Current Events > Playing Tales of Berseria, any thing to keep in mind?

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saspa
06/14/21 8:18:27 AM
#1:


Heard it was easy but still wouldn't mind additional tips to break the game even further.

It'll be my first of the post Team Symphonia Tales games (the last of them I played being Tales of Vesperia)
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spikethedevil
06/14/21 8:22:05 AM
#2:


Vesperia is post Symphonia

Berseria is my favourite next to Hearts R.

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MJOLNRVII
06/14/21 8:24:04 AM
#3:


spikethedevil posted...
Vesperia is post Symphonia

Berseria is my favourite next to Hearts R.
Team Symphonia being: Vesperia, Symphonia, and Abyss.

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spikethedevil
06/14/21 8:27:36 AM
#4:


Mis read team as tales lol my bad.

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AvlButtslam
06/14/21 8:28:11 AM
#5:


Weapons (and maybe armor, cant remember) have equip skills that you can learn and keep even after unequipping, so keep learning skills and then changing gear as much as possible.

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saspa
06/14/21 8:28:24 AM
#6:


The game looks nice so far. But I have to complain about this small pet peeve in the handful of jrpgs that still exist in ps4 era and that is: JRPG character models in the HD/gen 7 and beyond era. The 3d anime aesthetic looks so so ugly and... I dunno, doll-like(?) smh.

They really need to adopt a cel-shading/cartoonish look because Vesperia looked great with cel-shaded characters and that's the way they should be going forward with jrpg graphics.

Either that or the Ivalice look in FF 12. But anime + HD do not mix. The character models look like a ps2 game with a lot of bloom effect added to differentiate it. Noticed this when playing Ys 8 and 9 too.

Environment graphics looks pretty good so far, not worried about that
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MadDewg
06/14/21 8:30:50 AM
#7:


If you are on playstation and care about trophies like that, there is a trophy for seeing every single enemy mystic arte used on you. (Bump up the difficulty a tad so the bosses than is capable of using them will actually use them). Other than that, berseria thankfully does not do the abyss and vesperia thing like having a shit ton of time-sensitive missable sidequests and all that, so you can easily go through the game blind if you wanted to.

Berseria, like zestiria, are actually PS3 games though (berseria's PS3 version was never localized, but its a thing in japan), which is why the models do not really look as good as they could have on a PS4 or PC.

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spikethedevil
06/14/21 8:31:20 AM
#8:


If you think the character models look like PS2 models then you need to play a PS2 game lol though I get where youre coming from.

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saspa
06/14/21 8:36:12 AM
#9:


spikethedevil posted...
Vesperia is post Symphonia

Berseria is my favourite next to Hearts R.

Never played that one (was it even localized?) but yeah I meant the Team S games made in the 2000s.

In the past with Tales games I usually only liked the Team Symphonia games and either didn't play or slogged through the others.

Phantasia, Symphonia, Abyss and Vesperia being ones I liked.

Destiny, Eternia and Legendia being the ones I disliked.
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spikethedevil
06/14/21 8:40:33 AM
#10:


Hearts R got localised for the Vita/PS TV.

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saspa
06/14/21 8:41:59 AM
#11:


AvlButtslam posted...
Weapons (and maybe armor, cant remember) have equip skills that you can learn and keep even after unequipping, so keep learning skills and then changing gear as much as possible.

I think Vesperia had this too, so that'll be fun I like that kinda stuff up to a point.
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saspa
06/14/21 8:48:28 AM
#12:


MadDewg posted...
If you are on playstation and care about trophies like that, there is a trophy for seeing every single enemy mystic arte used on you. (Bump up the difficulty a tad so the bosses than is capable of using them will actually use them). Other than that, berseria thankfully does not do the abyss and vesperia thing like having a shit ton of time-sensitive missable sidequests and all that, so you can easily go through the game blind if you wanted to.

Berseria, like zestiria, are actually PS3 games though (berseria's PS3 version was never localized, but its a thing in japan), which is why the models do not really look as good as they could have on a PS4 or PC.

Ah they're ports I forgot about that. I'd heard of zestiria but steered clear of it and moved straight to Berseria even after hearing it's a sequel.

But does it really not do the whole Tales thing of missable cutscenes/sidequests/items if you don't sleep at an inn at a specific point in the story or talk to someone at a certain point in time etc?

Just curious. By Vesperia I'd learned to let most of that stuff go go and play semi-blind for like 75% of the game. Even if it meant missing skits much to my chagrin.
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sauceje
06/14/21 9:14:19 AM
#13:


saspa posted...
Just curious. By Vesperia I'd learned to let most of that stuff go go and play semi-blind for like 75% of the game. Even if it meant missing skits much to my chagrin.
I did a let's play of Vesperia and in that I'm constantly alt-tabbing (and lazily not editting that out) to make sure I don't miss out on anything lol. I think I missed one or two small things because big lists, skipped over stuff. IIRC I at least managed to complete one of the notoriously hard sidequests, the one about Judith's weapon

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MadDewg
06/14/21 9:17:46 AM
#14:


saspa posted...
But does it really not do the whole Tales thing of missable cutscenes/sidequests/items if you don't sleep at an inn at a specific point in the story or talk to someone at a certain point in time etc?

Just curious. By Vesperia I'd learned to let most of that stuff go go and play semi-blind for like 75% of the game. Even if it meant missing skits much to my chagrin.
Yeah, they actually eased up on the missable thing a bit post graces f. Xillia had a extremely tiny amount of side events that was missable and the same went for something like hearts r, but after that you could totally go through these games blind and get all the sidequests on your own. Both zestiria from what I remember had a few missable inn-skits, but in berseria's case all the inn skits are actually shared between all the inns in the game and will pop up.

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spikethedevil
06/14/21 9:18:26 AM
#15:


saspa posted...
Ah they're ports I forgot about that. I'd heard of zestiria but steered clear of it and moved straight to Berseria even after hearing it's a sequel.

But does it really not do the whole Tales thing of missable cutscenes/sidequests/items if you don't sleep at an inn at a specific point in the story or talk to someone at a certain point in time etc?

Just curious. By Vesperia I'd learned to let most of that stuff go go and play semi-blind for like 75% of the game. Even if it meant missing skits much to my chagrin.

Berseria is a prequel so you will be fine bar a couple of references and a cameo.

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Ivany2008
06/14/21 10:50:24 AM
#16:


Zesteria really only had one thing going for it, and that was how it handled high level areas. You couldn't just waltz into a level 30 area as a level 15. They had pressurized zones where it would say something along the lines of "You feel powerless in this area". I really liked that about that game. The dungeons were a nightmare though, still by far my least favorite water temple and that's including Ocarina of Time.

Berseria, just remember to explore everything. While there aren't many perma-missables that I know of(its been a few years since I played it), sometimes that one item will help you out tremendously. I honestly got a hankering to go play it again. I probably won't though.
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saspa
06/16/21 1:14:37 AM
#17:


Huh, the combat is... different. I know it's been like 5 or 6 Tales games since the team symphonia era but the combat certainly has a different feel and rhythm to it with this new "all 4 buttons are attack buttons" thing. I've just been mashing for now.

Out of curiosity does the game have an online manual or something?
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the_rowan
06/16/21 1:49:46 AM
#18:


The whole system is basically built around soul bursts and being able to use them as much as possible but not stupidly.

Basically, soul bursts extend your combo in very powerful ways at the cost of removing one soul from your bar and giving it to a nearby enemy. In addition to resetting your soul gauge (as does everyone's), Velvet's heals her (also, as does everyone's) and makes her unkillable but starts draining her HP and lasts until you empty your soul gauge with attacks or hit 1 HP, which then gives her a super move and ends the state. It's really overpowered and brainless up until the hardest difficulty because you can just mash through everything and win on lower difficulties due to the fact that the finisher that triggers at 1 HP will almost always stun something and thus give you another soul. Then you hit the hardest difficulty (unlocked lategame, probably not even really meant to be tried until NG+/extreme postgame) and suddenly everything's almost immune to stuns and everything is pain and death. It's very binary.

The following rules about souls apply to both you and the enemy:
The more you have, the longer your combos can be and thus the stronger your offense.
The more you have, the more susceptible to damage and stuns/status effects you are.
When a battle participant is stunned or given a status effect, they give a soul to the attacker that inflicted the effect.

So you can see that this naturally encourages a flow where, by using your soul gauge to extend your combos, you'll make yourself increasingly likely to get those souls back and extend your combo even more, and keep the enemy taking more damage since they have more souls. (Note that there is zero randomness with stuns and status effects; they build up with a points system from the attacks that inflict those effects.) However, if you blow all your souls, you'll have a hard time getting combos started, and it's possible that you'll drop to one soul (awful) if you get stunned while at two. On the other hand, you're more likely to be stunned with more souls, so the onus is on your to guard/evade and protect them.

Additionally, if you hit every single weakness an enemy has in the same combo, the enemy becomes MUCH easier to rough up in all sorts of ways (damage, stun, stagger, status effects) until the combo ends. However, there are some weakness types that are much harder to actually find attacks to exploit than others.

Everyone has a completely different playstyle, and even the casters are extremely dynamic because of how spells are now just combo pieces as cast times go way down later into combos, and you eventually unlock the ability to cast a low-level spell but then extend the cast time to make it a higher-level spell instead, letting you have a bunch of spells on the same button. (You can also backdash/sidestep in place of a combo stage to get to the faster spell casts more quickly.) One of the casters has crazy high mobility with how his soul burst works and is really fun for it, as he'll often open enemies up with spells, then jump to them and weave in a melee combo, then cast a max level spell at super speed to stun the next enemy and repeat.

Later on, a system is even introduced to switch between characters during battle (as in, from the reserve members) which can be done mid-combo since they come in with an attack.

I will complain that at high difficulties, the game becomes almost a joke in certain areas and you are almost forced to spam one particular member's ability that stops enemy spells, because there will be like five enemies doing nothing but cast spells that take three seconds to cast and kill everyone they hit. Not sure what's up with that design...

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saspa
06/17/21 3:23:35 PM
#19:


Thanks will keep that in mind. So basically the combo this time around is comprised of 4-hit instead of the traditional 3-hit combo? I went to the artes page and I can apparently map skills to all 4 face buttons.
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saspa
06/17/21 3:34:26 PM
#20:


I see what people mean when complaining of large open areas that are slow to traverse, I can definitely see that as being annoying. Luckily I have the patience of a saint after having played numerous ps1 rpgs and their slow, slow, mega slowness in all things (load times, world traversing, battle transitions, you name it) so it doesn't bother me as much.
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saspa
06/17/21 4:17:18 PM
#21:


But wow can I just say Tales of Berseria just featured a mechanic that I greatly appreciate and should have existed as far back as tales of symphonia, if not further: all characters have a face bubble that indicate whether you've already talked to them or not, and if they have more things to say.

Furthermore, there are exclamation marks on characters to indicate scenes and voiced dialogue and skits you can catch up on. I might never miss a piece of dialogue again with this feature. It's such a small useful addition that should receive hella more notice, why wasn't this implemented in every rpg ever since the dawn of time.
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Kaiganeer
06/17/21 4:22:04 PM
#22:


saspa posted...
I see what people mean when complaining of large open areas that are slow to traverse, I can definitely see that as being annoying.
if you're on pc, you can cheat faster overworld movement speed into the game

you do get a skateboard later on, tho it controls really poorly
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Starks
06/17/21 4:29:22 PM
#24:


Why won't Bamco make an online co-op mode for their games?
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saspa
06/17/21 5:39:55 PM
#25:


Kaiganeer posted...

if you're on pc, you can cheat faster overworld movement speed into the game

you do get a skateboard later on, tho it controls really poorly

Omg lol did they really steal a page out of KH 2's book?
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sauceje
06/17/21 10:26:42 PM
#26:


saspa posted...
But wow can I just say Tales of Berseria just featured a mechanic that I greatly appreciate and should have existed as far back as tales of symphonia, if not further: all characters have a face bubble that indicate whether you've already talked to them or not, and if they have more things to say.
That was first added in Zestiria iirc

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MJOLNRVII
06/18/21 11:55:33 AM
#27:


Starks posted...
Why won't Bamco make an online co-op mode for their games?
That would be pretty cool.

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Rharyx211
06/18/21 12:00:45 PM
#28:


spikethedevil posted...
Berseria is a prequel so you will be fine bar a couple of references and a cameo.
Honestly, playing Berseria first is actually a better idea since it sort of retroactively makes Zestiria somewhat better.

It's still Zestiria, of course, but still.

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MadDewg
06/19/21 8:55:49 AM
#29:


sauceje posted...
That was first added in Zestiria iirc
It was first added in tales of xillia actually. Still though, it is mad convenient.

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KainWind
06/19/21 9:01:36 AM
#30:


Easy mode is playing Velvet the whole game and correctly setting up your attacks to hit enemy weaknesses.

She's a lot of fun though and I played as her most of the game. There are achievements for playing other characters if you're into that, but those van be grinded with others late in the game.

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Bad_Mojo
06/21/21 2:46:45 AM
#31:


Do I need to play these in order or can I just pick on of them? They're all on sale right now, of course

Never mind - I see combos, and I don't need that.

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spikethedevil
06/21/21 7:03:18 AM
#32:


Combos?

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Yomi
06/21/21 7:17:16 AM
#33:


Bad_Mojo posted...
Do I need to play these in order or can I just pick on of them? They're all on sale right now, of course

Never mind - I see combos, and I don't need that.

It's like the Final Fantasy series in that way, the games don't have anything to do with each other but there are some which have direct sequels and such.

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Garioshi
06/21/21 7:30:31 AM
#34:


Bad_Mojo posted...
Do I need to play these in order or can I just pick on of them? They're all on sale right now, of course

Never mind - I see combos, and I don't need that.
The only games that are connected are the numbered sequels (Symphonia 2, Xillia 2, etc) and Zestiria/Berseria. Phantasia and Symphonia are also connected, but only in the way Final Fantasies VII and X are. I would recommend playing the older games first, though, so you don't get too spoiled on modern mechanics.

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spikethedevil
06/21/21 9:19:35 AM
#35:


Garioshi posted...
The only games that are connected are the numbered sequels (Symphonia 2, Xillia 2, etc) and Zestiria/Berseria. Phantasia and Symphonia are also connected, but only in the way Final Fantasies VII and X are. I would recommend playing the older games first, though, so you don't get too spoiled on modern mechanics.

If they are connected like VII and X then Its an easter egg that got out of hand.

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PSXOnlineCCC
06/21/21 9:23:45 AM
#36:


Give up in trying to understand the battle system. Just bash muttons.

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spikethedevil
06/21/21 9:24:35 AM
#37:


PSXOnlineCCC posted...
Give up in trying to understand the battle system. Just bash muttons.

Nah its easy to figure out.

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Yomi
06/21/21 9:35:05 AM
#38:


spikethedevil posted...
Nah its easy to figure out.
And pretty rewarding too, doing crazy air combos in Vesperia and the Xillias is amazing.

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spikethedevil
06/21/21 9:53:25 AM
#39:


Yomi posted...
And pretty rewarding too, doing crazy air combos in Vesperia and the Xillias is amazing.

Very true.

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Bad_Mojo
06/21/21 9:56:50 AM
#40:


spikethedevil posted...
Combos?


Yomi posted...
And pretty rewarding too, doing crazy air combos in Vesperia and the Xillias is amazing.


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spikethedevil
06/21/21 10:26:36 AM
#41:


Yeah but its not like a fighting game combo.

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Bad_Mojo
06/21/21 12:20:43 PM
#42:


spikethedevil posted...
Yeah but its not like a fighting game combo.

I thought it was Turn-Based, not an Action RPG

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spikethedevil
06/21/21 2:07:48 PM
#43:


Bad_Mojo posted...
I thought it was Turn-Based, not an Action RPG

Yeah but its still not fighting game style combos just skill combos from using skills one after the other which you dont need to worry about on Easy.

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Bad_Mojo
06/21/21 3:47:55 PM
#44:


spikethedevil posted...
Yeah but its still not fighting game style combos just skill combos from using skills one after the other which you dont need to worry about on Easy.

Oh, got it.

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saspa
06/23/21 6:54:13 AM
#45:


Wtf O__O . We went from happy go lucky environment in a quaint village, full of anime jokes and mannerisms, to... being locked in a cage and half demon and all dark and shit what the.
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saspa
06/23/21 7:22:14 AM
#46:


Seras? Malakhim? Therion? There's so much terminology they're just throwing out there that they haven't explained yet and I'm completely lost. It's like, wait what? There isn't even a glossary of terms to give me some context and general background knowledge.

The only thing I know so far is that apparently there's a blood moon and demons used to come out, or humans turn into demons? But they either do or don't retain themselves and their bodies, or turn into werewolves and weretigers and whatnot?

Don't want spoilers so I'm hoping it's explained later but just a general overview at the start would have been nice.
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saspa
06/23/21 7:57:40 AM
#47:


And why did that redhead with the mask covering her eyes seem like she was important, yet she dies right then and there in the dungeon? Why does Velvet act like she knows her, we haven't seen her before or anything. I thought she was Velvet's friend in the village but doesn't seem to be.
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Rharyx211
06/23/21 8:04:55 AM
#48:


The terms get explained more later, I'm pretty sure. Or at the least you end up understanding what stuff means on your own.

Malakhim are like spirit people, and Seres was one of them. She used to be Artorius' partner -- I'm sure Velvet and Laphicet mentioned her a few times during the prologue. You couldn't see her back then though since Malakhim are normally invisible to regular people, but I think Laphicet could see her. That's why Velvet acted as if she knew her, cuz she did kinda.

I forget what exactly a Therion is defined as, but it should become clear to you soon.

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Shotgunnova
06/23/21 8:07:52 AM
#49:


Fun game overall, but the last third of the plot didn't really do it for me.

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saspa
06/25/21 6:24:33 AM
#50:


sauceje posted...

That was first added in Zestiria iirc

Oh. It's a shame the actual game is pretty bad because that's a great mechanic. Especially for text heavy games like Trails. Tales of the Abyss could have used it too.

I can understand what people mean by saying that missables won't be as numerous if there are nifty quality of life improvements like that.
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spikethedevil
06/25/21 6:33:24 AM
#51:


saspa posted...
Oh. It's a shame the actual game is pretty bad because that's a great mechanic. Especially for text heavy games like Trails. Tales of the Abyss could have used it too.

I can understand what people mean by saying that missables won't be as numerous if there are nifty quality of life improvements like that.

Post 29.

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