Poll of the Day > When it comes to armour penetration is it basically just joules vs. thickness?

Topic List
Page List: 1
Lokarin
04/12/21 9:04:09 PM
#1:


This is assuming steel plate at similar Brinell hardnesses so I don't mean hardened steel armour vs, like, pillows.

---
"Salt cures Everything!"
My YouTube: https://www.youtube.com/user/Nirakolov/videos
... Copied to Clipboard!
Clench281
04/12/21 9:07:09 PM
#2:


Wtf you on about?

---
Take me for what I am -- who I was meant to be.
And if you give a damn, take me baby, or leave me.
... Copied to Clipboard!
Lokarin
04/12/21 9:08:07 PM
#3:


Clench281 posted...
Wtf you on about?

Trying to come up with partially realistic rules for a Mech combat based game

---
"Salt cures Everything!"
My YouTube: https://www.youtube.com/user/Nirakolov/videos
... Copied to Clipboard!
Mead
04/12/21 9:14:24 PM
#4:


Im against all types of non-consensual penetration

---
YOU control the numbers of leches. -Sal Vulcano
... Copied to Clipboard!
Lokarin
04/12/21 9:17:22 PM
#5:


So far the most realistic armour penenetration in games I can find is War Thunder, but because it's WW2 it doesn't have, like, missiles and stuff

---
"Salt cures Everything!"
My YouTube: https://www.youtube.com/user/Nirakolov/videos
... Copied to Clipboard!
T0ffee
04/12/21 9:25:31 PM
#6:


If you're talking about mech based warfare specifically then I think it'll come down to a balancing act of weight and fuel.

Any sufficient projectile, given enough energy and velocity, can pretty much obliterate any sort of metal armor.

But then you have to take into account how much fuel/energy it requires and the weight of said fuel while still being able to efficiently move as a mech.

Conversely, you could say the same for armor, where you can make it as thick as you can get to resist any oncoming damage but then you lose mobility and speed that a mech would afford over just a regular tank.

Or you could just use some pseudo-science magic like Mass Effect and call it a day.

---
"Splashing water on a pervert is like putting lasers on a shark" - Shiho Shishido
... Copied to Clipboard!
shadowsword87
04/12/21 9:30:11 PM
#7:


It's one part energy, it's also based on the formation of the bullet.
Throwing a block won't be as effective as throwing a knife.
... Copied to Clipboard!
Lokarin
04/13/21 12:10:40 AM
#8:


shadowsword87 posted...
It's one part energy, it's also based on the formation of the bullet.
Throwing a block won't be as effective as throwing a knife.

Ya, the shape of the impaction affects the transfer of energy... joules or watts or whatever

---
"Salt cures Everything!"
My YouTube: https://www.youtube.com/user/Nirakolov/videos
... Copied to Clipboard!
shadowsword87
04/13/21 1:39:18 AM
#9:


Joules, that's what you're looking for.
Watts is for electricity, joules is for kinetic energy.
... Copied to Clipboard!
Lokarin
04/13/21 2:03:51 AM
#10:


actually ya, how do combat lasers work IRL, like there's the anti-missile lasers on some destroyers so there must be some measure of ?joules? required to penetrate X amount of ceramic/steel composite or whatever a missile might be made of

---
"Salt cures Everything!"
My YouTube: https://www.youtube.com/user/Nirakolov/videos
... Copied to Clipboard!
shadowsword87
04/13/21 4:12:34 AM
#11:


Ah, so let's just go through the basic types of combat lasers: pulse lasers, IR lasers, and continues beam lasers.

At the moment, we don't have pulse lasers in actual combat. In theory, pulse lasers can go into the GW of energy range. That amount of energy is enough to vaporize metal and cause all sorts of issues. The issue is that, at the end of the day, it's still just light, so a sufficiently reflective material can just... bounce the laser off.

IR lasers are what are used for targeting a lot of the time. Basically, you have a laser shooting out light at a frequency too low for humans to see, but plenty bright for machines to see. So you lase a target, hold it steady on them, and then drop a missile targeted on that lase point. It's illegal (or a warcrime, I'm not smart enough to figure that out) to have a machine do that lasing, so it's done all through human hands. In the future maybe that changes, but that's what it is right now, and what people use right now.

Modern continues beam lasers basically just fuck up cameras. There's some sort of AI that hones in on the sensing module, blast it with lasers, so it fucks up the honing part of a honing missile. The term the navy uses is "dazzle", and that's what you see in the navy ships (I was looking it up because I like lasers). These don't need to be super powerful, it just needs to be accurate.
It's also illegal (or a war crime) to use lasers to blind someone. That's way easier to do than you think, I've got a 1.2W handheld laser that I mess around with, and that can easily blind someone. If you had an AI that just blinded all of the enemies, it would do way more damage than you would ever imagine.

EDIT:
Oh right, the units can be either watts, or lumens for a laser. Either's fine, people use watts for the technical side, but there's no reason to not use lumens.
... Copied to Clipboard!
ultra magnus13
04/13/21 4:40:20 AM
#12:


Small scale (body armor) light hyper velocity ammunition is the go to for defeating it.

Large scale (tanks) I think it's usually more about mass. Think depleted uranium. Check out the GAU-8.
---
?huh?........ it's just a box.
... Copied to Clipboard!
adjl
04/13/21 7:45:15 AM
#13:


shadowsword87 posted...
Joules, that's what you're looking for.
Watts is for electricity, joules is for kinetic energy.

Watts are just joules/second. You can describe kinetic energy in terms of wattage if you're looking at how quickly energy is generated/consumed.

---
This is my signature. It exists to keep people from skipping the last line of my posts.
... Copied to Clipboard!
Lokarin
04/13/21 11:55:36 PM
#14:


So basically when it comes to systems to emulate there's basically 7th edition and older Warhammer 40k (which features a mostly all-or-nothing penetration system) or War Thunder (totally realistic, but limited to ballistic impacts... so realistic you can simulate the impacts out-of-game using real collision software like ANSYS)

---
"Salt cures Everything!"
My YouTube: https://www.youtube.com/user/Nirakolov/videos
... Copied to Clipboard!
shadowsword87
04/14/21 12:07:26 AM
#15:


Probably not, you're likely looking for things like the older complicated wargames.
... Copied to Clipboard!
Topic List
Page List: 1