Board 8 > The Board 8 Discord Sports Chat Rank Their Top 100 Respective Video Games part 3

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RPGlord95
03/03/21 9:49:00 AM
#255:


Lego Rock Band though

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CherryCokes
03/03/21 5:52:06 PM
#256:


RPGlord95 posted...
Lego Rock Band though

Also good, because Lego Iggy Pop is the guide character

Trash song list though

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Whiskey_Nick
03/03/21 5:59:10 PM
#257:


Rude

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CherryCokes
03/03/21 6:13:46 PM
#258:


Whiskey_Nick posted...
Rude

Whiskey Nick, noted fan of Korn, the All-American Rejects, and Good Charlotte

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Whiskey_Nick
03/03/21 6:19:57 PM
#259:


The Undergrads theme I have a soft spot for.

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CherryCokes
03/04/21 12:25:23 AM
#260:


17. The Legend of Zelda: Ocarina of Time (N64, 1998)

So many people have said and will say so much more substantial and eloquent things about this game than I could possibly hope to, but Ill try my best.

While it was evident fairly quickly that the Mario series would easily make the jump from 2D to 3D fairly easily - there was only a year between Yoshis Island and Super Mario 64, two of the series best regarded games - I dont know that it was ever a given that The Legend of Zelda would be able to make the jump from 2D to 3D as gracefully. Add in substantial delays - Ocarina of Time was intended to be a launch game - and I have to imagine there was some trepidation.

Fortunately, any concerns there might have been were washed away in November of 98.

Nintendo had assembled a team, and that team produced a masterpiece. I didnt play it until the following year, but I remember being awe-stricken by it. It felt like a movie. I didnt fully understand all the reasons why at the time, but as I later took an interest in film and photography, I came to realize that there was a great element of cinematic influence present in the game. Its an action adventure game, sure, but its also at times a western, a horror movie, a romance, and above all, a bildungsroman. The way the game uses music helps signal these shifts, too. Think about how the Kondos score changes not based on character, but on location. The idea of having video games shift their music based on each level wasnt new, but there were abrupt cues in the game that related to those changes - loading screens, changing levels, going indoors or coming outdoors, etc. Because of the function of Hyrules overworld and its vast continuousness, music in Ocarina of Time is often used to signal that you have arrived. In that way, and in the way the camera frames the action - both when its under your control and when the game has control of it - Ocarina of Time owes as much to the lineage of the movies as it does to the lineage of video games. There is a bonafide sense of the game being an epic that comes from the visual and musical direction of the game. (Except the Hyrule Castle Market, which feels like a failed attempt at German Expressionism)

I dont think I would have grown to love movies or video games as much as I did if I hadnt played this game at the time that I did. Certainly a great many games on this list would not be here if not for Ocarina of Time. Its justifiably considered one of the greatest games of all time, and it remains a personal favorite, though it is not ranked as highly as it once might have been. The emotional attachment I have to it may have faded some over the years, but the impact it had on my taste in video games and movies certainly hasnt.

16. Super Smash Bros. Ultimate (Switch, 2018)


Super Smash Bros. has been a favorite series from jump street for me. Brawl and Wii U, while both very good games, felt a little underwhelming coming off of Melee, and came at a time in life where I didnt have many people to play with in person and Nintendos online was largely a fucking mess.

Ultimate, like the first two entries in the series, hit at a perfect juncture. I was in grad school. I had just adopted a puppy, which turned out to be much more stressful than I expected. I was working full time. My cars engine had exploded. I was in the midst of a prolonged breakup. It was a total nightmare of a time.

So I splurged on a Switch the weekend of Thanksgiving, knowing that Smash was out in a couple of weeks. And it was the right choice. With the exception of one particular night of playing with Board 8ers where a beer was spilled directly into my laptop, effectively cooking the entire SSD and almost nothing else, playing Smash Ultimate over the past 2+ years has been one of the routine joys of my life, especially amid this now yearlong pandemic. The people that I play with - many of whom are my friends in this very topic - are some of the most fun people to play with. No one is beholden to any particular characters or settings, everyone is happy to play by some silly character selection gimmick, and no one really gets truly pissy when they lose (though there is plenty of bullshitting and shit-talking and ARE YOU FUCKING KIDDING ME? moments). Its exactly what I love about Smash, and what I love about Board 8. Its like a peanut butter cup, but with two sets of ridiculous characters, one real, one fictional, coming together to make for a perfectly delightful experience.

15. The Legend of Zelda: Breath of the Wild (Switch, 2018)


Breath of the Wild was hyped mightily before I got to playing it in early 2019. I bought it as soon as I got my Switch, but that giant wave of praise had me a little hesitant. Could it really be that good? was a question I kept asking myself.

It turns out the answer was a resounding yes.

Much like its beloved predecessors, Ocarina of Time and Wind Waker, Breath of the Wild redefines the scale and scope of what a Zelda game can be. Hyrule is as enormous, diverse, and majestic as it has ever been. The temples are massive, living puzzles. The cast of characters who support (and sometimes stymy you) on your way are perhaps the most colorful and interesting cast ever assembled in a Nintendo game, which is saying something. The game just oozes personality and style in a way that hadnt been the case in a Zelda game in a decade and a half. Its a beautiful game. Its maybe the most smoothly controlled adventure game Ive ever played. It is by all measures as close to technically perfect as it can be. And its easily the most fun, explorative Zelda, due to the amount of things to discover, to find, to experience, and due to the fact that for the first time in many many years, its basically entirely non-linear, in the tradition of early Zeldas, which is something that endeared it to me even more. And there are DOGS. Not enough versions of Hyrule have dogs. Or giant horses.

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CherryCokes
03/04/21 10:46:26 PM
#261:


14. Paper Mario: The Thousand Year Door (Gamecube, 2004)


The perpetual letdowns of the good but not great Paper Marios that followed The Thousand Year Door are a testament to how good the first two games in the series are. Theyre the funniest, most charismatic Mario games, and in many ways the most memorable. TTYD really shines in this regard, with venues like the Glitz Pit, Rogueport, and Creepy Steeple, and characters like Doopliss and Pennington the Penguin. 3 Days of Excess might be the best chapter in either game. Its such a pitch perfect, madcap take on Murder on the Orient Express.

The inclusion of the Peach and Bowser interludes really bolsters TTYDs case as the better Paper Mario. Bowser in particular is in rare form; his scenes are reliably among the funniest in the game, and its always a treat to see how Bowser manages his kingdom, which the main Mario games never really get into.

TTYD is also, I think, the harder game. Theres legitimate challenges in the main story, and the Pit of 100 Trials is a hell of an optional dungeon. The only thing that ultimately (spoilers) keeps it a notch below its predecessor for me is that the companions are kind of underwhelming. Goombella is fine, and an improvement over Goombario, but you basically dont get another companion whos both likeable and usable until Vivian, and later Admiral Bobbery. And its entirely possible to not get Ms Mowz on your squad, which is a shame because she is a delight.

Still, The Thousand Year Door is an incredible experience that improves on Paper Mario in significant ways while retaining most of the charm and character that makes the series so damn joyful.

13. Banjo-Tooie (N64, 2000)


I might catch some heat for this ranking, but the more I thought about it, the more resolute I felt about it: Banjo-Tooie takes everything Banjo-Kazooie does and improves upon it. Full stop.

Its opening is memorable and remarkably tragic for such a colorful, ridiculous game: Gruntilda murders Bottles as she begins her rampaging revenge tour. Fortunately, Bottles sticks around as a ghost, in the hopes of being resurrected, while his brother, the drill sergeant Jamjars, takes his place guiding Banjo and Kazooie - who can split up and use individual skills, in addition to their tag-team skills - through the game.

From top to bottom, Banjo-Tooie is a bigger, funnier, more engaging game, while also having a darker undertone than B-K. The score is tremendous. The visuals are at the peak end of what the N64 was capable of, and a significant step up from the already-beautiful prequel. Mumbo becoming a playable character doesnt feel out of place or tacked on, which you might expect in a situation like this, and he acts as a great change of pace. Plus, his rivalry with the definitely problematic in retrospect Humba Wumba is a great source of comedy. The magical transformations in this game are absurd to the nth degree, but by and large all work. Also, finding musical notes 5 at a time instead of 1 at a time is not to be understated as an improvement.

The game also has what I would describe as surprisingly good multiplayer, which is not something I anticipated but nonetheless got a lot of value out of between my friends, my brother, and me.

I am dead sure Im in the vast minority in thinking that Banjo-Tooie is better than Banjo-Kazooie, but I stand by it. Go replay it. It deserves it.

12. Resident Evil 2 (PS, 1998)


I played this game with one of my best friends over the span of several sleep-overs when we were in third or fourth grade. Needless to say, there was not much sleeping to be done.

This was my first exposure to horror games, and it immediately hooked me. Raccoon City and its Police Department are iconic settings, and they remain etched in my memory despite the fact that I havent played RE2 in like 15 years (though I will be buying the remake for myself for my birthday next week, I think). That first licker? Hoo boy.

Going beyond that: Leon and Claire are the best duo in a Resident Evil game, and its not even especially close, I dont think. Leon of course became the face of the franchise for a time, while Claire has largely been shelved, which is a damn shame, because shes the more interesting Redfield. William Birkin is, despite Weskers best efforts, the most compelling villain in the series, and his family is perhaps the most tragic. And on top of all that, we get Ada and HUNK, two of the more intriguing and mysterious characters the series has offered.

Not to mention the single greatest playable character in gaming history.


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CherryCokes
03/04/21 10:55:19 PM
#262:


11. The Jackbox Party Packs (PC, 2014-present)


No explanation necessary.

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WiggumFan267
03/07/21 1:10:32 PM
#263:


just keeping these onthe same bumpo schedule

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Whiskey_Nick
03/07/21 1:22:08 PM
#264:


good work Wigsio

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TheKnightOfNee
03/14/21 9:13:01 PM
#265:


wigsio did do a good work

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KCF0107
03/17/21 3:11:43 AM
#266:


So people don't think that I'm dead, I'm going to post another entry since it was part of my 10+ that I had written well over a week ago.

31. Donkey Kong Country 2: Diddy's Kong Quest (SNES, 1995)
30. Donkey Kong Country (SNES, 1994)




The SNES DKC trilogy is one of the more distinctive series out there. It plays like any other 2D platformer, but in what was maybe the height of the platforming era, the DKC games were so aesthetically, atmospherically, and tangibly different from anything else that it's hard not to be in awe of them regardless of how fun you found them to be. Now this isn't an indictment on DKC3 given it isn't on my list and how high I have the other two here. DKC3 is a great game, but the competition to make my Top 100 was too fierce.

While not first introduced in DKC, the series is probably what most people, or at least us, think of first regarding pre-rendered graphics. Several members of Rare have said that was the most difficult and time-consuming part of the developmental process, but their work certainly paid off. They are especially striking given the genre of platformer necessitating a more zoomed in camera to help show off all the details.

While the graphics and art played a major role, the most important piece to the series' excellent atmosphere was the work of David Wise (as well as Robin Beanleand and Eveline Fischer). From the tone-setting DK Island Swing to the chilling underwater tunes of Water World, the series provided hit after hit of songs that were as excellent in-context as they were out of it. As a kid, I would sometimes turn on the the first two games for the sole purpose of listening to Aquatic Ambience and Stickerbush Symphony, so when I quickly entered the VGM scene upon my arrival on B8, the board's affinity toward some of the more personal VGM of my childhood was a major reason why I stuck around.

I talked about how in awe I am of Super Mario Bros. as its excellent jumping physics was unlike any game that came before or after it, and in a way, the DKC games remind me of that. While not a physics/platformer, the series does have a distinguished feel to it that emphasize things like weight and momentum. Rare did an excellent job at designing the earlier levels to help the player get comfortable with it, and unlike other games that had a similar approach, the physics have aged superbly.

A few years back, I had a conversation with some B8ers on the series where I said that I felt that DKC2 designed its levels more around enemy placement while DKC1 is built more on pure-platforming. The supplementary stuff like the atmosphere/music favors DKC2, but the platforming core is where I prefer the original, so that is why I ultimately prefer the original above the rest.

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Whiskey_Nick
03/20/21 12:32:50 PM
#267:


Earthbound is so sucks

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MrSmartGuy
03/27/21 7:44:29 AM
#268:


yee

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Whiskey_Nick
04/02/21 9:00:24 AM
#269:


nee

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Whiskey_Nick
04/11/21 4:52:00 PM
#270:


rank them roll them

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KCF0107
04/19/21 12:35:33 AM
#271:


bump (for me)

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KCF0107
04/27/21 3:19:18 AM
#272:


for real
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KingButz
05/04/21 12:46:12 PM
#273:


dot
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