Board 8 > I'm gonna play Dragon's Dogma, but I know literally nothing about it. (spoilers)

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Mac Arrowny
06/20/22 1:34:54 PM
#51:


I didn't do any escort quests after the first one.

Not being able to find pawns of a certain level is strange. Playing this over the last week, I never struggled with that.

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PrivateBiscuit1
06/20/22 4:14:42 PM
#52:


I absolutely took it by mistake and I figured I ought to do it. So I'll probably do this one to get the Authentic Experience (TM) and then not do it again if it's that annoying.

And yeah, I was looking around for anything over 14, but nothing was popping up, even in the city and then the Pawn Guild, and even on the roads when I was running around aimlessly. It's weird. I think I'm level 18 now so I was looking to upgrade.

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MariaTaylor
06/20/22 4:43:43 PM
#53:


Are you recruiting pawns that you meet in the world? You should be using the rift stones at the pawn guild and several other locations. When you go inside you can search for pawns by level, and a bunch of pawns of your exact level will appear randomly as well if you don't enjoy searching.

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PrivateBiscuit1
06/20/22 4:46:11 PM
#54:


I have not been doing that, but I absolutely will be when I fire it up again!

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Waluigi1
06/20/22 9:03:10 PM
#55:


Yeah definitely rent pawns from the rift. I honestly forgot you could even do it within the world lol

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PrivateBiscuit1
06/21/22 2:11:30 AM
#56:


Well. I did my escort mission. I didn't love it though. It took foreveeeeeer and I'm absolutely not going to do another one.

I had to go all the way to that Bitterwhatever place and I went through so much shit to get there. Ngl, not entranced by the combat in this game. It's not particularly great? Like Saurians, sure, just need to keep walking around to hit the tail and then when it comes off the hitbox is goofy for what strikes count as hitting the stub of the tail and what aren't. It's mostly just fighting through the same mobs. Goblins are trash. Bandits are more fun.

I saw a Chimera, little (big) dragon, and a Cyclops I wasn't going to fuck with by that rest camp. I dunno, I feel like if I keep having to do these sort of battles I may end up getting bored.

I talked to some goons by an abandoned castle and he told me to kill a bunch of lady warriors or send his thief friend to him. Which I actually figured out was the thief I had stopped earlier in the game! Talked to him when I backtracked.

Now I dunno what I'll pick up and do next, but probably whatever is closest to the nearest city.

Oh and I got my upgraded pawns. I still don't love this pawn system a lot. I'd rather have a group of them work like a party like my main one. It kind of doesn't mean as much just getting new ones every few levels.

I may just be down on this because this escort mission sucked, but hopefully it picks back up when I play tomorrow.

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Kenri
06/21/22 4:15:11 AM
#57:


The game definitely picks up, but you never stop having to fight endless hordes of trash mobs. Your main pawn will get better at killing them, at least.

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ChaosTonyV4
06/21/22 5:39:30 AM
#58:


The combat is great, you just need fun skills.

Which class are you?

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PrivateBiscuit1
06/22/22 2:14:20 AM
#59:


Alright, put in some more time into this. First I chased around that Vasilio dude or whatever his name was who kept fainting and it was kind of a waste of time ngl. But I also got the Tome of Thieves, whatever the name was, by scaling that castle too entirely by accident. I'll take it.

And then I went back and destroyed the Saurian nest in the well and beat Big Saurian which was kinda not that bad to fight. Maybe I just had a good party?

And then I had to run all the way back to Gran Soren and oh my god I need fast travel yesterday where do I get the stuff I need to use it?

But next I'm going to do the mining quarry switch because the description makes it sound like travel will be easier if I hit that.

Also am I crazy or do more random folks travel on roads after you complete missions close to them? Because it seems that way to me, I'm just not certain.

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Mac Arrowny
06/22/22 2:58:50 AM
#60:


PrivateBiscuit1 posted...
And then I had to run all the way back to Gran Soren and oh my god I need fast travel yesterday where do I get the stuff I need to use it?
You have it already go Manage Items at the inn and grab the Eternal Ferrystone from your stash.

It's fairly limited tho

Also Big Saurian is just easy

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PrivateBiscuit1
06/23/22 1:10:59 AM
#61:


I made minimal progress. I turned in the Tome, did some standard BS. Trying to find the ore that Reynold or whatever his name is needs but can't find it anywhere.

But I went to the Quarry and went through it before I got to a giant ass ogre that just pounded my party's ass in. We're not doing enough damage to him. It was rough. I got him down to about 1/4 health but it took FOREVER.

Tragically, we died and it sent me way to the beginning of the quarry which if there's anything that makes me want to put down a game and play later, it's making me backtrack a bunch of progress I made. So I have chosen to be done for the day! Maybe tomorrow. Unless I should skip the ogre and hit it up later in the game and do a different quest, which seems more reasonable.

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MariaTaylor
06/23/22 2:25:41 AM
#62:


I would guess your damage is still a bit too low, yeah. Try gaining a few levels if you can. Not only will your damage increase but you'll be able to hire Pawns that have better gear and stats to accompany you. It really makes a difference at low levels. Even a few levels can make fights much easier. If you're below level 20 then I would say you can rapidly gain a bunch of attack and defense if you go and do other things before trying to fight Ogres.

The Ogre has 210 Defense and this is a bit of a simplification of how damage works but you want to have above 210 Attack in order to do any kind of damage to the Ogre. And like, having just barely over 210 attack means you're doing barely any damage. Since he has 20,000 health, you really want to be doing a lot more than chip damage or it will take forever. Hitting him directly in the face deals the most damage but this is hard to do. Hitting him anywhere else will cause your damage to be reduced even further. So yeah. Having at least 300+ attack is probably useful in helping to bring him down.

That being said, there are also ways to boost your own damage with multipliers. The reason it's important to get good damage first is that multiplying 50 damage by 2x is still only 100 damage. But multiplying 300 damage by 2x is 600 damage. Should be obvious which of these is preferable when slashing through a 20,000 HP health bar.

Tactics that work:

Put him to sleep if you have a method to do so

Bring along a mage who can enchant your weapons with fire or ice. He can be frozen.

Jump on the Ogre's back and grab him. He will jump in the air and slam on his back, trying to crush you. If you are prepared for this, you can simply jump off of him when he jumps and then land on him with a plunging attack. Additionally, while he's on the ground, he takes 2x damage. Baiting him into knocking himself on the ground is highly effective.

If you're dealing enough damage he'll pretty frequently stop attacking and actually curl up into a ball to block his face with his arms. You can attack his arms and if you break his guard, this will allow you to keep attacking his face for even more damage. But you need to be doing enough DPS to get him to guard, and doing enough DPS to break his guard. This is why having the damage is the most important step BEFORE you start thinking about damage multipliers and which tactics work. Tactics don't matter if you don't have the damage to support it.

When he goes berserk he'll normally focus on YOU as a target, and you can use this to your advantage. Make sure to be aware of your own positioning. Get him to charge at you and away from your allies. This will have the triple benefit of; your allies can attack him from behind, your allies won't be trampled on by a charging ogre, all of the ogres damage will be aimed at a character that is fully under your control and you can rely on your own skills to block or dodge his attacks or simply open your menu and quickly heal yourself if things get too dicey

Lastly, an ogre will sometimes stop to eat corpses. I didn't personally find this to be too useful but I think the idea is that if you know an ogre is up ahead, you drag some corpses with you. Then if the fight starts to go badly you run toward the corpses and call your allies to follow you. The ogre will chase your group but he gets distracted by the corpses and stops to eat them. This will give you time to heal and you can even run back and ambush him while he's eating. He literally forgets that he's in the middle of a fight. Must be some delicious corpses.


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ChaosTonyV4
06/23/22 2:31:15 AM
#63:


Yeah, get a support pawn with enchantment spells. They absolutely wreck.

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MariaTaylor
06/23/22 2:31:40 AM
#64:


Forgot to mention they are also vulnerable to drenching which doesn't sound too amazing but if you have reliable ice damage then it can actually be fairly useful to throw water on them and then hit them with an ice attack. Lightning gets a bonus too but I would guess since ogres can be frozen and they don't get shocked easily that maybe water -> ice would be the way to go.


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PrivateBiscuit1
06/23/22 2:38:48 AM
#65:


This is all good advice, thank you!

I have three enchant spells on my mage and she kind of just picks and chooses them at random it seems. Is there any way to kind of encourage a certain spell or have her learn which are most effective? Because even against goblins which she screams are weak to fire, she'll still give me a lightning enchantment.

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MariaTaylor
06/23/22 3:10:08 AM
#66:


What I learned is that it's best to only equip the skills you want them to use.

This can mean always having your favorite skills equipped on them; this is better for melee focused classes where the pawns should only be using specific skills. I don't like them to have skills that require charging up before attacking, or attacking with specific timing. The truth is pawns just simply have bad timing and a total inability to land attacks reliably. Giving them rapid fire attacking skills or wide AoE skills makes them a lot more useful in combat.

For magic using pawns it's usually better to change their equipped skills based on what you are going to do. Limit them to only Anodyne, Your preferred Elemental Buff, and one or maybe two attacking spells. Pawns are too stupid to correctly choose what to do. You need to limit their options as much as possible. If their only offensive spell is Ingle then they will keep chucking fireballs. If their only elemental buff is Ice, then they will always buff you with Ice. That's the idea, anyway.

I don't remember all of the spell names anymore but the one that summons a wall of fire is usually a good offensive spell to have equipped if you know there's no flying enemies. This can massively clear out packs of monsters, especially if you are good at drawing aggression and grouping all of the monsters in one place before your mage pawn sets them all on fire.

The spell which summons lightning bolts is bizarrely effective against cyclops. Whenever I have a good mage pawn with lightning in my party, they usually shock the cyclops face and will almost always break its tusks and knock it to the ground right away, dealing massive damage and opening them up for further attacks.


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Waluigi1
06/23/22 1:45:58 PM
#67:


You never mentioned what class you currently are did you?

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PrivateBiscuit1
06/23/22 1:47:40 PM
#68:


Fighter/Warrior/Sword & Shield Fella

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ChaosTonyV4
06/23/22 2:15:35 PM
#69:


What rank are you?

I would recommend trying out some other classes to mix it up, your passives can be carried over, as well as any weapon-based abilities if the other class can use that weapon.

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MariaTaylor
06/23/22 2:15:57 PM
#70:


Switching to Assassin will increase your strength (damage) growth while sacrificing a bit of health and defense for some Stamina (which is needed to spam your special attacks). You do get to keep access to your shield as the assassin. You don't need to equip a bow, which is nice. The basic fighter class really is actually a very solid defensive choice you can stick with for the entire game, while the assassin lets you kill stuff faster at the expense of losing some of your defensive safety net.

The 2-handed warrior.... just kinda sucks. Stat gains aren't anything more useful than just specializing as a sword/shield fighter or DPS assassin. All of its skills are locked into its own 2-handed weapons which don't carry over to any other class. It does has some useful augments but you have to grind a bit to unlock those so it's hard to say if it's worth it. The one thing the Warrior does well is knocking enemies, even large enemies, onto the ground quickly. Which will let your pawns take advantage of the 2x damage bonus and just the general safety of large enemies not trampling over them.

I will say that the Fighter has good augments as well, and the assassin augments are kinda boring, and they also got nerfed in Dark Arisen. Might be worth it to stick with Fighter until you can purchase the good Augments. Then later on decide if switching to Assassin for better damage and stamina gains or sticking with fighter is more appealing. Alternately you can switch to assassin and gain a lot of strength early on, and then switch back to your fighter later on.

Bow access is kind of a wash. Personally I don't find the bow very useful but this is because I suck at aiming. I prefer to just recruit a pawn archer and let the AI do the aiming and shooting. As bad as the pawns can be at aiming and attacking enemies, it's usually fine as long as you're playing the melee focused character and keeping enemies locked down.


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#71
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PrivateBiscuit1
06/27/22 2:38:09 AM
#72:


I'M BACK.

So alright, I decided to skip on the Mines now and do other stuff until then. I proceed to go to do the Everfall thing and uh, I think I missed out on two different paths.

But first, there was an ogre there too I had to fight and I died twice (once because he leaped forward and hit into me while I was trying to run away and took out like 500+ health). I didn't bring ice because Barnaby or whatever told me to bring fire and holy! But eventually I got him to like 3% health and then he got bumped off the edge. I don't know if it killed him or not or if he had good loot but... I did not get it. Welp. Anyway, I went down and I wanted to go back to a path on the side but one of the levers sorta disappeared. It's weird. So I abandoned that and said I'd try later. I know there was a path on the bottom floor but I saw there was a thing I could select where I got the portstone or whatever and then a bunch of tentacles came out after me and I had to run like hell. Sooooo... I dunno, can I go back there? Is anything worth it down there? I don't know!

After that I turned in my Wakestones to that family to save the kid. And then I went ahead and decided to find a Snakeskin Purse and I may have cheated to see where to find it on a map but it gave me no hints and I didn't want to get involved in anything else that's major. So I went and grabbed that and used a Ferrystone to get back and oh my god it's so much easier than running around. I bought 10 more Ferrystones for now but I'll probably keep buying more.

But yeah. I'm upgrading my stuff slowly. I'm also one more pip away from maxing out my job skill thing so I can purchase the last of the stuff I want from that.

I'll probably try the Mine again after this, and then I need to deliver something to Selene still in the forest and then turn in the deal with that one thief with that castle area.

There's also a Wyrm Hunt thing I need to be involved with as well. We'll see what that's about too I guess.

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ChaosTonyV4
06/27/22 2:48:51 AM
#73:


You have an eternal ferrystone in your storage, bro.

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PrivateBiscuit1
07/02/22 1:49:07 AM
#75:


GDQ has consumed my free time--but I will pick this up still!

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#76
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MariaTaylor
07/02/22 2:14:36 AM
#77:


It's mostly the same game with some balance changes, a few new quests, and a new sort-of-postgame-but-you-can-go-there-basically-whenever dungeon

if there's anything else different, I don't know about it.

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