Board 8 > Marvel Snap Topic 9: I wonder if our games are connected through Yggdrasil

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RikkuAlmighty
03/14/23 10:47:03 AM
#202:


how do i make kingpin more viable?

gimme halp

https://gamefaqs.gamespot.com/a/user_image/1/7/3/AAe3nCAAERuV.jpg

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ChaosTonyV4
03/14/23 10:50:26 AM
#203:


You basically have all the cards you need to make Kingpin viable.

Leave him alone in a lane so you can play your combo, hope he doesn't get armored, and then play what you need to on Turn 6 to ensure victory.

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KommunistKoala
03/14/23 10:53:35 AM
#204:


no Juggernaut?

I mean you're more likely to use Aero/absorbing/magneto on 6 but i could see juggernaut being more useful than polaris for the sake of getting kingpin kills at least

but i guess that depends if youre playing kingpin on curve or holding him

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ChaosTonyV4
03/14/23 11:02:44 AM
#205:


Also I might swap out Absorbing Man for Spider-Man, play him on turn 4 to keep them from filling the Kingpin lane on Turn 5

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Phantom Dust.
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RikkuAlmighty
03/14/23 11:16:38 AM
#206:


ChaosTonyV4 posted...
Also I might swap out Absorbing Man for Spider-Man, play him on turn 4 to keep them from filling the Kingpin lane on Turn 5
Ooh i like this

and i might replace polaris with juggernaut. Polaris is cool but usually elektra can get rid of the 1 power card i dont like with more consistency

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ChaosTonyV4
03/14/23 11:17:59 AM
#207:


Just had one of the funniest Magnetos ever.

https://gamefaqs.gamespot.com/a/user_image/1/9/0/AAGQPmAAERum.jpg

Pulled his Lockjaw to the lane he played Infinaut into, and it swapped it for a rock, lmaoooo

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Phantom Dust.
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Lopen
03/14/23 2:53:52 PM
#208:


That's the best Magneto ever

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Shattered
03/14/23 3:04:48 PM
#209:


Oh Lockjaw in my shop. Now that is tempting. Obviously don't have Thanos but I'm sure plenty of other Lockjaw shenanigans work
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skullbone
03/14/23 3:07:35 PM
#210:


Personally I think they're going to nerf Thanos by changing Lockjaw to be 4 energy but maybe they don't change Lockjaw.

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GANON1025
03/14/23 4:45:11 PM
#211:


More like Lockyawn if you ask me

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Shattered
03/14/23 5:24:11 PM
#212:


I hate people. Playing against a Shuri deck and he snapped. I knew he probably had me beat but was willing to eat the 4 cube loss just to finish my quests up for the day since it would finish up multiple in that one match. I don't even try play a combination of cards that has any chance of winning and just play for the quests. He aeros me on the last turn so I not only lose but also don't complete any of the quests either.

Obviously he wasn't to know what I was doing but irritating because had I actually played to win rather than the quests then I'd have won.
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Shattered
03/14/23 5:55:54 PM
#213:


And then rather hilariously I messed up upgrading and thought I had 2 white frames to upgrade but actually only had 1 so ended up stuck 1 level short of cache with 75 credits (whereas I had greens that I could have done instead).

No problem. Throw together a deck of literally the first 12 white cards I come across in my list. And win. Matchmaking has to know I swear.

https://gamefaqs.gamespot.com/a/user_image/4/7/5/AAFutCAAERzD.jpg

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Shattered
03/14/23 5:56:40 PM
#214:


Board state on the win. Hulks, shang chi and being able to move doing some incredibly heavy lifting

https://gamefaqs.gamespot.com/a/user_image/4/8/2/AAFutCAAERzK.jpg
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swordz9
03/14/23 6:12:00 PM
#215:


Got a new card. Absorbing Man. Can probably do some fun stuff with him even without Wong or Mystique
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RikkuAlmighty
03/14/23 6:21:08 PM
#216:


https://gamefaqs.gamespot.com/a/user_image/5/1/0/AAe3nCAAERzm.jpg

so i guess kingpins effect lingers after the end of the game because captain marvel did not fly to Left like I thought she would at the end of the game.

:(

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WazzupGenius00
03/14/23 6:37:33 PM
#217:


That seems inconsistent with the other stuff like Rickety Bridge. Submit a bug report!

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skullbone
03/14/23 6:41:07 PM
#218:


Hmm Rickety Bridge would happen after "End of turn 6" checks but since there's no turn 7 it seems to just stay on Turn 6. So maybe that is intended with Kingpin since it's still technically turn 6.

Or spaghetti code

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skull
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Shattered
03/14/23 7:20:42 PM
#219:


There's a bot on Reddit that lists out her rules but apparently reddit is down.

I know why it doesn't work (because it isn't an ongoing) but it's silly that Enchantress doesn't disable Lockjaw. Like how is Lockjaw's effect not considered an ongoing. So you can counter the cards coming out of Lockjaw somewhat but you can't counter Lockjaw itself. If they aren't going to let Enchantress disable it then there should be a reverse Goose. Like a 3 drop that doesn't allow 1/2s to be played there or something
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Shattered
03/14/23 9:16:12 PM
#220:


Captain Marvel bot

Higher Further Faster, Baby

Hello, I am a Captain Marvel Bot. Thank you for summoning me.

Here are all the rules of Captain Marvel so you can understand why she didnt move.

Captain Marvel's text says "At the end of the game, move to a location that wins you the game. (If possible)". The way Captain Marvel Does this is by moving herself to 1 location, the other location, and staying. If 1 of the choices results in the player winning the game, she will move there.

Rules:

1. Captain Marvel will not move if you are winning 2 locations

2. Captain Marvel will not move if you are tied in 1 location, but winning by more points in 1 lane than the other (you have already won the game).

3. Captain Marvel will not move if you are tied in 2 lanes, but winning the third. (you have already won the game).

4. Captain Marvel will move if you are losing all three locations. She prefers 1 location over 0, but not 3 locations over 2.

5. If moving to either of the other lanes would win the game, Captain Marvel will move to the one that wins the game by more points.

6. Captain Marvel will account for things such as Kun-Lun (When a card moves here, give it +2 Power) and Fisk Tower (When a card moves here, destroy it).

7. Captain Marvel will not move to a location with the kingpin, since his ability is still active.

8. Captain Marvel will account for buffs and debuffs that occur at her new location to her and other cards (Kraven, Lizard, Mojo, etc.)

9. Multiple Captain Marvels will not coordinate.Captain Marvels that came from Moon Girl, Bar Sinister, etc. will activate in the order they were revealed, testing one at a time. If 1 Captain Marvel moving wont win the game, they will all stay in place.

10. Captain Marvel and other \At the end of the game\ abilities take place in the order they were revealed. If Captain Marvel was played on turn 5 and dracula was played on turn 6, Captain Marvel will not account for the dracula activation. The same goes for an enemy Captain Marvel.

11. Captain Marvel takes place after At the end of the turn effects on turn six, such as sunspot, Attuma, Rickety Bridge, etc.

12. Captain Marvel can move to locations that have been stormed, sanctum sanctorum, etc.

13. Captain Marvel can not move in or out of locations that have been Professor X'd.

14. Captain Marvel goes off after Dark Dimension and Invisible Woman.



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RikkuAlmighty
03/14/23 11:36:26 PM
#221:


  1. Hahahahaha
  2. https://gamefaqs.gamespot.com/a/user_image/8/4/9/AAe3nCAAER45.jpg

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foolm0r0n
03/14/23 11:42:54 PM
#222:


Shattered posted...
Obviously he wasn't to know what I was doing but irritating because had I actually played to win rather than the quests then I'd have won.
Sounds like great incentives from the game design

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skullbone
03/15/23 12:27:28 AM
#223:


I'm going to be so disappointed if they don't nerf Aero out of this game. She had her time in the sun, let's get some other cards in the meta.

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skull
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RikkuAlmighty
03/15/23 12:31:33 AM
#224:


the only way to nerf her without making her useless would be 5/6 or have her target only a certain cost range, right?

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skullbone
03/15/23 12:43:20 AM
#225:


At this point I don't mind if they make her useless honestly.

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skull
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RikkuAlmighty
03/15/23 12:47:07 AM
#226:


B-b-but my amazing variant!

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skullbone
03/15/23 12:53:36 AM
#227:


Your Aero variants can go live on a farm upstate with my Leader variants.

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skull
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changmas
03/15/23 1:07:21 AM
#228:


RikkuAlmighty posted...
the only way to nerf her without making her useless would be 5/6 or have her target only a certain cost range, right?

just have her move only the first card played

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RikkuAlmighty
03/15/23 1:31:00 AM
#229:


First card played on a differential location, maybe?

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PrivateBiscuit1
03/15/23 1:44:30 AM
#230:


I finally got all Series 3 cards with Captain Marvel as my last one!

I guess I'll just keep trucking until I get Series 4 and 5.

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PrivateBiscuit1
03/15/23 1:52:15 AM
#231:


Also, what does the game do when you have all the cards? What drops in the cache every 1/3 times instead?

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changmas
03/15/23 1:55:46 AM
#232:


PrivateBiscuit1 posted...
Also, what does the game do when you have all the cards? What drops in the cache every 1/3 times instead?

whenever you would have gotten a series 3 card, you instead get a random amount of tokens between 100 and 600 (though i seem to find i get 100 about twice as often as any other number...)

you'll still only get 1 series 4 card per 40 caches

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Lopen
03/15/23 2:04:42 AM
#233:


I think if Aero just did an all lane juggernaut she'd probably be more fair

Also drop her to 6


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changmas
03/15/23 2:49:44 AM
#234:


also Master Mold came out today and it's kind of an interesting card but is absolutely not worth anywhere near 6000 tokens

i actually think it could be a playable tech card against decks in the private battle mode but is likely pretty bad against most decks on ladder.

i know for example when playing my galactus deck that only runs 4 total drops costing 3 or lower i often get close to capping out hand size when i draw poorly, and getting 2 sentinels added to my hand would be catastrophic some portion of the time.

probably the best card to compare it to is black widow? 1 extra power on board, potential to deny at least one card draw. I think the upside of master mold is slightly higher but in a very small proportion of games, but on average black widow is probably a bit better because you can guarantee the draw denial and (in most cases) one space taken up on the board.

although I actually think if it added 3 sentinels to their hand it would border on being very very good, so maybe it's better than i'm giving it credit for as is.

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Lopen
03/15/23 3:08:06 AM
#235:


I might Token Master Mold if I see it. Always dug sentinels and it's a very interesting card. Using Beast or Wong with it their hand can get very cluttered very fast. Definitely like it over the 3/3 version we had been teased.

Yes it will inevitably get dropped to 3000 soon but getting more play with it sooner might be worth the premium considering I don't really care about the good 6000s

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swordz9
03/15/23 7:47:28 AM
#236:


My Variant exchange options for today. 4 pixels, Baby Daredevil and a 1,200 gold Morbius variant that just says Variant.
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ChaosTonyV4
03/15/23 7:58:16 AM
#237:


They cant nerf Aero into the dirt, I dont have her yet.

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Phantom Dust.
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Shattered
03/15/23 8:37:34 AM
#238:


Hooray, daredevil in my store. Buying him because I think he should increase my deck win rate.
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Shattered
03/15/23 8:58:55 AM
#239:


Yep. 3-0 in the games I played him quickly this morning. Just gotta learn when to snap with him now or if it's just better to take the 2 cubes.
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KommunistKoala
03/15/23 9:57:04 AM
#240:


gut leech and do something about killmonger so people can/want to fill the board more and aero would be used a lot less

also if shuri isnt a top meta deck i guess

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Jakyl25
03/15/23 10:07:46 AM
#241:


PrivateBiscuit1 posted...
Also, what does the game do when you have all the cards? What drops in the cache every 1/3 times instead?

Its 1/4

Card
Cosmetic
100 Tokens
Gold/Credits

becomes

Variable amount of Tokens
Cosmetic
100 Tokens
Gold/Credits

(This is why youre seeing 100 Tokens so much changmas; youre guaranteed to get that amount 1/4 times plus another chance to get that amount 1/4 times)

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WazzupGenius00
03/15/23 1:39:43 PM
#242:


Im pretty sure the random amount of tokens always ranges between 200-600, and 100 is always from the typical 100 token reserve.

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changmas
03/15/23 2:10:15 PM
#243:


Jakyl25 posted...
Its 1/4

Card
Cosmetic
100 Tokens
Gold/Credits

becomes

Variable amount of Tokens
Cosmetic
100 Tokens
Gold/Credits

(This is why youre seeing 100 Tokens so much changmas; youre guaranteed to get that amount 1/4 times plus another chance to get that amount 1/4 times)

oh well that makes a whole lot of sense

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skullbone
03/15/23 2:30:19 PM
#244:


Yeah the random tokens are 200-600. It used to be a flat 400 tokens every time but they made it RaNdOm to make it more fun.

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skull
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FFDragon
03/15/23 5:16:50 PM
#245:


3359

Finally done pool 3

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Lopen
03/15/23 11:21:55 PM
#246:


Not sure I'll ever beat this one for MODOK. Good stuff even if my opponent may have been a bot.

https://gamefaqs.gamespot.com/a/user_image/7/4/6/AAAlMSAAESG6.jpg

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Lopen
03/15/23 11:25:30 PM
#247:


Galactus in shop
Knull drawn from collector chest

Game why do you tempt me so to play degenerate decks...

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PrivateBiscuit1
03/15/23 11:26:32 PM
#248:


Lopen posted...
Game why do you tempt me so to play degenerate decks...
you play Wong already so too late for that

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Lopen
03/15/23 11:28:16 PM
#249:


Wong MODOK is cool man what do you know.

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GANON1025
03/15/23 11:31:38 PM
#250:


Galactus/Knull rules

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changmas
03/15/23 11:33:49 PM
#251:


not enough gold for the new random variant bundle yet but only 110 away, should get that via the weekly challenge before it leaves my shop

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