Board 8 > Tales of Arise Review Zone

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Shadow Dino
09/21/21 9:51:17 PM
#353:


Strife2 posted...
So....Fourth Lord, kinda awesome but um...just no. That was both a dumb and awesome scene. Law, don't fucking stop Rinwell. I get why you'd think that'd be stupid to do, but I don't want to fight a boss when I could just kill her now.

Let's be real here - there was a zero percent chance Rinwell was going to leave so much as a scratch on Almeidra even if Law didn't get in the way.

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Bart, with $10,000, we'd be millionaires! We could buy all kinds of useful things like...love! ~Homer J. Simpson
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NBIceman
09/21/21 9:56:17 PM
#354:


UshiromiyaEva posted...
I'm curious if you had the same panic moment as me. Shortly before leaving the 5th lords area you had been locked in, you get a seemingly very important scene where the woman burns her son's body, and Alphen gives a speech...and it's all unvoiced, even though it really feels like it should be. You then proceed to get the implication you're backtracking to an old area. You then go through what is easily the laziest dungeon in a game both visually and from a map layout. I was kind of terrified we were looking at a Zesteria style budget collapse.
I wouldn't say "panic," because I figured if something like that was awaiting me I would've heard about it by that time. But I certainly thought it was odd!

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Strife2
09/21/21 10:42:54 PM
#355:


Shadow Dino posted...
Let's be real here - there was a zero percent chance Rinwell was going to leave so much as a scratch on Almeidra even if Law didn't get in the way.

Probably not.

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"Evening caress, Always yearning, I must confess, The stars aren't burning"
Copernicus - Candlemass
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Axl_Rose_85
09/22/21 12:21:15 AM
#356:


Gaining levels like there is no tomorrow doing these post-game content, I love it.
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UshiromiyaEva
09/22/21 12:23:49 AM
#357:


It absolutely absurd how fast it goes in that dungeon, for basically no time sink.

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RikkuAlmighty
09/22/21 12:41:22 AM
#358:


This game's bgm dlc is priced stupidly enough that I'm finally going to bother to figure out creamapi

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RikkuAlmighty
09/22/21 4:16:48 AM
#359:


Question: are you able to use a Boost attack and then automatically switch to that character for control? or is the only way to change smoothly in battle to hold L1 and hit a dpad button?

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Axl_Rose_85
09/22/21 4:59:23 AM
#360:


I was a little worried there having to fight 4 lords at the same time but it wasn't that bad. So Zephyr outranks them all. WTF? Hardest fight still goes to Eizen and Edna for me. Chronos second place but only because of his cheap as fuck use of Silver Hourglass.

Edit: I should say huge post-game spoilers.
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Strife2
09/22/21 8:19:49 AM
#361:


Fourth lord down...and...shit hit the fan pretty damn quick.

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"Evening caress, Always yearning, I must confess, The stars aren't burning"
Copernicus - Candlemass
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Axl_Rose_85
09/23/21 7:53:40 AM
#362:


Tales of Arise beated 100%!

Thoughts tomorrow.
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shane15
09/23/21 12:43:38 PM
#363:


Got to the sewer boss in the second realm. So far i've found normal enemies to be pretty easy on moderate, but i've had to turn it down to normal for the 2 mini bosses. You seem to eat through cp really fast when fighting them as well. Don't think it's actually possible to buy orange gels either so that's another problem.

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Strife2
09/23/21 1:53:47 PM
#364:


You're expected to blow through the CP for bosses. Probably why they put full saves before them, and regular campsites elsewhere.

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"Evening caress, Always yearning, I must confess, The stars aren't burning"
Copernicus - Candlemass
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colliding
09/23/21 2:27:26 PM
#365:


shane15 posted...
Got to the sewer boss in the second realm. So far i've found normal enemies to be pretty easy on moderate, but i've had to turn it down to normal for the 2 mini bosses. You seem to eat through cp really fast when fighting them as well. Don't think it's actually possible to buy orange gels either so that's another problem.

changing the gambits to healing at a lower percentage is also extremely helpful in terms of conserving CP. Of course, you're more likely to die that way I guess, so it doesn't pay off all the time.

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while you slept, the world changed
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Strife2
09/23/21 3:05:47 PM
#366:


Made it through some of Kuja's Desert Palace...ai mean fifth lord"s castle ...

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"Evening caress, Always yearning, I must confess, The stars aren't burning"
Copernicus - Candlemass
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Strife2
09/23/21 5:23:03 PM
#367:


Fifth Lord Down

with a creepy ass doll lady and a timeskip to prove shit ain't done yet.

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"Evening caress, Always yearning, I must confess, The stars aren't burning"
Copernicus - Candlemass
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Axl_Rose_85
09/24/21 12:14:04 AM
#368:


Tales of Arise review

The positives (mostly)

+ Stunning visuals and a titanic leap in terms of production values for the Tales series. It helps my opinion that the PS5 is a performance beast so the game not only looked great but it played like a well oiled machine too.

+ Amazing atmosphere for most of the areas in the game. Elde Menancia in particular is one of the most breathtaking sights I have seen in a video game. It is up there with the likes of scaling the monasteries of Tibet in Uncharted 2, flying around in a Skell over Sylvalum in Xenoblade X or see Death Mountain there in BotW. Unfortunately I think they either ran out of budget or ideas when it came to the last few areas because it was very lackluster in comparison. Realms 2, 3 and 5 though, just so fucking beautiful so nothing can take that away from the game.

+ Solid overall story with endearing characters and mostly well written dialogue (there are some ridiculously bad writing in random parts that kinda come outta nowhere which had me laughing, most notably the part in the fourth realm). The pacing however is all over the place. From the supersonic speed the plot goes through from realms 1-5, it slows down to crawl in the last two areas especially. I'm not gonna beat on that dead horse because I think I made my grievances very clear on that one in this topic. Overall though, I view the story in very positive light but it does have its share of flaws.

+ Great gameplay, great combat with many QoL improvements for the series. I say great combat but I wouldn't call it an all timer. It can get a little tedious at times because you find a strategy that works and you repeat it the same over and over (which I am not complaining too much about since mosr RPGs are like that but just pointing it out). The party members' A.I can be idiotic sometimes like rushing in to attack when a Boss just unleashed its mystic arte but lets be real, when have we every gotten perfect party members' A.I in a JRPG unless you are controlling them yourself?

+ I'm personally happy with the amount of content in this game. I got 65hours out of it doing everything possible in the game on a single playthrough and the post-game. That is a little lower than what I get from the usual 80 hours from Tales games doing everything in it (and then 100 and more since I usually do a New Game+) since Symphonia but I welcome this change. Vesperia and Berseria, the two standout games in the series since Symphonia had a lot content that should have been edited out but were kept there simply to make the game longer (Abyss, Xillia and Graces f had even more) for the sake of JRPGs having to be long games. Arise has barely any menial tasks or filler to advance the plot so that is a step in the right direction for the series.
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Axl_Rose_85
09/24/21 12:24:10 AM
#369:


The neutral (as in I didn't really care about all that much but it wasn't offensive)

. Inoffensive soundtracks but no standout ones. I like the opening theme though it stuck at least just like how Vesperia's reaching out for no man's land did. Let's see if I still remember it months from now.

. Subquests. Most of them are kill zeugles, get materials, kill super zeugles so I have no strong feelings about them. Some of th more story related ones were quite interesting I'll give it that. The post-game dungeons though, felt quite lackluster but not necessarily bad. You do gain a shit ton of levels there though and the boss battles were pretty good.

. Skits. Most of the skits were really repetitive in this one. There are some really good ones but some really bad ones as well so it kinda balances each other out.

Gonna need more time to gather my thoughts for the negatives.

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Axl_Rose_85
09/24/21 1:11:33 AM
#370:


The negatives

- Terrible pacing in storyline and gameplay for the last two areas. The structure of gameplay is just weird in a bad way for the penultimate location of the game.

- Dungeons have nearly zero creativity other than being a visual spectacle. The final one didnt have either.

- Enemy variety. This is just inexcusably bad. I know Tales series always does the palette swap for enemies but it was very hard to ignore it in this one because it was worse than I can ever remember. This is not exclusive to just normal enemies either but Bosses as well. Some bosses are literally giant versions of a normal enemy model.
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TheRock1525
09/24/21 2:01:02 AM
#371:


Axl_Rose_85 posted...
- Enemy variety. This is just inexcusably bad. I know Tales series always does the palette swap for enemies but it was very hard to ignore it in this one because it was worse than I can ever remember. This is not exclusive to just normal enemies either but Bosses as well. Some bosses are literally giant versions of a normal enemy model.

This is the most obvious problem I have with this game. There probably isn't even a dozen different enemy models and that's god damn ridiculous for a AAA game.

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TheRock ~ I had a name, my father called me Blues.
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Axl_Rose_85
09/24/21 3:56:27 AM
#372:


Conclusion (Tales of no longer the fast food of JRPGs)

The series has been long overdue for some serious overhaul and change because I felt like even with Berseria being the best entry in a long long time, the formula was starting to stagnate. I really like how Arise has evolved that formula without losing the essence of the Tales series' identity.

The game has exceeded my expectations and is a great game overall but it has some flaws which stops it from being an all-time classic or even a GotY contender in what is probably the weakest year for video games in history.

So if I had to rank Arise in the series, I'd say it is tied with Vesperia for second-place and below only Symphonia.

Back then I would have said Vesperia is the better game but I replayed it a year or so ago and I noticed so many flaws that I didn't before and realized it wasn't as great as I thought. I'm someone who rarely if ever back pedals on my opinions and thoughts but Vesperia is one of the few cases where I have. It still holds dear to me but I no longer put it on the pedestal like I used to.

Recommendation: A must for Tales series fan and an essential game for fans of the JRPG genre.
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colliding
09/24/21 10:14:16 AM
#373:


Finally got the whole party and access to more artes. I was waiting to pass judgment on the battles until this happened.

I just do not see the love for the battle system. Bosses have been great. The Burst Artes and Finishers are nice to look at and sometimes can add a strategic element to the battles. Overall though, the day-to-day encounters feel simpler and less fun to me than Berseria and Graces f. Those systems are so fun because of all the options they give you for combos, hitting elemental weaknesses and breaking the enemy. I guess that's kind of in this one, but something about this system is much less satisfying. The enemies are somewhat spongy and too many have super armor. Some of the artes are just flat out useless because of how slow they are/how open they leave you. Feels a bit of a 2 steps forward 1 step back situation.

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while you slept, the world changed
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pyresword
09/24/21 10:39:16 AM
#374:


I've only played Symphonia/Vesperia/Abyss/Berseria, but out of those 4 plus this, Arise easily has my least favorite battle system in the series. Combat feels sluggish in a way that other entries haven't except maybe Abyss; I don't like this implementation of the dodge mechanic; managing burst artes is more a pain than interesting; and I don't like this game's obsession (so far) with making the hardest part of every boss fight them sitting still for 10 seconds while they charge their uninterruptable (I think?) ultimate attack. (edit: though to be fair I don't think the last of these is exclusive to Arise?)

But I don't know, many different aspects of this game haven't been clicking with me like they have for everyone else, so it's possible I'm being unfair when I examine any particular one of them.
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I didn't do guru this year but azuarc can be in my sig anyways.
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Xiahou Shake
09/24/21 1:11:03 PM
#375:


Symphonia and Abyss feel way too simple for me these days. It's really hard to go back to three hits -> arte -> arcane arte after how wild combos have been in every game past Vesperia. I'm definitely prepared to say this game's combat is better than both Graces and Berseria just for its comparative freedom and flow coupled with how much fun every single party member is to play. Xillia 2's combat will probably never be beaten if that's what you're in to, though.

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Let the voice of love take you higher,
With this gathering power, go beyond even time!
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UshiromiyaEva
09/24/21 1:28:17 PM
#376:


Symphonia is an incredibly difficult combat system to tolerate nowadays, for sure. For some reason Abyss does not bother me as much.


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NBIceman
09/24/21 1:29:57 PM
#377:


Abyss just feels super smooth to me for what it is. I've always really liked the FoF gimmick, too.

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shane15
09/24/21 1:35:25 PM
#378:


TheRock1525 posted...
This is the most obvious problem I have with this game. There probably isn't even a dozen different enemy models and that's god damn ridiculous for a AAA game.


Tales games have never been classed as AAA though.

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Strife2
09/24/21 2:09:37 PM
#379:


I think of the "limited enemy models" more akin to FFX than Eternal Sonata (which I will VEHEMENTLY disapprove of). Then again, Eternal Sonata has more problems with its battle system than just that (4x damage if I don't guard just right? Fuck off game). The way this game is designed, it's kind of a actiony take on FFX's tic tac toe player -> enemy weakness design. The boost skills actively target certain types and weaken them way more than wailing on them. Which...thankfully, you still can whoop up on them without the Boost. It just takes longer.

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"Evening caress, Always yearning, I must confess, The stars aren't burning"
Copernicus - Candlemass
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Xiahou Shake
09/24/21 2:24:15 PM
#380:


Even playing on hard I'm finding that in most regular encounters any enemy that gets broken will have a Boost Strike trigger before I'm even close to done comboing it. Makes me glad they give you the minimum damage artifact so early so I can practice freely!

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Let the voice of love take you higher,
With this gathering power, go beyond even time!
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pyresword
09/24/21 2:29:23 PM
#381:


Symphonia is very close to my favorite in the series, combat-wise. It probably should be number 1 based just on the mechanics, but I like some of the arts themselves which you get in Vesperia more, at least with the characters I used.
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I didn't do guru this year but azuarc can be in my sig anyways.
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Mac Arrowny
09/24/21 4:23:02 PM
#382:


Just started this. Is there a way to zoom out when out of combat? I'm not a fan of how zoomed in the camera is.
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All the stars in the sky are waiting for you.
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pyresword
09/24/21 4:33:14 PM
#383:


Mac Arrowny posted...
Just started this. Is there a way to zoom out when out of combat? I'm not a fan of how zoomed in the camera is.

If you're talking about what I think you are then it goes away after the opening scene. I don't think there's a way to manually disable that camera view but it doesn't come up often.
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I didn't do guru this year but azuarc can be in my sig anyways.
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Mac Arrowny
09/24/21 4:49:50 PM
#384:


Dang, I usually like to have it as zoomed out as possible.
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All the stars in the sky are waiting for you.
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UshiromiyaEva
09/24/21 4:53:17 PM
#385:


The camera is closer to your character than other Tales games in general, but not as close as it is in the "walk and talk" scenes.

I kind of feel like they give you that claustrophobic camera for your first section just to make the closer camera for regular exploration less obvious afterwards.

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TheRock1525
09/24/21 5:09:58 PM
#386:


I spent $4.99 to unlock the school outfits just because I liked Alphen's schoolboy hair better than his natural hair post full-mask break.

Money well spent.

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TheRock ~ I had a name, my father called me Blues.
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Strife2
09/24/21 6:07:20 PM
#387:


I did some stuff after the fifth realm and now....sidequest. hooboy.

*gets out chainsaw, scythe, and rake*

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"Evening caress, Always yearning, I must confess, The stars aren't burning"
Copernicus - Candlemass
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skullbone
09/24/21 6:11:48 PM
#388:


Just got to Lenegis and the combat is really starting to wear out it's welcome for me. The battles aren't difficult but every random encounter takes 2 minutes and there's like a 10 second break between fights to keep up your lucky boost meter.

I'm considering lowering the difficulty just so I can slam through these normal encounters at this point.

I mean the combat isn't bad but these normal enemies have WAY too much health, especially when they start throwing "bosses" at you as normal enemies.

Also side note about story pacing: The stretch from finding your spaceship to the first combat encounter on Lenegis was seriously like 2 hours of non-stop cutscenes and skits. I know that's what you sign up for with JRPGs sometimes but holy shit you could not take 2 steps without triggering another cutscene or skit.

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skull
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Xiahou Shake
09/24/21 6:45:07 PM
#389:


I'm still really confused by comments that the normal enemies have too much health. Like I said in my last post, I can't even finish a combo on them on Hard before it prompts me with a "press d-pad to insta-kill." The mini-bosses that start showing up on the field are a definite exception to that, in fairness.

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Let the voice of love take you higher,
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Sorozone
09/24/21 6:54:02 PM
#390:


Also confused about that. All my normal encounters take about 20 30 seconds. Im playing on moderate.

Hell some are done in 10 second or less depending on how fast I can combo off.

I dont even get the boss complaints either. The system is built for you to essentially infinitely combo if you time everything correctly and build your meters up appropriately.

The only boss that I had an issue with was the second lord because of his mystic art.

And for the record Im at end game(for the story)Have one dungeon left.

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skullbone
09/24/21 7:12:31 PM
#391:


I guess there's a possibility I'm underleveled (or you guys are overleveled) but I've done every side quest I can, found every owl, and have the best weapons I can get. So I think I'm around level 40-45 which feels about right for this part of the game.

Maybe it wouldn't feel so long if I weren't fighting the same wolves and apes that I've been fighting for the last 30 hours.

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skull
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SaveEstelle
09/24/21 8:43:24 PM
#392:


finished a replay for extra guide inspiration

I've written guides for fishing/recipes/owls/costumes/trophies

we have guides from my boss for sub-quests and artifacts

what else needs a guide, I'm contracting y'all out for suggestions

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Quinton O'Connor
Bylines: RPG Site, RPGFan, Zelda Universe, Nova Crystallis
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pyresword
09/24/21 9:22:49 PM
#393:


I don't know if this ends up getting roped in with the trophies since I have no idea what the trophies in the game are, but there's probably some value in laying out something related to arte/skill progression.
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I didn't do guru this year but azuarc can be in my sig anyways.
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SaveEstelle
09/24/21 9:24:14 PM
#394:


truth!

yeah, I'll run it by folks

I think the reason I've shied away from it is that it seems... especially daunting, but I did ask for suggestions, so the onus is on me now to carry through!

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Quinton O'Connor
Bylines: RPG Site, RPGFan, Zelda Universe, Nova Crystallis
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NBIceman
09/25/21 12:43:51 AM
#395:


Been playing through the post-game dungeon tonight.

Hearing The Edge of a Decision in the Abyss Rift put such a grin on my face.

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TheRock1525
09/25/21 5:15:31 AM
#396:


Teleporting black eyed lady while I'm playing at 4 am is no Bueno.

Also when do I get the outfit in the second OP?

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TheRock ~ I had a name, my father called me Blues.
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Strife2
09/25/21 11:09:57 AM
#397:


Note: a Kisara based sidequests later in the game nets some fantastic armor for her.

Hot damn the stat increase...

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"Evening caress, Always yearning, I must confess, The stars aren't burning"
Copernicus - Candlemass
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The Yoshimaster007
09/26/21 7:00:57 AM
#398:


Got the plat last night and after starting strong, the game kinda fell apart mechanically. I played as Alphen exclusively (minus arena battles) on moderate and while I enjoy his kit and flow, it feels like it doesn't work in this game, especially against bosses. At first, normal enemies felt fun to fight against by breaking them then doing ground into air combos but after I unlocked sword rain's fire sword extension attack (forgot what it's called), you can just just put them into an infinite since the move throws them long enough in the air that you recover some AG and able to roll over to them before they recover. So end game enemies I would just use that to combo up to 70-100 hits or so just to get a strike to appear which got tedious after a while.

As for bosses, I feel a staple in the Tales series is that your party is strong enough to be able to stunlock bosses. It was fun trying to build up those large combos on them using all your artes and shortcuts from other members. In this game, it just feels messy with more focus on hit and runs. Core/boost breaks are so ridiculously short that they don't feel worth it. Like, I can only get one dragon swarm in before they got back up. That's like what? 1.5-2 seconds? I just found the best way to deal with bosses was hope that I could land a dragon swarm followed by a fully charged up explosive ring then probably die because either the boss would hit me while pulling off the move or Shionne would take 20-30s to heal me, which is a whole other dynamic that broke apart with the whole CP system and your economy of only getting gald from sidequests/materials because holy hell are orange/grapefruit gels expensive. I would like to know how to exactly play Alphen the "proper way". I did try the other characters and none of them really clicked with me. Law just felt really floaty, Rinwell has a really weird mix of casting and attack artes that I didn't get, Kisara is too slow for my tastes and Dohalim does like no damage. Granted I didn't try Shionne but ranged characters/healers are never appealing to me in these games. I guess this problem is more apparent when you try to fight bosses 10+ levels higher and can 1 hit you. Yes I did manage to defeat 2 of the lights right after they were available to fight but man were they slogs.

As such, I feel like the exp gain feels too little. I felt under leveled for most of the major bosses despite doing all the sidequests that were possible and even slight grinding. It was super apparent during the second lord fight when I couldn't break his mystic arte casting even though it totally looked like you could. Even later on, when I managed to defeat some normal enemies that were 20 or so lvls higher, I barely got a half of a level of exp from it. But then you get to the ex-dungeon and rack up levels like crazy so ???.

Also the overlimit in this game. Who the fuck designed this garbage? "Oh yeah you just randomly get it if you get hit so you can't really strategically use it haha". But for Law this meant that even much a scratch on him and he's in OL. By the end of the game his mystic arte usage was in the mid 300s. He was sometimes using a mystic 3-5 times a fight. I wouldn't normally complain about that but the fact that the cut in animation "resets" the battlefield, it's fucked me over countless times. I'm about to be ressurected? Mystic arte! Whoops now Shionne has to recast it. I'm about to unleashed a fully charged up fire sword arte? Mystic arte! Now I'm sitting around with 1HP with a wasted attack. I'm about to get a strike on a combo'd enemy? Mystic arte! Oops, it's unbroken now, gotta build it up again!

Honestly I feel like either Graces' or Xillia's combat systems were the pinnacle of Tales combat and wish they would stick with that and combine with the story and graphics caliber of this game. Bring back the puzzles in dungeons, maybe bring back an overworld that you can traverse in a vehicle of sorts and put some effort in the fucking ex-dungeon (the Edna/Eizen thing just felt so goddamn lazy because fuck making updated models of older Tales characters. And only the Zesteria area looked like it was from it's game, every other area just looked generic) and you'd get a Tales game that could surpass Abyss (imo anyway).

I put more stock in a game's mechanics than story (especially action games like Tales) so I rant more about that then story, but thankfully this game had a pretty good story even if it ended really stupid. (A literal miracle happens and the worlds become one and everyone is healed and Shionne lives and Renans and Dahnans live happily ever after feels such a cop out. Especially after the final bit with Vholran where it could've turned more dark, showcasing that sometimes showing mercy to your enemies can fuck you over.) It felt like someone played some Yoko Taro games and were like "I want some of that in our game". The characters were well written for the most part except for the whole 4th lord confrontation which was what?? They also felt more safer and more generic than usual. None of them really stand out like Magilou, Jade or Yuri.
As it stands, Arise is like 6th for me behind Abyss, Vesperia, Beseria, Symphonia and Graces f (yes I enjoyed the game, fuck da haterz).

Also, wtf is up with the DLC pricing for the extra songs? Seriously $50 for alt-tracks? I get that it's 3 tracks from literally every previous tales game but come on.

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Blue Cucco / The Stompin' Savior
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Strife2
09/26/21 8:02:49 AM
#399:


Shionne is great to use because the party is allergic to defending themselves. I'm able to mostly stay in the back and avoid damage. Usually anyway.

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"Evening caress, Always yearning, I must confess, The stars aren't burning"
Copernicus - Candlemass
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RikkuAlmighty
09/26/21 1:09:30 PM
#400:


I'm taking a slow pace, got to that part in the ice nation.

That was a legitimately well done scene, and Law's VA handled it great

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Xiahou Shake
09/26/21 3:25:57 PM
#401:


The Yoshimaster007 posted...
I would like to know how to exactly play Alphen the "proper way".
For bosses I'm finding the best Alphen flow to be one or two fast artes into Reigning Slash, followed by a Blazing arte if there's an opening. Does pretty stupid damage while also keeping you safe if you read the room right.

For normal fights you're definitely right that Alphen is just a straight up infinite machine, though I might add that - with skills - enemies do take more damage (and consequently, boost build-up) while in the air so you'll ultimately kill faster by doing ground-air-ground combos than just sticking to a shorter infinite loop on the ground.

This game is a candidate for my overall favorite playable cast in combat, so if you love diving into mechanics I'd definitely recommend giving the others a firmer shake if you ever come back to the game. Rinwell is an aerial goddess, Law has truly ridiculous damage while being able to combo nearly as well as Alphen, Dohalim is a ridiculously flowy hybrid character, Shionne is carpet bombing incarnate and Kisara (while not nearly as wombo as the rest) is a very interesting take on a parry-based fighter in a Tales game.

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colliding
09/26/21 3:45:32 PM
#402:


I can't figure out Law. All of his artes seem ridiculously unsafe, and he seems to die very easily

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