Board 8 > Epyo's Top 100 Games of All Time (with write-ups)

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Page List: 1, 2, 3, 4, 5, 6
RPGlord95
08/14/22 12:50:13 AM
#101:


Deckard Cain here. You must stop the Horadrim!

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azuarc
08/14/22 12:59:37 AM
#102:


Epyo posted...
Hiding a boring blizzard game pick at the bottom of page 2 so nobody sees it

#58 Diablo 3

All will see!

And I appreciate being able to revise your build in D3 to an extent because *not* being able to do that in Diablo 2 really sucked. I know there are people who ladder characters to max in like 2 hours because they know the game so well, but for a normal person playing the game, that shit takes dozens of hours. And then to have version 1.09 come out and wreck every build in existence? Yeah, I never went back to it after that because none of my characters were playable.

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Epyo
08/14/22 1:03:58 AM
#103:


Oh I forgot about Deckard... Y'know, people pretty unanimously rag on Diablo 3's story, but I actually liked it a lot.

...I guess I had zero expectations of a good story going in, though, which probably helped a lot!!

Yay page 3, good time for a recap:

100-Winigolf
99-Fall Guys
98-Desktop Tower Defense
97-Desert Golfing
96-Riven
95-Minesweeper
94-Unpacking
93-Doom 3
92-Golf Peaks
91-Hydro Thunder
90-Zelda: A Link to the Past
89-Dusk
88-Trials Evolution
87-Yoku's Island Express
86-Darwinia
85-Wii Sports Resort (Mostly Table Tennis)
84-Sonic Adventure 2
83-Day of the Tentacle
82-Alba: A Wildlife Adventure
81-Pac-Man Arrangement (Arcade Version)
80-Ristar (Genesis Version)
79-Stardew Valley
78-Forager
77-Splatoon
76-Duck Game
75-Super Mario Maker
74-San Francisco Rush 2049 (Dreamcast)
73-F-Zero GX
72-Trackmania (2020 Version)
71-Castlevania: Harmony of Dissonance
70-Resident Evil: VIIIage
69-World of Goo
68-Metroid Zero Mission
67-Metroid Fusion
66-Halo
65-Defense Grid: The Awakening
64-A Short Hike
63-Minecraft
62-Metroid Prime
61-Doom Eternal
60-Lords of Thunder (Turbografx CD Version)
59-Pokemon Snap
58-Diablo 3

SOME FUN STATISTICS:

  • There are 57 games remaining.
  • There is 1 game with Golf in the title, remaining.
  • There are 0 games with Metroid in the title, remaining.
  • There are 7 games with Castlevania in the title, remaining.
  • There are ~8 games remaining that I'm pretty sure nobody has ever played, ever.
  • There are 4 games remaining where the title is exactly 5 letters.
  • There is 1 game left with a symbol in the title that is definitely not a digit, letter, or punctuation mark.



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Epyo
08/14/22 1:07:32 AM
#104:


azuarc posted...
All will see!

And I appreciate being able to revise your build in D3 to an extent because *not* being able to do that in Diablo 2 really sucked. I know there are people who ladder characters to max in like 2 hours because they know the game so well, but for a normal person playing the game, that shit takes dozens of hours. And then to have version 1.09 come out and wreck every build in existence? Yeah, I never went back to it after that because none of my characters were playable.

Yeah that's totally fair, there's gotta be some happy medium though! At least make me go to town to respec or something, at an absolute bare minimum.

But yeah, if I had to choose between the way D2 worked and the way D3 worked for this stuff, I'd choose the D3 way every time, 100%. The D2 way is pretty unplayable for me.

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azuarc
08/14/22 1:22:04 AM
#105:


Epyo posted...
There are 4 games remaining where the title is exactly 5 letters.

Challenge accepted.

Braid
Bully
Crawl
Cytus
Deemo
Fable
Kameo
Lufia
Okami
Rance
Riven
Ronin
Rusty
Spore
Stray
Trine
Wakfu
Wuppo

DDR XX
F-Zero
M.U.S.H.A.
Ys VII

...that's all I got for now. I'll keep going if I have to.

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Epyo
08/14/22 11:34:27 AM
#106:


You either guessed all of them, or none of them!

---------------------------------

#57 Graceful Explosion Machine

https://gamefaqs.gamespot.com/a/user_image/8/0/0/AABIPnAADj-o.jpg

This is an indie Defender-like game. You freely move in a small horizontally-wrapping level, enemies are spawning everywhere, and you have to clear them all out.

The combat in this game is oustanding. Each button on your controller is a different weapon or ability, all with different advantages, and they're so well-balanced that, within any 20 second period, you've probably used every single ability, with intention according to the enemies or situations you encountered in that 20 seconds.

And one of the best design choices, is that, enemies drop ammo, and it quickly disappears. So you have to "push forward" instead of backpedal or turtle. Far from the first game to do it, but it's crucial.

Doom Eternal, and this game, are both trying to do similar things with their combat ("push forward" combat, and making you use your whole arsenal), but I think this game generally does those things better! Also 2d games are better. Also no marauder here.

BEST WEAPON: The melee-range spinny attack, it never gets old.

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Epyo
08/14/22 5:29:24 PM
#107:


#56 WarioWare, Inc: Mega Microgame$

https://gamefaqs.gamespot.com/a/user_image/0/8/5/AABIPnAADkDF.jpg

If you don't like WarioWare, I don't understand you.

It's 100% pure joy, in video game form. No game makes me grin as much as WarioWare. It's a fun surprise every 5 seconds. It's like a box of chocolates, pure satisfaction. But no guilt, because improvising and adapting are fun skills to practice.

I have to admit, it completely turned me around on Wario as a character. The stories in WarioWare games are all about Wario's pure disgusting degeneracy. And they somehow make it...cute! In fact, ALL the characters are really cute, all the graphics are cute, everything is cute and lovable! Pure joy.

The best part of the games is the 9-volt levels--quick surprise blasts of nostalgia, but totally fitting in with WarioWare gameplay.

Only reason the game doesn't go higher on this list, is because each WarioWare is so short and expensive. It's a box of FANCY chocolates. But totally worth it!

BEST LEVEL: 9-Volt! Quick surprise blasts of nostalgia, but perfectly adapted to WarioWare gameplay.

BEST MICROGAME ALL TIME: The one that made me laugh the hardest, was the Fire Emblem: Three Houses microgame, in the WarioWare for Switch.

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azuarc
08/14/22 6:42:50 PM
#108:


Epyo posted...
You either guessed all of them, or none of them!

As long as it's not somewhere in-between, I can be happy with that.

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Epyo
08/14/22 9:20:53 PM
#109:


#55 Boktai: The Sun is in Your Hand

https://gamefaqs.gamespot.com/a/user_image/2/3/6/AABIPnAADkFc.jpg

This game would probably be in the top 20, but the "solar sensor on the cart" gimmick, kinda ruins it, sadly =(

It almost is a good gimmick: it changes the way you play, depending on if you have IRL sunlight available. However, the game's main bosses REQUIRE sunlight to begin the fight, meaning, depending on your real life, you may be unable to continue.

But anyway, the gameplay is isometric Metal Gear Solid VR missions but with really good atmosphere, and some Action RPG elements. I love the post-apocalyptic-castlevania setting and its music.

My favorite innovation is the TRAP system. Each of the ~30 mini-dungeons has a "Trap" room--suddenly the doors shut, the game says "TRAP" and says something like "hit these switches without being seen" or "defeat the 4 mummies". It's just a fun surprise that ends up being a great finale to the mini-dungeon, instead of some predictable mini-boss fight.

I prefer the mini-dungeons, but I do respect the massive mega-dungeons. They're like 3D-Zelda game dungeons, but even bigger. They have good dungeon-sized puzzles, but also fun mini-puzzles, usually logic or sokobon puzzles, that are impressively difficult--in fact, the game's Easy Mode mainly just makes the game's puzzles easier (LOL).

BEST LEVEL: The "Catacomb" mini-dungeon, which introduces mummies, an enemy type that can always HEAR your footsteps! It's so evil. Imagine if that was in metal gear solid games!!

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Cavedweller2000
08/15/22 11:13:05 AM
#110:


World of Goo is an inspired choice

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MrSmartGuy
08/15/22 11:44:24 AM
#111:


That screenshot for Boktai had me staring at it for a few seconds to try and not see a head-person wearing really long, red, skinny jeans.

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Epyo
08/15/22 6:45:08 PM
#112:


MrSmartGuy posted...
That screenshot for Boktai had me staring at it for a few seconds to try and not see a head-person wearing really long, red, skinny jeans.

Also why is the ground made of perfect squares!!

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#54 Hearthstone

https://gamefaqs.gamespot.com/a/user_image/9/4/6/AABIPnAADkQi.jpg

This is mainly here for the part that got me hooked on the game: the single player adventures they were designing, during the 2010s, such as "Blackrock Mountain", "Naxxramas", "Karazhan", etc.

Each of these consisted of a dozen well-designed polished little challenge fights. I especially loved ones where you were able to design and bring your own deck. It must have been so hard to balance these challenges, but they ROCKED. Especially all the visual flair and flavor text that came with them, and how these bosses talked to you during the puzzly fights!!! Awesome.

I somehow don't care about the real game's gameplay very much, or the balance. It's interesting or whatever. But really, I just fall in love with certain cards, and play just to see their satisfying visual effects, and hear those voice lines, again and again.

I hear their newest single player content is some of the best stuff Blizzard's ever done, I've been meaning to check it out. I did like the roguelike expansion they added a few years back.

FAVORITE CARD: Looking back, I feel like Voidwalker was my true favorite card. Lovable sassy voiceline, and a first turn 1/3 with taunt is just so comforting. And I always thought Voidwalkers were really cute in WoW.

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OrangeCrush980
08/15/22 6:57:13 PM
#113:


Hearthstone and Warcraft III are truly 2 of the best games out there

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Epyo
08/15/22 9:45:09 PM
#114:


I enjoyed watching my brother play WC3 a lot, especially for the story, but I could never make it through the whole game myself. Something about the RTS genre just usually doesn't do it for me. The strategy goes straight over my head, and the hotkeys are a lot of work.

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#53 What Remains of Edith Finch

https://gamefaqs.gamespot.com/a/user_image/0/8/2/AABIPnAADkSq.jpg

This game is family nostalgia in a box. It simulates if you could wander your childhood home, as it was when you were like 10, stopping every few feet, remembering all the old couches, toys, posters, trophies, the foods you used to eat, the drawings you put on the fridge, the christmas cards, the scuffs on the walls, the hardships, all as it was.

But even better: they're not your memories, it's a close friend's home and memories, and they're *sharing* these childhood traumas with you, as you walk together, through their abandoned childhood home.

Which sounds depressing, but it's the sort of thing that bonds people, like a late night campfire. OK, yeah it's pretty depressing, but the traumatic stories have a decent dose of the supernatural, comically so, which helps keep it light.

But even though the stories are unbelievable (even within the fiction...), there's a sprinkle of relatability to them. The story of the sibling who got hit by a train, is a great example. I mean, the train part isn't the relatable part. But that character's backstory really haunts me...

BEST LEVEL: The comic book level. It's the most halloween, which I love. It's like a scary story good for a campfire.

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Johnbobb
08/16/22 12:01:41 AM
#115:


lets goooooo that game still fuckin haunts me

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Epyo
08/16/22 1:31:34 AM
#116:


#52 Super Mario World

https://gamefaqs.gamespot.com/a/user_image/2/3/6/AABIPnAADkVE.jpg

I think the reason Super Mario World is so unbelievably good, is actually the secrets.

Imagine SMW without switch palaces. Imagine it without alternate exits, without top secret area, without ghost house puzzles, without the forest map. Imagine it without star world, star road, tubular. Back door. Imagine SMW without cheese bridge! Imagine SMW without flying over levels with the cape!!

Eh, yeah, it would probably still be fun, thanks to the timeless gameplay, art, and level design. But it's the secrets that make it so memorable and legendary, and I'll even say: life-enriching.

That being said, it's not going higher on the list, because auto-scrollers suck. In fact, I'm not putting SMB3 on the list at all, for that reason.

WORST LEVEL: I dunno about best level, but the worst level is definitely the underground auto-scroller early in Donut Plains, with the crushing sand. This is one of the worst levels I've ever played in any game. I dread restarting SMW because of this boring patience test of a level.

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azuarc
08/16/22 1:42:20 AM
#117:


Three straight choices I can align with.

Epyo posted...
This is mainly here for the part that got me hooked on the game: the single player adventures they were designing, during the 2010s, such as "Blackrock Mountain", "Naxxramas", "Karazhan", etc....I somehow don't care about the real game's gameplay very much, or the balance. It's interesting or whatever.

See, this is funny, because as much as I generally loathe and detest any game where I have to compete against living, breathing humans, I had -zero- interest in the single player modes of Hearthstone. I started off playing tons of games against the innkeeper rather than against "real" opponents, but eventually I moved beyond and never looked back. I found the challenge encounters a chore and only did them once for the rewards. Even then, not always. The runs starting with Kobolds & Catacombs were interesting, though.

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Epyo
08/16/22 6:38:26 PM
#118:


azuarc posted...
Three straight choices I can align with.

See, this is funny, because as much as I generally loathe and detest any game where I have to compete against living, breathing humans, I had -zero- interest in the single player modes of Hearthstone. I started off playing tons of games against the innkeeper rather than against "real" opponents, but eventually I moved beyond and never looked back. I found the challenge encounters a chore and only did them once for the rewards. Even then, not always. The runs starting with Kobolds & Catacombs were interesting, though.

Yeah I felt bad for people who were forced to play the single player adventures just for the card rewards. That was dumb.

I do enjoy actual online hearthstone play too, but it became too much of a money sink so I stopped playing after only a year, or two. Also I got sick of them removing my favorite cards.

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#51 Metal Gear Solid V

https://gamefaqs.gamespot.com/a/user_image/8/1/4/AABIPnAADkeG.jpg

I think MGSV has the best "feeling" 3d game engine, ever made. I don't think the game design or level design mattered at all for MGSV, because everything about the controls, physics, weight, and visuals, just feels awesome. I could dive into Prone position all day. I wish that was my job, in fact.

Eh, the "open world" feels superfluous here, but a nice thing about it is, you always KNOW you have a lot of options for how to infiltrate a base, because it's just out there in the open world. I think this is CRUCIAL to making the game's stealth feel so creative, because the stealth mechanics are still mostly tranq-gun stuff.

The plot is disappointing, but over the years I've grown to appreciate, that the story being told here is mostly your gameplay. The early exposition is A++ fantastic (GZ, and the hospital too), and tells you why you're building another mother base; but then after that, the story really is just YOU building YOUR mother base.

Sure, I'd rather have a complete Metal Gear plot, but I appreciate the simple arc of slowly building up your very own mother base. Why does Big Boss become Big Boss? ...because it's really fun!

BEST LEVEL: Ground Zeroes is the best part by far, because you're getting A++ exposition ALONG WITH A++ level design.

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Epyo
08/16/22 9:05:31 PM
#119:


omg halfway

#50 New Super Mario Bros. U

https://gamefaqs.gamespot.com/a/user_image/9/6/3/AABIPnAADkgb.jpg

I believe NSMBU is the best 2d Mario game, and here's why:

1. The common flying squirrel suit feels reaaaaaally good to glide with. The longer you glide the faster you go, but you can still bounce off enemies. Also you actually interact with the level still, unlike the SMW cape.

2. The air-stall lets you play more recklessly, because you can skillfully recover from a misinformed jump, by using an airstall or two. Also you look really cool if you do this.

3. Wall jumping feels good, also it helps because dying in pits sucks, and wall jumping helps you get out.

4. Very few auto-scrollers, and levels are never too long like most of NSMBWii.

5. Multiplayer cooperative is fun and silly.

6. Every fortress and castle have a very good physics gimmick, like gears, sine-wave-lava, swings, etc.

I think the only thing that SMW has better than NSMBU, is better secrets (which is, admittedly, pretty important).

BEST LEVEL: "Starry Night" a spooky level, that is NOT a ghost house (yay), and is also re-stylized like Van Gogh's Starry Night, for no reason besides being awesome. I also super enjoy the NSMBU levels that are 100% horizontal, screen cannot scroll upward.

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Epyo
08/17/22 12:38:12 AM
#120:


Only one more game is on the list, with Mario in the title... after THIS NEXT ONE!

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#49 Mario Kart 8: Deluxe

https://gamefaqs.gamespot.com/a/user_image/1/1/0/AABIPnAADkiu.jpg

I think the huge problems with the multiplayer racing genre are: (1) there's not much player interaction, and (2) the more experienced player will always win, which isn't very game-like. That's more like a test.

Mario Kart's infamous item system solves these incredibly well--there's massive player interaction, and, the more experienced player will *probably* win, but not always, and, it will at least be a *closer* race. Keeping the competition close, but not 100% random, is what makes a game a game, and not a pure "test".

So yeah, Mario Kart is generally good, but no other Mario Kart would be good enough to be on this list, except Mario Kart 8. Mario Kart 8 is way more polished and beautiful than anyone ever asked for. The music, the style, outstanding.

And there are so many masterpiece tracks that I'd consider all-time great racing game tracks. That Excitebike track??? I mean come on! So genius!!

BEST LEVEL: Mount Wario. I love the concept of a big adventurous trek down a snowy mountain, especially the ski slalom at the end. Also the music is all-time best.

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Johnbobb
08/17/22 12:52:15 AM
#121:


Mario Kart 8 is great but it's ultimately below Crash Team Racing: Nitro-Fueled and Sonic & All-Stars Racing Transformed for me

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azuarc
08/17/22 10:54:16 AM
#122:


Coming from someone who didn't really play any Mario Kart games after 64, I found MK8 very hard to get into. Not only do I have no idea what all the different driver/kart combos do, but it seems like the track is constantly just throwing random mechanics in my face with a distinct lack of predictability. I'm sure it's a great game if you play the tracks more than 3 or 4 times each, but for a sit-down-and-go experience, I was not enjoying it as much as I would have hoped.

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changmas
08/17/22 11:07:52 AM
#123:


the one criticism i have for MK8 is that it feels like there's less opportunity to create your own shortcuts with mushrooms compared to older games like mario kart wii. most of the tracks are pretty tight and don't even have like corners to cut or anything which is something I miss a bit. there's like one or two designed shortcuts for each track and that's it. the level of creativity you can show in using mushrooms just really isn't there and that's a bit sad to me.

otherwise it's great fun though

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Epyo
08/17/22 2:59:47 PM
#124:


azuarc posted...
Coming from someone who didn't really play any Mario Kart games after 64, I found MK8 very hard to get into. Not only do I have no idea what all the different driver/kart combos do, but it seems like the track is constantly just throwing random mechanics in my face with a distinct lack of predictability. I'm sure it's a great game if you play the tracks more than 3 or 4 times each, but for a sit-down-and-go experience, I was not enjoying it as much as I would have hoped.

Oh, I'm not sure if this is the problem you ran into, but I have a very related complaint:

There is a huge problem with the onboarding process for all Mario Kart games, starting with Double Dash. That problem is this: drifting is required to play most of the tracks, and yet, the game does not explain drifting whatsoever.

It's one of the dumbest things I've ever seen in AAA games, that they don't explain how important drifting is in MK8. You literally just run into the wall on most turns, if you don't know about drifting.

And yet there's no reason to expect it would be important. Most racing games don't hard-require drifting, in my experience. So you would think a "super-casual-friendly" one certainly wouldn't require it either.

changmas posted...
the one criticism i have for MK8 is that it feels like there's less opportunity to create your own shortcuts with mushrooms compared to older games like mario kart wii. most of the tracks are pretty tight and don't even have like corners to cut or anything which is something I miss a bit. there's like one or two designed shortcuts for each track and that's it. the level of creativity you can show in using mushrooms just really isn't there and that's a bit sad to me.

otherwise it's great fun though

Hmmm good point, y'know, I bet this was intentional, since casual online play is such a big component of the game, I bet they didn't want people with unfair prior knowledge to get too much of an advantage.

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Epyo
08/17/22 3:25:18 PM
#125:


#48 Castlevania: Portrait of Ruin

https://gamefaqs.gamespot.com/a/user_image/6/1/4/AABIPnAADkqm.jpg

The combat variety is sooo fun here. Players can really find their own style, because of the two-character Jonathan/Charlotte system. I used to play 95% Charlotte, but more 50/50 in recent years. Yet, some people use 95% Jonathan and barely use Charlotte at all.

The game plays sooo differently based on that, but also you've still got a billion weapons and subweapons for Jonathan, and a ton of spells for Charlotte. Turns out, trying lots of weapons is really fun!

The charged-up spells are neat: a fun risk/reward of how much to charge up, before unleashing it and getting the heck out of the way. Realtime action RPGs rarely have charged up huge spells like this, it's more of an MMORPG thing. These spells are also an opportunity to strategize, and pick a good spell for each boss.

BUT, besides combat, the game has a lot of annoyances, bringing it down. The level design within the "Portrait" areas are kinda tedious, kinda predictable, *especially* the circus ones since they're 4-way-symmetrical! Ew. Also the quest system is annoying.

BEST LEVEL: "Sandy Grave", mostly for the novelty of exploring a pyramid in a desert, a fresh thing for Castlevania. Really cool enemies in here, love the various giant enemies that pop out of various sand. Also the song is very good.

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Epyo
08/17/22 7:18:25 PM
#126:


OMG... Starting here at #47 and onward, I really really really like these games. Like I feel like all of these from now on, I've at some point said IRL to someone, "oh yeah, I've played that, yeah, that's probly the greatest game ever made, pretty much."

No offense to Portrait of Ruin.

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#47 Golf Story

https://gamefaqs.gamespot.com/a/user_image/7/8/3/AABIPnAADktP.jpg

I've always wanted to love golf, and video games about golf. But they all end up feeling dry, and empty. They're so solitary, and I quickly ask, why am I playing this?

Golf Story is the solution I didn't know I needed: a very cute JRPG-feeling story, where you're the underdog, and you wanna be the best, Ash Ketchum style. And it worked: every time I played golf in the story, I was 100% on board and fully invested in playing the best golf I could. Every time I had the chance to increase a stat point, I spent several minutes weighing my options!

But it's not all tournaments and courses--you can drop a ball and take a shot at any moment while walking around, which means you may be doing it to solve problems for characters, to find secrets, to play a minigame, or just to screw around.

It's still golf, but they finally made a satisfying full-length game out of it. Turns out, golf does not make a game, in and of itself. But it can be a good game mechanic, within a good game.

BEST LEVEL: Hanging out with the old folks at Tidy Park. It's a good comedy section of the game, 'cause the old folks are all about etiquette and rules, and gatekeeping

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Johnbobb
08/17/22 8:05:15 PM
#127:


fuck yeeeeeah golf story is so good for no reason

Sports Story has been one of my most anticipated games for years now but given that it was originally supposed to release in 2020 I can't help but wonder if it'll ever actually come out

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Epyo
08/17/22 8:17:14 PM
#128:


Yeaaaaah I had a bad feeling about Sports Story, because all the stuff in Golf Story that ventured away from golf tended to be the worst stuff...

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OrangeCrush980
08/17/22 8:24:39 PM
#129:


I wish there was a Tiger Woods golf game which incorporated the events in his life from 2009 and 2010.

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azuarc
08/17/22 10:42:26 PM
#130:


Epyo posted...
Oh, I'm not sure if this is the problem you ran into, but I have a very related complaint:

There is a huge problem with the onboarding process for all Mario Kart games, starting with Double Dash. That problem is this: drifting is required to play most of the tracks, and yet, the game does not explain drifting whatsoever.

It's one of the dumbest things I've ever seen in AAA games, that they don't explain how important drifting is in MK8. You literally just run into the wall on most turns, if you don't know about drifting.

And yet there's no reason to expect it would be important. Most racing games don't hard-require drifting, in my experience. So you would think a "super-casual-friendly" one certainly wouldn't require it either.

This is also fair, however, I'm a master MK64 player, so the instinct to use drift is just automatic for me.

Some of what I don't like about MK8 is just me not knowing the game, and I recognize that. If I don't know a track is going to turn, or what some power-up I've never seen does, or whatever. But I feel like there are a number of tracks where if you aren't practiced at the lines to take, you just straight-up crash even if you know how to drift. The tracks don't do a good job of preparing you for these obstacles, which makes them all feel like playing MK64's Bowser Castle. Besides that, too many of them have gimmicks and mechanics that I don't think make the game more fun, and I like it better when I know how many laps a race is going to have rather than it changing on each circuit.

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Epyo
08/17/22 11:22:32 PM
#131:


OrangeCrush980 posted...
I wish there was a Tiger Woods golf game which incorporated the events in his life from 2009 and 2010.

LOL

--------------------

#46 Sonic Mania

https://gamefaqs.gamespot.com/a/user_image/9/8/2/AABIPnAADkwW.jpg

In Sonic games, there's only really one big thing that sucks. Bottomless pits.

Bottomless pits ruin sonic games. They're why the Sonic Advance games were mediocre: way too many bottomless pits. They're why Sonic never quite worked in 3d: all they did with the 3rd dimension, is make it one big giant bottomless pit!!!

So after a 20 year slump, somebody finally asked: ...what if we just remade Sonic 1/2/3 again, stole all the content, and put almost ZERO BOTTOMLESS PITS?

And the answer is an absolute masterpiece, the best Sonic game, that finally proves that Sonic games CAN BE GOOD. All you have to do is take out the bottomless pits. (Can't wait til they realize they should take out all the checkpoint minigames, and take out all the special stages.)

Also the soundtrack is insanely good. Also I love that Act 2 of every zone has some great new mechanics and twists. Also the new zones rock even though there aren't many.

BEST LEVEL: Studiopolis, mostly 'cause it's one of the new zones. Also the music is S tier, and it's got the signature Sonic casino level bounce-around gameplay.

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Epyo
08/18/22 6:00:12 PM
#132:


#45 Into the Breach

https://gamefaqs.gamespot.com/a/user_image/8/1/4/AABIPnAADk9W.jpg

I've always wanted a puzzle game like this: super slow but tense. Where you can stare at the screen analyzing it, for 30 minutes, on the edge of your seat, carefully deciding what your next action is, until finally you bite the bullet and say "nope, seems like this is the best I can do, welp here goes." A game that embraces analysis paralysis.

In each level, you only have to survive for FIVE turns. That's such a great number of turns. It doesn't feel like a big time investment to play one more level, it's only 5 turns! And yet, if you're really enjoying the analysis, it might take you an hour anyway!

As you probably know, the game tells you exactly what each enemy is going to do on their next turn, one of the best innovations I've ever seen. It's so hard to go back to any other grid-based tactical RPG. This is so much fairer!

And, since you don't know what they'll do TWO turns from now, there's still a degree of randomness you have to be generally ready for. So, it's the best of both worlds!

Also some of the best UI ever in a game. Drool-worthy.

BEST LEVEL: They really did a great job on the volcano. So difficult and overwhelming, but still fair, always feels like you barely get through it. There's also a good level with a train IIRC.

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Epyo
08/18/22 10:47:42 PM
#133:


#44 Zelda: A Link Between Worlds

https://gamefaqs.gamespot.com/a/user_image/0/5/6/AABIPnAADlBI.jpg

Link to the Past is widely considered one of the best of all time, and I would almost agree, except I like A Link Between Worlds much more, in every way!

The "merging to walls" mechanic for puzzles and exploration, is excellent, it's a great way to make level design interact with puzzle design.

The combat is better, thanks to all the weapons being fun to use, and thanks to them using a auto-refilling stamina meter, so you don't hanker to "save arrows" or "save magic points". This makes the upgrades more fun too!!

Importantly, the secrets/upgrades system is much fairer, thanks to the little maiamai sound effect. The secrets in LTTP always felt a little *too* obscure for me. I suppose in general, developers have come a long way in designing secrets that are surprising but fair.

And I legit love the story here, especially the ending; whereas I didn't care or understand ANY of the story in LTTP.

BEST LEVEL: I really enjoyed the late game "Ice Ruins" dungeon. The scary top-down platforming, while floating above a gigantic void, really tickled my fear of heights.

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Epyo
08/19/22 12:49:56 AM
#134:


Seriously, every game since #47 I'm like "wait why is this in the 40s, it's so GOAT", and then "oh yeah everything from here upward is outrageously good"

#43 Resident Evil 4

https://gamefaqs.gamespot.com/a/user_image/1/1/1/AABIPnAADlB_.jpg

The story is pretty dumb, the game is too long, there's inventory management, and the controls are objectively not good--you have to stand still to shoot!

BUT here's my theory: the handgun and shotgun, are too awesome. Standing still to shoot, *forces* you to focus on enjoying the shooting, as you stare at the gun and laser sight, carefully lining up the shots, and feeling the relief of each headshot's ridiculous knockback

Here's more evidence: finding handgun and shotgun ammo never gets old, because you're so excited to shoot those two guns more. The game barely has any guns besides those, and nobody cares, because those two feel so good.

I really really respect how they just let you figure out how to play. There is zero tutorial. It makes it really fun to slowly figure out how to do cool moves like the kick. So exciting to see those button prompts and figure them out ("did that prompt just say suplex??").

Also, first game with good inventory management, and good escort missions. Wat!

BEST LEVEL: The first big fight, by the bell tower, is one of the best fights in video game history. Just a great difficult combat puzzle to kick off the game with, a kind of playground to get stuck in, giving you time to figure out how to play.

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LinkMarioSamus
08/19/22 4:08:01 AM
#135:


best game ever

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SeabassDebeste
08/19/22 7:35:17 AM
#136:


resident evil 4 is one of the only games of its kind i've played and i absolutely loved it. the aesthetic, the feel, and the quick pace were all great

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Epyo
08/19/22 6:17:28 PM
#137:


SeabassDebeste posted...
resident evil 4 is one of the only games of its kind i've played and i absolutely loved it. the aesthetic, the feel, and the quick pace were all great

You should try Resident Evil VIIIage! It's basically the same thing, but first person, and newer. Same vibes, similar action.

------------------------------

#42 Castlevania: Aria of Sorrow

https://gamefaqs.gamespot.com/a/user_image/7/2/3/AABIPnAADlLj.jpg

This is the Castlevania I'd recommend first, to newcomers to the series.

This game has the least frilly features of the metroidvania Castlevania games--it gets straight to the main point of the GBA/DS castlevania games: to find and equip LOTS OF WEAPONS, NONSTOP. Including, probably one of my top 10 video game weapons, the mildly hidden Claimh Solais sword. It's so overpowered.

The many melee weapons are great of course, but the brand new "soul" collectible magic system, is one of the best systems in any video game. Whatever that means. It's like Kirby but an Action RPG. OK, it's quantity over quality...but quantity can be really fun!

Meanwhile, it's got a nice big castle, that's simple and easy to explore, and it all fits on one grid-based screen, which is great. And there's nothing annoying about traversing it, which is pretty rare for metroidvanias IMO. It's a very BREEZY, easy, short game, which I appreciate. The Claimh Solais really gives you a second wind of breeziness in the back section of the game.

BEST LEVEL: The "Clock Tower" level, is especially good here. It's the usual challenging combo of moving platforms, spikes, and random flying enemies so that you can't stand still even for a second. But this time the rooms are very big, and you're not sure which direction is forward.

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SeabassDebeste
08/19/22 7:11:27 PM
#138:


first person feels like a no-go for me!

aria of sorrow is definitely accessible - shortish and not overly difficult either

might have portrait of ruin higher as an entry point though?

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Epyo
08/19/22 9:26:13 PM
#139:


maybe portrait yeah that'd be pretty good. Buuut then you don't get the satisfaction of filling in a really big map...

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3rd highest metroidvania on the list:

#41 Bloodstained: Ritual of the Night

https://gamefaqs.gamespot.com/a/user_image/8/8/1/AABIPnAADlOB.jpg

What if you make a metroidvania, and just throw ALL THE FEATURES into it? Forget simplicity, forget elegance, just THROW IT ALL IN.

Equipment appearing on the character, cooking, quests, crafting, secret bosses, findable weapons/spells, secret button inputs, guns, joke equipment, familiars, hair customization, moving train level, bonus playable characters, stat upgrading, everytime you think you've seen it all, you find ANOTHER FEATURE.

Turns out, there's no time to decide if each system is good, you're too distracted by all the other systems! It is a beautiful disaster of an experiment, and I love it.

I think the balance of the game, helped make this work. The bosses take quite a lot of hits, so you're really encouraged to engage with the systems like cooking, to get stronger, which makes bosses die faster.

God I really hate the story though. It's so boringly dry. I'd say Bloodstained:CotM has a better story--less is more!!

BEST LEVEL: The train level. Did not expect a train level in a Metroidvania. And not the other gameplay twist within it, either.

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azuarc
08/19/22 9:32:18 PM
#140:


Epyo posted...
It is a beautiful disaster of an experiment


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Epyo
08/20/22 12:55:33 AM
#141:


lol.

-----------------

ok last metroidvania for a while. today was metroidvania day.

#40 Castlevania: Order of Ecclesia

https://gamefaqs.gamespot.com/a/user_image/0/0/3/AABIPnAADlP7.jpg

The best combat of the sotn-style castlevanias. Spells and melee attacks are all equipped interchangably, and you always have TWO equipped, one to each hand. AND you get to set up 3 loadouts and you can hotswap between them, which is fun to strategically set up, so you can be ready for any situation.

With so many abilities equipped at once, it's the farthest the series has gone into diablo-ARPG combat territory--except a little more adaptive than that, since you're swapping more according to the situation. Usually in ARPGs (and Castlevanias), you just spam the most OP combo you can, until you reach the next OP combo

But the best thing is this: there is a particular moment about halfway through the game, where something emotional occurs, and suddenly the rest of the game lays itself out, in front of you... and it's a huge surprise explorable area for you to devour, nearly the size of entire other Castlevania handheld games.

This part of the game ROCKS, it's like a victory lap send-off for the entire handheld series. Musically too--one of my favorite songs in the series in in this back half of the game. Music is the best part of Castlevania.

BEST LEVEL: The library area where Empty Tome plays. Library levels are always fun in Castlevania, but here it's a sea of books, and pages are flying everywhere as you walk.

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Epyo
08/20/22 11:41:58 AM
#142:


#39 Overcooked!

https://gamefaqs.gamespot.com/a/user_image/2/9/4/AABIPnAADlUe.jpg

I have massive respect to anyone who can design a super exciting action game, that has NO COMBAT. I wish we were on a timeline where all games were like this, instead of all being about combat (as much as I do love combat!!!).

But the brilliant level design is what makes it get this high on the list.

They didn't need to try so hard with the level design. They *could* just mess with the balance each level, put a minor snag sometimes, an interesting chokepoint, an interesting recipe... And indeed, there are some levels with just these things, and they're 100% excellent.

BUT many of the levels are just hilarious. Any level on a shipdeck, where parts of the kitchen slide across to the screen, cracks me up. Any level where players screw up and get stranded with half-prepared ingredients in their hand? Can't get enough.

The level where you're in 3 kitchens, that are inside 3 separate trucks, that are moving at full speed on a highway!! PRICELESS.

BEST LEVEL: The one in the screenshot, a kitchen divided by a crowded crosswalk. There's just something slapstick but profoundly relatable about slow strangers getting in your way in a crosswalk.

(Warning: Take this ranking with a grain of salt, because I played this game with friends and family, which is always a blast, even with a bad game.)

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Johnbobb
08/20/22 12:27:06 PM
#143:


Overcooked goes back and forth between being the funnest thing I've ever played to the most brain-wrenching frustration.

I love it

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changmas
08/20/22 12:57:09 PM
#144:


If you like Overcooked and have a few friends to play it with, you should try PlateUp!

It just came out recently and is mostly the same gameplay, except that instead of individually selected levels, there's a roguelike progression of the gam, adding in more customers/orders, more complicated side dishes or components, etc.

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Epyo
08/20/22 6:49:16 PM
#145:


I hadn't heard of that! Looks cool. I have to admit, I don't really like roguelikes tho... (I'm a content tourist, don't make me play level 1 repeatedly, developers!)

-----------------------------

OK time to jump the shark:

#38 Bubble Bobble (NES Version)

https://gamefaqs.gamespot.com/a/user_image/6/0/3/AABIPnAADlZT.jpg

Bubble Bobble is one of the most perfect video games ever made. For example, the song. The game has one song. It doesn't need a 2nd song, because the first song is perfect!

The bubble combat system is great. It's like Doom 2016's glory kills and "push forward combat", but Bubble Bobble did it first. Get in there and stomp that bubbled enemy, or else they're gonna come back MAD AS HELL.

Each level is one-screen long, and there are 99 of them. There's something secretly more fun about that. Each stage becomes a little "combat puzzle" for you to approach how you wish. It's something I always wished Pac-Man did--have 100 different mazes. You don't even need to design them well, it would just be more fun!

It's actually a really silly game, almost Katamari levels of silly, because of the absurd number of cute little item pickups--I swear they randomly generate new sprites and functionality every time you play. Let me pick up this bible, OH LOOK now we're in a mini-game where we have to collect cookies for 15 seconds.

BEST LEVEL: Stage 43 (seen above), because it has the two pits where enemies/corpses fall infinitely.

(Warning: Take this ranking with a grain of salt, because I played this game with friends and family, which is always a blast, even with a bad game.)

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Whiskey_Nick
08/20/22 7:25:10 PM
#146:


YES NES BUBBLE BOBBLE

An all timer

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SeabassDebeste
08/20/22 9:09:08 PM
#147:


my partner and i absolutely loved overcooked 2. by god it was stressful though!

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changmas
08/20/22 9:24:23 PM
#148:


Epyo posted...
I hadn't heard of that! Looks cool. I have to admit, I don't really like roguelikes tho... (I'm a content tourist, don't make me play level 1 repeatedly, developers!)

you're always starting from "day 1" but you have the ability to change the floor layout and the starting recipe (steak, hamburger, salad, pizza, etc.) so it's not like you're literally experiencing the exact same thing over and over, just the same process.

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Epyo
08/21/22 1:05:16 AM
#149:


Whiskey_Nick posted...
YES NES BUBBLE BOBBLE

An all timer

yessss phew I'm not the only one crazy enough to say so

(ok I knew jeremy parish said so too: https://www.polygon.com/features/2018/7/15/17570418/the-35-greatest-nintendo-entertainment-system-games-part-2 )

-----------------------------------

now for the 2nd highest mario-related game on the list:

#37 Captain Toad: Treasure Tracker

https://gamefaqs.gamespot.com/a/user_image/8/8/4/AABIPnAADlds.jpg

People love navigating a little guy, through a cute intricate little 3d place, while looking at it from many angles. It's why people love giant lego displays, model train environments...and the Ball Puzzles in Resident Evil VIIage!!

I didn't like these stages in Mario 3D world, but once I saw footage of how much more intricate, and clever, the stages were in Captain Toad, I was back on board.

I really think this game should be an entire new genre of 3d platformers. In typical 3d Mario, either the camera is kind of a nuisance, or it is fixed, limiting your vision. But here, the camera is most of the fun! There is interesting stuff and secrets to discover, as you rotate the level around! Secrets are secretly the best thing about video games.

Excitingly, because you cannot jump or attack, EVERY enemy must be taken seriously; you have to have a plan, a backup plan, and a 2nd backup plan. It has a very Pac-man feel to it: strategic avoidance of enemies, until you find the powerup to chase them down! It's a strategic platformer, we'll say.

BEST LEVEL: Augh they're all so freaking good. I will go with the level that is on a train, because I will always choose the level that is on a train, in any game. It's probably not actually the best level here though.


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Epyo
08/21/22 12:09:17 PM
#150:


Filler reply to fill up page 3.

I will say that after the write-up for #77 Splatoon, I became inspired to finally start playing Splatoon 2's single player. It's quite good!

Hard to remember if it's better or worse than Splatoon 1's single player though...

I really wanna finish it and play the DLC, but now I started replaying another game from the top 10 of this list and now I'm addicted to that...

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