Current Events > The Sega Saturn should have been 64-bit and come out in 1996.

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Scotty_Rogers
07/30/21 2:42:17 PM
#1:


Surely Sega would have made it CD-based, too, unlike the Nintendo 64. A 64-bit CD console would have been so dope.

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ToadallyAwesome
07/30/21 3:08:15 PM
#3:


Scotty_Rogers posted...
lmao Sega trash

Forget to change accounts ?

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DirkDiggles
07/30/21 3:11:45 PM
#4:


The PS1 was only 32 bits and just as powerful as the 64. lol Joke's on you.

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Scotty_Rogers
07/30/21 3:13:00 PM
#5:


DirkDiggles posted...
The PS1 was only 32 bits and just as powerful as the 64. lol Joke's on you.

The N64 was hindered by the fact it was cartridge-based. If it was CD-based, then it would have blown the PS1 out of the water. What Sega should have done was released a 64-bit CD-based console in 1996; had they done that, they might have won the console race.

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Conception616
07/30/21 3:29:44 PM
#6:


ToadallyAwesome posted...


Forget to change accounts ?

Whats weird is he even edited it to say something completely different.

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Scotty_Rogers
07/30/21 3:30:57 PM
#7:


lmao Sega (was the) GOAT

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Zikten
07/30/21 3:31:57 PM
#8:


Sega used to be so good. I was a huge sega fan in the 90s. They only fell cause their leadership in the mid to late 90s was really stupid for some reason.

I never knew another person who had a Saturn. Or a dream cast actually. I had both. I always supported sega until they collapsed from hardware
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Scotty_Rogers
07/30/21 3:43:11 PM
#9:


The Genesis was successful in the West, but a flop in the East. Obviously Sega's American and Japanese branches would have different ideas on what their next console should have been like, but ultimately, the Japanese side should have just bowed to the American side as the Western market is more important than the East.

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limp-bizkit-89
07/30/21 3:46:21 PM
#10:


DirkDiggles posted...
The PS1 was only 32 bits and just as powerful as the 64. lol Joke's on you.

lmao as powerful as the n64? What did you smoke?

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SiO4
07/30/21 4:00:35 PM
#11:


Scotty_Rogers posted...


The N64 was hindered by the fact it was cartridge-based. If it was CD-based, then it would have blown the PS1 out of the water. What Sega should have done was released a 64-bit CD-based console in 1996; had they done that, they might have won the console race.


I know this is a bullshit topic, but I do hope you understand the Genesis of the PS1.
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SocialistGamer
07/30/21 4:03:00 PM
#12:


Dragon quest 7 was originally in development for the Saturn. I wonder how that wouldve changed things if it came out on that.

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limp-bizkit-89
07/30/21 4:06:06 PM
#13:


SocialistGamer posted...
Dragon quest 7 was originally in development for the Saturn. I wonder how that wouldve changed things if it came out on that.

check the YouTube video about how the Saturn handles tomb raider, its a mind fuck.

the Saturn does polygons by deforming quads, which are basically sprites. If you disable the deformation then you get real hallucinating results.

basically tomb raider 1 and quake were pushing the Saturns limits already

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Scotty_Rogers
07/30/21 4:08:07 PM
#14:


SiO4 posted...
I know this is a bullshit topic, but I do hope you understand the Genesis of the PS1.

It's irrelevant. N64 flopped compared to the PS1 because it was cartridge-based combined with the fact Nintendo was already on bad terms with third party devs due to their policies with the SNES. Sega was on better terms, so if they did a 64-bit CD-based console, they might have won.

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Paragon21XX
07/30/21 4:48:50 PM
#15:


Sega Saturn had ninety-nine problems, but hardware specs ain't one.

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Legato-and-Vash
07/30/21 4:58:07 PM
#16:


Conception616 posted...
Whats weird is he even edited it to say something completely different.
Lol I'm curious. What did he change it to?

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DirkDiggles
07/30/21 5:05:29 PM
#17:


limp-bizkit-89 posted...
lmao as powerful as the n64? What did you smoke?

If you are just going by raw power, then yeah, the 64 is more powerful. Graphic realism, sound, and programing go to the PS1.

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limp-bizkit-89
07/30/21 5:09:07 PM
#18:


DirkDiggles posted...
If you are just going by raw power, then yeah, the 64 is more powerful. Graphic realism, sound, and programing go to the PS1.

lol no.
CGI cinemas fooled a lot of people, but as far as game complexity the ps1 couldnt touch the n64.

games like crash bandicoot were possible because of forced perspective and small range, something like mario 64 (and as a launch game!) would have been quite difficult to achieve on the ps1. Those Star Wars games and rare games like banjo kazooie and conkers would have probably been impossible in the ps1


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yutterh
07/30/21 5:10:02 PM
#19:


DirkDiggles posted...
If you are just going by raw power, then yeah, the 64 is more powerful. Graphic realism, sound, and programing go to the PS1.

The competition really was CD vs Cartridge. CD's had more space and if the game wasn't big enough it was able to be split up into multiple discs. Which is why RPGs flourished on the PS compared to the N64. Though the N64 did technically have more power.

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Scotty_Rogers
07/30/21 5:24:53 PM
#20:


Paragon21XX posted...
Sega Saturn had ninety-nine problems, but hardware specs ain't one.

@Paragon21XX lol you don't know what you're talking about. the hardware made it insanely difficult to make games for. The console was originally meant to just be 2D, but after Sega learned of the PS1's specs, they slapped on a second video processor to improve both its 2D and 3D capabilities. The end result was that it was a pain for most developers to make games for it; even sega of america fought against its architecture and looked for an alternative with silicon graphics. sega of japan shot that down as it was too buggy and expensive for a 1994 release, so silicon teamed up with nintendo on the n64, which came out in 1996.

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Scotty_Rogers
07/31/21 10:13:22 PM
#21:


Researching it more, I don't think the Saturn's hardware was as bad as a lot of insiders would want you to believe. Ultimately, it was worse than the PS1's, but I don't think it was much worse than the N64's. If the N64 could have significant success despite having such flawed hardware, then surely so could have the Saturn had it been marketed much better. Furthermore, the Saturn's hardware did have some pros over its competitors, mainly being that it was the best at 2D games. And while it certainly would have been better to prioritize doing 3D games like the PS1 was, no one seriously thought of making a 3D-based console before Sony did. Sega should have just spent a much longer time developing the Saturn after learning of the PS1's specs, so it could handle 3D better.

The Saturn didn't have to be 64-bit and it didn't have to come out in 1996. It should have just first been released in late 1995 instead of 1994; with the extra time in development, Sega could have improved its hardware while maintaining its own specific advantages.

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limp-bizkit-89
07/31/21 11:29:42 PM
#22:


Scotty_Rogers posted...
Researching it more, I don't think the Saturn's hardware was as bad as a lot of insiders would want you to believe. Ultimately, it was worse than the PS1's, but I don't think it was much worse than the N64's. If the N64 could have significant success despite having such flawed hardware, then surely so could have the Saturn had it been marketed much better. Furthermore, the Saturn's hardware did have some pros over its competitors, mainly being that it was the best at 2D games. And while it certainly would have been better to prioritize doing 3D games like the PS1 was, no one seriously thought of making a 3D-based console before Sony did. Sega should have just spent a much longer time developing the Saturn after learning of the PS1's specs, so it could handle 3D better.

The Saturn didn't have to be 64-bit and it didn't have to come out in 1996. It should have just first been released in late 1995 instead of 1994; with the extra time in development, Sega could have improved its hardware while maintaining its own specific advantages.

lol no.

the ps1 was the easiest to develop for, but it was theoretically comparable to the Saturn in terms of raw power.

the n64 was by far the most powerful but it was a nightmare to develop for.

the Saturn was even worse than the n64 to develop for, this is why you see a lot of ps1 emulation but far less n64 emulation and even less Saturn emulation.


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Scotty_Rogers
07/31/21 11:34:06 PM
#23:


limp-bizkit-89 posted...
the n64 was by far the most powerful but it was a nightmare to develop for.

Less cartridge space, couldn't do 2D games virtually at all and even a lot of 3D games looked off. Some devs even found the N64 worse to develop for

Saturn ran on the superior CDs and was the king at 2D. All in all, I'd say their hardware was about equally bad, but the N64 had better marketing so it lasted longer. The main point is that the Saturn didn't need to have the best hardware; even if it was just passable, it would have done well if it was marketed better.

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limp-bizkit-89
07/31/21 11:41:05 PM
#24:


Scotty_Rogers posted...
Less cartridge space, couldn't do 2D games virtually at all and even a lot of 3D games looked off. Some devs even found the N64 worse to develop for

Saturn ran on the superior CDs and was the king at 2D. All in all, I'd say their hardware was about equally bad, but the N64 had better marketing so it lasted longer. The main point is that the Saturn didn't need to have the best hardware; even if it was just passable, it would have done well if it was marketed better.

devs struggled to do basic stuff like transparency on the Saturn. The poor thing even used distorted sprites (quads) in lieu of polygons.

can you imagine a game like conkers bad fur day or OoT in the Saturn?

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Scotty_Rogers
07/31/21 11:50:13 PM
#25:


limp-bizkit-89 posted...
devs struggled to do basic stuff like transparency on the Saturn. The poor thing even used distorted sprites (quads) in lieu of polygons.

can you imagine a game like conkers bad fur day or OoT in the Saturn?

Can you imagine a games like Panzer Dragoon Saga, Radiant Silvergun, X-Men vs. Street Fighter, etc on the N64?

Both consoles had shit hardware, yet the N64 still did OK. Ultimately, marketing was more important, and with improved hardware from a delay, the Saturn would have done well.

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limp-bizkit-89
07/31/21 11:55:24 PM
#26:


Scotty_Rogers posted...
Can you imagine a games like Panzer Dragoon Saga, Radiant Silvergun, X-Men vs. Street Fighter, etc on the N64?

panzer? Easy yes
radiant silver gun: never heard of it
xmen vs sf: lol yes. Killer instinct gold was far more graphically intensive

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Scotty_Rogers
08/01/21 12:00:21 AM
#27:


limp-bizkit-89 posted...
panzer? Easy yes

lol N64 couldn't handle ff7 but supposedly it could do panzer? n64 was trash at rpgs aside from zelda

limp-bizkit-89 posted...
radiant silver gun: never heard of it

snicker

limp-bizkit-89 posted...
xmen vs sf: lol yes. Killer instinct gold was far more graphically intensive

lol no. it's a sprite based game and the n64 didn't focus on sprites at all.

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limp-bizkit-89
08/01/21 12:04:38 AM
#28:


Scotty_Rogers posted...
lol N64 couldn't handle ff7 but supposedly it could do panzer? n64 was trash at rpgs aside from zelda

snicker

lol no. it's a sprite based game and the n64 didn't focus on sprites at all.

lmao. Angel studios offered to port ffVII to the n64 but they refused, so they ported RE2 instead.

also, what did you think killer instinct gold was, polygons? Lol. Its sprites. But its even more memory consuming since theyre pre-rendered. N64 didnt have many 2d games, but it doesnt mean it couldnt do them. You also have mortal kombat trilogy, yoshis story, mischief makers, and others


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Scotty_Rogers
08/01/21 12:16:51 AM
#29:


limp-bizkit-89 posted...
lmao. Angel studios offered to port ffVII to the n64 but they refused, so they ported RE2 instead.

no one wants a shit tier port lol. n64 used cartridges so ff7 was only possible by cutting out a lot of shit to save space

limp-bizkit-89 posted...
N64 didnt have many 2d games, but it doesnt mean it couldnt do them.

nowhere near as well as the saturn could. not even the ps1 could measure up. a game like xmen vs street fighter would lose a lot of stuff if it was on n64

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limp-bizkit-89
08/01/21 12:35:34 AM
#30:


Scotty_Rogers posted...
no one wants a shit tier port lol. n64 used cartridges so ff7 was only possible by cutting out a lot of shit to save space

nowhere near as well as the saturn could. not even the ps1 could measure up. a game like xmen vs street fighter would lose a lot of stuff if it was on n64

thats some mighty goal post moving


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Scotty_Rogers
08/01/21 12:39:03 AM
#31:


the argument was whether or not x men vs street fighter could be on n64? even if it technically could have been, it woulda been shit lmao. same with ff7. and if it's shit it may as well not even be there

both saturn and n64 had shit ass hardware but the latter was marketed right and the former wasn't.

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Music_Rock_Cat
08/01/21 12:41:25 AM
#32:


The main reason Sega Saturn flopped in the USA was because Sonic Xtreme got cancelled leaving the Saturn with no mainline Sonic game. Bernie Stolar the president of Sega USA denied alot of good Import games and thought 2D games made the system look bad. The Japanese Sega Saturn catalog has over 1000 games with the majority being import friendly to navigate.

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limp-bizkit-89
08/01/21 12:41:47 AM
#33:


Scotty_Rogers posted...
the argument was whether or not x men vs street fighter could be on n64? even if it technically could have been, it woulda been shit lmao. same with ff7. and if it's shit it may as well not even be there

both saturn and n64 had shit ass hardware but the latter was marketed right and the former wasn't.

again, there is no way in hell the Saturn could have handled conkers bad fur day.

and there is a reason Saturn emulation is so bad, the system was notoriously hard to develop for, even more so than the n64.


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#34
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SomeLikeItHoth
08/01/21 12:46:19 AM
#35:


lmao Sega trash

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Scotty_Rogers
08/01/21 12:47:38 AM
#36:


limp-bizkit-89 posted...
again, there is no way in hell the Saturn could have handled conkers bad fur day.

again, there is no way in hell the N64 could have handled those games i mentioned without nerfing shit. and in that case, saturn could have handled conker by nerfing shit. so yeah n64 and saturn trash hardware

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Scotty_Rogers
08/01/21 12:48:03 AM
#37:


SomeLikeItHoth posted...
lmao Sega trash


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limp-bizkit-89
08/01/21 12:48:14 AM
#38:


@Scotty_Rogers take a look at the first part of this video:

https://m.youtube.com/watch?v=FM3cQt-3kGM

this happens when you disable quad/sprite distortion in the Saturn. See how trippy it is? Imagine the work the developers had to go through, and the processing power necessary for making a game like tomb raider work in the Saturn.

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limp-bizkit-89
08/01/21 12:50:23 AM
#39:


Scotty_Rogers posted...
again, there is no way in hell the N64 could have handled those games i mentioned without nerfing shit. and in that case, saturn could have handled conker by nerfing shit. so yeah n64 and saturn trash hardware
lmao the Saturn even needed extra hardware to handle some of those 2d fighting games (ram carts). So much for the supposed sprite king.

the mortal Kombat games needed load times to handle Shang tsungs transformations (lol) and the n64 had killer instinct gold (2d pre-rendered, even more memory intensive)


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Scotty_Rogers
08/01/21 12:53:49 AM
#40:


limp-bizkit-89 posted...
lmao the Saturn even needed extra hardware to handle some of those 2d fighting games (ram carts). So much for the supposed sprite king.

lmao even with expansion paks n64 still wouldn't have been able to handle them or ff7

and if you wanna talk about fighters virtua fighter > any shit n64 fighting game


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ShyOx
08/01/21 12:56:05 AM
#41:


ToadallyAwesome posted...


Forget to change accounts ?

oof that is so embarrassing lol

How many people actually do this

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ShyOx
08/01/21 12:56:39 AM
#42:


limp-bizkit-89 posted...
@Scotty_Rogers take a look at the first part of this video:

this happens when you disable quad/sprite distortion in the Saturn. See how trippy it is? Imagine the work the developers had to go through, and the processing power necessary for making a game like tomb raider work in the Saturn.

what video

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limp-bizkit-89
08/01/21 12:58:29 AM
#43:


Scotty_Rogers posted...
lmao even with expansion paks n64 still wouldn't have been able to handle them or ff7

and if you wanna talk about fighters virtua fighter > any shit n64 fighting game

you brought up 2d fighters, not me. Now you bring up virtua fighter? Goal posts lol


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limp-bizkit-89
08/01/21 12:59:17 AM
#44:


ShyOx posted...
what video

https://m.youtube.com/watch?v=FM3cQt-3kGM

sorry

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ssjevot
08/01/21 1:00:00 AM
#45:


Why do people think the bits matter? XBox was 32-bits. Came out a lot later than the Saturn.

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limp-bizkit-89
08/01/21 1:05:24 AM
#46:


ssjevot posted...
Why do people think the bits matter? XBox was 32-bits. Came out a lot later than the Saturn.

true

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#47
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Polycosm
08/01/21 1:16:45 AM
#48:


N64 couldn't handle FF7 in the same way that PS1 couldn't handle first-person shooters like GoldenEye, Perfect Dark or Turok 2. Different design choices for different platforms.

Disc-based storage was a novel choice that wound up dominating for several generations before the industry circled back to hard drives and SD cards. It wasn't without its drawbacks (if you haven't touched a PS1 in some time, you've probably forgotten how atrocious the load times are), but I think those can be forgiven since it kicked off FMVs and made the sky the limit in terms of music.

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limp-bizkit-89
08/01/21 1:19:57 AM
#49:


Polycosm posted...
N64 couldn't handle FF7 in the same way that PS1 couldn't handle first-person shooters like GoldenEye, Perfect Dark or Turok 2. Different design choices for different platforms.

Disc-based storage was a novel choice that wound up dominating for several generations before the industry circled back to hard drives and SD cards. It wasn't without its drawbacks (if you haven't touched a PS1 in some time, you've probably forgotten how atrocious the load times are), but I think those can be forgiven since it kicked off FMVs and made the sky the limit in terms of music.

well said

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Music_Rock_Cat
08/01/21 11:54:05 PM
#50:


The Sega Saturn itself is still a very cool console. While emulation is kinda in the unknown, the easiest way to emulate a Saturn is to buy the console and a Pseudo-Kai Saturn Cart. Those carts help the Saturn read burned copies and imported games for the system without taking the system apart and mod chipping it. The cart also has a Memory Card feature. 4x Speed when burning Saturn games makes them work perfectly.

Sonic Xtreme getting cancelled in 1996 is still one of my saddest childhood memories but at least we got Nights Into Dreams that christmas.

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Scotty_Rogers
08/01/21 11:56:38 PM
#51:


Sonic Xtreme looked like it would have aged like shit but it would have been fine for 1996. This actually looks fun: https://youtu.be/6IOd0mQ-uXE

Lmao that camera tho. Game basically got cancelled because the devs couldn't get this shit to run properly on Saturn.

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