Board 8 > The Board 8 Discord #sports Chat Ranks Their Top 100 Respective Games

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turbopuns3
12/31/20 4:00:26 PM
#51:


Aecioo posted...
Oh man I saw #sports and thought this would be a top 100 sports matches

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turbopuns3
12/31/20 4:01:01 PM
#52:


I was hoping for epic tales of little league and high school sports who nobody else cares about
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Arti
12/31/20 4:36:34 PM
#53:


Finally finished my list! Here's my system breakdown:

Vita: 16
DS: 14
PS4: 14
PS3: 12
3DS: 11
SNES: 7
PC: 6
GameCube: 5
PSP: 3
GBA: 2
PS2: 2
Wii: 2
Switch: 2
Mobile: 2
PS1: 1
360: 1


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azuarc may not know the strength of songs in VGMC, but he conquered the guru in Game of the Decade 2! Congrats!
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Rockdan
12/31/20 4:39:10 PM
#54:


Wow, that Vita count!

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TheKnightOfNee
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Naye745
12/31/20 4:47:39 PM
#55:


16 more games than i have ever played for ps vita

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Whiskey_Nick
12/31/20 5:26:03 PM
#56:


Oh jeez I forgot a game Mention - Castle Crashers (PS3, 2008)

In talking to Wigs just now I realized I had completely forgotten this gem. Probably the best beat'em up there is. Though I do rank one higher. This game is so charming and also has poop jokes. What really endears this to me. We played this a lot my wedding week when MSG, Bartz, Cokes and Wigs were here.

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I am Nick. Go Sens, Bills, Blue Jays! Azuarc is a Guru
UotY 2015, You should listen to The Show w/ Ngamer and Yoblazer
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Eddv
12/31/20 5:35:21 PM
#57:


(dis?) Honorable Mention: Mighty Morphin Power Rangers The Movie The Game (Sega Genesis 1995)
This game was my absolute jam the entire first year I owned a Sega Genesis. At the time I owned three games: Sonic the Hedgehog, one other game that will make the actual list and THIS game.

And it had "everything". It was a shmup, it had fighting game levels, it had MECHA fighting levels.

But it was only like 3 hours long so it was completely possible to beat the campaign in coop in one sitting, making it the first game I ever actually beat. And that notion, that games could in fact be beaten had a huge effect on my gaming habits, trying to game out ways to actually find ways to beat sonic or whatever other games were out there. Without this stupid ass game grabbing me so hard, I maybe don't develop videogaming as a habit the way I eventually did.

I went back and replayed it when I found the old cartridge a few years back and it is absolutely trash tier at everything it tries to be, but alas.

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Whiskey_Nick
12/31/20 5:43:14 PM
#58:


First game I ever beat was Double Dragon 2, it does not feature on my list.

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I am Nick. Go Sens, Bills, Blue Jays! Azuarc is a Guru
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MrSmartGuy
12/31/20 5:49:51 PM
#59:


Honorable Mention - Hades (PC, 2020)

This game is awesome. You should all get it. Most of you probably have, but that's beside the point. I'm typically not a big fan of isometric top-down games like this, especially ones that aren't RPGs with levels, like Diablo or Gauntlet, and especially roguelikes. Binding of Isaac, for example, kinda turned me off of the idea years ago.

But Hades is different. The music is great. The visuals are great. The story is great. The characters are great. The gameplay is sublime. For $25, the amount of content in the game is staggering. However, I did just start this game a few months ago, and I have a hard time trying to rank something like this in so short of a time. Will I end up looking back on this game more fondly than the games in the 90's on my list? Definitely. But it's hard for me to look in the future and decide that right now, so in the honorable mentions it goes.

Final Honorable Mention - Deadly Premonition (various consoles, 2010)

Alright, this is a very unique game for me to talk about. This is a game that is very dear to my heart, and one of my favorite experiences of any media of all-time. This game is just so fucking weird and charming. Francis York Morgan is legitimately a top 5 protagonist of all-time for me. The story branches off in such bizarre directions, it's impossible to not get enveloped in it all.

So why is it not on my list? Well, because I've never played it. Not for a second. Because the game parts themselves look terrible. It's buggy. The graphics are a generation behind. Guns take forever to kill anything. The map is nigh useless. Driving anywhere is impossibly slow. The menus barely function. This game makes no sense from almost every angle, and yet, it's still just THAT good in all the right aspects to make it one of the most memorable titles of all-time.

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Eddv
12/31/20 5:52:10 PM
#60:


And system count:

3DS: 2
Arcade: 3
DS: 3
Gamecube:1
GBA: 1
GBC: 3
Genesis: 14
N64: 3
NES: 7
PC: 20
PSX: 5
PS2: 7
PS3: 10
PS4: 2
PSP: 3
SNES: 9
Switch: 2
Vita: 3
Wii: 4


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WiggumFan267
12/31/20 5:52:22 PM
#61:


I am still shoring up my top 100, I think I have all the games I want in there,but not the order. Although I did just take a game out and replace it, so I'll throw it here in my honorable mentions before I change my mind, and that game is

Honorable Mention - Bugsnax (PS5, 2020)
We've all been waiting for a new Pokemon Snap forever and we were all given it before the actual new one came out. Catching each individual Bugsnax is its own puzzle, sort of, and it's fun for youto use your tools in different ways to catch each one, or see the interactions they have with each other. There is a great joy in shooting chocolate goo on a popsicle monster only to have a flying S'More divebomb it and set it on fire, to send it running into a lake and into your tripwire. The gameplay gets a bit repetitive after a while and there's a bit of backtracking, so that can get a tad annoying, but it's not long enough to really wear it out.

This game really shines in its story, characters, and presentation. As you might have figured, there's more to the game than the cutesy package it presents, but I wouldn't go as far to say its a trap game, creepypasta, anything Doki Doki Literature Club, etc. It just winds up being a bit more real than you expect. The characters have real issues they go through, and their relationships with each other feel genuine, and strained when they don't like each other. Without going into too much detail, the plot is interesting enough to keep you engaged in its mystery, and its themes are a little more mature than you would think, but remains very entertaining.

Minor spoiler... it's sort of implied in the trailer if you've seen it, but just in case:
There is no greater joy....uh...shock? Horror? Then feeding your Grumpus friends Bugsnax and watching them slowly transform into horrible monstrosities,caused by YOU. YOU DID THIS. YOU MADE A GRUMPUS INTO A WATERMELON CHEESE AND COOKIE HYBRID!!! But I greatly look forward into seeing what creative liberaties and choices other people made. I want to see everyone's individual Grumpuses. My Beffica was a Gummi nightmare. I think they have good design also, since you can still tell them apart even after they have transformed.

End of game spoilers:
The ending though, does start to dip its tail a tiny bit into that horror pool, and while I was kind of expecting the game to go this way it kind of goes to show the game is pretty horrifying when you think about it. The Bugsnax being paratsites all along was a neat spin and That Eggabell stayed behind with Lizbert to become ONE WITH THE ISLAND to save everyone. Good ending. And the fact the game ends with that happy song is hilarious now and definitely has a different meaning. If you have played this game and haven't got the bad ending, which I assume you haven't because it's really hard to mess up to get there, you should watch it to see just how horrifying this game can actually be! Hope there is a sequel , like they left it open for!

"Kinda bug and kinda snack
Try to catch 'em in your trap
Feed somebody and you'll see
We are whatever we eat"

Anyway, I nearly had this game in my top 100, and it's probably 101,with the main things holding it back beingthe slightly repetitive game play,and the fact I definitely lucked my way into catching some Bugsnax without really knowing what I did or how I did it. Decent game, great characters and story. Keeps surprising you at different points with the game being deeper than you expect.

Honorable Mention - Warioware: Touched (DS, 2004)
I'm not gonna have as much to say about this one, but I definitely enjoy all the Warioware games. They're fun minigames, and that's all you can ask really. There isn't quite enough substance I think in any of them for it to be a top 100 game, but they're enjoyable on their own. Definitely reminiscent of an older time of games, as far as repeating simple tasks over and over. I think like everyone, we like the 9-volt games the best. I picked Touched as my favorite here because I was excited to play it for a system like the DS, where I thought it was a perfect fit to use the DS's newfound capabilities. I don't really remember the specific games in one vs enough, but just that the DS gimmick made perfect sense with this game.


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~Wigs~ 3-Time Consecutive Fantasy B8 Baseball Champion
2015 NATIONAL LEAGUE CHAMPION NEW YORK METS
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Eddv
12/31/20 5:55:42 PM
#62:


Honorable Mention: The Wolf Among Us
One thing my list will make clear is I have an absolute love of adventure games and for a time TellTale Games looked to have re-defined the genre and dragged it kicking and screaming into the future with a modern AAA style presentation.

And since I don't like the Walking Dead, Wolf Among Us was my first shot with them and oh my what a great game. Except...well not really the stories are dragged out too long, the branching paths promised mostly don't exist and that's...sad. It makes me sad. But I was still very excited about everything about this game until I dared to try and play it a second time, so that's worth something,

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WiggumFan267
12/31/20 5:58:38 PM
#63:


also Frog Fractions is great, hope everyone has found Frog Fractions 2!

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2015 NATIONAL LEAGUE CHAMPION NEW YORK METS
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Naye745
12/31/20 6:09:58 PM
#64:


i honestly dont know if i had ever "beat" a game before the n64 era

though most of my experience before then were open-ended games like sports and racing games or stuff like the sims

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Bartzyx
12/31/20 7:22:16 PM
#65:


I was trying to think of another way I could slice my top 100 list for another tease, but came up blank. Anyway, these are my last two mentions before I get started on the actual list. I think the others might need another day or two before we get started with the actual top 100 lists, but I'm ready.

HONORABLE MENTION: Challenge of the Ancient Empires! (MS-DOS, 1990)

This game was released as part of The Learning Company's line of edutainment products, although unlike the rest of the company's games, it has little or no educational value (the purported benefit was teaching "problem solving"). The game is a 2D puzzle platformer that involves exploring areas themed after ancient empires. Around 1990 or 1991, my dad somehow got his hands on several The Learning Company games, and this was one of them. Playing those games is one of my earliest video game experiences, and Ancient Empires was one of only a few that closely resemble a traditional game, and ended up being one of my favorites.

The game used a combination of basic MIDI for the music, and the PC speaker for sound effects. So it sounded pretty bad. But the soundtrack (based on classical music) is still something that I can readily recall at a moments notice. The game featured very basic platforming and some puzzles that mostly revolved around pulling switches or walking over buttons to operate mirrors and belts. Each level ends with a puzzle where you assemble a picture or something. I think I beat it once or twice, and I actually have a copy sitting somewhere on my computer (courtesy of my brother, shoutouts to him), but haven't played it since that time.

HONORABLE MENTION: Streets of SimCity (Microsoft Windows, 1997)

I want to preface this by saying that Streets of SimCity is not a good game. Despite this, I wanted to mention it because it is an incredible thing. It's a really neat idea: what if you could explore and race your SimCity 2000 levels in a car? And what if your car had guns? Unfortunately, for those who have played SimCity 2000, you will know that the geographical limitations of that game do not translate at all well to a driving game (there are two grades in the game: flat and 45%). It's a totally janky mess, but it's such an interesting mess! The levels operate as an open world where you can drive around, upgrade your car, and shoot things while participating in various race and deathmatch missions.

The game was kind of a parody and you could see a lot of the weird Maxis humor that ended up making its way into games like The Sims. You could listen to a number of radio stations with original music and it was all really goofy. But the actual gameplay was not so good. Better than SimCopter, which had a similar concept, but that's really not saying much at all. Still, I appreciate this game for trying something new and giving teenage me the ability to explore the cities that I built.

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Naye745
12/31/20 8:08:39 PM
#66:


it's honorable mentions o'clock in here

HM01: Metroid: Samus Returns (3DS, 2017)
A thoroughly enjoyable if mostly by-the-book 2D Metroid remake. There are a couple quirks to this version, such as all-new "aeon" powers that consume a separate power gauge, and more "action-based" combat controls, like parrying, that work pretty will given the scope of SR-388's maze and the prevalence of boss and enemy encounters. Aside from the final-final boss battle, which I thought was a little too much unnecessary fanservice, it's pretty true to the original and very solid. It's my favorite game series, but there are better ones to come on the actual list, so into the HMs it goes. Still an exciting tease of what Nintendo could do with the Metroid series if they ever bothered to make new games...

HM02: Alpine Racer (Arcade, 1995)
This one requires a bit of storytime: back in the mid-90's, the local Science Center had an exhibit on video game history, complete with a fully-furnished arcade that ran on tokens you could earn for correctly answering trivia questions from the history exhibit part. My mom had a membership, and took my brother and me a whole bunch that summer. And the crown jewel, so to speak, among the more retro arcade classics, was this game - a fully 3D rendered downhill skiing simulator with a stand-up ski "controller" that required you to tilt your body to succesfully complete the course.
I can't really justify actually putting this on the list proper, since my recollection is beating the first level a couple times and then running out of time fast on level 2. But it was such an impressive technical achievement for the era, and such a vivid memory of that summer, that I couldn't resist mentioning it here.

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CherryCokes
01/01/21 5:43:00 AM
#67:


Final 3 HMs from me tomorrow

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"Mighty boobs." - Vlado
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WiggumFan267
01/01/21 2:21:00 PM
#68:


Honorable Mention - Dr. Robotnik's Mean Bean Machine (Sega Genesis, 1993)
I think this was the first puzzle game I ever played, and the style of Puyo Puyo remains one of my favorites. My 2nd favorite block style of puzzle, to another you'll see on the list, but on a good day, I might like Puyo Puyo more. It's fun to set up long strings of combos in advance, onlyfor your opponent to dump garbage on you.... but then you realize that can actually help extend your combo! Or hurt it. sometimes. The bloopy sound effects in this game were also always very appealing, and of course the backdrop of Sonic was a win for me...ok, well there was no Sonic. But the enemies you fight in the "campaign" were all random background robots from the cartoon... the silly one, that is, not the edgier cool one. Two of the main ones you fight were Scratch and Grounder if you remember those guys! But hey, I still liked that show too. So I had some personal interest in these robots. The chatter they smacktalked you between rounds remains legendary. I also played this game with my dad a lot. This game was the driving force for me to get Puyo Puyo Tetris too, a strongly ok game.

https://www.youtube.com/watch?v=wb9g4CeI2V0

Honorable Mention - Untitled Goose Game (Switch, 2019)
HONK!
Charm and creative puzzle together is a strong appeal for me if you couldn't tell. I first played this at Extra Life 2019, with MSG, while almost everyone else in the room knew the deal with this game. Going around simply being a goose is a game experience I never knew I needed, and behold, it was. There is also a great joy in completing a task before knowing what the tasks are. It is fun to just be a jerk. Especially knowing all the jerks you're being a jerk to are way jerkier than you.

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~Wigs~ 3-Time Consecutive Fantasy B8 Baseball Champion
2015 NATIONAL LEAGUE CHAMPION NEW YORK METS
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CherryCokes
01/01/21 3:40:20 PM
#69:


Honorable Mention - Beat Hazard (PC, 2010)

It's Asteroids, except it's beautiful and the music you choose from your own library determines the difficulty of the game. It's clever, it's simple, it's fun. You can play it for a distressingly long time if you have an extensive music library available. There's really not much more to it than that, but there doesn't need to be. I understand the sequel lets you use music from streaming services.

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CherryCokes
01/01/21 4:16:25 PM
#70:


Honorable Mention - Super Paper Mario (Wii, 2007)

Super Paper Mario gets a lot of flak around these parts simply because it isn't like the previous entries in the Paper Mario series. While that's to be expected, given how beloved those two games are, SPM has been unfairly maligned, I think, as a result. If this game were judged on its own merits, like say, if it didn't have "Paper Mario" in the title creating unreasonable expectations, it would have a lot better reputation. It's clever, funny, and visually satisfying. The RPG elements are... not perfect, perhaps because they seem shoehorned in as if in anticipation of backlash at it for not being an RPG, but the fact remains: it's a good game. A good Mario game. Mario just happens to be made of Paper. Flipside and Flopside are a great dual-hub worlds, and Luigi, Peach, and Bowser give the game a welcome added... ehrm... dimension. If ever a game was in need of reappraisal, it's this one.

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CherryCokes
01/01/21 4:34:41 PM
#71:


Honorable Mention - Abzu (PC, 2016)

Abzu's only flaw is that the gameplay gets a little repetitious. You play a silent diver as she navigates the undersea, aided by a series of small robots, as she explores a series of aquatic environments that have been desecrated. You must find a series of wells and temples to bring the region back to life, and make it teeming with sea creatures again. Along the way, you are aided by dolphins, whales, sharks, and turtles, who guide you through a series of increasingly complex and beautiful levels. It is a deeply experiential game, and at times, a surprisingly moving game. It's short, and it's magic.

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Bartzyx
01/01/21 4:55:06 PM
#72:


Abzu is great! It's gorgeous and I agree, can be moving. I really enjoyed it and I cannot think of any other game that really explores that kind of setting. Really similar in concept to another good game that I will be talking about very soon.

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Naye745
01/01/21 5:00:05 PM
#73:


HM03: WarioWare: Twisted (GBA, 2004)
I'm gonna save the ramble about how brilliant the WarioWare series is because there are more games up on the actual list. WarioWare: Twisted, the third WarioWare release stateside (but the second in Japan), takes the microgame format of the original and throws in a gimmick: a motion-sensing gyro built into the cartridge that allows the game to recognize when the user tilts the system. And hey, it works great, and the microgames are excellent - the gimmick doesn't distract from the formula of the original, and obviously also worked well when using touch screen, Wii-motion controls, or the Wii U game pad in those sequels.
Weirdly-shaped cartridge aside, it's the most forgettable entry of the series. The novelty of rotation just has a little less interesting you can do with it - some of the game's formats include big spinning, little spinning, spinning while pressing A sometimes, or just pressing A without spinning. On this list, I tried to at least diversify the number of series present and not overrunning one series too much, (I tried, at least.) so into HMs it goes.

HM04: Halo: Combat Evolved (XBOX, 2001)
Halo is a tricky one - I'm not a huge fan of FPS's and I've never so much as played a minute of the game's single-player campaign. I'm gonna do a trick that'll come up a bunch in the actual list and combine a couple games into one here - my experience with the Halo games is a lot of 1 and a decent amount of 2 and that's it, that's the list.
Like just about any multiplayer game, my opinion is largely colored by the experiences I've had playing the game with friends. Back in high school, a group of other misfit nerds and I played all sorts of multiplayer games after school, and Halo was strongly in the rotation. I was never particularly great, but I was good enough to be competitive, and came to appreciate the quality of the game despite never being swept up by the fervor of the era. But it deserves a nod as a quality multiplayer game and more specifically a positive formative experience of my youth.

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CherryCokes
01/01/21 5:02:31 PM
#74:


Bartzyx posted...
Abzu is great! It's gorgeous and I agree, can be moving. I really enjoyed it and I cannot think of any other game that really explores that kind of setting. Really similar in concept to another good game that I will be talking about very soon.

i assume Journey

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MrSmartGuy
01/01/21 5:07:31 PM
#75:


Let's get to the lists already!

#100 - NHL Hitz 20-02 (Gamecube, 2001)

Best hockey game ever made (sorry Nick, never played NHL94). In a lot of sports, it makes a lot of sense to make a realistic simulation of how the sport works. This makes sense for tennis, soccer, baseball, stuff like that. It sorta makes sense for hockey, but why would you even when one of the main perks of the sport is people deliberately smashing into each other? Why don't we focus on that for a game?

Well, Midway figured out that if they bring the same attitude they had with NFL Blitz over to hockey, they had a true winner on their hands. My friends had an absolute blast making a team full of our classmates and playing 3-on-3 vs the CPU, in that game mode where you had to beat every team in the league consecutively.

#99 - Earthbound (Xbox, 1995)

No, that is not a typo. For real, I am counting this game as a SNES title, but I had to make this joke. Let me explain. I never played this game on the SNES. I bet hardly any of us did. But we should've, because this game is ridiculously charmingly weird. For one Christmas in the mid-2000s, my mom got me a modded Xbox that could play pretty much any SNES game known to man for a present. I figured this would be my chance to play some games I was too young to care about growing up, including Earthbound. After my first hour-long session with it, I was hooked already. Which is good, because there was something weird about the emulating system the Xbox used that didn't hold save files once it was turned off, and if I wasn't hooked, that would probably have ended my Earthbound playthrough right then and there.

So I waited for a weekend, started the game up, and powered through it all in a matter of 2 1/2 days. And it was incredible. It's so ahead of its time that it's truly sad that it never got the following it deserved until years upon years later.

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Whiskey_Nick
01/01/21 5:09:47 PM
#76:


noted Xbox game, Earthbound


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I am Nick. Go Sens, Bills, Blue Jays! Azuarc is a Guru
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CherryCokes
01/01/21 5:20:10 PM
#77:


it's certainly my favorite xbox game

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Bartzyx
01/01/21 5:21:35 PM
#78:


CherryCokes posted...
i assume Journey

You're on the right track, at least. I'm thinking of my #99.


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Bartzyx
01/01/21 5:30:20 PM
#79:


#100 Ni no Kuni: Wrath of the White Witch (Playstation 3, 2013)

Many of you know that I am not the biggest anime fan. But I usually make an exception for Studio Ghibli stuff, and many of the animated scenes in this game were produced there. The studio also served as an inspiration for the character and world design. Ni no Kuni is a stunningly beautiful game with a precise level of careful attention to detail. The story is heartwarming and fun, if a little disjointed at times. The game as released on PS3 is based on an original Japan-only DS game and an expansion, which results in an "Ending?" about 3/4 of the way through it, although to its credit, the game tries its best to integrate everything.

It plays kind of like Pokmon in the sense that monster collection is a major aspect of the game, but the battle system runs in real time with multiple party members. You control up to three party members, who each can fight or cast spells, or summon up to three "familiars" that are much stronger to battle in your stead. As an action RPG, you only control one character at a time, while relying on AI to help you out, with varying levels of success.

Outside of battles, you travel through the pretty overworld and well-realized towns and dungeons, and there are a decent number of things to do along the way. It ends up being a nice length, although I think the second quest is pretty forgettable. It makes my list mostly on its artistic merits, but the core gameplay is also fun, for the most part. Like many modern JRPGs, there is a grind-heavy post-game that relies on crafting things that you need to make other things that you need, but it did not take me overly long to do any of it.

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Whiskey_Nick
01/01/21 5:46:08 PM
#80:


#100 - Riviera: The Promised Land (GBA, 2005)

Originally a Wonderswan color game, it was later upgraded and ported to GBA and then PSP a few years after that. Back in the last 90's and for much of the 2000's jRPGs were my everything, so I played a ton of obscure garbage. This was a hidden gem. Instead of a traditional map you have actions you can do on each screen when moving through cities or dungeons. Like a point and click. There are also multiple endings and dating simulator elements. The main character Ein is a Grim Angel that gives it up to get a divine sword. He can end up with any of your party members as his love interest by the end of the game. Combat is fairly traditional. Some items run out of uses. Some don't as seen here.



Overdrive is like your limit breaks. Anyway a charming game that is pretty heavy on typical jRPG tropes. Oh also you have a cat familiar that follows you everywhere. There is even some voice acting!

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UotY 2015, You should listen to The Show w/ Ngamer and Yoblazer
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Arti
01/01/21 6:37:13 PM
#81:


#100 - Danganronpa: Trigger Happy Havoc (Vita, 2014)

Like many people, I got into the series through orenronen's Let's Play on the Something Awful forums, well before this was announced to be localized and was still just a PSP game. As such, while I enjoyed this game's take on the murder mysteries, when I actually played it I knew all the twists in it already, so it ranks lower than the other games in the series by default.

I find the first game to really get you into the series with its crazy twists set up throughout, and while the odd cases are a bit weaker than the others, it's a great game to play through.

Case ranking: 4 > 6 > 2 > 3 > 5 > 1

#99 - Style Savvy: Trendsetters (3DS, 2012)

You might be wondering how a dress-up game somehow managed to make my top 100, and I felt the same way when I bought the first game back on the DS. Somehow, the game's loop of getting characters into hilariously mismatched outfits and doing fashion contests was oddly compelling to me. Trendsetters is very much like the first game - with a lot more items and contests, as well as the addition of men's clothes to go with the women's clothes as well.

I maxed out the wallet in this game and cleared every single International contest in the game, so I definitely had my fill. I think there's been a few Style Savvy games since this one but I haven't really been interested in them after this one. It was hilarious that until recently, the series had more music tracks in Smash than Final Fantasy did, but obviously that's not true now.

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Whiskey_Nick
01/01/21 7:20:16 PM
#82:


#99 - Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES, 1992)

First a shout out to TMNT 2 and 3 on the NES. I was a huge TMNT fan as a child. The less said about TMNT 1 the better, but all the beat em ups are gems. Turtles in Time is the cream of the crop. From the great level intros, to the fantastic animation and feel of gameplay. This game shines in many respects. While not the best beat em up, it is my favorite.



The PS3 remake can be skipped.

Leonardo > Donatello > Raphael > Mikey

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TheKnightOfNee
01/01/21 7:43:12 PM
#83:


MrSmartGuy posted...
#99 - Earthbound (Xbox, 1995)

No, that is not a typo. For real, I am counting this game as a SNES title, but I had to make this joke. Let me explain. I never played this game on the SNES. I bet hardly any of us did.

I bought a copy of Mother 2 at some point for like, $20 at most. It was way way cheaper than buying a copy of Earthbound, and it let's me proudly say, "I've played this game on this SNES!" (but only through the opening menus. I played the full thing in other ways, oops)

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TheKnightOfNee
01/01/21 8:21:09 PM
#84:


Time to kick off my list too!

#100. Ninja Gaiden (NES, 1989)

There are a lot of NES games right around this level of the list for me. Games that aren't fantastic, but fall in the pretty good to really good range. Like many of these, Ninja Gaiden presents an level of challenge known as "NES Hard" that requires a mix of strong memorization and always ready reflexes. While there is a lot of trial and error to get that memorization down, these NES games eventually become something one can go back to and hopefully beat in a single evening. There's always some level of difficulty and frustration though, they don't just become easy games. The quick play time and ever-present challenge makes these games all have at least a base level of enjoyable for me.



Ninja Gaiden has a few things to set it one step above the rest of the pack, though. The cutscenes between levels were a neat thing for the NES days. The levels are all pretty memorable, without getting too heavy into gimmicks (which the sequel does a little too much). There's a some power ups and wall jumps to add a little variety to the levels. Ninja Gaiden doesn't get sloppy in the controls either, like many similar NES games do.

Ninja Gaiden also gave us a very memorable episode of Game Center CX (or Retro Game Master, as some might know the show) where Arino suffered at the hands of pretty much everything the game had to offer.

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MrSmartGuy
01/01/21 8:34:26 PM
#85:


#98 - Rush 2: Extreme Racing USA (N64, 1998)

I like the Rush series. It's nothing special, but all the games are pretty solid. They don't focus too heavily on the racing, instead opting to have gravity-defying jumps and way-off-the-road shortcuts. San Francisco Rush was a solid entry, but it was somewhat limited. Sure, the tracks were pretty fun, but they all looked pretty similar.

Here comes Rush 2 to save the day. Instead of limiting itself to one city, it takes place all over the country, and the variety really helps. The Las Vegas course takes place at night, but it still looks bright and flashy, and focuses on strict racing down the strip. The Seattle course is a bit gloomier, but has all kinds of ramps that let you soar over buildings.

But none of this is what puts this game in my top 100. That would be the stunt course. There's no race to be had; all it's there for is to hit ramps and fly through the air and do backflips and barrel rolls and to drive on two wheels and god damn, 10 year old me could not get enough of this fucking mode. Good shit.

#97 - Mario Golf: Advance Tour (GBA, 2004)

This game is a weird inclusion that is hard to rank. It's literally just a remake of the Mario Golf game for Game Boy Color. All the courses, minigames, characters, and story are completely the same. Well, I guess I can't 100% say that truthfully, because while they are the same courses, they have obviously been touched up a bit for the jump from GBC to GBA. But it's the same number of courses and the names are the same. It's really just the laziest way to make a new Mario Golf game ever.

...... but the formula for the game is still just so good, though. You play some tournaments, do some side challenges, level up and pick what stats you want to upgrade, get some special clubs to further boost the stats you like, or give your swing a special characteristic it couldn't get through plain leveling. It's a tried and true, functional gameplay loop that's really addicting. And it's not like they didn't do anything to update it. You can really fine-tune where you want a shot to go,

But the fun part to me is that you can also completely fucking break the game by leveling up in a certain way. Whenever you level up, you have 5 stats to take into account: shot power, shot height, curve, control, and spin. Let's say every stat is a nice flat number, and they all start at, like, 20 out of 500. Whenever you upgrade one stat, you might give it a 5 point boost. But then every other stat goes down by 1. So you typically would want to give every stat its fair share, so your game remains balanced, and they all get better at a nice steady rate.

But let's look at these stats. Shot power is obviously important because you want to hit longer shots. Control is important, because you wanna give yourself some leeway on the timing. Spin is important to try and direct the ball where you want it to go after it lands. What about shot height and curve? If your shot height gets too high, then the wind will really send your ball flying, and a huge curve can make aiming a shot a bit tricky. But those are easily worked around during a round. And the game won't let a stat dip below 0. So we can just take all the upgrades we would've put into those stats and shove them in shot power instead, for 3 times the upgrades to it. You can see how this can get really silly.

I actually found my copy for the purposes of this write-up and checked out my character, and yes, he can drive the ball 428 yards. For anyone who has played any Mario Golf game can attest to how absurd that is. It makes for some really crazy rounds of golf. I checked out my course records and I have a -28 score on an 18-hole course. That's fun.

Also, every time you boot up the game, Waluigi screams "CAAAAAAAMELOT hehehe..." and if that doesn't make for a great game, then what does?

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Naye745
01/01/21 8:43:32 PM
#86:


HM05: SimTower (PC, 1994)
Despite being almost certainly the inferior counterpart to SimCity 2000, SimTower won me over by being the more micro-level Maxis urban simulation game of the 90's. I spent more time than I'm willing to admit naming individual sims and following them around their day(s) in the tower.
On the other hand, the game is pretty shallow and fairly limited in the amount of things you can tinker with - there's a lot of different restaurant and retail shop types, but they all function basically the same, and the bulk of your gameplay time is going to be spent on managing elevator traffic and making sure you have enough housekeeping staff. Still, it's a very charming game and emblematic of Maxis' creativity in their many 90's hits.

HM06: Kirby Air Ride (GameCube, 2003)
Two mediocre racing games in one! Kirby Air Ride features a unique control system where you're always accelerating forward and have to hold A to stop. "Top Ride" is, fittingly, frozen in a top-down view with more simplistic courses and graphics. They're both...totally fine, but the real reason Kirby Air Ride is so good and memorable is the City Trial mode - an open map scramble to collect power-ups and find good (perhaps Legendary!) vehicles before a single challenge, such as a race, a long jump, or a demolition derby. Despite the limitations of this mode (there's only one City map, and there's no way to do multiple challenges after the power-up gathering) it's by far the best thing the game has going for it. If they ever made a sequel (Whatever happened to all the Kirby spin-offs we used to get? Why does Mario have a monopoly on fun spin-offs nowadays??) it could be genuinely incredible. Sadly, that ship has probably long since sailed.

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Whiskey_Nick
01/01/21 8:52:25 PM
#87:


Where is SimAnt?!


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Naye745
01/01/21 8:54:47 PM
#88:


i do not like ants, in any capacity

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KingButz
01/01/21 9:20:26 PM
#89:


I considered SimAnt! But it just didn't rate
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Bartzyx
01/01/21 11:52:40 PM
#90:


#99 Flower (Playstation 3, 2009)

Probably one of the least "game-like" entries on my list, Flower was one of my favorite new experiences while it lasted. For the most part, it's a very relaxing game (don't bring the trophies into this conversation, though). You control the wind to manipulate a flower petal through the air, and when it gets near things, they come to life or animate. And that's really all there is to it. It's mostly an audiovisual experience and at the time, there was not much else like it. The game is full of vibrant colors and peaceful music that evokes nature. There is a bit of a story told throughout the thing, and it's all over after a few hours.

These days, I can appreciate things that are over after a few hours.

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Whiskey_Nick
01/02/21 12:11:08 AM
#91:


#98 - Metroid Fusion (GBA, 2002)

The only Metroid game on my list. Super is really good, and I enjoyed Prime 1 a lot, but to me Fusion is the definitive Metroid game. Not really much else to say about it. Very vibrant colors.



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Naye745
01/02/21 12:43:16 AM
#92:


I find it interesting that your take of the "definitive" Metroid game is the one that (maybe aside from Other M) takes liberties with the Metroidvania formula the most!

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MrSmartGuy
01/02/21 2:10:03 AM
#93:


#96 - Sonic Adventure 2 Battle (Gamecube, 2002)

This was actually the first Sonic game I ever played. Since I grew up solely with Nintendo, I kinda grew up thinking negatively of Sonic because of all the anti-Nintendo commercials they ran in the 90's. I didn't want to outright buy it; I decided I'd just rent it to see if it was any good. I fell in love with it instantly. I especially loved the emerald missions with Knuckles and Rouge. I feel like I played their stages an actual thousand times. And the Chao really pulled at my heartstrings. Fun fact: I decided to rent this for five days. When it came time to bring it back, I just sat in the Chao Kindergarten room and listened to the little kid voices sing a song and I actually cried. I fucking cried to SA2B because of the god damn Chao. I was 15! Not my proudest moment.

All this said, I have since downloaded it on 360 and *coughDolphincough* and boy oh boy is this game actually awful. It doesn't handle well. The boss fights are barely programmed. The camera fights you every step of the way. I can't play this game anymore. It's nigh unplayable. But when I did play it, I rolled around at the speed of sound. I had places to go and had to follow my rainbow. However, I can't stick around, I do have to keep moving on. What lies ahead, you ask? Well, only one way to find out!

#95 - FTL: Faster Than Light (PC, 2012)

Ah, this game does. FTL is a game I would wager I have booted up at least 6 of the last 7 years. It never gets old. I'd like to say no two runs never feel the same, as with most roguelikes, but I do tend to get stuck trying to go for the same stuff every time, and I kinda have a schedule to uphold. Gotta make sure I have 2 levels of shields by the second area, some new weapon or drone by the third, and then shore up with whatever I manage to find from there. Burst Laser II and Halberd Beam are OP, always buy. Giant alien spiders are never worth it. Etc, etc.

You would think with all the similarities between runs, it would get old, but nah. Trying to micro-manage everything during the space battles is ALWAYS fun. Sending a group of 4 Mantises into a weapons room and wiping a ship from the inside is always super satisfying. When you get a run where everything constantly goes right and you end up with a ridiculous build, there's rarely a more gratifying experience in gaming.

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Whiskey_Nick
01/02/21 8:26:57 AM
#94:


#97 - I Am Setsuna (PS4, 2016)

Special mention to Lost Sphear here. Very similar spiritual successor to this. Not quite as good but still enjoyed the attempt to make a Chrono-like game. Anyway, I Am Setsuna was pretty hyped amongst Chrono Trigger fans as a new Square game (Tokyo RPG Factory). It delivered on some things and missed the mark on others. The characters are decent but not really special. The combat tries to feel like CT and comes up short. The music is great, the atmosphere is great. Love the look and feel of the world. The story is actually pretty good too and a tad depressing. Its sorta CT mashed into FFX.



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KingButz
01/02/21 9:25:07 AM
#95:


ya rouge shes sexy and smooth
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TheKnightOfNee
01/02/21 9:42:05 AM
#96:


#99. Dragon Ball FighterZ (PS4, 2018)

This will become a bit of a trend on my list, so let's get it out of the way now: I really like fighting games. Like a lot of others, I've entered tournaments for Dragon Ball FighterZ. I've put some time into it, and found some very enjoyable things, but also some things to be critical of (I am critical out of love though, just reasons why this may not be as high as other fighting games).

The level to which this game captures the feel of the anime is so good. The action is fast and supers feel devastating. Visually, DBFZ is so high up there. There are multiple characters that I find a lot of fun to play. And the tournaments can get super hype, a metric that probably matters a lot more to me than others,

https://youtu.be/a_ueE30nyPU

However, fighting games with assists have always been a struggle for me. It's an issue for me in the Marvel vs Capcom games as well. I just become stupid once a game has assists involved. The netplay is also pretty bad, something that became a more glaring problem in 2020, when both local and major in-person events stopped. The roster also ended up with a lot of Goku variations for some reason? And I mean a lot of Gokus. I don't need to play as any of them, but it does seem kind of strange that someone playing three unique Gokus can fight against someone using three different unique Gokus.

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Bartzyx
01/02/21 11:15:59 AM
#97:


#98 Plants vs. Zombies (Microsoft Windows, 2009)

Remember when tower defense games were everywhere? Plants vs. Zombies came out in that environment and kind of made every other one of those games look like crap. The gameplay was simple and fast-paced, and encouraged both strategy and frantic clicking. It had me and my then-partner captivated for several weeks, which did not happen often. While it was very cute, I didn't really get into the "story" or the characters, so I never tried any other games in that franchise.

It's a shame the sequel never came home, but I think the grindy free-to-play model was not suited well for PC (or me) anyway.

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Naye745
01/02/21 11:19:36 AM
#98:


final honours!

HM07: jubeat [series] (Arcade, 2008-present)
I'm going to have a lot of rhythm games on the list, and in nearly all of the cases, trying to rate individual entries, especially in arcade releases where there are constant updates, is not in any way worth the effort. So, in those instances, I'm throwing the [series] tag on and lumping everything together.
Anyway, jubeat is one of the more popular modern Japanese rhythm games, featuring a 4x4 grid of large square buttons, each overlaid atop a small display. When the button lights up, you press it, and that's it, that's the game. On one hand, its simplicity allows it to be very accessible - it's always one of the most popular games at the conventions and events I've been to, despite having a plethora of cabinets. And that simplicity hides a hell of a lot of depth, because the difficult charts (Level 9 and 10) require a lot of technical precision; figuring out how to place your hands to hit awkward patterns of 4+ buttons quickly and in time takes a lot of effort.
It's a great game, but I have less fondness and/or history with it than the other rhythm games on the list, and there are already going to be enough of those as-is.

HM08: Meteos (DS, 2005)
Honestly, I really wanted to put this on the list. Outside of one specific puzzle game that's going to show up very high, this might be my favorite puzzle game that I've ever played. It's clever and weird but still fairly intuitive and uses visual and sound design shockingly well for what was...basically a DS launch title.
Unfortunately, I haven't played this in over 10 years. I plowed through it for a while in my random DS games playthrough topic on this board back in like 2008, and somehow it stopped working for the flash card I had played it on, so I mostly forget how the hell it works and what gameplay was really like enough to place it on the list proper.

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Whiskey_Nick
01/02/21 2:47:05 PM
#99:


#96 - DBZ: Kakarot - (PS4, 2020)

There are a lot of garbage DB/Z/GT games. For my money there are only 2 good ones. Legend of the Super Saiyan, a jRPG on the SNES and this one. It took what I was looking for from Xenoverse and made it playable. You go through the entire saga in one game and its a damn near perfect experience of the anime. By the end I had become invested in the story like it was the first time again. Even cried for the final battle with Buu when they start the song and do a glorious scene of finally saving the world. CHA LA HEAD CHA LA! SPARKING! The game is gorgeous and the combat is very smooth especially once you get the hang of it. They force you to use a variety of characters. Vegeta was my favorite in combat.



Vegeta > Mr. Satan > Piccolo > Goku > Teen Gohan > Tien > Kid Trunks > Krillin > Roshi > Trunks > Yamcha > Chao Tzu > Kid Gohan > Adult Gohan > Goten

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Mega Mana
01/02/21 3:06:22 PM
#100:


Dragonball Advanced Adventure was very good.

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