Current Events > MGSV may have missed the mark narratively, but its gameplay is a 10/10

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MarqueeSeries
07/10/20 8:51:02 PM
#1:


I decided to dive back in after having not played since launch, and the sheer amount of different approaches to each mission is just mind boggling.

Snake himself is a one man army perfectly capable of taking outposts all by himself, but combine that with air support from Pequod, Quiet, D-Dog, or D-Walker, and it's just insane.

Matching the camo to your surroundings and sneaking it, holding up an entire base non lethally and not getting spotted once is so satisfying, but it's equally as fun to deck out in the battle dress and go full Rambo with D Walker after calling in an airstrike

And then the adaptive difficulty, where soldiers will outfit to counter your playstyle (helmets if you get too many headshots, NVG if you infiltrate at night a lot, etc) encourages you to try out the plethora of mechanics that this game has to offer

God damn what a blast. Truly the gold standard for stealth games imo
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R1masher
07/10/20 8:51:45 PM
#2:


Is that the one where he eats snakes?

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Shotgunnova
07/10/20 8:53:44 PM
#3:


Don't forget hiding in a cardboard box, and when a soldier creeps near, you play goat noises to fool him. Classic!

But seriously, its gameplay is fantastic. Even when most of the missions and open-world exploration wore thin, just running around, soloing bases and airports, fultoning soldiers...it's awesome. I'd like to see another stealth series (Splinter Cell?) do a take as good as this one.

By the way...not to bring up bad memories, but Metal Gear Survive was based on MGSV, so I'd assume it has the same gameplay, right? Never did research it much after seeing how stupid the general gist of it was.

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Reis
07/10/20 8:53:44 PM
#4:


it didn't miss the mark tho, it was much better not having the pretentious storytelling that the previous games had
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YourDrunkFather
07/10/20 8:54:01 PM
#5:


I feel like people have been saying this since launch

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Smashingpmkns
07/10/20 8:55:08 PM
#6:


I think the narrative gets a bad wrap too tbh. The tapes are really fucking good and it really did the revenge theme well unlike a lot of games. I just wish there were more cutscenes and more dialogue from Snake.
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Smashingpmkns
07/10/20 8:56:26 PM
#7:


Shotgunnova posted...
By the way...not to bring up bad memories, but Metal Gear Survive was based on MGSV, so I'd assume it has the same gameplay, right? Never did research it much after seeing how stupid the general gist of it was.

I played the demo or beta when that came out. It heavily focused on melee weapons and it's not good.
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Parasite_Eve
07/10/20 8:56:33 PM
#8:


Agreed, MGSV has some of, if not, the best gameplay in the stealth genre. I am holding out hope for at least another Splinter Cell.

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Shotgunnova
07/10/20 8:56:38 PM
#9:


Yeah, Snake needed to talk more and more of the plot should've unfolded outside cassettes. There's about 200 of 'em, so you know this could've been handled better.

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SevenTenths
07/10/20 8:58:36 PM
#10:


the gameplay is fun and as previously mentioned fultoning people/things is fun. The open world impacts the level design a lot and creates the pacing problem every open world game has for any coherent storyline.

It's a shame Konami and Kojima couldn't worked things out so we could have gotten the revegenuranceistenance completed version.

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Gobstoppers12
07/10/20 8:59:21 PM
#11:


The actual gameplay systems are top-notch, yeah. But the mission variety is balls given how many missions there are.

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ledbowman
07/10/20 9:00:56 PM
#12:


yeah it's amazing

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MarqueeSeries
07/10/20 9:01:32 PM
#13:


Smashingpmkns posted...
I think the narrative gets a bad wrap too tbh. The tapes are really fucking good and it really did the revenge theme well unlike a lot of games. I just wish there were more cutscenes and more dialogue from Snake.

I'm definitely not as hard on the plot as other people. I found a lot to like about it, especially thematically. As you said, it did revenge really well compared to most other media, and I really liked the Ishmael and Ahab thing they had going on. I was just too expectant of the series coming full circle and got my hopes up too high, although the truth cutscene kinda scratched that itch.

Also, Kiefer Sutherland didn't get enough of a chance to shine as Big Boss. I really enjoyed his performance, but there should have been more of it
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#14
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boxington
07/10/20 9:02:23 PM
#15:


I actually really liked its story, but I had one glaring issue - the plothole with Liquid running off with Sahelanthropus and the English strain vocal parasites

I know it's addressed in the mission 51 cut content stuff, but if it's not in game, it doesn't count, for me.

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Smashingpmkns
07/10/20 9:03:09 PM
#16:


The open world could have been completely removed imo but it was kinda cool how you could unknowingly complete a mission in the open world, then when you start the mission Miller and Ocelot are like wtf you already did this shit you fucker.
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solosnake
07/10/20 9:07:33 PM
#17:


the open world was poor and the repeated mission designs really dragged and the story was almost nonexistent, but the gameplay was enough to carry the whole game, it was that good.

If the entire game had the narrative structure and pacing of the ground zeroes it could have been the best game in the series

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MarqueeSeries
07/10/20 9:07:33 PM
#18:


boxington posted...
I actually really liked its story, but I had one glaring issue - the plothole with Liquid running off with Sahelanthropus and the English strain vocal parasites

I know it's addressed in the mission 51 cut content stuff, but if it's not in game, it doesn't count, for me.

I was honestly disappointed by the way they handled Liquid and Psycho Mantis altogether. They could have cut them both along with the man on fire and the game wouldn't have really suffered for it. Even with mission 51 I still wouldn't have been too impressed with that whole plotline
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RedJackson
07/10/20 9:10:35 PM
#19:


Smashingpmkns posted...
The open world could have been completely removed imo but it was kinda cool how you could unknowingly complete a mission in the open world, then when you start the mission Miller and Ocelot are like wtf you already did this shit you fucker.

Eh, disagree - they shouldve added complex military installations ala Ground Zeroes instead of this dumb, empty open world.. I also disagree with those who say less story was a better move because we actually received an awkward, badly paced story that.. didnt do anything?

Even PO had a better story and that game actually connected you to the prisoners you captured.

Overall I gave it a 6.5/10 and Im a huge fanboy of the MGS series.. but its just inexcusable imo. All the points are for gameplay because it was stellar fwiw.
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solosnake
07/10/20 9:11:58 PM
#20:


RedJackson posted...
Eh, disagree - they shouldve added complex military installations ala Ground Zeroes instead of this dumb, empty open world.. I also disagree with those who say less story was a better move because we actually received an awkward, badly paced story that.. didnt do anything?
the barebones story is LEAGUES better than the fanfic trash that we got in mgs4 though imo

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Guide
07/10/20 9:12:49 PM
#21:


I barely even used the open world, aside from sidequesting for cash.

Also it had the best cinematics and the best amount of cinematics: Just enough, where it mattered.

Fight me.

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MarqueeSeries
07/10/20 9:12:57 PM
#22:


If every base in TPP had the complexity of the one in GZ my head probably would have exploded. The best parts of TPP were in the more complex areas like the Power Plant and Refinery
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Gobstoppers12
07/10/20 9:17:14 PM
#23:


solosnake posted...
If the entire game had the narrative structure and pacing of the ground zeroes it could have been the best game in the series
Agreed. Ground Zeroes really set up a good scenario to build from, and it was well paced. Its main mission was lengthy and detailed with multiple routes and several story-relevant checkpoint beats to string you along. Lots of cutscene and dialogue activity. Character interactions. Suspense. Mystery.

None of that really made it to Phantom Pain. The pacing is way slower, the story beats are way further apart, it's just generally a slower, less refined experience than Ground Zeroes. That single military installation that served as the setting in Ground Zeroes was designed better than any single location in Phantom Pain.

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Taharqa_
07/10/20 9:19:55 PM
#24:


The game mechanics were excellent, Snake never moved better, but the implementation of the mission designs were just incredibly repetitive. If the game was tight and more linear then it would have worked out better.

Kojima probably took the criticism of the number and length of cutscenes in MGS4 (which I understood due to it being Snake's last game and the end of a saga) and took it way in the other direction by having very few cutscenes and kinda giving the player busy work to do.

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#25
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DarthAragorn
07/10/20 9:27:16 PM
#26:


The mechanics were great but the level design and missions sucked shit
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DespondentDeity
07/10/20 9:28:20 PM
#27:


Shotgunnova posted...
By the way...not to bring up bad memories, but Metal Gear Survive was based on MGSV, so I'd assume it has the same gameplay, right? Never did research it much after seeing how stupid the general gist of it was.

Metal Gear Survive is a great title. I have over 200 hours on it, playing a lot of multiplayer and just building up and refining my base. The gameplay is incredible and the energy is way different, it's still strategic, but you have to put things together on the fly with pressure coming from all sides. It's very engaging and like MGSV the ways you can play are all varied and worthwhile. It's also fun to chase down loot and new recipes. Oh, it's also an RPG, and the max level is 69 (nice).

Smashingpmkns posted...
I played the demo or beta when that came out. It heavily focused on melee weapons and it's not good.

So you didn't play the game? Cuz this is not true past the first hour or two. Eventually, your loadout will consist of all sorts of weapons, and there are four different character builds you can freely switch between later, although they level up independently which is an annoyance. If you wanted to play a melee bruiser you can, or you can be an archer, or a firearms expert too. My main build uses the bow, and I have arrows that are giant drills that can eradicate lines of enemies. You can build traps that blast enemies with air into spiked walls, lay down panels that set them on fire, or create a wall that guides them into walking off a cliff edge like a fuckin cartoon character. Everyone likes to claim all you do is put up fences and poke enemies with a spear, but that strategy is only effective at the very beginning of the game.

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MarqueeSeries
07/12/20 9:20:09 AM
#28:


I just rewatched the Red Band trailer from 2013 and man, I remember the hype leading up to this game

From the shots of the children being trained with the AK and sitting on the tank, I expected the cruelty of utilizing child soldiers would be a much bigger part of this game than it ended up being. Also the scene at Camp Omega where the dude is water boarded, hit in the stomach, and then shot is nowhere to be found
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MrMallard
07/12/20 9:50:20 AM
#29:


MGS5 has the worst story in the series, but it also has the best gameplay. I got the PS3 version on launch for $90 AUD, and I don't regret it to this day.

Honestly, I do think that MGS5 is a flawed product in a lot of ways. The way they do Huey in this game is just totally dogshit, to the point I retroactively hate how they put him in Peace Walker, and Strangelove got treated disgustingly. Just total disrespect all around. But the gunplay feels so good, I love how you're able to build your base up, I love the upgrade trees, I love how you're able to get into different mission areas and do certain tasks - it's the perfect podcast game.

I can't lie, the franchise was probably better off ending after the fourth game at the latest. I like Peace Walker a lot, but for narrative cohesion, no games should exist after MGS4 - hell, MGS3 even. The story of 5 is bland, it never really picks up, and once it starts to get worse it never gets better. Anything you liked about the Peace Walker characters is gone, and the whole game builds up to a twist that is totally, 100% unnecessary - it's like MatPat wrote the game to justify one of his pedantic game theories.

But at the end of the day, with its faults - especially regarding the story - Metal Gear Solid 5 is a fun game to play, and I can unironically say that I consider it to be good on the metric of gameplay alone. Bad Metal Gear game, at least as far as story goes, but I would still recommend it for its gameplay.

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Shablagoo
07/12/20 9:53:12 AM
#30:


I honestly dont get the hype over the gameplay. I thought it was garbage and felt unnatural, like as if it were an early build or something. Snake felt very floaty in his movements. And this is coming from someone who ranks MGS III as maybe my favorite game ever.

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Monolith1676
07/12/20 10:50:54 AM
#31:


Shablagoo posted...
I honestly dont get the hype over the gameplay. I thought it was garbage and felt unnatural, like as if it were an early build or something. Snake felt very floaty in his movements. And this is coming from someone who ranks MGS III as maybe my favorite game ever.

Yea, the gameplay was 5/10 at best.

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coh
07/12/20 10:51:35 AM
#32:


People really pretending like MGS ever had a good story lol
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DevsBro
07/12/20 10:53:27 AM
#33:


No, not really. GZ maybe, but TPP screwed it all up by introducing so many persistent factors.

Sure, you can fight the tank, but the better option long-term is to fulton it.

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MarqueeSeries
07/12/20 11:59:48 AM
#34:


DevsBro posted...
No, not really. GZ maybe, but TPP screwed it all up by introducing so many persistent factors.

Sure, you can fight the tank, but the better option long-term is to fulton it.

I mean, once you have enough tanks and GMP, fultoning the tank instead of fighting it is on you

I can't fault the game if I just choose to use the cheap route instead of actually playing with all the options they give me
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BakonBitz
07/12/20 12:56:57 PM
#35:


I felt the same. Buttery smooth gameplay that offers tons of options, but the actual area design and story were pretty lackluster. There's a reason I wanted to play like 50+ hours of it.

Edit: I do think MGSV has some really iconic moments for the series though. The entire mission involving Devil's House, the ones involving the more elaborate bases like Skullface's base (forgot the name), the Power Plant, the refinery, the jungle area with the snipers leading to the Codetalker's house (that whole jungle sequence just gave me huge MGS3 vibes and I wanted an open-designed MGS3 remake with the Fox Engine), that one mission at base involving the language virus...
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Shablagoo
07/12/20 1:12:01 PM
#36:


Monolith1676 posted...
Yea, the gameplay was 5/10 at best.

Thank you! Glad to find someone who agrees.

coh posted...
People really pretending like MGS ever had a good story lol

MGS3 had legitimately great storytelling imo.


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MarqueeSeries
07/12/20 1:12:42 PM
#37:


The sniper sections in MGSV were actually really good. The first time going against Quiet was tense as hell

And yeah that jungle part was dope as fuck. I vastly prefer Africa as a whole to Afghanistan in terms of its levels and design
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Guerrilla Soldier
07/12/20 1:13:06 PM
#38:


i agree. the gameplay is unbelievably good.

like ridiculously good. and fun.

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MrMallard
07/12/20 2:13:26 PM
#39:


coh posted...
People really pretending like MGS ever had a good story lol
MGS was always corny and convoluted as shit, that's what I liked about it. Like damn, even the game with the most clout ends with a phone call between a gun-twirling cowboy man and the president of the United States of America. It's goofy as fuck.

The thing is, even at their worst, Metal Gear stories have a lot of flavor to them. There's a creative flair, there's an offbeat humor to it all. The stories were getting less and less cohesive around the time of MGS3, with all this new retconned stuff that would go on to slowly choke the franchise, but at the end of the day there was enough flavor to the dialogue and cutscenes that it was a total romp every single time.

MGS5 doesn't have as much dialogue as most other Metal Gear games, and the dialogue it does have tends to be kinda flat and basic. A majority of the cutscenes are very mundane or playing up the shock value, and the villain of the game is barely in it to chew the scenery. Phantom Pain's plot - which is already pretty light compared to other MGS games - doesn't have the same wacky bounce in its step that MGS games tend to have. So even compared to other Metal Gear games, MGS5's plot falls especially short.

"mEtAl GeAr pLoTs WeRe NeVeR gOoD" bruh it's more than just giant bipedal robots launching nukes from railguns. It's the tone of it, the atmosphere the games set. A crazy plot is perfectly fine if it's paired with a tone that fills everything out. MGS5 dropped the ball on the plot, and there's not enough creative flair to fill in the gaps. Even for Metal Gear standards, MGS5 was a letdown.

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ledbowman
07/12/20 2:42:27 PM
#40:


the barely comprehensible quality is to the series advantage imo. it's an effective tone for a story about a whirlwind of conspiracies that are constantly being revealed to the player character and shifting the ground underneath them

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CommunismFTW
07/12/20 2:46:02 PM
#41:


3 > 2 > PW > 1 > 4 > 5 > PO

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MarqueeSeries
07/12/20 2:49:30 PM
#42:


The major issue with MGSV's plot was that by that point, there was nothing left to reveal. All the conspiracies and twists and turns had been laid bare, and we already knew that at some point between Peace Walker and MG, Big Boss builds Outer Heaven. So instead of showing us that story (which would have been phenomenal and still included the base building stuff), they had to make some shit up about Big Boss's phantom, and make Venom the fall guy that Solid Snake kills in MG, just so they had a twist

If they had just focused far more on the building of Outer Heaven, they could have brought everything full circle and ended the series perfectly
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