos Emeralds on your first run either! And yes, Super Sonic is explicitly based on Dragon Ball and going Super Saiyan, IIRC. --- "I thank you for never losing that light You gave me a chance at this life" - New Constellations, "Believe Again" ... Copied to Clipboard!
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Damn_Underscore 11/13/25 2:28:38 PM #98: |
Kallainanna posted...
Everything about Blue Sphere is great. I guess the problem is it's too easy to get all the Chaos Emeralds in Sonic 3 but in exchange they made the special stages actually fun to play --- Four bells were tolled, Four torches were lit And the world continued for thousands of years... ... Copied to Clipboard!
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Kallainanna 11/13/25 3:24:35 PM #99: |
Damn_Underscore posted... Everything about Blue Sphere is great. I guess the problem is it's too easy to get all the Chaos Emeralds in Sonic 3 but in exchange they made the special stages actually fun to playSome of the 3&K ones are really confusing, convoluted, and/or frustrating- the original S3 ones are all reasonable though. The half-pipes in 2 are cool as hell but the draw distance is super short (i.e. they're artificially difficult in an unfun way) and it actively penalizes you for playing the default way I really dig the Mania special stages. --- "I thank you for never losing that light You gave me a chance at this life" - New Constellations, "Believe Again" ... Copied to Clipboard!
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Damn_Underscore 11/13/25 4:57:51 PM #100: |
Kallainanna posted...
Sonic 2 Is better without Tails? --- Four bells were tolled, Four torches were lit And the world continued for thousands of years... ... Copied to Clipboard!
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