Board 8 > Post Each Time You Beat a Game: 2022 Edition

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KCF0107
02/17/22 7:52:14 PM
#101:


Nobody Saves the World (XB1)

I got burnt out for awhile that required me to take a break for like a week, but this is another great game from Drinkbox Studios. I loved experimenting with forms and abilities.

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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KCF0107
02/19/22 6:31:08 AM
#102:


FutureGrind (PS4)

Really neat tough-as-nails vehicular platformer. Probably the best design choice they made was having levels take a minute at the max

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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Kenri
02/21/22 12:12:56 AM
#103:


Pokemon Legends: Arceus (Switch)

I saw the credits roll a few days ago but I wanted to complete the Pokedex, side quests, and post-game.

Overall I loved this game and played it kind of obsessively for the past week and a half. There's a lot to like about it: exploring is fun, catching Pokemon is fun, the boss fights are cool (though I wish there were more of them). There are a lot of nits to pick but mostly it's fine.

The one big issue is that the actual battle system is just. Fucking awful? For like, a lot of reasons. It's incredible that Pokemon has had the same battle system for 25 years, changed it once, and made it worse. Might as well have just not had Pokemon battling in the game at all.

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KCF0107
02/21/22 3:12:28 AM
#104:


Crossing Souls (PS4)

Meant to be an homage to 80s kid-centric adventure films, I want to say that they did a good job on that front, but as a game, there were some nice aspects to it, but they often felt half-baked or underutilized in order to keep the game humming along

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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Simoun
02/21/22 5:35:34 AM
#105:


Serious Sam 2 (PC)

It wasn't as bad as I thought after just skipping all the cheesy cutscenes. It's still the worst though and definitely the most soulless iteration. Officially there are 46 levels but it could just as easily be 7 zones of 3 levels each. Mercifully it wasn't because the chopped up episodes served a breather from the monotonous waves of enemies. I finally now realize that previous SS games at least try their best to temper their waves and placements. This one does it so programmatically it leaves a droll experience in general. The enemy variety helped a little and thankfully all the boss fights weren't just straight up shoot em till their dead---to its credit the bosses are better than Painkiller.

But I would never have even played this if it wasn't for that latest 2.9 update that came 10 years after its original release. I know the story here; publisher wanted the game shipped early and given a cartoony coat of paint so I don't necessarily blame the devs so this update tried its best and honestly just being able to sprint and dual-wield any combination of weapons makes me wish this was a staple in every other game in the franchise. If I had played this in its original intention even with friends I would've given up.

Once again cheated this as a kid, I officially beat this on normal and only had difficulty with the cheap final boss that didn't let you heal and could kill you 10 seconds in. All that's left is SS BFE and I'm in no hurry with that one honestly. I don't actually think I finished that one as I remember absolutely hating it more than SS2.

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It's not so cliche anymore when it's happening to you.
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ViolentAbacus
02/21/22 11:03:28 AM
#106:


Simoun posted...
Serious Sam 2 (PC)

It wasn't as bad as I thought after just skipping all the cheesy cutscenes. It's still the worst though and definitely the most soulless iteration. Officially there are 46 levels but it could just as easily be 7 zones of 3 levels each. Mercifully it wasn't because the chopped up episodes served a breather from the monotonous waves of enemies. I finally now realize that previous SS games at least try their best to temper their waves and placements. This one does it so programmatically it leaves a droll experience in general. The enemy variety helped a little and thankfully all the boss fights weren't just straight up shoot em till their dead---to its credit the bosses are better than Painkiller.

But I would never have even played this if it wasn't for that latest 2.9 update that came 10 years after its original release. I know the story here; publisher wanted the game shipped early and given a cartoony coat of paint so I don't necessarily blame the devs so this update tried its best and honestly just being able to sprint and dual-wield any combination of weapons makes me wish this was a staple in every other game in the franchise. If I had played this in its original intention even with friends I would've given up.

Once again cheated this as a kid, I officially beat this on normal and only had difficulty with the cheap final boss that didn't let you heal and could kill you 10 seconds in. All that's left is SS BFE and I'm in no hurry with that one honestly. I don't actually think I finished that one as I remember absolutely hating it more than SS2.

I've been playing this off and on for like a year with a friend. Just can't get into it. It's such a shame after how much I loved the first & second encounter.

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Simoun
02/21/22 12:59:27 PM
#107:


ViolentAbacus posted...
I've been playing this off and on for like a year with a friend. Just can't get into it. It's such a shame after how much I loved the first & second encounter.


I'm honestly just an obssessive compulsive completionist. I would highly recommend Siberian Mayhem instead. But you can't go wrong with first and second encounter. Its a shame this game came is coming out at the wrong time too. It seems like apart from the Nu clones like Dusk and Hrot, there isn't really a game that's playing it straight still like SS does. I actually thought the series was dead before 4 suddenly appeared.

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It's not so cliche anymore when it's happening to you.
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Underleveled
02/22/22 8:48:38 PM
#108:


Super Princess Peach (DS)
So yeah this write-up is going to be a little different because... I think I want to stop playing video games.

I've been having a really dark time for about a year now and it's getting worse and worse. I have some ups but then they come crashing down even worse than before. And I'm realizing that I suck at... literally everything. And it's getting worse for video games because I just struggle with them so much. Even painfully easy ones. I was playing this one and having some legitimate difficulty with it. And so I was thinking it must have been harder than I was expecting. But then I read that the biggest criticism of the game was that it was "too easy." One reviewer even said that dying was "nearly impossible," and yet I was dying a lot. Some stages I had to look up guides to see how to finish. Several Toads I had to look up guides to see how to save (by the way, a legitimate complaint here is that it doesn't tell you until you get to the final boss that saving every Toad is mandatory so you have to go and backtrack which added a couple hours onto my playtime). Every single boss took me multiple tries except Blooper. I had to look up a guide to see how to even damage Bowser's final form. Some stages took me literally dozens of tries. And this is in a game that is criticized for being too easy. I mean what more can I say? I just suck.

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darkx
Games beaten in 2022 - 6; Most recent - Super Princess Peach
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KCF0107
02/23/22 2:34:40 AM
#109:


Kaze and the Wild Masks (XB1)

An excellent homage to the SNES DKC games, and along with Yooka-Laylee and the Impossible Lair, they are the best options for people clamoring for games such as those. The titular items though, and I know that they were eventually explained as to why they exist, felt a little arbitrary, but that's a minor complaint.

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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paperwarior
02/23/22 2:00:10 PM
#110:


Deemo II (Android) (Maybe?)
Well, I hit the end of the story as of right now. It says stay tuned for part 2. Like Deemo Reborn, Deemo II is a hybrid of adventure game and tap-rhythm. The world is also full of NPCs to talk with. Rhythm gameplay is about the same as before with the addition of hold notes. I still enjoy it and think I'm getting pretty good at it. It is a mobile game, for sure, but a pretty harmless one. Stamina only matters with long sessions, you don't actually need it to keep playing, and you get tons of items to restore it. There are also frequent parts of the story where it isn't consumed at all. I never got near the premium currency needed for a single paid song pack, though. I bought the "battlepass" as it includes 20 songs to unlock as you go. There are also limited-time events where you attempt to clear a selection of challenge rounds with various modifiers. These take resources, either per attempt or in 30-minute blocks. My complaints, then:
-Movement control is not good. Yeesh. I can barely make Echo walk where I want sometimes.
-Game runs bad. When you get frame drops during rhythm gameplay, it ain't fun. And the sound becomes choppy too. Maybe my phone is just out of date.
-How do you even fade mode? It's one of the event modifiers. Notes disappearing like halfway down the screen throws me off so much.

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"God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto
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GOGZero
02/23/22 10:25:42 PM
#111:


Dininho Adventures (Switch)

You play as a dinosaur who has to rescue her eggs.
It was a neat action/platformer and it had some ok mechanics introduced in each world.
Too bad the game kept crashing after I completed each level in the secret world. When I reloaded it was ok.

Krystal the Adventurer (Steam)

Cute little action/platformer where you play as a fox named Krystal with wind powers. Your wind shot can be charged and powered up. Nothing special and it was a fun short little game that can be completed in about 17 minutes. I hope the developer expands more on it or makes a sequel.

Golden Force (Switch)

This was one of many games I received for free from No Gravity Games Christmas promotion last year and it drew me in. I feel this game is a hidden gem of sorts.
You play as one of 4 mercenaries that look different but all play the same. I liked the dragon character, Drago.
This was a fun game to play through. A good action/platformer with fun mechanics you can do. Can do combos, charged attack, launcher attacks, dash/air dash attacks, slide (I never found a use for sliding, you're better off dashing cause it also attacks). Each level also has 3 Gold Coins and a Fossil to look for to spend at the Shop for upgrades to do more Combos, Health Upgrades and other items. The main highlight of this game are the boss fights. The bosses are well designed and are a sight to behold. For whatever reason when I make it to the final boss, the game crashes on me when I try to access the Shop but it's ok cause I had all the upgrades by the end anyway and no longer needed the shop.

Saboteur! (Switch)

This game is from 1985 made by Clive Townsend for the ZX Spectrum.
This game was cool to experience. You play as a ninja who has to go into a base to set a bomb and steal a floppy disk. Afterward you have to escape to the helicopter to complete the mission. That's where the original game ended.

Plot Twist: The game continues on afterwards and you play an extended edition of the game with new content/new level/expanded story. It's pretty cool.

Mechstermination Force (Switch)

What happens when you combine Contra and Shadow of the Colossus?
You get this game!
This is a pure boss rush game.
If you have a game save of Gunman Clive HD Collection, you can also play as Gunman Clive! Gunman Clive 1 and 2 are awesome as well by the way.
Your goal is to take down the giant Mechs. You have to figure out their weak points until you reveal their core and you use your baseball bat to bash it in a few times to take down the giant mech.
You earn money along the way when you fight the Mechs and can use the money to get Health Upgrades and new Weapons.

I recommend this game. It's really good!

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The reason why you couldn't see my Signature before is because it was Invisible
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NBIceman
02/23/22 10:45:49 PM
#112:


Pokemon Conquest (DS)

Don't have a ton of great things to say about this one either, sadly, and I'm surprised at the praise it receive from critics. I'm not familiar with the Nobunaga's Ambition series proper, so I don't know how much Conquest resembles it or doesn't, but it certainly feels like they decided to make a Pokemon SRPG and didn't go very far beyond making it basically functional. Any sort of tactical gameplay is usually obfuscated by dumb time-wasting stage gimmicks, the story barely exists even by normal Pokemon standards, grinding takes waaaay too long but is basically necessary if you want to use most of the available Mons because there's a big time problem with scaling... I don't know, I just didn't feel like I was having a lot of fun for most of the game.

I think Conquest does an okay-ish job of including a lot of playable Pokemon and making them feel fairly distinct in some form or fashion and there's a good idea or two tucked in there, but for such an easy game it felt oddly frustrating to play. Granted I have a strong preference for SRPGs that uses low numbers and precise calculations, but that's not a hard-and-fast rule or anything.

Didn't hate it, but I kind of expected more here. Seems like a mashup that would work better on paper than it did.

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Chilly McFreeze
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Kenri
02/23/22 10:56:57 PM
#113:


NBIceman posted...
for such an easy game it felt oddly frustrating to play
This was essentially my take as well. "Basically functional" really is about the highest praise it deserves.

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Congrats to BKSheikah, who knows more about years than anyone else.
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Simoun
02/24/22 2:43:57 PM
#114:


Lorelai (PC)

This is one of my oooooldest sitting-in-my-desktop games (alongside another horror game go figure) and became the oldest right after I finally beat Metro Exodus. Lorelai is the 3rd and final game of a loose trilogy of horror games that started with Downfall then The Cat Lady. The first game at the time would mirror the plot of Silent Hill 2 and so honestly this one feels a bit like The Room and/or Silent Hill 3 not in the story but in what its suppose to be; a jaded attempt to be as good as the first two games which had more in common in terms of characters.

Apart from some cameos (as Silent Hill games would do), the only connection was that in the second game Lorelai's name was dropped as the true name of the queen of maggots---the interconnecting antagonist of the trilogy. So I thought this was an origin story. It was not. They just happen to have the same name and so all references are meaningless. Its almost as if when the Downfall remake and The Cat Lady got crowdfunded, the author had a little more money left to work on a mini-expansion where all the bad ideas go.

Lorelai is barely a game compared to its predecessors. Mostly walk around taking like the 1 or 2 things that are so obvious to combine. It didn't have much in puzzles and things to see or do. It was more of a graphic novel I suppose. Just make it one or the other you know. So no puzzles...is the horror good? Ehh, surreal imagery is nice if it made sense with symbolism but this just feels like the afterlife is scary and odd for odd's sake. After progressing through the Big Bad's cabin for the third time around I was just bored with it. So, what else?

In theory I like the story. But it just feels too neat. The game's trying to make you feel like Lorelai's going through an arc finding herself and growing up. It doesn't. Things happen while you plod around living and dead then something that I thought was the 2nd Act turned out to be the Final One after you literally deal with a typical Silent Hill Final Boss by chucking a molotov at it in a cutscene. I would say it was fine were the first 2 games not have excellent character arcs on their own especially The Cat Lady.

And this is why the game sat on my desktop for a long time. I just couldn't be bothered. I finished Cat Lady in 2019---delaying this playthrough by 3 years ugh. Felt like a slow burn of disappointment and if it was any consolation, at least dialog was skippable so in that respect it beats The Lost Crown by an inch.

This trilogy has been a ride on its own. I started being interested in Downfall way before the remake when it was just a free one made with Adventure Game Studio (both games are drastically different so I beat both of them back to back). Having truly come from a time when Silent Hill 2 was hot, I can't blame the author for its obvious influences. No one could've predicted that the obscure game author would get a trilogy funded in turn. So with this game, I'd say its all wrapped up...were it not for the sudden resurgence of a 4th game called Burnhouse Lane appearing later this year. And from the looks of it, its back to its puzzle Silent Hilly roots. Looking forward to it I suppose.

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It's not so cliche anymore when it's happening to you.
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BlackDra90n
02/27/22 9:02:27 AM
#115:


Dragon Ball Z: Kakarot (PS4)

I love DBZ but I don't like fighting games so I never really played any of their associated games and didn't really think about playing this one either.

Then I found out it was an open world action adventure game that followed the DBZ story and I was instantly sold.

The game itself is kinda meh, it's not super innovative or super fun, but it's definitely fun enough. The main thing though is that you're playing as the characters and going through the story, which is just pretty awesome. I have a huge soft spot for things like this, so I enjoyed the experience nonetheless.

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Arti
02/27/22 4:39:12 PM
#116:


Astro's Playroom (PS5)

https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/79919443

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SpoinkRulezz
02/27/22 5:27:45 PM
#117:


Fell Seal: Arbiter's Mark (Switch)

Very good and fun indie FFT-clone. Suprisingly deep customisation and great job system with tons of strong combo's. Almost everything can be useful. Clearly not great storywise or characterwise, but the gameplay got me truly hooked. Enemy AI was very smart as well, although the general tactics and flow of battle did become quite repetitive at some point. DLC also improved the base game quite a bit. Mostly I found the game terrific in terms of value, you get so much good game for such a low price. You can tell the developers put a lot of love into this one.

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Currently playing - Assassin's Creed Origins, Kirby: Triple Deluxe
InSIGnificant mesSIGe
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LordoftheMorons
02/27/22 8:17:44 PM
#118:


The Great Ace Attorney 2: Resolve (Switch)

Finally went back and finished this. Considerably better than the first one!

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Congrats to azuarc, GotD2 Guru champ!
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BlackDra90n
03/01/22 10:51:13 PM
#119:


Thomas Was Alone (PS4)

Not much to say, a short and sweet game. Has some interesting puzzles and I enjoyed how they gave simple shapes life.

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KCF0107
03/03/22 12:42:06 AM
#120:


Golf Story (Switch)

At first, I was a bit disappointed with the golfing thinking the mechanics were just lacking from other top-head golfing games, but then I eventually realized that they are perfectly fine, and it is course design.

Cheekybeak Peak and Blue Moon Dunes are legitimately great, but good lord Bermuda Isles and Oak Manor are abysmal while Wellworn Grove and Tidy Park probably would have been good courses if they weren't marred by unnecessarily terrible gimmicks.

All in all, I liked it, but the courses were extremely hit or miss.

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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Underleveled
03/04/22 12:06:19 AM
#121:


Letters - a written adventure (Switch)
Once every year or two or three, I find a game that is... for lack of a better word... special. There are quite a few qualifications that these "special" games all meet:
-They must be relatively niche. They don't have to be some ultra-obscure indie title with less than 1000 downloads, but something super mainstream just won't cut it. I consider Life is Strange to be one of these "special" games to me and that's probably cutting it pretty close.
-I've already known of their existence and have a vague idea what they are/might be like, and have them in the back of my head as something I might play someday, but then something very specific brings the game to the forefront of my mind and prompts me to play it quite suddenly.
-In terms of content, some aspect of the game (gameplay, story elements, artistic direction, etc) is unlike any other game I've ever played or known about (doesn't mean there are zero others, I just haven't played or known about them) (and for bonus points, this element catches me by surprise), and quality-wise it exceeds my expectations (doesn't have to be a masterpiece or instantly disturb my top 10 or anything, but just be better than I thought it would be).
-I have to find some sort of connection to the game beyond just being a video game that I enjoy. Something about it has to touch me emotionally. For this reason, games that would qualify for the "Games for Impact" category at The Game Awards generally make for good candidates.
-This one is the hardest to explain, but also the most important - it had to be exactly what I needed at the time I played it. Whether its unique gameplay broke up the monotony of my recent gaming experiences, its themes connected to my current life situation, or some combination of everything in between, I played this game at just the right time.

With all of these factors in mind, I've found my latest "special" game. It's a very recent indie romp called Letters - a written adventure.

Let's break it down piece by piece. Is it niche? It's recent (less than a month old), it's indie, it only has like five playthroughs so far on Youtube, and it doesn't even have a page on Wikipedia. If Life is Strange qualifies, this is a slam dunk.

How did I get to playing it? It had come up as an advertisement as a Steam game in my Facebook feed quite a few times and the description sounded intriguing. Not being much of a PC gamer (even for something like this that would probably run fine on my 7-year-old not-really-gaming-equipped laptop), I checked to see if it was also on consoles and it was also on Switch. Perfect. If I ever decided to play it, I was going that route. The other day I saw in my Youtube feed that an ASMRtist I was subscribed to had uploaded a playthrough. Apparently she received some requests to play the game and the publisher actually saw the comments and sent her a key to the game. Feeling like this might be the kind of game I needed right then and there (I'll get to that in a bit), I decided to buy and download it and begin playing it that night.

The content was definitely not what I was expecting! I was expecting this to be very much like what Radical Dreamers seems to be (despite me not having played that game yet) - basically a novel with just enough interactivity to consider it a "game." Boy was I wrong. You play as a girl named Sarah at various stages of her life, via letters to her pen pal Katya. However, rather than just reading her letters, you actually play as a sprite version of Sarah running through her letters in a platformer-like manner. On every page there is a series of conversations and obstacles that you need to clear in order to progress, and you can do this by picking up words from the letter that can help fill in the conversation or clear the obstacle. Sometimes you really have to think, and often times the word isn't obvious at all - it's actually hidden in a larger word. I can safely say I know of no other games like this! I can say for sure that the quality was better than I was expecting. It's fun, it's engaging, and it's accessible. You can really customize Sarah to be either a reflection of yourself or a unique individual. You can't play as a boy, and her main personality traits are either fixed or determined by some choices you make in the story, but you can customize her skin color, hair color, fashion sense, a few basic hobbies/interests, and even her sexual orientation, allowing a diverse gaming population the opportunity to really see themselves as Sarah if they want. The gameplay is fun and simple, and while some of the solutions can be tricky, none of them are frustratingly obscure. The story and writing are both very good. It deals with some "tough stuff" and the characters, as seen through Sarah's eyes at her various life stages anyway, are not bad. The music was really, really nice. If you're a love it when music perfectly suits the mood of a game, especially in "impact"-type games, you won't be disappointed. The art style was REALLY creative. My biggest complaint is the length. It's very short (I didn't time myself but I'd say it took me somewhere around 2 and a half hours), and it gets to its conclusion rather abruptly. Just when I thought it was headed into a new act, it instead dove right into the epilogue. That being said, there are some branching story elements that ought to give it some decent replay value.

I definitely found a connection to the game. I'll get more into some of this in the next paragraph, but I could relate to some (not all) of the situations that came up for Sarah. At the story branches I often found myself torn between what I would do and what I wanted Sarah to do. I'm not sure exactly what I was hoping for for an ending but I was satisfied with what I got. Most of all though, it was nostalgic for me. Sarah was born in 1987. I was born in 1989, so it was very cool for me to see her with various pop culture (vaguely of course) and technology that I had at pretty much the same age.

And the timing. I've very much been in a dark place for the last year or so, and despite some upswings, it's honestly gotten worse. I've found video games as a source of comfort, but lately they've been causing me more stress than relief. I seem to be getting worse at them, and they are just making me feel like even more of a failure. But this one was a very nice, easy, accessible, unique game that really broke that up and served as a bit of a "reset" for me. Furthermore, having a game like this with an emotional element helped me out a lot. It actually broke me at one point and I was finally able to cry, not really about the game, but about a lot of things in my life, and I hope that maybe that will have helped and provided me with a lot of relief as well. This was just something really nice to have during my struggle.

I know this was a really long review for such a short game but I wanted to make sure I got out what I needed to say (and I'm sure I still missed a lot). Since it's so new and still pretty obscure, I'm probably one of the first people to write a piece like this on it, and I want more people to play it if it sounds like something they might enjoy. As I said before, I don't think it's a masterpiece, and forget top 10, I'm not even sure if I'd call it one of my top 100 games of all time, but there's definitely something there that I think could make it catch on, and I'll definitely be looking into what else this developer has to offer. If you're on a budget, the $15 price tag might seem a bit hefty, and you might want to think about waiting for a sale, but if you can get it on sale, you're not on a budget, are willing to pay that much for what you've heard, or just want to pay full price to support a very small developer, if this intrigues you even a little bit, I say go for it.

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darkx
Games beaten in 2022 - 7; Most recent - Letters - a written adventure
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KCF0107
03/04/22 4:03:35 AM
#122:


Dodgeball Academia (XB1)

I gets a little repetitive by the end, and I wouldn't use several characters simply because I disliked their catching mechanics, but this was a very fun dodgeball game, not that I have played many (maybe just old Super Dodgeball titles and Knockout City).

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KCF can't actually be a real person but he is - greengravy
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Simoun
03/04/22 3:16:04 PM
#123:


I Became A Dog 3 (Android)

I thought I was done with this "series". Pretty much follows the same formula as the last game---an intriguing adventure game mired by padding and an ending system that requires you to essentially replay the game to get everything, but also apart from the first 2 endings, relies on future knowledge in order to luckily sidestep a potential bad end forcing you to reload it. I don't remember when I put this on my phone but whenever I loaded it up I'd be all "well why didnt finish thi---oh. right." I remember the last games being dark in its reveal but this one is just sad. On the plus side the golden ending at least definitively ends happy instead of ambiguous. Still, I can't believe it took so long to beat. I should've just watched a playthrough or something. Some rather fiendish puzzles though I'll admit.

Resident Evil 3 (2020) (PC)

Forgot this existed. In some ways, having distanced myself from the RE2 Remake helped giving this a fair shake. I enjoyed it but dareisay it was actually harder and it wasn't because of Nemesis although that did contribute to things. I'm not a hardcore RE fan but I did play the original and I do know some sequences are missing but I don't really care. Maybe I'll go back and play those old ones again haha I honestly just wanted to knock this off the list.

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It's not so cliche anymore when it's happening to you.
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Kenri
03/04/22 7:29:56 PM
#124:


Metroid Dread (Switch)

Oh man... I have Opinions about this game. It was a pretty good sidescrolling action game, but a terrible Metroid game. Awful controls (better than Samus Returns though), bad level design, tedious combat, bad music and art, and I kind of can't believe people seem to be generally positive on the EMMI segments. They're so frequent and disruptive and just don't fit the flow of a Metroid game at all. No idea why they're even there.

I think I'm just gonna have to pass on this series until it gets passed over to a new developer. I was a lot more positive coming out of Other M than I was after this game.

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Congrats to BKSheikah, who knows more about years than anyone else.
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Kenri
03/05/22 1:18:22 AM
#125:


Super Crush K.O. (Switch)

This is a sidescrolling beat-'em-up with gay vibes. It's fun and the combat is sufficiently deep, and there's a good amount of enemy variety (although you fight a LOT of the most common enemies, so they definitely wear thin). I wouldn't say it does anything extraordinary aside from very cute comic-style cutscenes. The ending is pretty abrupt, and I beat the game in 2 sittings, so it's not long at all.

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Nanis23
03/05/22 8:06:42 AM
#126:


Gunvolt Chronicles: Luminous Avenger iX 2 (PC)

Something bad is happening to Inti Creates. This is their third game in a row I found myself disappointed at. The thing is, I don't feel like Inti Creates is going downhill or something, they just have a bad period right now. The bosses are still excellent like they always are, the official art is amazing like always, the fan service is charming like always. The level design is ok. But the game suffers heavily from some design flaws.

They had no idea how to balance the game. Normal mode let you use healing for free whenever you want as many times as you want. So you can finish the game without any problem whatsoever. But it makes playing the game too weird. Should I use healing? it feels too cheap. Maybe use it only once? what should I do? at the end of it, I finished the game and felt like I cheated my whole way and it sucked.

Then they locked the true ending behind Hard Mode. And if Normal was too easy, Hard is too brutal. No leveling up, no upgrades, no healing at all, limited lives (can be farmed though) and bosses have new attacks which are stronger and harder to dodge. I only beat 3 stages and then I got filtered and couldn't continue so I watched the ending on Youtube.

Then there is the gameplay change that you can no longer dash multiple times on enemies (which has been a thing Copen could do in GV2 and LAIX1) until you get 1000 kudos. On normal it's not really a problem as emblems give you 500 kudos each but on hard you play most of the stage without Overdrive mode and..why? :|

And then the last nail in the coffin - they have 3 DLC bosses so far. With 2 more coming. Each boss fight cost $8. Yes $8 for a single boss fight. To get all 5 DLC you will have to spend $40, which is 160% the price of the base game
Just because of this bullshit I got the game in a...different way. I will buy it later if they release a complete edition with all 5 DLC for a decent price

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wololo
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RyoCaliente
03/05/22 12:06:46 PM
#127:


Perfect Dark Zero (360)

One thing I can say about myself is that I'm someone who is pretty susceptible to hype...in a negative way. If you tell me something is amazing, the best thing of all time, a must-play/watch/listen, I'll probably walk away from it disappointed. Contrariwise, tell me to avoid something like the plague because it's bad, I'll probably walk away from it feeling pretty happy, having had a good time.

Unfortunately for this game, that wasn't the case this time.

Where do I even begin? Perfect Dark Zero is the prequel to Perfect Dark, a N64 game. This immediately creates a somewhat puzzling paradox, as a lot of Perfect Dark Zero actually feels more advanced than Perfect Dark (the locales maybe being the sole exception) yet the gameplay feels more dated than the original's. Joanna in this game is treated more like an actual secret agent; the game wants you to be somewhat stealthy, take out cameras, and gives you objectives that follow in this trend, like killing a guard to take his radio to signal the enemies to turn off their communication.

While this sounds like a neat enough idea, there are zero gameplay systems that support stealth. Like in the previous example, if you kill said enemy, once his corpse is spotted by another enemy, they omnisciently target you, even if you are nowhere in sight. Hide the body you say? That's just not possible. You essentially need to know exactly what you're doing to get anything done. There's also no help from the HUD either; in the first mission you're supposed to not engage any of the enemies and just take pictures of two specific guards; these guards are not marked on a map or in-game, and the second of these guards in a different area from where you find the first one, but it makes that you aren't exactly sure if you can or should go that way because of enemy placements and the lack of direction given. In the original Perfect Dark, all the weapons also had a pretty clear indication of having a secondary-fire feature, and swapping to it generally gave the name and thus an indication of what it actually did. No such thing exists in PDZ; if you remember weapons having two modes of fire, enjoy some trial-and-error to figure it out.

This makes the gameplay in general very frustrating, because aside from 'stealth' missions, there's also some escort and timed missions sprinkled in to really annoy you. And the worst part? There's two missions in the game where you are unshackled and allowed to play it like an actual FPS, and they're far and away the most fun you'll have in this game. That's actually saying a lot, considering some of the gun controls are less than ideal (honestly, zooming into the scope is generally more of a nightmare than anything else).

On a technical level, the game is a mixed bag; the graphics are pretty good for a 2005 game, but they're marred by some shocking character design; Joanna and Mai Hem especially are your typical early noughties sexpots. I wasn't too impressed by the soundtrack, but the main (menu) theme did get stuck in my head easily, and not in annoying way.

The less said about the story, the better. Honestly, it jumps all over the places and characters take decisions to drive the plot forward, rather than things happening because it fits the characters and the world.


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KCF0107
03/06/22 4:43:19 AM
#128:


Boyfriend Dungeon (XB1)

I loved this one a lot. Fast and stylish combat in an eye-pleasing art-style supplemented by light and breezy romantic elements. I tore through this game accomplishing everything in just a matter of days.

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Underleveled
03/06/22 11:47:07 AM
#129:


Pokemon White (DS)
I have a weird relationship with the Pokemon series. Every few years I fall in and out of love with it. For the past few years I've been out of love with it. I barely played Sun/Moon (I think I made it to the island where the second set of trials is) and have totally skipped ORAS, USUM and SwSh so far. I also never finished BW before, and have only played BW2 to get the Genesect that they issued upon its release, so the only mainline game from the past four generations that I've played completely is Y (I did play New Snap though). But I've been on a bit of a DS kick so far this year and decided to pull this one out and boot up my old save file from 2011. I had gotten four badges (which is actually further than I thought I'd gotten; I thought I only had three). I remember not enjoying it very much at all compared to other games in the series.

And, yeah. I could immediately see why. Even after beating it, I would still consider it my least-favorite of all the mainline Pokemon games that I've either beaten or played extensively enough to judge (RBY, GSC, Emerald, Platinum, SoulSilver, White, Y), and by a pretty decent margin at that. First off, I don't really know why, but I HATE the interface. I'm not sure what it is about it but I find it much uglier and harder to use (sans touch screen) than the other DS games. I hate the seasons aspect. I'm not sure if this was just my own personal experience/bad luck or if it's actually true compared to other Pokemon games, but I found the random encounter rate to be obscenely high. Like, unbearably annoying. On average, I'd say every second or third step on wild tiles. I've never stocked up on so many fucking repels in a Pokemon game before, it was terrible. Despite this, I used most of my wild battles for experience, and didn't catch many Pokemon (I thought this game gave experience for wild battles in which you caught the Pokemon; when did that start, Gen VI?), which is just as well anyway because...

Generation 5 is, by far, my least-favorite set of new Pokemon, design-wise, which led me to a dilemma - do I use Pokemon I like or Pokemon that are strong? My general philosophy is to use Pokemon that I like, and my God, that made this difficult, because, just looking at the list of Pokemon available in this game, it's so hard to create a well-balanced team out of the Pokemon that I like. In most generations, there are Pokemon from previous generations available, and while I try to focus on the newest ones, I usually have one or two older ones on my team. That's not the case here, so I had to be really nitpicky about which Pokemon I could use. My final team ended up being Dewott, Lilligant, Vanilluxe, Chandelure, Krookodile, and the last one rotated a bit at the endgame. It was initially Zebstrika, then I caught a good Bouffalant on Victory Road that I used on the Elite Four, then, at the urging of the game, switched it for Zekrom for the endgame bosses. And let me tell you, this team really made things difficult for me. Most of them have shit stats, compounded by the fact that most of them either evolve late, I had to hold off on evolving them for a long time for learnset purposes, or, in the case of Dewott, I really really really wanted to keep unevolved. Furthermore, this team had a significant weakness to the fighting type with no counter to it, which was problematic because that type is SO prevalent in Unova, including an Elite Four member. The result of this team was a shit ton of running back and forth to heal my Pokemon and stocking up on healing items and using them basically every other battle.

I know what you're thinking, you're like, "dark, just use better Pokemon!" And there's the rub. If I'd done that, I would have been using Pokemon I didn't like, which would have also made the game not very fun for me. A few years ago I did a playthrough of Blue in which I made it a point to play with Pokemon that I have rarely if ever used. I ended up going with Ninetales, Victreebel, Hypno, Cloyster, Chansey, and Zapdos. Even though I'd never used them extensively before, I didn't dislike them, and they all had stats and learnsets that got me through the game pretty handily. I could theoretically do this with GSC as well, using something like, say, Espeon, Ampharos, Azumarill, Miltank, Entei and Hitmontop. There's really no set of Pokemon in Gen V that I could use that would make a balanced team type/learnset wise, have acceptable stats, and be Pokemon that I like. I just couldn't do it.

But I won't say it's all bad. There was some decent nostalgia involved as this was the generation where I was most into the TCG, so it was kinda nice seeing the Pokemon, characters, and other details that reminded me of those times. The story was... okay. It was kinda stupid but I guess I kinda liked N and the fact that they actually gave some of the gym leaders an actual role in the story. Unova isn't the best region but I can't call it the worst either (seriously, fuck Sinnoh). I actually really have a bit of a soft spot for the DS's graphics and this game is no exception. But I guess that's really what I care to say about the positives.

As for a recommendation, I mean, you're either a fan of Pokemon or you're not. I'm probably the last person who considers themselves a genuine fan of the series who hadn't beaten this game so I won't bother telling you that I think you're options are a hell of a lot better with other games in the series, but for some reason I seem to encounter a high number of fans who would be telling me I'm wrong and that Black/White is one of the best games in the series, if not the best, which absolutely baffles me. I will play BW2 at some point, but I'm not particularly itching for it after my experience with this one. I know it fixes some of the problems I had with this game (especially the Goddamn Pokemon availability), but otherwise I dunno.

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darkx
Games beaten in 2022 - 8; Most recent - Pokemon White
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Kenri
03/06/22 1:40:50 PM
#130:


I find it hilarious that you had trouble finding gen 5 Pokemon you liked enough to use but that one of them that did qualify was *Vanilluxe*

Honestly though, your team should have been pretty solid aside from Dewott and Vanilluxe (which is just a matter of Ice being like the single worst defensive type in Pokemon).

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LordoftheMorons
03/07/22 3:34:43 AM
#131:


Famicom Detective Club: The Girl Who Stands Behind (Switch)

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Kenri
03/07/22 4:28:33 AM
#132:


Alwa's Awakening (Switch)

Solid retro-style Metroidvania. Not a whole lot in the way of character progression; there's no way to get more than 3 health, for instance. Most of the upgrades are just orbs that deal a little bonus damage at the start of each boss fight. You could honestly skip them entirely. The difficulty's pretty high, in an NES-style instant death spikes kind of way, but I thought it was a good challenge for the most part. Overall I liked this one a lot, but it's definitely only for people who like a specific type of challenging, retro platformers.

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KCF0107
03/07/22 4:35:23 AM
#133:


I bought that like five years thinking it would be right up my alley, but I just found it underwhelming and dropped it around halfway

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Arti
03/08/22 12:46:25 AM
#134:


Light Fairytale: Episode 1 (PS4)

A very short RPG that took about three hours, which makes sense since it's the first episode of a planned four episodes. I think I spent more time trying to beat the scores in the two mini-games for the trophies than actually fighting in battles though. The second episode just released last year so I might go and try it out next.

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Underleveled
03/08/22 1:24:39 PM
#135:


Welcome to Primrose Lake (Switch)
Another title that's been on my radar for a long time simply for its artwork and a vague description of the story, but I missed a sale on it last spring so I held off. I never saw it go back on sale until last week when it was $1.99 on the eShop which I wasn't going to pass up again, and I'm really glad I bought it because I really had a lot of fun!

It wasn't at all what I was expecting. I was expecting either a VN or a point-and-click adventure, or maybe somewhere in between. It wasn't either of those at all. It was a very mobile-like game (actually, it was originally released as a mobile title and ported to the Switch later) of time management where you play as operators of various retail venues around a small mountain town, serving customers and keeping up shop. It can actually get really hectic and you really have to know your way around the screen! I initially tried playing with the pro controller but it was absolutely not optimal and had to switch to touchscreen mode very quickly, which is very rare for me. I almost never use the Switch any other way but docked. A traditional controller is impractical and the later levels get so hectic that I'd venture to say they'd be impossible. Furthermore, the game was prone to glitches. I'd occasionally have weird things happen like my player character freeze, text skipping, the touch screen not always being 100% responsive, standard level objectives being listed for a story-only chapter, the wrong cutscene playing, and at one point very early on the game even crashed and closed completely, which worried me but thankfully it never happened again. Although these glitches were not constant and didn't really interfere with my enjoyment of the game, they were still far too many and noticeable for a modern game, especially one that is not very technically complex.

But that's where my criticisms end. The game is super fun. It's addicting as hell and perfect to play in 5-minute bursts or long binges. Several times I found myself saying "one more level" about 5 times before finally actually putting it down. Each level has three stars to obtain based on your score, as well as a unique "crown" objective that can range from something you should be doing anyway like "don't let any customers leave angry" to something that you really have to go out of your way to figure out how to work in and still serve your customers like "stand still for 15 seconds at once." There's also a raccoon in each level for you to shoo away, so in total there are five objectives per level. Like I said, it can really get hectic, and I made it a point to get all three stars, the crown, and the raccoon on every single level, and some levels took me many tries to do that on! There are 60 levels in total, as well as some story-only chapters, which should keep you occupied for a while and more than get your money's worth, especially if you get it on sale.

There is a story and it's not spectacular or anything but it is kind of intriguing. While it came to a bit of a conclusion, the main plot thread, as well as some characters' story arcs, were left hanging, which, along with the fantastic gameplay, has me itching for the sequel (which is already out on mobile and I'm really hoping for a Switch port). The characters are alright too. Nothing special (although I really did enjoy the two leading ladies) but they were nice and I enjoyed getting to know them and cared about what happened to them. The music, though quite repetitive, was also very nice, and the graphics were very pleasing and fit the story and gameplay well. All of these things made for a nice little visit to this town.

The one thing I can say is that if you're not a big mobile/touchscreen gamer you might want to check out a video of the first couple levels to see if this is for you, but if you think you might be even a little bit interested, I say go for it and I think you'll find you got your money's worth. It's still on sale on the eShop for $1.99, so really at that price, what do you have to lose, an iced coffee? Even though I had my eye on this game for a while and anticipated playing it eventually, it exceeded my expectations and therefore I can safely call it a pleasant surprise. A nice little hidden gem in the Switch's eShop library.

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darkx
Games beaten in 2022 - 9; Most recent - Welcome to Primrose Lake
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KCF0107
03/09/22 4:53:27 AM
#136:


Hue (XB1)

I've been making a concerted effort to go through games I bought 4-6 years ago, and this was a very good color-based puzzle/platformer. In some ways, it makes me think of it as Limbo but good.

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KCF can't actually be a real person but he is - greengravy
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Simoun
03/09/22 10:02:12 AM
#137:


Space Marshals (Android)

Played this a long time ago when I still had an Iphone. This is one of those classic premium games; back when the mobile gaming market wasn't saturated and Actually Good Games were everywhere. It is a very solid and challenging top-down stealth slash shooter and there's 2 more games on the docket for this line. Might just unlock everything before I fully move on though. I suggest this to anyone who wants a good game on their phone.

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It's not so cliche anymore when it's happening to you.
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Kenri
03/10/22 12:11:55 AM
#138:


Alwa's Legacy (Switch)

Overall I think this one's better than Alwa's Awakening. The gameplay is blessedly much faster, you get more movement abilities, there's more character progression (meaning more reasons to explore), and it's less linear. I liked it a lot.

I will say it could use a bit more polish. For one thing, even though the game is like 99% sprites, it seems like they modeled the water using actual fluid dynamics?? So the Switch really starts chugging any time moving water is on screen. Kinda unacceptable for a 2D retro game like this. The load times are also embarrassingly long. Most annoying, though, is that the game eats your button inputs sometimes. After attacking, being hit, and sometimes during your run cycle, there's a moment where you can't jump. It doesn't make the game unplayable, but like... it's a platformer. Jumping is the thing. Maybe make sure it works right before you go gold? Sometimes your attacks randomly don't hurt enemies, too. It's frustrating, but rarely a big issue.

The story for the two games is also pretty bad! It's mostly an excuse plot, which is fine, but there are constant hints that there's something deeper going on and then the game just doesn't follow through on any of it. As far as I can tell there really aren't multiple endings, either. Bizarre!

KCF0107 posted...
I bought that like five years thinking it would be right up my alley, but I just found it underwhelming and dropped it around halfway
Halfway is around when it opens up and gets somewhat better, but fundamentally it's the same game all the way through, so if you weren't feeling it I don't think more time with it would change things.

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KCF0107
03/10/22 6:06:09 AM
#139:


Poi (XB1)

A retro-styled 3D platformer with Super Mario 64 as its clear inspiration. It's mechanically solid, and some of the later and optional levels are when the game is at its best. It stumbles with combat being pretty rough and janky, and the boss fights are lame, but I'm glad that I finally took the time to go through it.

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GOGZero
03/11/22 1:25:51 AM
#140:


Super Mario Bros. (NES/Switch)

I played it on Mario Day.

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Simoun
03/11/22 3:46:32 PM
#141:


The Count Lucanor (PC)

Finally got this game working. Very tense, very deep exploring and the horror is subtle and creepy, fairy-tale-like. I got all the ending but the ambiguous parts leave me gripped with the implications. I rarely see this horror game being talked about (as well as its sequel Yuppie Psycho which I also plan to finish in the future) and its a shame. It's a well crafted tale with a likable protagonist and some good endings tossed your way after completing all the trials. Very enjoyable all in all.

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KCF0107
03/11/22 7:42:42 PM
#142:


Cat Quest (PS4)

Kind of neat in some areas but simultaneously plenty of rudimentary or awkward design choices holding it back. I had already bought the sequel years ago as well, so I'm curious if they fix that stuff.

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Nanis23
03/12/22 3:54:56 AM
#143:


COGEN: Sword of Rewind (PC)

Decided to try this because of the collaboration with Luminous Avenger IX. Saw the trailer and it looked great.
But wow, this game is just NOT popular (based on number of Steam reviews, Steam posts, Youtube views and tweets on Twitter) and also from what I read on Steam discussion forums...most of them don't like it much either. But I disagree. I enjoyed this game a lot!

The gameplay is very fun. Level design is good, enemies are varied - some have shield that protect themselves, some have shield that protect the surrounding area, some enemies shoot lasers, some shoot projectile that you can reflect back at them, some act as explosive that you can throw at the enemy etc
Bosses are fun as well.
Game length is somewhat short if you are very good at platforming games, however it can get pretty long (15 hours including DLC) if you are not. Because the levels themselves are short but some are very brutal and you can find yourself retrying a lot.
The game difficulty can be pretty hard sometimes but it never felt "unfair" to me (not like Luminous Avenger IX Hard Mode)

The DLCs are also great - each one comes with 3 new stages, each having somewhat of a new boss, and then it allows you to play with that character in regular stages as well. And each character plays totally different from each other.

The only problem with this game it it's price. $25 is too much for a short and basic platformer. the DLCs also cost $10 each. I strongly recommend getting it on a sale though
(But who knows, considering the fanbase complaints maybe my taste sucks and I wrong)

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wololo
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Simoun
03/12/22 8:15:59 AM
#144:


KCF0107 posted...
Cat Quest (PS4)

Kind of neat in some areas but simultaneously plenty of rudimentary or awkward design choices holding it back. I had already bought the sequel years ago as well, so I'm curious if they fix that stuff.

Sequel's more of the same except now I think they added a co-op mode

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WhiteLens
03/12/22 6:51:50 PM
#145:


Kirby Mass Attack (DS)

After a decade later, I finally decided to finish this game in an effort to catch up on Kirby games before Forgotten Land comes out. I picked up from World 3 where I left off on.
While I liked the game for the most part, it can get pretty frustrating at times, like when a stray Kirby is messing up your positions or the angle your flick your Kirby at is slightly off.

Maybe I would have liked it more a decade ago when I had more patience with myself, but it's probably my least favorite out of the DS Kirby games. I would say least favorite experimental Kirby game as well....but I think Tilt 'n' Tumble gave me much more frustration.

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ChichiriMuyo
03/13/22 7:41:13 AM
#146:


Crystalis (NES)

While it's hard to say there are any hidden gems left on the NES, there will always people who don't know how deep the quality goes on the system. In fact, if you think there aren't any hidden gems left in the NES library you're in a 1% kind of group. I've tried beating this once before but I lost my save file and thought "after all that effort, nah." The truth was I only maybe got 1/3 of the way through the game on that first try. It's long and has a lot of depth, and it's one of those games from the NES library that shouldn't be buried the way it is.

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KCF0107
03/14/22 3:35:02 AM
#147:


Deponia Doomsday (PC)

Yeah, its existence was ultimately never justified. They really toned down the dark humor too.

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Bartzyx
03/14/22 9:38:46 AM
#148:


Savage Moon (PS3)

I cannot really make up my mind how I feel about tower defense games. For sure, they can be very satisfying when you set up a perfect defense and watch it go to work. However, these games are limited in what they can present to you and it's hard for designers to get the difficulty right. In my experience, the games in this genre are either too easy, or too unfair. Very rarely do they get it just right.

I feel like Savage Moon is a bit on the unfair side. Success in many of the levels just depends on knowing the enemy patterns in advance. If you do not know what is coming, then it's basically trial and error gameplay, which is not very fun. Nothing like setting up a great defense and then halfway through the level, flying enemies come in with a new path that completely skirts your static defenses and annihilates your base. So now you start the level over again and make sure you place towers in that path to deal with it.

That's not to say I did not have fun with the game. I still enjoy finding out the optimal placing for defenses, upgrading structures, and so on. My patience with the game ran low, but not before I pretty much finished it.

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paperwarior
03/14/22 9:58:11 AM
#149:


KCF0107 posted...
Cat Quest (PS4)

Kind of neat in some areas but simultaneously plenty of rudimentary or awkward design choices holding it back. I had already bought the sequel years ago as well, so I'm curious if they fix that stuff.
I thought the first one was okay and very quickly lost interest trying to go right into the sequel.

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paperwarior
03/14/22 10:09:00 AM
#150:


Okay, let's see...
Rabi-Ribi (PC)
This is a game where it's hard to qualify what is "beaten" but I've about completed it to where I'm done I guess. Like, the "postgame" is really treated as the main story and I think it includes at least some of the DLC I bought. Details:
-I was running the game at decreased speed for a while due to a monitor issue. Guess that must have made it easier but I don't know how I didn't realize until I decided the framerate counter showing 48FPS just couldn't be right. Just thought the gameplay was weird as hell I guess.
-It's a pretty great game in both the exploration and shmup aspects, with caveats.
-Story, characters, writing are all nonsense. I wasn't put off by them like some people but I can't really classify any of it as "good."
-Caveats. Exploration is painfully obtuse sometimes. There are map pointers towards bosses thankfully, but lots of hidden walls that must be destroyed with a specific type of attack or by standing on top and no marking to show you which of those is where. And fake floor traps that drop you right out of the zone. Same goes for finding collectibles and even some traversal upgrades. The bosses can be really, really hard, as well as a few of the stages, and I was only on like 1 difficulty above normal, but that's kind of a plus. Wiki could be more helpful as well. Also there was a late DLC area where you had to do something stupidly specific that had never been hinted at before to progress.

But I still think it's excellent and worth playing.

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