Current Events > Would Bioshock Infinite trigger anti sjws if it came out today?

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DarthVader95
10/17/20 12:08:10 PM
#1:


Would Bioshock Infinite trigger anti sjws if it came out today?


https://en.wikipedia.org/wiki/BioShock_Infinite

BioShock Infinite is set in 1912 and takes place in a fictional steampunk city-state called "Columbia"named in homage to the female personification of the United Stateswhich is suspended in the air through a combination of giant blimps, balloons, reactors, propellers, and "quantum levitation". The city of Columbia was founded by self-proclaimed prophet Zachary Hale Comstock, who used his connections in Congress to have the American government build the floating city. The government intended Columbia to serve as a floating world's fair and as a display to the rest of the world of the success of American exceptionalism. The city was launched to much fanfare and publicity at the World's Columbian Exposition in 1893, and was later dispatched to distant shores, travelling from continent to continent.

Initially seen as the pride of the United States, tensions eventually rose between Columbia and the American government. In 1901, against the government's wishes, Columbia brutally and violently put an end to the Boxer Rebellion in Peking. This event revealed the floating city as a heavily armed aerial battleship, capable of unleashing devastation across the world. The American government subsequently demanded Columbia's return to sovereign soil, and, in response, Columbia seceded from the United States and disappeared into the clouds, its location soon lost to everyone else. Free from outside influence, Comstock now had complete control over the city, transforming it from a floating world's fair to a theocratic police state.

Under Comstock's rule, Columbia became a militant pseudo-Christian utopian society that worshiped him as a divine prophetic figure and the Founding Fathers of the United States as religious icons. Despite Columbia's apparent utopian exteriors, it is soon revealed to be a hidden dystopia. Institutional racism and elitism are widespread in the city, with white supremacy of the upper and middle classes heavily enforced by the government as law. Despite the drive for racial purity in Columbia, people of minority races are purposely brought into the city to exploit as a source of cheap labor. They are the underclass of Columbia, and commonly serve as indentured servants. As a result of this subjugation, minorities are largely relegated to menial and hard labor with no obvious opportunity for upward mobility. Racial segregation is also heavily enforced within the city, to the point where interracial couples face the risk of a public stoning.

By the time of the game's events, racial tensions have risen to the point where Columbia is on the verge of revolution, instigated by the insurgent "Vox Populi" against the government institutions and the counter-revolutionary "Founders". The Founders, led by Comstock, are the prevailing political faction in the city, and are the rulers of Columbia. The city's ruling class are the racist ultra-nationalists who seek to keep Columbia's privileges purely for White American citizens while denying the same right to foreigners. The Vox Populi (Latin for "Voice of the People"), led by Daisy Fitzroy, are a rag-tag anarchist-communist resistance group who fight to give the rights of Columbian citizenship to people of all races and religions. However, years of bitter struggle have driven them to fight the opposition more out of blind hatred, resulting in more violent and brutal methods.

Oh hell yes it would trigger them. They would probably say that the game is trying to commit white genocide.
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VonOrdelia
10/17/20 12:08:31 PM
#2:


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#3
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Veggeta X
10/17/20 12:15:02 PM
#4:


ArianaGrandSlam posted...
Itd trigger me not for any of those reasons but for being a shit game with a look how smart I am story that falls apart under scrutiny and watered-down boring gameplay
Then you'd be mad at all the Bioshock games?

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fan357
10/17/20 12:16:31 PM
#5:


Remember when the Tea Party used the racist caricatures from the game?

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Proto_Spark
10/17/20 12:16:31 PM
#6:


Why would it trigger them? The hyper-conservative authoritarian ethnostate is the villain?

[LFAQs-redacted-quote]


I liked the game, but a "look how smart I am story" is right on here.
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DarthVader95
10/17/20 12:17:55 PM
#7:


Proto_Spark posted...
Why would it trigger them? The hyper-conservative authoritarian ethnostate is the villain?

I liked the game, but a "look how smart I am story" is right on here.
Pretty much. It also shows American exceptionalism and Christianity in a negative light. The game is trying to erase "white culture".
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Proto_Spark
10/17/20 12:23:45 PM
#8:


DarthVader95 posted...
Pretty much. It also shows American exceptionalism and Christianity in a negative light. The game is trying to erase "white culture".

lol I missed the "anti" in your comment and wondered why an "SJW" would care.

yep, definitely getting triggered over that.
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GiftedACIII
10/18/20 8:20:33 AM
#9:


It also went all "both sides" for it though. Maybe that's why it was given a pass.
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Fazeo13
10/18/20 8:22:53 AM
#10:


No way. It had the best baseball minigame of all time.
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Flauros
10/18/20 8:24:52 AM
#11:


ArianaGrandSlam posted...
Itd trigger me not for any of those reasons but for being a shit game with a look how smart I am story that falls apart under scrutiny and watered-down boring gameplay
What was watered down and boring about the gameplay?

If anything it offered the most engaging battle mechanics of any Bioshock game. There was heavy action, with a focus on moving around every battle area, and using tears to hell you in fights.

Then there was the selection of powers that mixed things up and let you experiment fighting your own way. Gears also helped with this by giving you unique battle powers to further tailor your style.

Weapon swapping also forced you to make a choice on which guns you want to stick with on your journey, and kept you from being a one man army the entire game.

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GiftedACIII
10/18/20 8:37:19 AM
#12:


Flauros posted...
What was watered down and boring about the gameplay?

If anything it offered the most engaging battle mechanics of any Bioshock game. There was heavy action, with a focus on moving around every battle area, and using tears to hell you in fights.

Then there was the selection of powers that mixed things up and let you experiment fighting your own way. Gears also helped with this by giving you unique battle powers to further tailor your style.

Weapon swapping also forced you to make a choice on which guns you want to stick with on your journey, and kept you from being a one man army the entire game.


Hallway corridor levels, dumb upgrade system combined with only two guns that encouraged only using the best founder weapons, no storage of healing or salt, no manual saving, no hacking, gears being random is way more awkward than gene tonics you can plan out and most gears are situational anyway, your choices mean nothing, the list goes on. Vigors, while overall better, are also less fun to use than Plasmids and are completely shoehorned into the setting unlike Plasmids which are integral. Tears were unique and one good thing Infinite added but I liked setting up traps in Bio 2 more. Overall, the gameplay is just more basic CoD esque FPS than the more RPG traits the first two had. Not even going to go into the story.
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Flauros
10/18/20 8:49:36 AM
#13:


The level design was fine. Small walkthrough areas to pace out the big battle rooms worked out pretty well IMO. The areas with the real fighting were not super confined by any stretch.

What was wrong with the upgrade system? It was simple and let you easily get what you wanted

Nearly every gun in the game had a specific purpose. Sure on easy you could carbine/shotgun everything. But on higher difficulties, the average player would need to mix it up.

You act like healing and salts were a hard thing to come across. Every area was lousy with it and Liz constantly threw you what you needed if you were in dire need.

No manual saving. Yeah kinda sucky.

Hacking minigames could have been added. Im always a fan of more minigames. But it was a take it or leave it thing for me.

Random gears were part of the fun. If you could just pick the most OP ones for every run right off the bat, it would be kinda lame. By the end of the game you had a lot to choose from and it opens things up. I could see a NG+ being a very good addition to the game, i admit. Let people have fully maxed gear and guns to just play around with.

More choices would have been nice. Like part 2 had. I think time crunch got in the way of that.


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coh
10/18/20 8:51:23 AM
#14:


It was a garbage game regardless. And what is an anti-SJW? Woudln't that be anyone besides SJWs?
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CyricZ
10/18/20 8:52:13 AM
#15:


It did trigger religious fundies when it came out because it prominently features the old spiritual "Will the Circle Be Unbroken?" and the fundies claimed they removed the lyrics "Oh Lord" from it, when in fact the original didn't even have those lyrics and they were a more recent addition.

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RedJackson
10/18/20 9:00:53 AM
#16:


Considering they gave me a long ass explanation of stuff I didnt really care to consider about the game when I was playing it - yeah, I can totally see people foaming 010110010101s at the mouth about it

I just played it for like an hour or two and decided it was boring to me


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creativerealms
10/18/20 9:02:07 AM
#17:


It would be seen as woke SJW propaganda made by people who hate America.

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GiftedACIII
10/18/20 9:13:28 AM
#18:


Flauros posted...
The level design was fine. Small walkthrough areas to pace out the big battle rooms worked out pretty well IMO. The areas with the real fighting were not super confined by any stretch.

What was wrong with the upgrade system? It was simple and let you easily get what you wanted

Nearly every gun in the game had a specific purpose. Sure on easy you could carbine/shotgun everything. But on higher difficulties, the average player would need to mix it up.

You act like healing and salts were a hard thing to come across. Every area was lousy with it and Liz constantly threw you what you needed if you were in dire need.

No manual saving. Yeah kinda sucky.

Hacking minigames could have been added. Im always a fan of more minigames. But it was a take it or leave it thing for me.

Random gears were part of the fun. If you could just pick the most OP ones for every run right off the bat, it would be kinda lame. By the end of the game you had a lot to choose from and it opens things up. I could see a NG+ being a very good addition to the game, i admit. Let people have fully maxed gear and guns to just play around with.

More choices would have been nice. Like part 2 had. I think time crunch got in the way of that.



When compared with Bio 1 it's lacking. Bio 1 areas were more open-world and you can go into different areas at different times with some backtracking. Some places were optional to go into and there for if you wanted to explore more. Bio 2 is a lot more straightforward but even in 2 I explored more than the straight lines Infinite was. Only time I can remember it wasn't a straight line was that lady comstock ghost battle which was marred by how awful everything about it was.

The problem is you don't have enough money them. You can only upgrade 3-4 which really discourages experimenting with weapons especially when the vox weapons come which are redundant to the founder weapons that you've already upgraded and require you to upgrade from scratch rather than share the same upgrade path as their founder counterpart. I've never seen anyone use vox weapons.

Every area was lousy with it and Liz constantly threw you what you needed if you were in dire need.
Right, that's the point. That's an example of watered down gameplay.

Gene tonics didn't give you the OP ones right off the bat either, you had to buy and upgrade them which I think is much more strategic than walking into a box that gives you a random gear, most of which were useless and situational. iirc for the higher difficulties most people just reset for a specific charge related setup.

And yeah, Bio 2 had the best gameplay to me. The flaws are that it's too short and had a barebones plot but Minerva's den makes up for it and personally I think even the main game had a more cohesive story than Infinite.
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