Board 8 > Finally playing Edgeworth 2 (spoilers)

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colliding
05/05/21 12:46:55 PM
#1:


I'm not committing to a playthrough topic, but I will give some of my first impressions (2 cases in). I'm not going to mark light spoilers (like character names) but I'll mark major stuff.

I'm playing on desume and the game will sometimes slow down so that the music sounds like I'm on drugs. Fun!

This experience has also really prevented me from judging the music. I know a lot of it seems to be reused from Edgeworth 1 so that's not great. Maybe I'll listen to some youtubes after this.

For a fan translation this is superb. All the characters are pitch perfect, and so far it doesn't suffer from the problem that some fan translations have, which is that the translators go super serious.

They really didn't bother coming up with an interesting way to bring back Kay huh? She just got bored and randomly showed up I guess.

Oh man, the original character portraits/designs are still a bit rough. Just like Edgeworth 1 you can tell who the murderer is by which character is going to have the most interesting visual gag breakdown. Also, Simon Keyes can fuck right off; this is just lazy.

Edgeworth is written really well here. In Edgeworth 1 I consistently asked myself "why is edgeworth even doing this" but here I totally get a sense of his motivations/mindset.

Liking it a lot so far. I've heard people say this is top-tier AA. I can see the potential.


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Anagram
05/05/21 12:51:53 PM
#2:


Tag

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SeabassDebeste
05/05/21 12:55:06 PM
#3:


aw yeah
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LeonhartFour
05/05/21 3:21:22 PM
#5:


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colliding
05/05/21 6:49:02 PM
#6:


I like how the game pretty much picks up where Edgeworth 1 leaves off. I don't remember much from that game but hearing about the Yatagarasu, Zheng Fa and the smuggling ring is nice.

By the way, if I were drafting a new Yatagarasu, it'd be Kay, Pearls and Sarge.

This is such a weird case because we don't actually learn there's a dead body until halfway through it. At first we're just investigating an "attempt." It seems like if I were Edgeworth the first question I would ask is "where did the bullets go" and "did they hit anybody."

The first new character we meet in Episode 1, aka the assassin turnabout or whatever is a reporter named... I want to say Nicole? I played this a couple days ago and have already forgotten some things. I can't wrap my brain around her design. She's like... a 90's xtreme superhero, like static shock or something. She has like... a bear trap on her? So she's not really a reporter, but like a wilderness afficianado. Or something. In any case, I'm pretty sure the game hints that Lotta Hart is her sensei and that makes sense.

More on Nicole The game teases us with making her an interesting character, but ultimately turns her into yet another accomplice with nonsensical motivations. So to get her exclusive interview all she has to do is aim a laser pointer at the president's head. Yeah, okay.

This murder case is pretty wild. Top tier Case 1 material for sure. It's maybe a bit too complicated for its own good. Maybe I'll write about Knightley next.

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Leonhart4
05/05/21 6:58:13 PM
#7:


E2-1 is an amazing intro case yeah

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colliding
05/05/21 8:58:44 PM
#8:


Actually I'll talk a little more about the case before I get to Knightley.

I mentioned Kay "just showing up" earlier being weird but what's even weirder is her penchant for taking perfect pictures for identifying important moments in the case! Three shots and they all just happen to have clues in them! And they just happen to be taken at the same time as Nicole's recording!

They may as well just call this case Turnabout Fish, because of all the red herrings. Winston Payne and the chief prosecutor are here, seemingly for an important reason, but ultimately it's just tradition.

The biggest fish of all is obviously De Killer showing up. Sorry if that's a spoiler! I warned you at the beginning so you only have yourself to blame. Two cases in, this game definitely leans in to the cameos/fan service. He's mostly in character here and I get the feeling he'll be back, so I'll reserve judgment. I do like how his ice cream sweats in much the same way the radio did in 2-4.

OK, next time I'll talk about Knightley.

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SeabassDebeste
05/06/21 3:13:21 PM
#9:


de killer in e2-1 is a nice cameo!

looking forward to hearing about the rest of this case. it's so good.

how far into e2-2 are you?
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swirIdude
05/06/21 3:32:37 PM
#10:


You are now tracking this topic.

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colliding
05/06/21 6:03:32 PM
#11:


SeabassDebeste posted...
de killer in e2-1 is a nice cameo!

looking forward to hearing about the rest of this case. it's so good.

how far into e2-2 are you?

I'm through with e2-2. Currently in "beginning part 2" of e2-3

But still talking about e2-1, the game does a lot of pretty smart things that I think the series sometimes gets dinged for, Like the fact that the presence of a "red hood" was not an airtight evidence-based argument and there actually were two people in red hoods. Also how Knightley does a lot of smart things like switching the guns. I feel like there are plenty of instances where I've thought "well that doesn't mean anything in real life" or "why wouldn't the criminal just do this?"

The big twist in this case is really nice. The fact that the assassination was staged is one of those twists that you can piece together right before your character does, so it's satisfying, rather than one of those twists that's pretty obvious from the get-go.

Anyway, Knightley is a good character. You look at him and you immediately get Luke Atmey meets Jake Marshall vibes. I'm into the spinning gun animation and the voice the translators gave him. His motive, while slight, is believable given the character that is presented. It's nice sometimes to just get an old-fashioned "I'm a bad dude and I hated this guy" motive. Like I mentioned earlier: he does seem to be smart in many of his choices. But then again... why'd you touch the bullets man? And also again: the big problem with these AAI games is: just why? Why let Edgeworth investigate in the first place? Why continue to engage with him? Just walk away bro!

The best twist about Knightley though, and this really got my blood pumping, is that he goes from culprit to victim by the next case! This really got me stoked for E2-2.

The President of Zheng Fa has got to be up there in terms of the ugliest characters in AA history. I thought it was weird that they basically let him walk away unscathed from the fake assassination attempt/conspiracy. But - like De Killer - this also seems like it will be touched on as the game proceeds.


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Paratroopa1
05/06/21 6:13:13 PM
#12:


I can't recall much music from AAI1 being reused in AAI2 aside from a couple of the staples (like the 'tension' theme that they use in every game, and the standard version of great revival), I'm pretty sure all the music is brand new
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colliding
05/08/21 1:29:42 PM
#13:


pointless bump


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SeabassDebeste
05/08/21 5:56:19 PM
#14:


yas
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Nanis23
05/08/21 6:47:18 PM
#15:


colliding posted...
I'm playing on desume and the game will sometimes slow down so that the music sounds like I'm on drugs. Fu
Use no$gba

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colliding
05/09/21 8:04:12 AM
#16:


On to 2-2: The Imprisoned Turnabout

This case opens up in the good old detention center, except we get to see it in all its third person rendered Investigations-glory. We're getting ready to prosecute good old Knightley, when we get notified that he's been murdered. Great start.

We are then led into what has got to be the weirdest prison ever. Look folks, the U.S. has a big issue with its incarceration system.I think we can turn to Edgeworth 2's animal/prisoner rehabilitation system to find some ethical answers.

This case is longer and more drawn out than it needs to be,and in hindsight the first section feels totally inconsequential. We analyze the body. We see that it's located near some rope, a striped cloth, and a pulley system. He's holding a ring of some kind. Edgeworth does very little to question these circumstances which seems... bad.

We meet Jay Elbird, which as far as puns go is pretty decent. There's some nonsense here about whether or not he did or did not actually hear a scream. Overall a pretty forgettable witness.

Then we are stopped by who I'm assuming are Shih Long Lang's replacements this go around, Justice Courtney and Sebastian Debeste, who come as a package deal apparently. Debeste has two gimmicks - 1) he's a conductor, I guess? 2) He's "the best" at being a prosecutor. Didn't we already have a child prodigy prosecutor? Named Franziska? Remember her? Why is she not here?

Courtney is much better as far as intimidating presences go, and fairly good looking to boot. More of her and less of this literal child please. I remember seeing this character on court records and other places and theorizing she was Edgeworth's mom. I'm assuming that I was wrong on this, but I've seen crazier reveals in AA.

Anyway, she kicks us off the case due to her authority with the PIC - the Prosecutor Intelligence Committee (or something). Which is fine because we weren't really getting anywhere anyway.

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Raka_Putra
05/09/21 9:37:00 AM
#17:


Tag.

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colliding
05/09/21 9:33:48 PM
#18:


After we get unceremoniously taken off the case, we meet Ray Shields, a defense attorney with the Edgeworth Law Office, named after dear old dad. A few things 1) maybe we actually met Ray before we got kicked off the case and I'm remembering it wrong, 2) his name is a Star Trek pun? I guess? and 3) he's what happens if Usopp and Spike Spiegel had a kid.

Ray is pretty cool. He's the right balance of comic relief and competency. He's got a deep and booming "objection" that makes him sound super cool. I could do without him asking Kay for hugs. We agree to be his "assistants" in order to investigate the crime scene. This seems like a fairly transparent ploy and a sizable loophole in the legal system but uhhhh whatever!

Ray is here to be the defense attorney for the suspect in the murder - Simon Keyes. This dude sucks. Ridiculously boring character design, no real character to speak of... couldn't care less that this dude is wrongfully accused. He came here to hand deliver a chessboard to the victim; the same chessboard that was mysteriously found next to the body. Edgeworth promises to find the truth, and places his trust in Simon, as long as he's innocent.

Let me just say now: this case would have been SO MUCH MORE INTERESTING if Simon had actually done it. But alas.

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Leonhart4
05/09/21 9:57:42 PM
#19:


Ray Shields is a double reference to his job as a defense attorney. Shields for defense, of course, and he's a ray of hope for his clients.

He also has an excellent theme song.

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Raka_Putra
05/09/21 10:26:47 PM
#20:


Also Edge vs. Shield.

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SeabassDebeste
05/09/21 10:33:25 PM
#21:


regardless of simon's sadness, it's kinda cool seeing edgeworth go defense attorney mode!
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colliding
05/10/21 5:10:56 PM
#22:


SeabassDebeste posted...
regardless of simon's sadness, it's kinda cool seeing edgeworth go defense attorney mode!

This has definitely been one of the best parts of the case! I like how this actually feels like a real conflict for Edgeworth here. This is maybe the most development he's gotten as a character since 1-4, and it's well written.

Leonhart4 posted... Ray Shields is a double reference to his job as a defense attorney. Shields for defense, of course, and he's a ray of hope for his clients.

He also has an excellent theme song.

Ahh. That makes sense.

So after agreeing to be Ray's assistants, we move on to the next order of business, which is finding out where the scream came from. Elbird first lied about hearing a scream, but eventually we figure out that there was a scream, he just didn'tactually hear it. There was another prisoner who missed the Animal Talent Show, and he's the one who first saw the body and did the scream.

Oh yeah,I forgot to mention that the Berry Big Circus is back. Not only does this prison have a bunch of farm and exotic animals running around, it apparently has monthly circus performances. Gotta say, as much as I dislike 2-3, I didn't mind the circus coming back in this game. I'm all about that world building, bay-bee!

Speaking of characters returning, the person who discovered the body is none other than the primordial ur-witness/culprit from 1-1, Mr. Frank Sahwit. I guess it's nice seeing him again. If Sahwit's still around that means all the other murderers from the prior cases are hanging out in here, maybe. Of course, I'd rather this have been Luke Atmey or Matt Engarde or... pretty much anyone else but I guess having Sahwit here is a nice call back. But wouldn't Acro have been even better? Then it could've been a "true sequel" to 2-3, kind of.

Sahwit is about exactly as I remember him: really bad at lying. The prison system seems to be working for him, as he's into pet grooming now and is all about slathering mud on animals. The pink glove next to the body belongs to him. He dropped it as he went in to try and loot the corpse. His bracelet is broken (the one that keeps prisoners from opening doors but allows animals to)(by the way, this particular plot point is contrived). The most important things we learn are that he saw a dog near the body and that they let him keep his toupee. There's not really anything suspicious about Mr. Sahwit, or should I say, Mr. Didn't-do-it.

At this point, my memory is slightly hazy of what exactly happened next. We either go investigate the detention center cell or the courtyard next. I think we also meet the warden at some point. Regardless, I'll talk about both in the next post. Thanks for the comments and the tags! Also, if I get something wrong or skip over something, feel free to let me know. I'm kind of writing these posts from memory. I'm currently finishing up E2-3 (which is apparently when this game blasts off into the stratosphere).


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colliding
05/10/21 9:22:44 PM
#23:


Before that though - a question for the audience:

I just realized that I haven't talked about the game's "new mechanic" yet. Logic Chess. What do you all think of it?

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Leonhart4
05/10/21 9:47:08 PM
#24:


I enjoyed it. It can get a tad repetitive, but I appreciate them adding something to break up the monotony of "investigate, testimony, repeat."

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SeabassDebeste
05/10/21 10:45:36 PM
#25:


logic chess is one of my favorite gameplay gimmicks for sure! i think it's on tier with the magatama as an out-of-"court" minigame
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colliding
05/11/21 12:59:07 PM
#26:


I think logic chess is actually kind of dull so far. Maybe it just hasn't gotten challenging enough yet? So far it's pretty obvious when to "wait and see" and the time limit is overly generous. Is there some significance to what pieces show up when? It seems like a knight appears when you have a "clue" or something. Not a huge problem, obviously, but it feels like they could do more with this.

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LeonhartFour
05/11/21 3:53:46 PM
#27:


I think they do get a bit more challenging later on, but it also results in some repetition since you have to start all over if you mess up. And yeah, there's no real sense of urgency because you're almost never in danger of just running out of time.

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Team Rocket Elite
05/11/21 5:33:25 PM
#28:


IIRC the penalty for running out of time is small anyways.
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LeonhartFour
05/11/21 5:35:29 PM
#29:


Yeah, you just have to start the Logic Chess all over from the very beginning, which is annoying, but it's not like a game over or anything.

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Paratroopa1
05/11/21 7:08:23 PM
#30:


I think logic chess was a cool idea that they never really use all that well.
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colliding
05/11/21 8:37:28 PM
#31:


Back to E2-2.

Thinking more on what happens post-Sahwit, I'm pretty sure we go to the Courtyard next. But before then, we meet the prison warden, Patricia Roland. The first time I saw her, I had a huge suspicion that she was the actual culprit, due to her ridiculously huge fur coat. This feeling was ultimately proven to be true. As far as characters go, she has a couple interesting things about her: the fact that she considers everyone in the prison to be her "family," and the fact that she actually likes Frank Sahwit! Huh.

Then we go to the courtyard. I'm probably skipping over/mis-remembering a lot here, because around this point I think this case kind of goes completely off the rails. In the courtyard, we find the remnants of the animal show and a pool with an alligator in it. We also find a suspicious rope and pulleys, just like the ones in the warehouse where the victim was found, and cloth exactly like the one found around the victim. Edgeworth does not make this very obvious immediate connection, which bothers me IMMENSELY. I think I was so turned off by this oversight (and the forthcoming oversight in the holding cell) that I kind of tuned out of the game for a while.

Eventually I am brought back into the game by Gumshoe (he either got away from Debeste and Courtney long enough to help us out, or I'm completely forgetting an interaction with our principal antagonists). He offers us one of the "Seven Police Department Treasures." The biggest LOL of the game comes when he only tells us three, which are the original three from 1-4: the metal detector, trusty Missile, and the fishing rod. Ah, the memories. I go for the fishing rod first. We try fishing in the alligator pond. No dice. Then I try using Missile to try and follow the scent of the killer dog, which leads us directly to the "special cell." I never get the chance to try the metal detector. Who's in the special cell? Is it Von Karma? Is it Godot? Is it a completely new character?

It's the last one.

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LeonhartFour
05/11/21 8:39:09 PM
#32:


did you notice Polly is in one of the cells

another cool 1-4 callback

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colliding
05/11/21 8:48:22 PM
#33:


LeonhartFour posted...
did you notice Polly is in one of the cells

another cool 1-4 callback

Crap, I missed that. Polly must not have been clickable. I have appreciated much of the flavor text in this case. Kay's got some pretty good lines and Ray is consistently funny as well. While I feel like Gumshoe is getting sidelined a bit, this also prevents him from getting too flanderized (in the first three cases, he seems much more capable than I remember him being in Edgeworth 1).

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LeonhartFour
05/11/21 9:00:29 PM
#34:


Yeah, one of the things I appreciate most about AAI2 is that Gumshoe is actually a semi-competent investigator, even if a lot of it is done offscreen.

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colliding
05/11/21 10:38:46 PM
#35:


Let's do another one tonight, because I'm falling behind and want to try not to forget/get things wrong, which I know for a fact I've already done.

The man in the special cell is Sirhan Dogen, a professional assassin much like Shelley DeKiller, though Dogen makes DeKiller seem warm and cuddly in comparison. I immediately note the correlating initials. Like DeKiller, I have a sneaking suspicion that Dogen will have a larger role in the game beyond this case, so Im not immediately turned off when Dogen mentions his backstory. Apparently, Edgeworth is the guy who put this dude away. This will probably, hopefully, be explored in the game.

But for now, Dogen is kind of boring, in that hes too obvious a candidate for the murder, even as the game goes out of its way to paint him as being as suspicious as possible. Theres his dog for one, spotted at the scene and apparently trained to kill. Theres also the fact that this prison lets him have metal chisels in his cell, so he can carve statues, I guess. Maybe dont let the mass murderer have sharp metal objects? A third suspicious thing about him is his characteristic bell gimmick. Weep not for whom the bell tolls, Edgeworth, it tolls for thee. Finally, Dogen continues the games chess theme, as he plays long-distance chess with people and even has his own chess piece made: the hound. Pretty sure that piece is banned at the tournaments. All this adds up to a completely evil dude and a potentially interesting character, but not a probable suspect.

Unfortunately, Edgeworth doesnt share my insight and seems committed to the idea that Dogen sicced his doggo on Knightley somehow. This is frustrating as it seems fairly obvious from looking at the body that he wasnt mauled by a dog. This case is full of Edgeworth overlooking details/having the obviously wrong idea about the murder and its a bit reminiscent of what was bad about AAI, where the game feeds us logic and evidence in small pieces and expects us to wait while Edgeworth figures it out at a snails pace, while the player is already five steps ahead.

Somehow or someway our interaction with Dogen ends. I promise Ill do better in the future in terms off remembering how the game gets us from point A to point B. I honestly think I tuned out because I had already figured the case out by this point. And yet it continues! To the holding cell we go!

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SeabassDebeste
05/12/21 7:02:18 AM
#36:


yeahhhh dogen kinda sucks in e2-2. he really sucks a lot of the air out of the case at a point where nornally you'd expect a case 2 to be reaching its climax.
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LordoftheMorons
05/12/21 7:26:17 AM
#37:


Tag

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colliding
05/12/21 8:01:43 AM
#38:


SeabassDebeste posted...
yeahhhh dogen kinda sucks in e2-2. he really sucks a lot of the air out of the case at a point where nornally you'd expect a case 2 to be reaching its climax.

Glad I'm not the only one to feel this way! I don't hate the fact that he's here, but I do kind of hate how he's utilzed.

In the holding cell we find traces of blood being wiped away and video camera footage. We also figure out that Knightley has been playing remote chess with Dogen. That's pretty much all we find... which is a big "plot hole" (literally, as we will see). The camera footage shows a black shadow attacking Knightley... except to me, the video game player, the figure is clearly not our chess-loving victim, because he's wearing completely different clothes than the corpse is. Yet, neither Edgeworth nor Kay point this out, so we continue operating under the assumption that the dog has killed Knightley. No one remarks how weird it is that the dog has somehow appeared from within the cell. A random guard mentions that a uniform has been stolen, and it is obvious from the video that the person is wearing this stolen uniform. Again, this is not remarked upon by our investigators.

As we leave the cell, there's a very brief cameo of Lang. I like Lang. As far as prosecutor/rivals go, he's pretty good, with fun gimmicks and a good personality. One of AAI's successes for sure, and I hope to see more of him as the game progresses. Lang makes reference to the fact that he's truly a "lone wolf" now, as opposed to part of a pack, and this actually makes me feel bad for him a bit, given the events of the prior game.

At this point a bunch of info is dumped on us when Debeste and Courtney show up. Apparently the victim assaulted a guard and stole his keys, which havent been found. We briefly debate with Debeste about why Keyes is suspected, which reveals a hidden compartment in the chessboard (which we shouldve been able to find through 3D investigation) and the reveal that Simon Keyes is the Berry Big Circuss animal trainer. This gives Keyes an opportunity for murder as he did more than visit Knightley the day before, but was there at the time of the crime.


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Leonhart4
05/12/21 8:29:53 AM
#39:


The Lang Street Blues is such a good remix of his theme in AAI2, but I don't remember if it plays during that part or not.

And yeah, Dogen is pretty lame. The game clearly wants you to think he's the killer and he's pretty obviously not.

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SeabassDebeste
05/12/21 9:21:42 AM
#40:


i will say in the game's defense that while edgeworth is portrayed as a legal/logical genius, he's never been shown to be particularly adept at actually investigating things or deducing physical clues where the evidence isn't laid out in front of him. he seems particularly bad at recognizing faces/remembering names.
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Leonhart4
05/12/21 10:27:16 AM
#41:


Edgeworth didn't even recognize the Shelly symbol in E2-1...!

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colliding
05/12/21 6:28:54 PM
#42:


Leonhart4 posted...
Edgeworth didn't even recognize the Shelly symbol in E2-1...!

I feel like he made a passing reference to having seen it before... whatever, the point is our boy needs his eyes checked.

We briefly talk with Keyes about his job, and gives us some backstory about he and Knightly being orphans. Its nice, but I still dont like Keyes very much. And only now have I realized that I have completely misremembered the order of the past few series of events, and we now head to the courtyard for the very first time. Whoops! We also havent used Gumshoes treasures yet. Man, I really screwed the pooch on this one! No pun intended.

In the courtyard we get another cameo from a prior AA game: this time its Regina Berry, the lion tamer! As far as returning characters I wanted to see, she ranks fairly low on the list, somewhere above Lisa Basil and below Director Hotti. Shes as weirdly entrancing and annoyingly nave as ever, but at least shes not getting peoples heads bitten off by lions anymore. She does explain that the show is meant to be a love story between an elephant, a monkey, and a tiger. How cute? I hope the monkey isn't the mom!

Did we learn anything from this? Who even remembers. NOW is when we shouldve gotten the seven treasures, and Missile leads us not to Dogens cell but to the GIANT HOLE IN JAY ELBIRDS CELL THAT LEADS TO THE HOLDING CELL THAT WE COMPLETELY MISSED DURING OUR INVESTIGATION. Talk about needing to get eyes checked...this is not okay. We investigate the room but we dont think to look under the bed and see the GIANT HOLE? Was it covered with AA universe equivalent of Rita Hayworth poster? That's the only reasonable explanation. Still though I think we should've noticed that.

Whatever, its just a video game. Moving on.

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colliding
05/12/21 9:29:57 PM
#43:


So we hoof it back to the special cell to question Dogen after seeing dog prints in the damn tunnel. When we get there were confronted by Courtney and Debeste. Courtney takes us on this time and provides a much greater challenge than Debeste posed. Edgeworth is now more than ever convinced that Dogen is the killer, while Courtney digs her heels in on Keyes, and both are obviously wrong, and I keep yelling that at my computer but nothing happens. Edgeworth seems to be making a good case until Courtney pulls a trick from Edgeworths own repertoire: an autopsy report that shows that Knightley died from being stabbed in the neck, not being mauled by a dog (which was obvious the entire damn time).

Despite being thoroughly owned, Edgeworth STILL wants to assert that Dogen is the murderer, asserting that his dog dragged the unconscious body back to the special cell through the tunnel. This doesnt make sense, but somehow the ghost of Phoenix Wright speaks to him and he bluffs his way into figuring out that the chisel is in Anubiss dang mouth. Theres still somehow blood on it despite being slobbered on, and a quick blood test does reveal it to be Knightleys. Courtney, amazed she hasnt won yet, throws her gavel around.

Gumshoe provides a fun distraction from this pointless rabble by introducing the fourth hidden treasure of the police department, which he has lovingly termed Mr. Analysis. It allows us to enhance the security footage. This is even more annoying than it was in 1-5, but not as annoying as 4-3 (nothing will ever be more annoying than this). The big reveals from the analysis are that the person in the video is not Knightley and the shadow is not a dog. Both of which were fairly obvious from watching the unedited footage.

We finally figure out the secret to this crazy series of events: its Jay Elbird in a prison uniform, and the black shadow is his polar bear, all muddied up by Frank Sahwits crazy dirt massages! Roland (who had been here for large portion of the Courtney vs. Edgeworth vs. Dogen debate) asks out loud Elbird, are you here? and lo and behold, a bear jumps onto a uniformed guard, revealing that guard to be Elbird in disguise. And so now we have to question Elbird to prove that hes not the murderer and in doing so, we discover a branching path in the tunnel that connects it to the stage in the courtyard. This gives Courtney more ammunition to suggest that Keyes is the killer, because he was off-stage for 15 minutes during the animal program.

Roland kicks everyone out, as visiting hours are over, which prevents us from investigating the stage. Which is fine honestly, because I need a break.

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Leonhart4
05/12/21 9:31:33 PM
#44:


I love that they randomly used the Presto theme for that Elbird testimony. It totally threw me off because you always knew when you were at the end of a case in the first game when that theme started playing.

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SeabassDebeste
05/12/21 10:07:31 PM
#45:


elbird being the figure on the tape is actually kind of cathartic
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colliding
05/13/21 7:10:05 PM
#46:



Image taken from Tumblr user davidcamacho.

I had completely forgotten about Little Thief, but playing the final section of this godforsaken case reminded me that I have some issues with it. I like the idea of re-creating crime scenes, but having to switch between different backdrops, investigating everything, connecting all the logic, deducing the exact contradiction that the game wants you to deduce it can be fun but it can also be extremely annoying. Here, an annoying part is figuring out what exactly to deduce is "missing" from Keyes' setup: the weights, the pulleys, or the rope. Turns out I have to deduce the rope, even though all three are messed up.

The culprit used Knightleys body as the counterweight for Keyess mechanism. In terms of "interesting things killers do to bodies" this is par for the course for Ace Attorney. This obliterates the mistaken belief that the killer had to be someone free during the animal show, which finally, FINALLY lets us suspect Roland. More stuff happens here, including figuring out that Sahwit was an accomplice, and that she flipped a breaker, and that the chisel wasnt the actual murder weapon. It was Dogens knife, which was then fed to the alligator. The metal detector once again saves the day. Im speeding through it because I just want it to be over.

Some end-of-case spoilery thoughts: As obvious as Roland being the culprit is, her motive to frame Dogen to get him out of the prison is kind of interesting, if one assumes that wardens cant simply transfer prisoners for any old reason anyway. Killing Knightley because she saw the chisel/chess stuff and assumed him to be one of his underlings is more interesting. I felt a little bad for her, and for Courtney, who seemed to think they were actual friends. Ultimately, this is all Dogens fault for being such a fearful and untouchable force in the prison, so much that he ruined her family. Overall, I'd say that this case's murderer is slightly above average as far as non-epic case culprits are concerned.

This is a nice palate cleanser after most of the case itself, which is not good! This one reminded me so much of E1-5: some truly interesting twists and compelling moments, but far too drawn out. I am also still bothered by the game hiding important information that should be "discoverable," like the secret compartment in the chessboard and the hole under the bed.

At the end, Ray asks Edgeworth to seriously consider switching teams and becoming a defense attorney. Should he return to his original childhood dream before he was tainted by Von Karmas influence, or should he continue his mission to pursue the truth through prosecuting? Well see next time in Ep3.

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Anagram
05/13/21 7:11:36 PM
#47:


I think this killer has one of the best breakdown animations in the series.

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SSBM_Guy
05/13/21 7:15:51 PM
#48:


Always love an Ace Attorney playthrough topic. I'm not sure how you're able to remember your thoughts and actions of previous cases while you're playing another case, but the write-ups are good!

AAI2 definitely suffers from being...long. E2-2 is somehow the worst offender because at least all the other cases justify their length. E2-2 is just long for the sake of being long. It's the dialogue too. Not only is there just a large cast of notable characters who need to say their piece, but there's kind of an annoying thing of characters repeating things over and over. I can't tell you how many times Edgeworth is threatened with losing his badge.

It's always funny that everyone immediately knows that Roland is the culprit because she clearly has some sort of animation gimmick but only 2 animations when you see her. It's a shame too, cause E2-2 is one of the better cases of not knowing who the culprit is.

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colliding
05/13/21 7:18:50 PM
#49:


Anagram posted...
I think this killer has one of the best breakdown animations in the series.

Perhaps! The entire time I was wondering what was going to happen with that coat. I thought we might get a mid-cross-examination transformation ala Professor Means, where her cute fox turns into a big wolf or something. I think that would've been cooler. Seeing the coat turn into a bunch of smaller foxes and run away is cool too, because at least it shows she wasn't a fur-wearing fascist who contributes to mink farming.

By the way, fur is murder and mink farms are breeding grounds for viruses. I'm pretty sure Denmark had to decimate close to their entire population due to Covid. So think about that the next time you're considering a fur coat purchase.

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Leonhart4
05/13/21 7:22:15 PM
#50:


Yeah, E2-2 is one of those instances where you know it has to be the culprit because the design lends itself to a breakdown.

I thought the killer overall was kind of lame though.

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SeabassDebeste
05/13/21 7:27:47 PM
#51:


i didn't guess the e2-2 culprit straight off. i also def felt sympathetic to her because what she's trying to do with the prison actually seems really interesting.

the length of the case is a big downer here. this is an epic length case that tapers off a lot by the end. e2-3 is also pretty massive, but it easily justifies its length (as you're finding out).

looking forward to reading more on your e2-3 thoughts!
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