Poll of the Day > Does nier automata ever get good

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BADoglick
03/18/23 12:23:27 PM
#1:


I'm like twenty hours in and I feel like I've spent at least ten of those hours wandering aimlessly wishing there was some type of fast travel. The story I've heard is really good but so far it seems nonexistent. Button mashing against the same robots over and over is already old. And apparently I have to play through this multiple times to actually beat it?

I kept hearing great things so I bought it, and I'm just not seeing it yet. Wondering if I should be patient or bail

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Nichtcrawler-X
03/18/23 12:25:55 PM
#2:


If after 20 hours you are still not liking a game, it is fine to admit you do not like it.

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keyblader1985
03/18/23 12:38:05 PM
#3:


There is fast travel..

Anyway, act one is pretty straightforward. Half of act two is what you've already seen but from 9S POV, and then some new stuff. Act three is when shit gets real.

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ParanoidObsessive
03/18/23 12:49:47 PM
#4:


Nichtcrawler-X posted...
If after 20 hours you are still not liking a game, it is fine to admit you do not like it.

https://www.penny-arcade.com/comic/2010/04/14/purgatory

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Dikitain
03/18/23 12:54:41 PM
#5:


My rule has always been that if you don't like a game after 1-2 hours and are still playing it you are either:

a) Lying to yourself or
b) a masochist

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keyblader1985
03/18/23 12:57:50 PM
#6:


^A lot of games are still just getting started in that time.

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FinalFantasy2389
03/18/23 1:00:52 PM
#7:


Dikitain posted...
My rule has always been that if you don't like a game after 1-2 hours and are still playing it you are either:

a) Lying to yourself or
b) a masochist
I don't think 2 hours is enough at times. Especially since in a lot of games these days 2 hours could very well still be training type stuff.

I usually try to do 10-15 hours but I understand 10-15 hours is a lot of time to "waste" if you're not enjoying it.

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MeatiestMeatus
03/18/23 2:03:30 PM
#8:


It took me like 6+ hours to get into Death Stranding but once I got past that opening slog I was absolutely hooked and it was one of my favorite games that year.

But I'm not defending games that have a slow opening. Fuck that noise. I love Death Stranding but there's very little chance I'll ever start a new save file because I doubt I'll make it through that bullshit slow-assed opening sequence again

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Nichtcrawler-X
03/18/23 3:12:02 PM
#9:


ParanoidObsessive posted...
https://www.penny-arcade.com/comic/2010/04/14/purgatory

Tutorials should not be longer than refund periods.

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Blightzkrieg
03/18/23 4:24:41 PM
#10:


No.

The combat is just absolute dogshit the whole way through. The story is meh.

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adjl
03/18/23 4:27:46 PM
#11:


You're 20 hours in and you still haven't unlocked fast travel? That's pretty slow (I just finished endings 3-5 last night and I'm at like 30-35, even with a fair amount of sidequesting slowing that down), but you're probably at least close (you get it a short while after the Amusement Park). That should help, particularly where the story grows quite a bit from there (you've barely scratched the surface of it before then, aside from vaguely hinting at the core themes).

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BADoglick
03/18/23 5:20:15 PM
#12:


adjl posted...
You're 20 hours in and you still haven't unlocked fast travel? That's pretty slow (I just finished endings 3-5 last night and I'm at like 30-35, even with a fair amount of sidequesting slowing that down), but you're probably at least close (you get it a short while after the Amusement Park). That should help, particularly where the story grows quite a bit from there (you've barely scratched the surface of it before then, aside from vaguely hinting at the core themes)

I've spent a lot of that time lost and I think I need to put off side quests until I get fast travel but idk if it's worth it. I want to like it, it's just not gripping me with any aspect yet. I might just give it until re4 is out, idk.

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adjl
03/18/23 5:27:29 PM
#13:


Where are you in the game so far? It's usually not too difficult to figure out where to go based on the objective marker, but there can be some wonky bits with how vague the map is.

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shadowsword87
03/18/23 5:31:14 PM
#14:


(It's ok to skip some of the side missions)
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adjl
03/18/23 5:37:53 PM
#15:


shadowsword87 posted...
(It's ok to skip some of the side missions)

Also this. After the third act, you unlock a chapter skip that will allow you to go back and do any side missions you missed/skipped due to difficulty (many of them aren't balanced around trying to do them right away), so don't worry about trying to track them all down even if you are inclined toward completionism.

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Dikitain
03/18/23 5:57:14 PM
#16:


FinalFantasy2389 posted...
I don't think 2 hours is enough at times. Especially since in a lot of games these days 2 hours could very well still be training type stuff.

I usually try to do 10-15 hours but I understand 10-15 hours is a lot of time to "waste" if you're not enjoying it.

Sure, I understand that you could still be in the tutorial part after 2 hours. But the game has to be worth-while even during that for me to want to play more then 2 hours. It really isn't hard to make the tutorials fun, but I think a lot of games don't know how to do that nowadays.

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adjl
03/18/23 6:10:18 PM
#17:


It can be a tricky balancing act. There are plenty of games (and other media, but we'll stick with games because that's the topic at hand) out there that really don't come into their own until you get pretty far into them, by simple virtue of the fact that the mechanics and/or story need some time to build up to their full potential, and trying to front-load more of that potential risks mechanically overwhelming the player or making it hard to build story tension properly, but if a start is too slow then the game won't be able to make the first impression that it needs to keep the player engaged long enough to actually get there.

That said, I think there's merit in pushing to get through a slow opening if enough people insist that the game is a slow burn and is ultimately worth it, unless the things that you don't like don't actually end up getting better, so a hard 1-2 hour cutoff for that isn't necessarily reasonable. I would agree, though, that if you've been playing for 1-2 hours and haven't had fun yet, that's a good reason to at least consider that the game might not be for you.

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SilentSeph
03/19/23 5:46:51 PM
#18:


It gets more interesting in the final act but unfortunately I was mentally checked out by that point and was just waiting for the game to be over. I had put the game down a few times getting through the first 2 acts. Great soundtrack but the rest of the game just didn't grip me as much as I was hoping it would

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chelle
03/19/23 6:42:56 PM
#19:


People only tend to like Automata because of 2B's ass. It's a fairly mediocre game, just like the first one.
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Cruddy_horse
03/20/23 11:51:40 AM
#20:


Yeah I gave up on it pretty quickly, the story didn't seem intresting and if it takes untill the 3rd act of a game to get intresting then it's not a good story. Gameplay was fun enough but I wish there was more combos.
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adjl
03/20/23 12:34:20 PM
#21:


I wouldn't say that it doesn't get interesting until the third act, but the second can definitely be a bit of a slog because it's largely a retelling of the first playthrough, just from a different perspective. That different perspective adds some context and insights that I appreciated, but I can understand that people that want to get to new content would be annoyed by it.

If you finished the first playthrough and don't feel that anything interesting happened, pushing through to the third probably isn't going to fix that. The third act is new story content, but it revolves around a lot of the same themes and builds on what the first two playthroughs provided, so it's not like you'll be playing a whole new game.

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Blightzkrieg
03/20/23 1:00:56 PM
#22:


adjl posted...
I wouldn't say that it doesn't get interesting until the third act, but the second can definitely be a bit of a slog because it's largely a retelling of the first playthrough, just from a different perspective. That different perspective adds some context and insights that I appreciated, but I can understand that people that want to get to new content would be annoyed by it.

If you finished the first playthrough and don't feel that anything interesting happened, pushing through to the third probably isn't going to fix that. The third act is new story content, but it revolves around a lot of the same themes and builds on what the first two playthroughs provided, so it's not like you'll be playing a whole new game.
If I didn't have to replay the whole game as 9S I'd resent it less.

They added very little that couldn't have just been added to the first playthrough, and hacking gets repetitive really quickly

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adjl
03/20/23 4:53:52 PM
#23:


I found it went quickly enough (especially where I could skip most of the sidequests that had slowed down the first round) and with enough variation that I could enjoy it. It helped that I went for a spear build on him that mixed things up from the small sword/large sword 2B used. Spear throwing with the occasional hack to disable tougher things made for a different enough experience to be fun.

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