Current Events > Why do I have to equip healing items to use them in SotN

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Garioshi
05/13/21 5:34:02 PM
#1:




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BignutzisBack
05/13/21 5:34:21 PM
#2:


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Hayame Zero
05/13/21 5:35:15 PM
#3:


Yeah, it's really dumb. Fortunately, the game is so pathetically easy later on, and so many items are worthless, that you may not even need them.

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Southernfatman
05/13/21 5:35:21 PM
#4:


Yeah, I hate that. Then you have to go back and re-equipt what you originally had.

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Garioshi
05/13/21 5:43:58 PM
#5:


Also holy FUCK you can just fire off knives like a machine gun

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EnglishBullDoug
05/13/21 5:53:48 PM
#6:


SotN is a classic. It's one of the best games ever made. But it's still overrated because there are people that pretend it is better than Portrait of Ruin or Dawn of Sorrow which fix so many of the dumb issues SotN does.
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Garioshi
05/13/21 7:15:45 PM
#7:


btw what's the best subweapon

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EnglishBullDoug
05/13/21 7:28:24 PM
#8:


I like the Axe just because the angle allows you to attack from a safe zone most times.
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masterpug53
05/13/21 7:39:51 PM
#10:


Wait... ...what do you need heal items for? We are talking about Symphony of the Night, correct...?

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GeneralKenobi85
05/13/21 7:42:09 PM
#11:


Garioshi posted...
btw what's the best subweapon
You might want to switch them around a bit because many of them can be useful. Axe, Knife, Holy Water, and Agunea are the ones I always used the most. Holy Water especially really fucks up some of the bosses.

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Balrog0
05/13/21 7:43:30 PM
#12:


Because it's old, yusuke

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Garioshi
05/13/21 7:49:45 PM
#13:


masterpug53 posted...
Wait... ...what do you need heal items for? We are talking about Symphony of the Night, correct...?
They're there, I'm gonna use them. Plus, Hippogryph doesn't appear to have any save points near it.

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masterpug53
05/13/21 7:58:33 PM
#14:


Garioshi posted...
They're there, I'm gonna use them. Plus, Hippogryph doesn't appear to have any save points near it.

Just teasing. The game may be an absolute cakewalk with experience, but there was certainly a time long ago when Galamoth kicked my ass up, down and sideways for over a dozen attempts before I finally beat him by the skin of my teeth.

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BlazinBlue88
05/13/21 8:02:23 PM
#15:


masterpug53 posted...
Just teasing. The game may be an absolute cakewalk with experience, but there was certainly a time long ago when Galamoth kicked my ass up, down and sideways for over a dozen attempts before I finally beat him by the skin of my teeth.
I mean. He is the hardest boss in then game.

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Questionmarktarius
05/13/21 8:12:04 PM
#16:


Duplicator spam. That's why.
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JoeDangIt
05/13/21 8:20:21 PM
#17:


How else would peanuts work?
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Hayame Zero
05/13/21 10:12:04 PM
#18:


EnglishBullDoug posted...
SotN is a classic. It's one of the best games ever made. But it's still overrated because there are people that pretend it is better than Portrait of Ruin or Dawn of Sorrow which fix so many of the dumb issues SotN does.
It has a nostalgic, emotional response with me. I'm typically quick to call it one of my favorite games ever for that reason, despite nearly every subsequent follow-up surpassing it in both QoL and balancing.

It's got some problems, but I just get feelings for it.

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GeneralKenobi85
05/13/21 10:12:34 PM
#19:


BlazinBlue88 posted...
I mean. He is the hardest boss in then game.
Beelzebub gave me the most trouble till it dawned on me that the Axe existed. Even after I got the Axe I remember him still taking me a few more tries.

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masterpug53
05/14/21 9:44:25 AM
#20:


Hayame Zero posted...
It has a nostalgic, emotional response with me. I'm typically quick to call it one of my favorite games ever for that reason, despite nearly every subsequent follow-up surpassing it in both QoL and balancing.

It's got some problems, but I just get feelings for it.

On it's own it's a great yet flawed game that helped lay the foundation for an entire subgenre of video games, but the sole reason it earns a top-five GOAT spot for me is the nostalgia I feel over following the breadcrumb trail to unlock the Reverse Castle. I had owned the game for a couple years, 'beating' the game by killing Ricther and always feeling unfulfilled by it - I'd heard one or two rumors from gaming magazines about the RC, but I always assumed it was just a myth. Then one day I happened to stumble upon a section of the map I'd somehow never managed to explore before (the area in the Underground Caverns that leads to your confrontation with the Succubus), and it dawned on me that maybe there is a lot more to this game than I originally expected. I slowly unlocked clue after clue, getting more and more excited with each one, until finally the mystery unraveled completely and the Reverse Castle materialized.

It was one of the most rewarding feelings I've ever felt in a video game; didn't hurt that most of my friends had played the game, and I was the only one who'd ever discovered this. This was around the time where I was convinced that (FF7 spoilers) there was some trick, trail of clues, or secret event hidden in the game that would allow you to revive Aeris; obviously this left me disappointed, so to have a game actually pay off in that regard as majorly as SotN did was a truly remarkable experience. It's also a feeling that would be almost impossible to recreate nowadays, even discounting the fact that I'm older and more jaded; the Internet would not allow something like the Reverse Castle to remain a myth-caliber secret for longer than a day, and it's very unlikely that a major developer would hide half a game's content behind a very esoteric trail of breadcrumbs like SotN did.

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