Board 8 > Post Each Time You Beat a Game: 2022 Edition

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Kenri
05/18/22 2:40:34 AM
#251:


Outer Wilds (PS4)

I really liked this (maybe less than most, though), with the exception of a few frustrating moments (the Sun Station space walk... such BS) and a lack of QOL. I only had to really look up the solution to one puzzle: how to land on the Quantum Moon, and tbh the solution still doesn't really make sense to me since nothing else in the game operates like that. The meta-story was really good but I felt like the ending to the story-story was pretty mediocre.

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Underleveled
05/18/22 11:16:57 AM
#252:


I haven't really felt like doing write-ups but since the beginning of the month I've beaten The Awesome Adventures of Captain Spirit (PS4) and Golden Sun: The Lost Age (GBA, via Wii U VC).

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Simoun
05/19/22 1:34:29 PM
#253:


The Stanley Parable: Ultra Deluxe (PC)

Wow I've been gone for a whole month. Well it's not actually Elden Ring that's keeping me out, but a silly old game called Dynasty Warriors 8 XL. I've installed Elden Ring a month ago and I won't even touch it in favor of some mindless hack slashing.

Anyways.

This game is great. The New Content is great. It's not all great but I get the point it was trying to make. And I just like to point out the "brave" decision to actually churn out something new. They could've just re-released it in HD again for new consoles but they added a 2nd half to an already stellar half and they did it many many years after where the commentary for what it originally stood for was already lost on point. They did all that, without having to instead do a sequel and somehow still made their point relevant again.

I never really *loved* this game, but I can accept its significance in videogame history and if it just added 50% cooler things then okay I'll take it.

I'm actually doing alot of games concurrently at once so. I'll be sure to come back from this drought with post after post of games beat. I can only hope at least.


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KCF0107
05/20/22 6:44:11 PM
#254:


Pupperazzi (XB1)

I saw that it had tepid reviews, but it thematically seemed right up my alley, and it totally was! I'm guessing the initial response dealt with technical issues that were ironed out over the past few months.

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StartTheMachine
05/20/22 7:21:39 PM
#255:


Kenri posted...
only had to really look up the solution to one puzzle: how to land on the Quantum Moon, and tbh the solution still doesn't really make sense to me since nothing else in the game operates like that.

what

The solution to this is taking a picture and then landing on it, right? All quantum objects in the game behave this way. Maybe the DLC used the scout more for puzzles.

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Kenri
05/20/22 7:38:41 PM
#256:


When you use the scout for other quantum objects, it's A) stationary, so actively looking at them and more importantly B) only necessary if you need to look away from the object, never if you're staring right at it! Like, I probably should have still thought to try it but it just doesn't make sense to me.

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Anagram
05/21/22 1:57:52 PM
#257:


Final Fantasy IV: The After Years
Bad game. I'm not sure why I kept playing it.

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#258
Post #258 was unavailable or deleted.
azuarc
05/21/22 5:16:48 PM
#259:


Not for the first time, but I beat Hollow Knight today with a 100% run. I should probably stick it out for the true ending content.

Kinda forgot about this thread. I'm sure I've beaten other things I haven't posted...or maybe not considering how many hours I've racked up in Cities: Skylines since February. I guess by some definition, I've beaten that.

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Kenri
05/21/22 11:49:27 PM
#260:


Journey to the Savage Planet (PS4)

So this is billed as a Metroidvania and IMO it doesn't 100% qualify because the areas don't really connect with each other and there's no map. It's pretty close though -- think Metroid Prime 3 more than 1. Instead of directly finding upgrades in the world, you already have schematics for all your upgrades and just need to find resources, sort of like Metroid Prime by way of a crafting game. It's effectively the same but it feels a little unique. The game is pretty fun to play, with a special shout-out to how much freedom you have to explore: there aren't many invisible walls and you eventually get a lot of good movement abilities (including a quadruple jump). You can get stuck in geometry sometimes though, so watch out.

On the bad side, there are only 3 bosses (they're all bad) and the enemy variety is very, very low. This means there isn't much use for all your cool combat tricks, because 90% of the combat is just "shoot the thing and it dies". There are also 100 orange goo and 10 fuel cells to find and collect but they completely stop mattering after you get 60 and 5, which makes 100% completion feel very very pointless.

This is also one of those games that's like... constantly irreverent, where every single line of lore and dialogue is a dumb little joke. It gets tiring really fast even when the jokes are landing, and they usually aren't. "This food can be used to bait your enemies. Practice using it and become the master of bait." "You killed an endangered species. Good job!" "Analysis suggests that this creature is made of 90% poop." It's all stuff like that nonstop for 10+ hours.

Overall, I liked it because it's the closest thing we've had to Metroid Prime in a long, long time, but it really just isn't near the same quality.

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KCF0107
05/22/22 12:20:08 AM
#261:


Yeah, it is very much an exploration/puzzle game with combat mechanics. I loved it, but I understand your complaints.

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Arti
05/22/22 1:09:41 AM
#262:


Severed (Vita)

https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80029646

Severed is a short (8-9 hrs) action adventure/dungeon crawler hybrid which uses slashes on the touch screen as your attacks. The game features three dungeons to explore with various secrets and other puzzles to unlock as you go through each. The only hard part of the game was finding all the mementos - the battle leading towards the second memento is the hardest in the game, and the third memento's puzzle is very strange and I doubt I would have figured it out without a guide. The highlight of the game is the combat system, where you deal damage by swiping the enemy on the touch screen - damage done is dependent on how long the slash was. You can also repeatedly slash back and forth on an enemy to keep dealing damage repeatedly. Enemies will of course have certain weak points that are the only place that is vulnerable and/or have armor that will need to be cleared with a power attack. Except for the one battle I mentioned above, I was pretty impressed with the system and was surprised how well it worked with the Vita's touch screen. I assume the 3DS, Wii U, and Switch versions work similarly.

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ViolentAbacus
05/22/22 1:45:31 AM
#263:


About Savage Planet, I get those complaints.

It was one of my favorite games that I played last year, but I played it co-op which greatly enhanced the experience. That, and I've not played a game like it before.

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RyoCaliente
05/22/22 5:48:10 PM
#264:


Rayman Origins (Wii)

I'm not big on platformers. I think one of the reasons for this is that they weren't a huge part of my childhood. I had a Looney Tunes platformer, Action Man action platformer, and Super Mario Land for the Gameboy, and those were really my only experience with them growing up. I played a ton of the first Wario Land, but that was about it. I was never big into Mario games, so in a certain way I was kinda dreading playing this.

But I needn't have dreaded. This is a great game. The gameplay has a perfect smoothness to it. Mario and Sonic have a certain necessity for speed to their level design. Sonic especially cries out for it due to the nature of the main character, but even Mario feels wrong when you're taking your time and looking around and thinking about stuff. Rayman Origins finds the perfect balance between giving you the opportunity to take it slow and kind of take your time with jumps and figuring out what you're supposed to do, but also rewarding you by being able to go through the level fast, just in feeling. Rayman Origins feels great when you're going through a stage and you're jumping at just the right time, gathering all the Lums, holding your run when you need to, doing the wall jumps...it just feels good to play (well).

So in that sense it's somewhat unfortunate when this feeling falters later in the game. It start with the last level of the first group of stages, where you unlock the power to run on walls. This powerup never felt good to use to me. I always had a tough time figuring out exactly how the physics worked and when the game wanted you to wallrun and when it wanted you to walljump. But worse is that when the second group of stages gets unlocked, fatigue was settling in for me and the game took away its casual nature and made itself more punishing. The second group of stages rely heavily on a trial-and-error gameplay design, where the game actually expects you to die, just so you learn to jump/attack/... at that specific spot next time. While this a grating way to learn how to play a game anyway (Origins is pretty free with checkpoints, but still), for me personally, death shouldn't be an inherent part of the game design, so this kind of learning curve just frustrates me to no end. There were some hard levels, but I feel this game tested my patience more than my skill.

Technically, this game is great. I played it on a Wii via a HDMI-converter and I still thought it looked great, so I can't imagine how gorgeous it looks on an actual HD-console like the 360 or PS3 (or on a PC). Music-wise, this track is in it, what more could you want?

https://www.youtube.com/watch?v=KIGY62fZgN8

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Arti
05/23/22 8:13:10 PM
#265:


Lost Judgment (PS4)

Sequel to Judgment that improves on its predecessor's combat immensely by not only adding an all-new fighting style but completely revamping the two from the previous game. The game always seemed fresh in combat, and I did spend a few parts of the game just looking for enemies to fight. As for the story, it gets a lot of good buildup but the ending isn't as satisfying as the conclusion to the original game. You'll also get annoyed at Yagami basically being a broken record for like four chapters straight.

Minigames are standard Yakuza fare, I finished mahjong, koi koi, oichi-kabu, and the batting center. Also finished the Squirrel Search which is basically a cool little treasure hunt using Yagami's detective gadgets in both Kamurocho and Isezaki Ijincho. I will probably do the side cases and School storyline in Premium Adventure.

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KCF0107
05/23/22 8:13:18 PM
#266:


Tunic (XB1)

I have lots of feelings about this game that are all over the place. At its core, it is something that is very much a me game (not the souls-like stuff but the heavy exploration/experimentation), but there are a series of baffling design choices that do hamper the experience. I'm on the fence of whether it is a good or great game, but man it could have been an all-timer.

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paperwarior
05/24/22 12:01:20 AM
#267:


Star Wars Jedi: Fallen Order (PS5) (Platinum)
This is what I'd call a mixed bag. The port at times made me doubt the dev had a QA department. And backtracking for collectibles was a nightmare due to the need to travel deep into labyrinthine maps with the dubious guidance of Metroid Prime-inspired holomaps, and then find the equally long-ass way back. No fast travel, many one-way paths, many headaches by the end. It works fine when you're travelling the way the story intends. Afterward, not so much. Then I got to break free and do the last sequence and it was fun again. Because most of the game, the combat, the platforming, the story, the presentation when the graphics aren't totally broken, it's all quite good.

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banananor
05/24/22 2:09:38 AM
#268:


fallen order is great. the lack of fast travel was inconvenient every once in a while, but traversal was fun enough that i (almost) didn't mind

i just beat Monster Sanctuary (PC) and it was equal parts frustrating and satisfying. It's really about theory crafting, sifting through talent trees and items to figure out which team is going to synergize. Hardcore pokemon with a better battle system. The PvE metroidvania aspects were cute and fun as hell, but are somewhat overshadowed by the combat

I wish any of my friends were into it so I could play pvp!

At the same time, I've been playing a metric butt-ton of Evolution with some of them, which kinda scratches that same itch

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paperwarior
05/24/22 2:05:14 PM
#269:


Lack of fast-travel and navigation was probably more annoying in R&C Rift Apart despite only having small areas. It was just like they didn't try at all there. That checkpoint system too, good lord. I think this may have become a pet peeve for me after playing games like Souls and Ghost of Tsushima, which approach it so much better. I think too much of the negative comes across in my Fallen Order description just because saying gameplay, story and visuals are all good isn't as detailed as the complaints.

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NBIceman
05/24/22 3:19:43 PM
#270:


Battle Chasers: Nightwar (PC)

Really, really solid. This is a little out of my standard fare considering that I usually prefer my JRPGs to excel in story and characters above all else and those two aspects are by far the weakest parts of Nightwar, but Airship Syndicate clearly wasn't going for a grand, epic tale here. It was meant as a tight 20-hour adventure and it nailed that. Everything about it just feels polished; I love the artstyle in particular but the OST, while mostly atmospheric and low-key, had a couple standouts that really took me by surprise as well.

Combat is the real prize, though. All of my favorite turn-based battle systems involve an action timeline where characters act independently of each other and you can see all of the upcoming turns ahead of time, and Nightwar does that to perfection, but I was also impressed with the overall balancing. Very few battles felt like thoughtless "mash X to do basic attacks and win" ordeals because even normal enemies are pretty dangerous and require smart use of abilities to get past effectively. I actually died more to random mobs than I did bosses. There's six playable characters and not only do they all feel very distinct from one another, but their individual toolkits don't have a lot of useless fluff in them - there weren't many abilities in my main party that I didn't get plenty of use out of at different times.

This is one of those indie JRPGs that wore its inspiration to make a modernized old-school game in the genre on its sleeve, but it succeeded where a lot of those have failed. It feels like an actual inspiration instead of just a soulless ripoff. They took the reliable turn-based skeleton and made it their own, then threw in some other fun ideas to produce something that scratches the right itch without just making me feel like I'd be better served dusting off an old system and playing one of those older RPGs instead. There's nothing groundbreaking here, but Nightwar clearly had a lot of love poured into it and the result was very enjoyable. Shame it didn't ever really get much attention.

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WickIebee
05/24/22 7:23:17 PM
#271:


Sonic Adventure 2 (PC)

Steam release, just did it for Game of the Month.

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BlackDra90n
05/25/22 9:19:46 PM
#272:


A Plague Tale: Innocence (PS5)

I really enjoyed the setting of this game and I like the focus on stealth and puzzle solving rather than combat. That said, the forced combat sections of this game were incredibly frustrating. That section in the last chapter with the cart is the worst thing ever.

I feel like I went into this game with high expectations, since a lot of people seemed to like it, so I did feel like I was a bit let down. It wasn't a bad game by any means, but I expected more.

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Kenri
05/26/22 12:44:38 AM
#273:


SteamWorld Dig 2 (PS4)

I played the first SteamWorld Dig several years ago and I remember enjoying it, but that's literally the only thing I remember about it.

This game is really good though! It especially gets great once you have the hookshot because it just opens up so much in terms of exploration and mobility. But a lot of the upgrades feel significant, and going back to explore previous areas is a lot of fun. Solid Metroidvania with a mining twist.

KCF0107 posted...
Yeah, it is very much an exploration/puzzle game with combat mechanics. I loved it, but I understand your complaints.

ViolentAbacus posted...
About Savage Planet, I get those complaints.

It was one of my favorite games that I played last year, but I played it co-op which greatly enhanced the experience. That, and I've not played a game like it before.
Despite the complaints I did like it a lot. I'm not sure if co-op would have improved my opinion or not -- it's not really the kind of game I've ever played co-op before.

Have either of you played the Hot Garbage DLC? Any opinions if so?

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Kenri
05/27/22 1:56:28 AM
#274:


Milk inside a bag of milk inside a bag of milk (Steam)

Bizarre and unsettling mini-VN about trying to cope with mental illness while accomplishing an everyday task. Even on my bad mental health days I don't think I've been quite as bad off as the protagonist here, but it still resonated with me. It's very short, my playthrough was only 16 minutes. If you're bothered by typos this game will bug the hell out of you, though to be fair I think English is not the author's first language.

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Kenri
05/28/22 4:10:59 AM
#275:


Peggle 2 (PS4)

https://i.kym-cdn.com/photos/images/original/001/963/109/298.gif

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KCF0107
05/29/22 4:06:43 AM
#276:


Flynn: Son of Crimson (XB1)

Very good 2D action/platformer, but sometimes the levels felt overly long, and the wall jump sucked, but that was only activated and sparingly used in the final quarter of the game.

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Anagram
05/29/22 7:09:06 PM
#277:


Hotline Miami 2: Wrong Number
Pretty good.

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KCF0107
06/01/22 3:48:27 AM
#278:


Turnip Boy Commits Tax Evasion (XB1)

Other than some late-game framerate drops in the hub area, this was a solid and funny bite-sized action-adventure game.

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KCF0107
06/04/22 3:23:18 AM
#279:


Golf Peaks (Switch)

Neat puzzle game using golf mechanics, though not every puzzle mechanic was a winner.

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WhiteLens
06/05/22 12:24:29 AM
#280:


Kirby: Planet Robobot (3DS)

I meant to beat this during the month of May, but I ended up getting really busy towards the end of the month, which unfortunately breaks my 1 game beaten a month streak that I've had from Jan-Apr.

So I went into most of the game thinking it's a solid Kirby game, and I really did enjoy the robot parts of it, but man the end sequence really pushed it!

Did not expect the final boss to something out Star Fox with it getting finished off with GIGA DRILL BREAAAAAK

I only wished that they broke up the final boss to be its own individual boss stage. It didn't have to force you to fight it right after the World 6 boss, which is already 2 bosses in one.

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Underleveled
06/05/22 2:37:34 PM
#281:


I think it's pretty much expected at this point for Kirby games to have extravagant final bosses.

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Kenri
06/06/22 2:57:23 AM
#282:


Returnal (PS5)

This is a super good game and I definitely recommend it if you have a PS5. It really does have some Metroid Prime vibes, especially the more action-y parts of those games. The gun play is just fun and moving around feels great. It's also gorgeous to look at with the exception of the first area which is dark as shit. Turn your brightness/gamma way up and don't look back, it's awful on default settings.

I suspect I found this game a lot easier than most. The 1st area is by far the hardest relative to how equipped you are for it, and it's not particularly easy even after you get some permanent upgrades. It has several extremely dangerous enemies/elites, and the boss is by far the hardest boss in the game. Even going back later, it's still the hardest boss in the game, with by far the hardest patterns and 10x more mobility than any other boss. The second area has a particularly annoying elite enemy, but otherwise isn't too much trouble -- and the rest of the game is kind of cake until you get to area 5 (which just has nasty enemies all around), and then cake again after leaving area 5. I beat the majority of the game's bosses first try. It's really not that challenging once you get past the initial difficulty cliff. My hot tip if you're playing this and having trouble is to use the Electropylon Driver, which is just a broken as shit gun that melts everything it hits.

I'm not sure the rogue-like-ness of it actually makes the game better, especially since your build doesn't vary much between runs. It contributes to the story, but I found myself wishing there were more permanent upgrades and less retreading easy areas on death. Thankfully there are a lot of shortcuts and ways to make progress that won't be undone if you die. Whenever you open a major locked door, it stays open forever. So even if you're struggling, you can chip away at the game until you finish it.

I was very invested in the plot initially: it starts out very Metroid, with a distress signal and a crash on an alien planet and finding snippets of lore about the indigenous aliens unleashing... something that destroyed them. Then you learn about the time loop and the question of how it's all connected is super intriguing!! Then you find the main character's house, randomly on the alien planet, and you go inside and start looking at pictures and stuff and she makes comments about her mom and it becomes clear that, no, actually this is going to be a psychological horror game's story loaded into a Metroid trapping. It's not great, and frankly those stories are usually awful so I wasn't surprised I didn't like it. It's not entirely clear how much of the game is really happening, which is definitely A Choice for the game that paints itself as sci-fi. Like... you can do psychological horror in a sci-fi setting, but this isn't even that. The "real life" parts are straight up modern day.

I got the secret Act 3 ending which is... arguably not really worth it, but I wanted to play more anyway so it was fine. Not sure about 100%ing it, I'm pretty close but there's a lot of randomness involved in getting the things I'm missing.

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KCF0107
06/06/22 4:29:56 AM
#283:


Good, now play the rest of Housemarque's games if you haven't already. Outland and Nex Machina are their finest works.

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Kenri
06/06/22 4:37:22 AM
#284:


I've played Outland. Didn't realize it was the same company!

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paperwarior
06/06/22 2:06:56 PM
#285:


Pokemon Y (3DS)
Uuugh, I'm sick of these games and I still have to get through gen 7.
Shotgun Legend (PC)
Pretty good straightforward Zelda 1 clone.

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KCF0107
06/06/22 9:55:33 PM
#286:


Shovel Knight: Plague of Shadows (PC)

Shovel Knight was I believe the very first game that I ever Kickstarted, and I beat the original campaign way back in 2015. I even bought the game twice more to support Yacht Club, but it wasn't until the past month or so that I finally got around to playing the other campaigns that have since been considered standalone games.

Perhaps it was to my benefit that I waited so long from Shovel Knight to Plague Knight because apparently the stages are essentially the same. I wasn't so sure about Plague Knight at first, but once I got the vat power up and had a lot of customization options for my basic attack, I got very into it. I would have to try out Shovel of Hope again to definitively say which character I prefer.

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KCF0107
06/06/22 10:00:33 PM
#287:


Old School Musical (PC)

I have never been big on pure rhythm games, but this seemed unique enough to want to try. More than anything, this might be my favorite presentation for a pure rhythm game. From the color scheme matching the Xbox controller buttons, as well as their cardinal direction, to the right prompt size/speed combo, to the background action, I thought that they did an outstanding job making a rhythm game, fun, accessible, and challenging at the same time.

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KCF0107
06/06/22 10:03:15 PM
#288:


paperwarior posted...
Pokemon Y (3DS)
Uuugh, I'm sick of these games and I still have to get through gen 7.

Unless it is your job or someone is threatening you and your loved one's life/health, you don't have to. Believe me, you don't want to force yourself to go through games you aren't enjoying or aren't finding the time investment to be worth it.

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KCF0107
06/08/22 4:19:51 AM
#289:


Pikuniku (PC)

Always like playing this goofy game

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Kenri
06/09/22 2:16:07 AM
#290:


Journey to the Savage Planet: Hot Garbage DLC (PS4)

It was fine. I got 100% and all six trophies in about 2 hours. I liked the expansiveness of the main game more but this was a nice little morsel.

Trash Quest (Switch)

This is a mini-Metroidvania starring a raccoon... with a gun! It's a lot more platforming-based than most Metroidvanias these days. The whole thing took me just over an hour, though it's definitely a game you're supposed to play multiple times and try to beat your best time. I got 100% upgrades which seemed to open a secret area, but it felt like some Path of Pain bullshit and way beyond my skill level. I was making progress but not having fun, so I quit lol.

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Arti
06/09/22 7:10:49 AM
#291:


Nexoria: Dungeon Rogue Heroes (PS5)

A short roguelike dungeon game where you create a party of various classes and explore five floors of a dungeon. Saw it on PSN for sale, so I decided to pick it up. It's pretty average and I got through most of it because the Curse spell is ridiculously overpowered. The remaining trophies I still need to collect are all monster kills I didn't see in my initial run so I'll try to find those in a future run.

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paperwarior
06/09/22 7:18:58 AM
#292:


KCF0107 posted...
Unless it is your job or someone is threatening you and your loved one's life/health, you don't have to. Believe me, you don't want to force yourself to go through games you aren't enjoying or aren't finding the time investment to be worth it.
Okay, I want to, to form my own opinion, but I really wish that there was a half-decent way to play them on a monitor because that was added to the problems in this one. I'll take a long break first, at least.

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"God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto
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paperwarior
06/09/22 10:30:06 AM
#293:


Vampire Survivors (PC)
All achievements. Now I'll have my work cut out for me finding something as low-effort to play when I can't get motivated or don't have the lack of distraction for something else.

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"God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto
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KCF0107
06/09/22 10:20:23 PM
#294:


Atomicrops (XB1)

I wasn't sure what to expect from an action/farming roguelite, but this one blew me away. I think my skill is capped around the middle of the difficulty (aka years) options, but man I got addicted to it for a couple of days.

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KCF can't actually be a real person but he is - greengravy
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KCF0107
06/10/22 8:26:59 PM
#295:


Detective Di: The Silk Rose Murders (PC)

I love playing point-and-click adventures for, among many reasons, their relaxing gameplay and nostalgia from my youth, but it isn't often that I become engrossed in one. This is one of the exceptions.

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KCF can't actually be a real person but he is - greengravy
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Bartzyx
06/10/22 11:38:35 PM
#296:


Syberia (PS3)

This is an adventure game that has aged just incredibly poorly. I'm not really sure if it still has a point in 2022. The game I'm sure was a novelty 20 years ago. It is set in a painstakingly pre-rendered world that looks a lot better than most games that existed at that time. That's really the only notable thing about it. The voice-acting is not-good, the story is seriously boring, and most of the characters are disembodied voices on the main character Kate's phone. For some reason, they decided to have most of the story take place on the phone, maybe because the artists didn't want to animate any more characters? It's really dumb and just highlights how poor the voice acting is, Kate's in particular.

The world feels dead. It's not unusual for these older adventure games to have fewer characters, but because of how large and grand these pre-rendered areas are, they end up feeling cold and empty, almost like a mausoleum.

The PC version was point and click, but the adapted controls on console are super janky. Kate is always bumping into invisible, uneven barriers. It would have worked better if they kept it as point and click with the controller. The puzzles are nothing to write home about. Slightly below average for adventure games, with a lot of them reliant on backtracking and trying things until they work.

Some of the full motion video still looks kind of neat after all this time, with the automatons. I will give it that.

I have the second game too, and I hear it's more of the same. After this, I doubt I am going to play it.

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Anagram
06/11/22 12:50:22 AM
#297:


Solasta: Crown of the Magister
D&D 5e is not a great system, the story is a whole lot of nothing, and the ending is just a joke. It's like a 4/10, I think.

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Started: July 6, 2005
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Simoun
06/11/22 5:26:32 PM
#298:


The Book of Unwritten Tales (PC)

I was told this game was a classic and funny adventure game. Well it probably was in the 2000s when it came out. It's full of self-referential humor targeting point-click adventure tropes and CRPGs in general. It's also hella slow, but mercifully not as slow as The Lost Crown (and thank god I played that so nothing could possibly be worse than it).

Without the gimmicks, the structure was your classic "find 3 things to solve problem 1 of 3 of a larger problem" structure you're so used to seeing in the Monkey Island games. And it knows it too, makes a joke about it at least twice.

The story? Sure, it was okay. Classic multi-raced unlikely individuals banding together to save the world from certain doom. Nothing we haven't seen before but even at that the game takes a LONG time before any banding together actually happens. First half of the game is each character's individual tale and it only really picks up around 3/4s of it with the last chapter just being a time travel shennanigan of the previous chapter. No final battle. No satisfying conclusion. It was clearly made with a cliffhanger in mind. And now I'm contemplating if its the second game that's actually good instead of this raw thing.

Game hasn't aged well. I've played something far better with the same themes and the motif played straight in Chains of Satinav and that game was infinitely more entertaining and logical.

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Simoun
06/11/22 5:31:23 PM
#299:


Bartzyx posted...
Syberia (PS3)

This is an adventure game that has aged just incredibly poorly. I'm not really sure if it still has a point in 2022.

I'm actually surprised that there are some hardcore point-click fans who praise this game and hold it in high regard. Most probably nostalgia goggles at work. Coming 3 years after Broken Sword 1, even if it was one of the first "3d" adventures (which is what fans often boast about) it was still shite.

I have played the second game and yes it is more of the same. But more than anything I hate that the game's story just keeps finding reasons for the main character to remain in Syberia, utterly destroying what little character she's had. I honestly don't recommend it and just watch a Let's Play or something.

As for me, I hear that there's a 4th game now or something. And I am morbidly curious how the 3rd one plays. I hear alot of flak for it even amongst the fans.


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NBIceman
06/11/22 5:50:44 PM
#300:


The King's Bird (PC)

Really, really cool momentum-based precision platformer. As someone who often doesn't seem to understand physics and who is only sometimes good at precision platformers, that could've been a real recipe for disaster, and the movement mechanics definitely took a while to get used to, but man is it satisfying when things come together.

There's no enemies; just you versus a world of shortish but tightly designed levels, with a lot of options to tweak the difficulty for folks having trouble - Assist Mode lets you increase your gliding stamina or give yourself immunity to the brambles that otherwise kill you or even just skip to the next checkpoint if you like, and you don't have to finish every level to beat the game, far from it actually. I, of course, opted for an all-levels playthrough without any of those tweaks and therefore bashed my head against the wall of some of the tougher stages, but there were fairly few instances where I was frustrated by something that felt overly challenging. Most people seem to contend that the game has a huge difficulty curve, but I never really had that impression. Everything seemed to progress at a pretty natural rate all the way to the final level, which seems to do a great job of testing you on everything you've learned up to that point.

Also, King's Bird is gorgeous. Its art style is just pure indie-style goodness and it's got a lovely ethereal soundtrack to match. Anytime I needed to give my fingers a rest, I was happy to just hang out for a while and look at the level backgrounds. There's not much of a narrative to speak of - there are maybe half a dozen lines of text in the entire game with everything else being communicated through gestures and bits of speech expressed only through musical notes, plus some murals and dream-sequence-esque moments that illustrate the history of the world, so most everything is left to the player's interpretations. I'm not smart enough to figure any of it out, honestly, except that there's definitely a heavy theme of the desire for freedom and its consequential cost, but it still left an impression.

This is one of those games that clearly had a ton of care and love put into it, and yet another precision platformer that's 1000x better than Super Meat Boy. Definitely recommended for fans of that niche.

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Chilly McFreeze
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